Epsylon - The Guardians Of Xendron



Introduction

Epsylon is a game project based on the good old detective stories but taking it a step forward mixing it with an unconventional cast and a new game engine technology. Detective stories are in general static narratives with limited set of interaction and little replay value once the story is done. The player has next to no influence on the way the story unfolds. Here the Epsylon project hooks in and expands the game mechanics to allow the player to conduct investigation his own way. How the player conducts the investigation influences the world and people around him. An AI in the background reacts to the moves of the player potentially altering the course of actions. Besides the basic detective moves the player has access to some "characters" providing some special abilities that can be of help.

You are Georgo Valentino, a private eye. On your way looking to solve one of your longest standing unresolved cases you end up with a hunch leading to the parallel world Alpha-10. In this universe multiple worlds exist next to each other. Very little people know about this though. One of your friends, a scientist, does know. and he most certainly knows more than that. He has a special "friend" himself that he met while researching what is called the "Xendron", the multidimensional space. Arriving at Alpha-10 Georgo is quite surprised finding his "friend" having dropped off his little girl at his side as he has "own business" to take care off. You should learn soon that this little girl (Sean) has some special abilities that can be of help to you. And if that is not enough the organisation you end up with has two special "agents" (Odjin and Bahatos) at their disposal that have their own set of abilities to bring to the table. The interesting part? The little girl and these two special agents are dragons of different kinds. As it looks like they play an important role in the case to unfold.

Will you be able to solve the biggest case you ever had?

Gameplay

All your actions have large influence on the events in the world. It is better to conduct your investigation without force if possible. As you are a stranger in this world people tend to not tell you all they know so you have to find your own ways to gather the informations you need to crack the case. There are multiple ways to solve the case depending on how you approach the investigation and with whom. Be careful though with whome you talk and what you do. The underworld is watching you and will react to your snooping around. Counter measures can range from making "vanish" information you seek all the way to trying to silence you or people you got in contact with. Various features can help you on your way:

  • The Dynamic Investigation System allows the story to adapt to your investigation style. Information can be dynamically created and destroyed. If you are not careful certain information can become hard to find.
  • The extended conversation system prevents boring multi-line selection conversations. Furthermore topics can be talked about from the pool of information you know. Some people don't tell you all they know unless they trust you enough. Some don't tell you in fear of something in their past. Sean has unique abilities helping you to break through these mental chains. Or you can try to confront them with evidence or flaws to throw them off balance.
  • The past holds the clue to the current events. In certain situations Sean can use her abilities to catch a glimpse into the past. While this won't solve a case it could yield the puzzle piece you need to fit all together.
  • The interactive environment allows you to use objects in various ways including computers to snoop around emails and documents. Be careful though that the AI can notice changes in their surroundings.
  • Different camera perspectives including the Dragon-View mode allow you to play the game the way you like it.
  • Implant systems are useful to get throught tight and deadly spots where other characters have troubles. Odjin and Bahatos are equipped with two kinds of augmentation systems. Infiltration and stealth or assault, for every situation there is the right man (or dragon). Some puzzle pieces can not be retrieved without taking a risk.
  • The investigation system helps you solve your cases. Keep track of information about various entities in the world as well as the progress on your investigation. Most of the time you are not told where the information is you are looking for so use the entity informations as well as snooping around to find it. You have to find "a" way... "your" way... you don't follow a predefined way.

One of the key points is that the story is part of the game mechanics. It is not told to the player by hitting NPCs. The story is the main case in the investigation. So to learn the story solve the investigation. Depending on how you solve it you can learn more or less about the story. It is therefore useful to look sometimes deeper than requested. And who knows what influence your choices have on the outcome... or members in your team.

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Last time I talked about Generated Content. Now I'll expand on the previously shown concept of Environment Rooms. The attentive reader will remember what it is but for all others in short it means faking rooms behind building windows to not make them look flat.

Render Custom Environment Rooms

Environment Rooms are a powerful feature but the required textures are not so simple to create. I've added Artist-Usable Scripts to easily generate proper Environment Rooms out of Live In-Game Content. The video below shows how this works.


The actual in-game used env-room textures compose of two generated env-rooms, one for color and the other for emissivity. You can also add Env-Room-Mask to add cutrains to the windows if you want.

Game Definition Editor

The Drag[en]gine is advancing more and more. With the new Game Definition Editor the IGDE is nearing completion for the first release. Only one Editor missing now.

The Game Definition Editor is quite complex so I'm giving only a short overview in the video below. Basically this is the central Asset Catalogue of a game project for the use by Artists and Modders. This is not required for the final game but vital for fast and efficient development.


