Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles.

Flagships, enormous floating command centers, can produce some of the ships, but larger ones, like Battleships and Carriers are built in Shipyards. It also acts as floating tech lab, where new units, upgrades and abilities are unlocked.

Shipyards are found on conquerable Islands spread around the maps, along with other types of structures. Such as refineries, that increase the mining yield of harvesting units. Also airfields, that allow the production and maintenance of extra aircraft. And defensive installations, to keep the Islands and nearby friendly ships safe.

Resources are mined from underwater deposits by special units and structures, as well as from a special type of Island rich in resources. Resource deposits come in three flavors: Metal Ore, Hydrocarbons, and mixed deposits containing both.

The game features three unique factions. The Tenorran Defense Navy, TDN for short, the Coalition Navy, commonly shortened as CN, and the Ravagers.

The Tenorran Defense Navy are the Naval branch of the Tenorran Union, a federal union of advanced nations. In true modern navy style, their units are fast, and primarily use missiles as weapons, as well as electronic warfare. The fight at long range, but their range comes at the cost of armor. Their biggest strength is their powerful air force.

Slower, but very well armored, is the Coalition Navy. a multinational navy part of the Coalition of Populist Socialist Nations, the second major power on the planet. Their ships trade mobility and range for armor and firepower. Their Submarine fleet is unrivaled, and their ships are more reliant on large cannons than missiles.

The Ravagers are an armada of drones of unknown origin. Their units are extremely fast, and have shields to protect their comparatively weak armor. They fight at very short ranges, where their ships can put their high damage potential to use.

Ardent Seas takes place on the planets of Pyrios and Tenorra, two Earthlike ocean planets in the same binary star system. Pyrios orbits an unusually large Brown Dwarf, and is a recently established colony of the inhabitants of Tenorra. Tenorra is somewhat bigger than Earth, but with less landmass, and orbits an F5V class Star. It was colonized some centuries ago by Humans from Earth, and has gone through a short dark age since then.
The planets are under attack by the Ravagers, and it will be on you to fend them off.

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Ahoy capn's!

It's been a few months since our last proper update, so we have plenty to go through. Today we've got an updated Schism map as well as a new map, a lot of graphical changes and improvements, some new units at various stages of development, our future plans, and we've got quite the anouncement to make, too.

In fact, it's probably best if we split the last 7 months of progress into several articles, while this one will serve as a general overview. We've got a couple of dev-blogs coming up anyway, so the next few weeks should be pretty interesting!

So, first we'll have a look at the updated version of Schism, the map has gotten a bit of a graphical overhaul for the most part. Schism is a small map, available only in Brawl mode, featuring 4 capturable islands, as well as 2 hydrocarbon deposits in the two corners not occupied by players.

Next up, we've got Cold War, our new map. Cold War is a medium-sized map, for two players, with 2 small islands, one medium island, and 2 mini-islands which provide Hydrocarbons while held.

We've improved the graphics in quite a few ways, including triplanar shading on the terrain, a near-total remake of all of our particle effects, image effects for maps based on their climate, etc.

The particle improvements include shell trails for projectile weapons, as well as improved tracers, better laser effects, new railgun effects, and the CN's assault howitzers have their own firing effects now, too.

Next in our recent months' progress is the near-completion of the TDN, as well as the completion of the CN's airforce, with their Navy being 2/3 complete, too.

The TDN are still missing the Supercarrier, and their Logistics Support Ship has to be finished, while the Coalition's still missing a frigate, a corvette, a dreadnought, and their Carrier is incomplete, as well.

The Ravagers are still quite incomplete, however, missing most of their naval and air forces.

We've been doing work on the Campaign as well, however, we're shifting focus away from that, and are instead focusing on a playable multiplayer build, which (re-)backers in our upcoming relaunched Kickstarter campaign, given the right pledge level, will have access to first.

Last but by no means least, a look at our plans in the future.

Within the next couple of months, we're going to re-launch the Kickstarter, with a more more modest budget, as soon as the mechanics we're currently working on, such as weapons and pathfinding, work.

We're aiming to go into early access/closed beta around the end of this, or the start of next year, which will include all gameplay mechanics, but not all maps, units, but with the first chapter of the campaign.

And finally, for the big announcement! In the near future, none other than Frank Klepacki, who brought us the amazing soundtrack of games like Red Alert 2 and Universe at War, will be joining us for a couple of tracks!

And on that bombshell, we'll return with a number of dev blogs in the coming days and weeks!

Also, remember to follow us on Twitter, Facebook, Youtube, and here on IndieDB!

Kickstarter campaign stopped, re-launch soon

Kickstarter campaign stopped, re-launch soon


We've stopped the kickstarter for now, we'll be re-launching soon.

Kickstarter campaign

Kickstarter campaign

News 3 comments

We have just launched our kickstarter campaign, and need your help to spread it around!

April Update, Humongous edition

April Update, Humongous edition

News 2 comments

So much stuff, so little space. We have a lot of stuff to show, gameplay changes, new units, and buildings, screenshots and videos.

Raising the Flag(ship)

Raising the Flag(ship)


Today we're going to take a look at the Elysia class Flagship of the Tenorran Defense Navy.

Comments  (0 - 10 of 56)

Will there be any kind of modding system in place??

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Noek1993 Creator

We really want to facilitate custom maps and mods. But we will start looking into this when the game is (nearly) finished.
We will try to add mod tools, but no promises.

Reply Good karma+2 votes

Sorry in advance if this is listed somewhere but will this game be on Steam?

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Sarge_Rho Creator

Yup, and we'll also try to get onto GoG, hopefully at the same time.

Reply Good karma+1 vote

Nice! :D

All the best!

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Do you plan to include ambient sea life by any chance, furthermore since this is set on an alien world would they be just that alien in design?

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Sarge_Rho Creator

Yup. It's low priority right now, I want to get the game-mechanics part of the game done first before getting to that kind of environmental stuff.

I might actually contract someone like Abiogenesis on deviantart about it, he's amazing at designing alien lifeforms.

Reply Good karma+1 vote

Ah yes I know the artist, his creatures are impressive.

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Will there be ekranoplanes on the game? That would be cool

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Sarge_Rho Creator

In fact, we already have an Ekranoplan:

Reply Good karma+2 votes
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Latest tweets from @ardent_seas

Late #ScreenshotSaturday entry: Type 33-4 Dreadnought for the Coalition. Lots of Guns, Heavy Armor, avg. speed of a…

17hours ago

We're back! With the CN's Type-88B Marine Frigate, used to capture enemy ships. #GameDev #IndieDev

Apr 17 2017

Missiles will now drop boosters, if they have any! via @YouTube #GameDev #IndieDev

Mar 14 2017

WIP: Vengeance-class Dreadnought, for the Coalition Navy. Once done, it'll mark an important milestone: It's the l…

Mar 4 2017

Preview of the Capitals of the CN. Battle Carrier, Command Carrier (Flagship), Production Cruiser…

Feb 25 2017

New minor feature: Every ship gets a name selected from a list when built, renaming them will be possible too.…

Feb 24 2017

Ship death animations! Still work in progress, FXes will be more randomized later #gamdedev #indiedev

Feb 23 2017

For #screenshotsaturday we've got several UI updates, and a new #devblog by @Helge129!

Feb 18 2017

Resource deposit markers. Icon shows type, color shows concentration. These will probably be made smaller.…

Feb 17 2017

We have updated the article on Armor and Shields, reflecting a recent change removing armor HP from the equation.

Feb 16 2017

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