Hey, great mod, love all the ship designs!
Is it intended that tech upgrades take half an hour of time? Or is there some feature I am missing?
Hey, great mod, love all the ship designs!
Is it intended that tech upgrades take half an hour of time? Or is there some feature I am missing?
Mod is working fine, beautiful unit models and maps, this modification really has a lot of work put into it.
Is there an option to turn on the blood effects from Medieval II?
Because for some reason models who get damaged dont get the blood textures applied to them.
Thanks for the great mod and keep up the good work!
I installed the base mod and it worked fine, as soon as i installed the patch the game keeps crashing on Startup. I reinstalled the mod 2 times, doesnt work for me, help.
Also, do I Need to place the hotfix Folder in the Soulstorm directory or the files inside?
Hey guys, so in the mod Installation guide it says you need to watch to not exceed the 2GB Limit or else it mini-dumps, thus one should lower the graphical Settings or reduce the amount of races available, my question is, Ive got LAA (Large Adress Aware) allowing me to greatly exceed 2GB, does this help with the mod stability?
Is Large Adress Aware for one Programm max? And do I Need to Keep it open while playing the game?
Where can I see that LAA is activated? Options file? Also, the fighters arent really the Problem, ist more the crashes that are annoying, also, do I have to Keep large adress Aware open after enabling it?
Man, its such a shame, I love this mod soo much but after so long I still cant play it for more then 15min at best due to random crashes even on my top notch machine, what I would strongly suggest is to maybe take up the fight with the performance issues quite a few people still experience, because apart from that this is one of the best mods out there, and it would truely be even better without the nasty performance issues it has for some people^^
Great Mod so far, but I have restarted games on various maps with different races, and the supercap building seems to always be missing, hence denying me the option of calling in one of the supercaps, any ideas?
Great mod, but after I downloaded it, I got a .7Z file which I cannot use at all, why is the download neither an .exe nor a .zip? Help please, because I dont know how to unpack or open it or whatever one must do to get the installer running
I have a Problem, every time I try to download the Darthmod, I just get a 133kb file that is nether an exe nor a zip, I had the same Problem when trying to download the bow Sound fix from totalwarcenter, it just downloaded a few kb big file and that was it, unusable, please help!
Hi, I have played this mod in previous versions, but in the current version 1.52 of Rebellion, every time I press apply changes to activate the mod in the mods menu, the games crashes, saves the minidump and thats it, this happens with every other sins mod except SoA 2, any ideas?
Im sorry, but is it useful to make an Blitzkrieg forum account ant tell my problems there? Cause I aint getting any help here.
Yes, the game "stutters" and "hicups" on big maps especially, and it is extreme if I have about 4 tanks and 3 inf on-screen, the game laggs, I have the tech needed to play this game smoothly for 8 exes running at the same time, but this mod still laggs! I agree, Vancer, because nobodys seems to notice it well have to join forces.
So, I have done a complete check on the performance, and I am disappointed: even when I turn EVERY graphics setting lowest possible (no antianalysing, no shadows, bad effects, lowest textures), the mod STILL runs laggy, on big cards I saw this especially, which disamuses me quite a bit, and to tell you that I dont have a piece of garbage, heres some specs: Geforce GTX 560TI, 6 cores, 64 bit system, SSD, 12 Gb RAM, 4009 mb Graphics memory, I dont think that will cause lags on a 2009 game, if you got any solutions, I would be happy.
Sorry, but could it be that youre playing the Infantry only mode? when i want to play this mode, I always get "fatal error, programm canceled" (im playing in german), which is sad, but otherwise, it could be that youre either using the OLD Version of CoH, or youre computer is too slow, or you have a bad mod version.
Pardon me? 008? You must mean the next Beta Hotfix, theres no download option for 008, or am I mistaken?
Nevertheless, the performance and the Ground Textures still need to be worked on, but at the moment, I´m giving the mod a 9.5/10, keep up the good work!
I have to add to that that I crated an Ai script (duh) myself regulating the Ai production rate of said vehicles by -40% after 8min.
The mod is great, but it still needs some AI and performance fixes, for example: I have a high end machine, but still on low settings on big maps the game is slowing down and lagging, this wasnt like this in normal CoH on big maps, low or high graphics settings (btw I only have HD Unit textures because the terrain textures arent complete, you can see the texture square linings further away), and the Ai spams way too much Jeeps, Commonwealth scout carriers (forgot the name) and motorcycles and Schwimmwagen, it should be regulated and improved so that the Ai uses more weapon teams and infantry in the starting ca.2-20 min. of the game.
general-gtterspeise
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