Forgiven sinner, indie game dev. I like running and reading, but not at the same time.
It took 5 years and most of my sanity, but it's finally done! Try the demo and check out the full game if you enjoy it.
Lemma is coming to Steam May 12. Nearly five years of development comes to an end...
How to make your very own character controller using only blood and tears!
Records continue to be broken. This week's map was actually done on Wednesday!
New office! New level! New shader effects! Progress is being made.
New world! Frosty textures! Glowy chasey cubes! Lighting updates!
In which I reveal new screenshots and talk about the future of Lemma. Another week down.
New challenge levels! Your theoretically weekly dosage of screenshot goodness.
In Soviet Russia, you are bullet. Some thoughts about completing grepr - an FPS created in seven days for the 7DFPS challenge.
Ohio Game Dev Expo, new textures, new menu, new levels! Yes, I realize it's not actually Saturday...
Waterfalls and floatey dust particles in the new Lemma map, plus a quick GIF from a mobile contract game I'm working on.
I have an Oculus Rift now, and the integration is almost done. This is not a drill, repeat, not a drill.
New level! Cloud shadows! Falling water! Fun times are had by all.
Just a single screenshot for you this week. But man, what a screenshot. Right? Right.
I hit a milestone today. Plus, how to design your own terrible games!
What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather...
We were featured on Monday Night Indie! (Thanks Dave!) Together we discovered a bunch of big issues with the tutorial, weeeee! Here's a sneak peek at...
New animations! Level editor! Level editor! Level editor! Steam Workshop!
Level designs! Rifts! Booth banners! Textures! Oculus support on the way!
New animations! Time trial mode! Improved god rays! Official wiki! We're going to the Midwest Game Developer Summit! AAAAAAHHHH
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