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Content Generation and more

Content Generation and more

Epsylon 3 comments

Let's have a quick talk about generated content and other new stuff

Bend-y and Weasel-y Dragons

Bend-y and Weasel-y Dragons

Epsylon 2 comments

Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.

Meet the Player-Base

Meet the Player-Base

Epsylon 1 comment

Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.

Drag[en]gine Portable Launching

Drag[en]gine Portable Launching

Epsylon

Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!

Constructed and Variation Textures

Constructed and Variation Textures

Drag[en]gine 1 comment

Twitter summary about new features for mappers and modellers.

Inventory Handling

Inventory Handling

Epsylon

Time to tackle some technical issues and changing the way the inventory works.

Let's Play: Tutorial Mission

Let's Play: Tutorial Mission

Epsylon 1 comment

This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping...

Height Terrain Navigation Space

Height Terrain Navigation Space

Drag[en]gine

A little candy before the next news post comes around.

Dynamic Audio System

Dynamic Audio System

Epsylon

This time around the Audio System received some overdue additions in preparation for what is to come.

AI! AI, Everywhere!

AI! AI, Everywhere!

Epsylon 1 comment

During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Getting up to Speed with all new good things and Game-Dev Docs

Getting up to Speed with all new good things and Game-Dev Docs

Drag[en]gine 2 comments

Total Work-Tech-Aholic month to leap the engine forward both tech wise and documentation wise.

New Year goodies with Core and Skinning

New Year goodies with Core and Skinning

Drag[en]gine 2 comments

Getting closer to the first release with Core and tightening screws here and there

Navigation Splicing and more

Navigation Splicing and more

Epsylon

Putting the remaining pieces together for the navigation system with splicing.

NPC Simulation and Engine Features

NPC Simulation and Engine Features

Epsylon 2 comments

This time something about the work in progress on the NPC Simulation system and more Engine features.

Of Heights, Solidity and EnvRooms

Of Heights, Solidity and EnvRooms

Drag[en]gine 2 comments

Adding new texture properties for more effects with less work.

Conversation Editor Preview Video

Conversation Editor Preview Video

Drag[en]gine

The last preview video this time about another heart system of the game: the conversation system.

Tutorial Map and other Goodies

Tutorial Map and other Goodies

Epsylon 5 comments

This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

Particle Emitter Editor Preview Video

Particle Emitter Editor Preview Video

Drag[en]gine

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Particle Emitter Editor.

Font/LangPack Editor Preview

Font/LangPack Editor Preview

Drag[en]gine

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Due to driver bugs here some minor editors shown instead of a full...

Animator Editor Preview Video

Animator Editor Preview Video

Drag[en]gine 4 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Animator Editor.

Rig Editor Preview Video

Rig Editor Preview Video

Drag[en]gine 1 comment

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Rig Editor.

Skin Editor Preview Video

Skin Editor Preview Video

Drag[en]gine 11 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Skin Editor.

World Editor Preview Video

World Editor Preview Video

Drag[en]gine 21 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment for information and feedback purpose. So here is the first one about...

Beam me up Scotty!

Beam me up Scotty!

Drag[en]gine 4 comments

How to get your Sci-Fi beams with light and magic.

This update goes under the skin

This update goes under the skin

Drag[en]gine 6 comments

Improvements on skin textures and sub surface absorption support.

Insight into my compressed room

Insight into my compressed room

Drag[en]gine 7 comments

How the Drag[en]gine compresses your texture and changes the way you look at windows.

Take it to the web

Take it to the web

Drag[en]gine 7 comments

How to get your Drag[en]gine fix on the web, easy and flexible.

Movie Star

Movie Star

Drag[en]gine 3 comments

How to get video reels rolling in-game and how to do it fast.

Lighting Wishes

Lighting Wishes

Epsylon 2 comments

You wished for it, so the Drag[en]gine delivers it!

The Large News Bomb

The Large News Bomb

Epsylon 9 comments

When underground work gets lengthy news bombs grow larger :O