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Mod Review on Aug 11th, 2013 - 5 people agree 2 people don't
Unplayable due to CTD right before the intro video while vanilla CoP and other mods for it work. For this alone I would not give a 1 but if the devers do not even respond in the first place and then not caring at all since "we don't care about CTDs caused at startup by our mod" then this deserves a 1 for bad handling. And a mod that crashes and is not playable doesn't warannt anything more than a 1. Having bugs (even way too many according to various posts all over the Internet) is not a problem for me as long as you intend to fix it sooner or later. With "we don't care" though I've got a serious huge beef. Should this startup CTD caused solely by this mod is tackled I'll re-evaluate the score. Up to then it's 1 especially for bad community/bug handling.
Game Review on Oct 26th, 2012
No review provided
Mod Review on Aug 27th, 2012
The idea of the mod is all nice and dandy but a few things are a big problem. The biggest problem is the difficulty. Enemies do ~25% damage a hit... you do next to no damage per hit and health items are next to non-existent. After a couple of maps it is impossible to continue with next to no HP left. Furthermore the mapping is kinda bland: corridors... corridors... and yet again corridors. CryOfFear shows how a good level design works. With this mod though after some way into it you just have no will to continue as it is simply not fun like CoF had been just annoying. With better balancing and more interesting mapping I would give this a better mark but they it stands right now 6 is the best I can give.
Mod Review on Jul 15th, 2012 - 3 people don't
Broken mod. Models to not show up or most of them don't. Unplayable like this.
Mod Review on Nov 22nd, 2011
No review provided
Mod Review on Nov 18th, 2011 - 1 person agrees 1 person doesn't
This mod made it really difficult for me to rate. 8.5 would be better but ModDB doesn't support such a score. I swayed between 8 and 9 but went for 8 because of this "feeling" I got, a feeling that something is off, something stands in the way of a "wow" experience.
This mod is rather unique for which it deserves praise. The idea of the mermaid mechanics is refreshing and so are in general the various puzzles included which often are not so easy to see the first time. The graphics idea with the above and below water is a nice touch. Although the story is somewhat convoluted the flash-backs in the 2D children book type cut scenes are an interesting idea done well. The difficulty is just right.
Minus points I had though to give for the controls and user interface. The 3rd person control yields troubles at times making it difficult to interact the way you want. Some influence mini-games are quite frustrating as sometimes the controls don't do what is written on the manual. For example when you have to deal with the traffic signs you can turn the sign but for some reason it is ignored and placed always the same way. You have to figure out how to move properly to trick the controls into doing what you need to solve the puzzle. The conversation interface also is counter-intuitive to use. Using the mouse wheel (hence next/previous weapon command) to select the item would have been better. Also the face animations look quite off. Now I don't know if this has been intended or not so I give the mod the benefit of the doubt. I don't really like it as it looks like Garry's Mod posing.
Overall it's a mod that I recommend to play and being it only for experiencing something different. This mod could use some polishing but otherwise it's an interesting experience albeit a bit a short one but that's why it's called short stories after all.
Game Review on Nov 12th, 2011 - 4 people agree 18 people don't
Short one this time as I can't bother with more with this crap.
- Story (TES-Lore) totally bastardized by retcons (totally breaks existing TES universe)
- Controls on PC beyond funny (UI handling catastrphic)
- Various game mechanics ripped out and replace with dumbed down crap
- Level system in general a joke
- Good graphics
- Character building dumbed down a lot
- NPCs in general are bland and generic (animations or faces nearly non-existent)
- Quests quite generic and boring
Overall RP in the name but not really in the game. Better as Oblivion but miles away from Morrowind.
Side note: Whoever calls this "best game ever" either has brain cancer or never played actually good games. Right now this game can't be recommended especially not for the full price. If you find this later in a sales box you can try but if you like good games this is definitely not what you are looking for. Especially if you like TES then this is a fist in the face and should be buried on the depths of the ocean with a big cement block around the legs.
Game Review on Sep 8th, 2011 - 2 people agree 2 people don't
It has good points like the weapons, the conversation system, traders, the hacking system and the city hubs but then again it lacks in places original game shined like the lack of choice, cranked up boss fights, lackluster story and ending as well as modern abominations like auto-healing or cover system. What goes for DX:HR it is solid game that is riddled by design mistakes and that did not fully get what the original game has been all about. It's nothing outstanding and for sure can not reach the level of the original game but it is definitely an improvement over Deus-Ex Invisible Wars and it is definitely a step back into the right direction. With the lack of SDK, no real replay value unless you skipped half of the game on purpose and parts of the game ripped apart by DLC, I can't really recommend as must play.
Let's see how the next game turns out. The course is right. They just have to get the dirt out their engines and they have a good chance to hit again the sweet spot Deus-Ex did back then. DX:HR isn't there yet. But one can learn from mistakes... hopefully.
Full review at Moddb.com