DELGA

The Drag[en]gine has a special concept, the GLEM System. One of the benefits of this system is Full Platform Independency (no need to worry about Platform-Discrimination, it just runs), 100% Run Safety (no chance to run hidden malicious code by accident) and the freedom to play games Where You Want not where you are forced to. There are also many other advantages which I leave up for later reading to keep this short. Important here is now the DELGA files.

delga

DELGA files are Platform Independent Game Distributions. To play a game you just need a DELGA. You can then play them on any platform(s) you own. This video is just a quick show-case on how this works. I skipped doing the video on other platforms (Linux, MacOS, Android) as it works the same.


And Now?


You there!

...

Yes you, in front of that computer screen :D .

This is great stuff to look forward to isn't it?

...

You're kidding me!

...

You've not Voted Yet?

Ah... we need to fix this.

Then I'll give you a head-start and place the button right in front of you


Indie of the Year Awards

I'll see you up ahead :D


Content Generation and more

Content Generation and more

News 3 comments

Let's have a quick talk about generated content and other new stuff

Bend-y and Weasel-y Dragons

Bend-y and Weasel-y Dragons

News 2 comments

Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.

Meet the Player-Base

Meet the Player-Base

News 1 comment

Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.

Drag[en]gine Portable Launching

Drag[en]gine Portable Launching

News

Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!

Comments  (0 - 10 of 109)
Guest
Guest

Where can i find the download for this game?

Reply Good karma Bad karma+1 vote
HeadClot
HeadClot

DragonLord - Do you need an Artist. I would be more than willing to help out where needs be. :)

P.S. - Where can I find the Binary version of the Dragon[En]gine? If there is one. I would like to mess around with the Physically based rendering pipeline.

Reply Good karma Bad karma+1 vote
TheDebonairNomad
TheDebonairNomad

Sweet Chocolate Christ mun. I remember you working on this way back when. You have some serious drive, keep at it man. Good work as always.

Reply Good karma Bad karma+1 vote
SkitZaY
SkitZaY

Woah, you've been going on this for ages.

Reply Good karma Bad karma+6 votes
SkitZaY
SkitZaY

... and continues to. It's nice to come back after years and see updates. Keep going strong, guy.

Reply Good karma Bad karma+1 vote
cdtoaster
cdtoaster

i've been watching this for years (i dont mean this to say you should be working faster), good to see things happening

Reply Good karma Bad karma+2 votes
Dragonlord Creator
Dragonlord

Yeah I know it's not the fastest. But if you are forced to do all on your own things don't go fast. I'll though implement in the time to come some stuff which should help me to get things done faster. Not optimal but it should allow this project to get somewhere in a reasonable time.

Reply Good karma+5 votes
Savci
Savci

I'm sure you know the 0 A.D. team a bit, that game's Alpha took 9 years I heard.
But yeah, we look forward to updates till then!

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SinKing
SinKing

you have to include some pretty pics in your updates, not just user interface pictures :)

good job though, still on course. Respect!

Reply Good karma Bad karma+2 votes
Dragonlord Creator
Dragonlord

Sorry, don't have an artist. I'm limited in what I can do.

Reply Good karma+3 votes
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Epsylon
Platforms
Windows, Linux
Developer
Team Epsylon
Engine
Drag[en]gine
Contact
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Homepage
Epsylon.rptd.ch
Release date
Game watch
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @epsylongame

Even Dragons wrap up Gifts from time to time. And this one has some special content 😀: "Generate Environment Rooms… T.co

Dec 4 2017

Demonstration of how quickly Env-Rooms can be created straight out of in-game situations. Youtu.be .… T.co

Nov 22 2017

Time to explain Generate Content & some MacOS/HaikuOS Indiedb.com Youtu.be #indiedev #indiegames #SwissGames

Oct 2 2017

For Developers more Wiki pages up for Drag[en]gine IGDE Editors (WIP): Dragengine.rptd.ch. #indiedev #indiegames #SwissGames

Aug 1 2017

Dragon Sean is now Bend-y and Weasel-y around corners; with Test Dragon Parcour :D Youtu.be #indiedev #indiegames #SwissGames

Jul 30 2017

Meet Player-Base (WIP): Sleep, Review clues, Investigate CyberNet and more: Youtu.be #indiedev #indiegames #SwissGames

Jul 3 2017

Drag[en]gine, so cool it even runs off usb drive taking games/projects with you. Youtu.be #indiedev #indiegames #swissgames

May 1 2017

New Variation Texture Property for better tiling and other interesting uses Youtu.be #indiedev #indiegames #swissgames

Apr 1 2017

Improving caching in engine modules and new disk space info-panel in GUI Launcher to keep track of usage. #indiedevT.co

Mar 30 2017

Toying with more constructed texture support leads to funny things sometimes :D Youtu.be #indiedev #indiegames #swissgames

Mar 18 2017

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