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Dragons on a wake-board :O
Game

Dragons on a wake-board :O

Dec 18, 2009 Drag[en]gine 14 comments

What have dragons lost on a wake-board? Well... read on if you are curious to know :P

OpenGL 3, Holo-Comps and Demo-World
Game

OpenGL 3, Holo-Comps and Demo-World

Nov 28, 2009 Drag[en]gine 15 comments

Lots of code work for OpenGL 3 usage and nifty holo-computers as well as the demo-world.

Dynamic Point Light Soft-Shadows
Game

Dynamic Point Light Soft-Shadows

Oct 25, 2009 Drag[en]gine 8 comments

Another take on shadow casting and physics. This time the point lights.

Of Pyramids, Dragons and Haiku
Game

Of Pyramids, Dragons and Haiku

Oct 10, 2009 Drag[en]gine 7 comments

Tackled two nasty problems which nagged us for quite some time about robust shadow casting and getting dragons to walk.

Improved Editing Features
Game

Improved Editing Features

Sep 08, 2009 Drag[en]gine 7 comments

Long overdue news post mostly about editor features.

Indoors News and DENormGen 1.6 Release
Game

Indoors News and DENormGen 1.6 Release

Jul 22, 2009 Drag[en]gine 2 comments

Lots of work done on optimizing the indoor rendering part of the engine as well as a new release of the DENormGen tool.

Out-Door Fun
Game

Out-Door Fun

May 03, 2009 Drag[en]gine 9 comments

A lot of time passed since the last news post but this is because a lot of stuff happened. Main focus this time has been on Out-Door Scenes.

Captain! We've got (loco)motion!
Game

Captain! We've got (loco)motion!

Jan 06, 2009 Epsylon 6 comments

Upgrade on the locomotion system, maps, inventory and game-play changes/updates.

The IGDE and Animations
Game

The IGDE and Animations

Dec 24, 2008 Drag[en]gine 0 comments

Quite some time passed since the last news post for a reason. A lot of changes and additions have been made recently to the engine and especially to the...

More on the Graphics Side of Life
Game

More on the Graphics Side of Life

Sep 17, 2008 Drag[en]gine 3 comments

This update stand again under the stars of graphics especially transparent and indirect rendering as well as one of the important game problems: localization...

Lots of good stuff
Game

Lots of good stuff

Aug 01, 2008 Drag[en]gine 5 comments

Quite some time went by since the last update. This had been mostly because we could not decide when to make the next News post. A lot of improvements...

Time for some news
Game

Time for some news

Apr 28, 2008 Epsylon 4 comments

A lot of time went by without news so it's time to give out some informations.

Drag[en]gine on the run!
Game

Drag[en]gine on the run!

Apr 27, 2008 Drag[en]gine 0 comments

A lot of work went into the game engine which is why the updates had been kept scare. Not much sense in doing updates if there is just a lot of text and...

Interaction Update and new people
Game

Interaction Update and new people

Jan 02, 2008 Epsylon 1 comment

Lots of new images and videos: Effects, new interactivity and fresh blood :D

Bunch of updates for you
Game

Bunch of updates for you

Dec 08, 2007 Epsylon 2 comments

Various updates happened to the engine, the game and the profiles here on ModDB.

Audio System introduced
Game

Audio System introduced

Sep 13, 2007 Epsylon 2 comments

The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...

Launch of the Drag[en]gine Website
Game

Launch of the Drag[en]gine Website

Aug 24, 2007 Epsylon 0 comments

The Draggine Game Engine has now received it's own web site and is now uncoupled from the Epsylon website. This website contains detailed informations...

The power of Transparency and Shadows
Game

The power of Transparency and Shadows

Aug 03, 2007 Epsylon 9 comments

A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details...

Light and Magic for all budget classes
Game

Light and Magic for all budget classes

Jun 28, 2007 Epsylon 6 comments

After a long absence due to exams and a lot of other work the Project Epsylon is back with a lot of news. The main work went into reworking the rendering...

Terrain Textures Revisited
Game

Terrain Textures Revisited

May 19, 2007 Epsylon 1 comment

This news post divides in two major parts. The first part is the World Editor which has been pushed forward. There are many changes so I stick to a small...

Big changes on all ends
Game

Big changes on all ends

Apr 29, 2007 Epsylon 0 comments

Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...

World Editor Shots
Game

World Editor Shots

Mar 24, 2007 Epsylon 4 comments

Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new...

Inverse Kinematic system and first videos!
Game

Inverse Kinematic system and first videos!

Mar 04, 2007 Epsylon 4 comments

How long did people wait on this lovely moment where the first images in motion of this game engine and the game can be seen. Took me a long time to find...

An Animator's Day
Game

An Animator's Day

Feb 27, 2007 Epsylon 0 comments

Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...

How time flies by
Game

How time flies by

Feb 15, 2007 Epsylon 1 comment

Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...

New Year Special
Game

New Year Special

Dec 27, 2006 Epsylon 2 comments

Soon another year of development is going to start. As a little celebration and a little "reason" for people to keep an eye on this project...

DE NormGen 1.5 Release
Game

DE NormGen 1.5 Release

Dec 22, 2006 Epsylon 2 comments

Version 1.5 has been release of the DE Normal Map Generator with the following changes: added support to use edge creasing in the high resolution mesh...

New models, more code and the beauty of XML
Game

New models, more code and the beauty of XML

Nov 17, 2006 Epsylon 1 comment

This news post has now a bit more of images to look at. Still the modders amongst you get a fair share of it. The last batch of work produced some new...

The long awaited news post
Game

The long awaited news post

Oct 30, 2006 Epsylon 7 comments

Usually I do not delay news posts for such a long time but in the last 2 month things went upside down at different places. Like always time has to be...

DENormGen available on gentoo now through sunrise
Game

DENormGen available on gentoo now through sunrise

Jul 31, 2006 Epsylon 2 comments

the DENormGen 1.4 is now available to gentoo users using the sunrise-overlay. as adding ebuilds to the main portage tree is often a nearly impossible...

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Dec 20, 2009
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