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Height Terrain Navigation Space

Height Terrain Navigation Space

Drag[en]gine 0 comments

A little candy before the next news post comes around.

Dynamic Audio System

Dynamic Audio System

Epsylon 0 comments

This time around the Audio System received some overdue additions in preparation for what is to come.

AI! AI, Everywhere!

AI! AI, Everywhere!

Epsylon 1 comment

During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Getting up to Speed with all new good things and Game-Dev Docs

Getting up to Speed with all new good things and Game-Dev Docs

Drag[en]gine 2 comments

Total Work-Tech-Aholic month to leap the engine forward both tech wise and documentation wise.

New Year goodies with Core and Skinning

New Year goodies with Core and Skinning

Drag[en]gine 2 comments

Getting closer to the first release with Core and tightening screws here and there

Navigation Splicing and more

Navigation Splicing and more

Epsylon 0 comments

Putting the remaining pieces together for the navigation system with splicing.

NPC Simulation and Engine Features

NPC Simulation and Engine Features

Epsylon 2 comments

This time something about the work in progress on the NPC Simulation system and more Engine features.

Of Heights, Solidity and EnvRooms

Of Heights, Solidity and EnvRooms

Drag[en]gine 2 comments

Adding new texture properties for more effects with less work.

Conversation Editor Preview Video

Conversation Editor Preview Video

Drag[en]gine 0 comments

The last preview video this time about another heart system of the game: the conversation system.

Tutorial Map and other Goodies

Tutorial Map and other Goodies

Epsylon 5 comments

This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

Particle Emitter Editor Preview Video

Particle Emitter Editor Preview Video

Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Particle Emitter Editor.

Font/LangPack Editor Preview

Font/LangPack Editor Preview

Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Due to driver bugs here some minor editors shown instead of a full...

Animator Editor Preview Video

Animator Editor Preview Video

Drag[en]gine 4 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Animator Editor.

Rig Editor Preview Video

Rig Editor Preview Video

Drag[en]gine 1 comment

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Rig Editor.

Skin Editor Preview Video

Skin Editor Preview Video

Drag[en]gine 11 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Skin Editor.

World Editor Preview Video

World Editor Preview Video

Drag[en]gine 21 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment for information and feedback purpose. So here is the first one about...

Beam me up Scotty!

Beam me up Scotty!

Drag[en]gine 4 comments

How to get your Sci-Fi beams with light and magic.

This update goes under the skin

This update goes under the skin

Drag[en]gine 6 comments

Improvements on skin textures and sub surface absorption support.

Insight into my compressed room

Insight into my compressed room

Drag[en]gine 7 comments

How the Drag[en]gine compresses your texture and changes the way you look at windows.

Take it to the web

Take it to the web

Drag[en]gine 7 comments

How to get your Drag[en]gine fix on the web, easy and flexible.

Movie Star

Movie Star

Drag[en]gine 3 comments

How to get video reels rolling in-game and how to do it fast.

Lighting Wishes

Lighting Wishes

Epsylon 2 comments

You wished for it, so the Drag[en]gine delivers it!

The Large News Bomb

The Large News Bomb

Epsylon 9 comments

When underground work gets lengthy news bombs grow larger :O

Long time no see, Mister

Long time no see, Mister

Epsylon 0 comments

About month of updates and a nasty incident leading to a news block.

On a Rail... the Promo-Train!

On a Rail... the Promo-Train!

Epsylon 2 comments

About transportation in the game and other goodies.

Particles In-Game + Ribbons

Particles In-Game + Ribbons

Epsylon 1 comment

Getting all the changes in-game including the new ribbon-mode.

Particle System Improvements

Particle System Improvements

Drag[en]gine 11 comments

Little time for engine work but a bunch of improvements on particle emitters.

Save Me!

Save Me!

Epsylon 1 comment

Or what would be SP games without Saving and other work.

Navigate the world

Navigate the world

Drag[en]gine 5 comments

Infos about the navigation system in the Drag[en]gine.

Interaction News Post

Interaction News Post

Epsylon 2 comments

Various updates for interaction, conversation and various other stuff.

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