Epsylon - The Guardians Of Xendron



Introduction

Epsylon is a game project based on the good old detective stories but taking it a step forward mixing it with an unconventional cast and a new game engine technology. Detective stories are in general static narratives with limited set of interaction and little replay value once the story is done. The player has next to no influence on the way the story unfolds. Here the Epsylon project hooks in and expands the game mechanics to allow the player to conduct investigation his own way. How the player conducts the investigation influences the world and people around him. An AI in the background reacts to the moves of the player potentially altering the course of actions. Besides the basic detective moves the player has access to some "characters" providing some special abilities that can be of help.

You are Georgo Valentino, a private eye. On your way looking to solve one of your longest standing unresolved cases you end up with a hunch leading to the parallel world Alpha-10. In this universe multiple worlds exist next to each other. Very little people know about this though. One of your friends, a scientist, does know. and he most certainly knows more than that. He has a special "friend" himself that he met while researching what is called the "Xendron", the multidimensional space. Arriving at Alpha-10 Georgo is quite surprised finding his "friend" having dropped off his little girl at his side as he has "own business" to take care off. You should learn soon that this little girl (Sean) has some special abilities that can be of help to you. And if that is not enough the organisation you end up with has two special "agents" (Odjin and Bahatos) at their disposal that have their own set of abilities to bring to the table. The interesting part? The little girl and these two special agents are dragons of different kinds. As it looks like they play an important role in the case to unfold.

Will you be able to solve the biggest case you ever had?

Gameplay

All your actions have large influence on the events in the world. It is better to conduct your investigation without force if possible. As you are a stranger in this world people tend to not tell you all they know so you have to find your own ways to gather the informations you need to crack the case. There are multiple ways to solve the case depending on how you approach the investigation and with whom. Be careful though with whome you talk and what you do. The underworld is watching you and will react to your snooping around. Counter measures can range from making "vanish" information you seek all the way to trying to silence you or people you got in contact with. Various features can help you on your way:

  • The Dynamic Investigation System allows the story to adapt to your investigation style. Information can be dynamically created and destroyed. If you are not careful certain information can become hard to find.
  • The extended conversation system prevents boring multi-line selection conversations. Furthermore topics can be talked about from the pool of information you know. Some people don't tell you all they know unless they trust you enough. Some don't tell you in fear of something in their past. Sean has unique abilities helping you to break through these mental chains. Or you can try to confront them with evidence or flaws to throw them off balance.
  • The past holds the clue to the current events. In certain situations Sean can use her abilities to catch a glimpse into the past. While this won't solve a case it could yield the puzzle piece you need to fit all together.
  • The interactive environment allows you to use objects in various ways including computers to snoop around emails and documents. Be careful though that the AI can notice changes in their surroundings.
  • Different camera perspectives including the Dragon-View mode allow you to play the game the way you like it.
  • Implant systems are useful to get throught tight and deadly spots where other characters have troubles. Odjin and Bahatos are equipped with two kinds of augmentation systems. Infiltration and stealth or assault, for every situation there is the right man (or dragon). Some puzzle pieces can not be retrieved without taking a risk.
  • The investigation system helps you solve your cases. Keep track of information about various entities in the world as well as the progress on your investigation. Most of the time you are not told where the information is you are looking for so use the entity informations as well as snooping around to find it. You have to find "a" way... "your" way... you don't follow a predefined way.

One of the key points is that the story is part of the game mechanics. It is not told to the player by hitting NPCs. The story is the main case in the investigation. So to learn the story solve the investigation. Depending on how you solve it you can learn more or less about the story. It is therefore useful to look sometimes deeper than requested. And who knows what influence your choices have on the outcome... or members in your team.

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First things first... things are coming together. You know what this screenshot below tells you? :D

usblaunch

Well... hold your dragons there... it's not fully materialized yet but closer to it. In the mean time a little quick zip through...

Drag[en]gine Portable Launching


The Drag[en]gine Game Engine is portable by design and this does not just mean portable in the platforms you can run it on but also how you run it.

Every wanted to take your games just like this to your best friend no matter what his computer is he using without having to install the game nor fiddling with crappy root-kit like platforms like steam?

Ever wanted to take your development projects on the road without complicated set ups, multiple installations and troubles?

Drag[en]gine is just this made to be simple, versatile and leaving the riff-raff out in the rain. This video just scratches on the surface but it gives a little insight.


There's still some work to do but you will be able to get your hands wet on this engine in the near future. Until then it's now up for some more mapping for

Epsylon


So stay tuned.

Inventory Handling

Inventory Handling

News

Time to tackle some technical issues and changing the way the inventory works.

Let's Play: Tutorial Mission

Let's Play: Tutorial Mission

News 1 comment

This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping...

Dynamic Audio System

Dynamic Audio System

News

This time around the Audio System received some overdue additions in preparation for what is to come.

AI! AI, Everywhere!

AI! AI, Everywhere!

News 1 comment

During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Comments  (0 - 10 of 109)
Guest
Guest

Where can i find the download for this game?

Reply Good karma Bad karma+1 vote
HeadClot
HeadClot

DragonLord - Do you need an Artist. I would be more than willing to help out where needs be. :)

P.S. - Where can I find the Binary version of the Dragon[En]gine? If there is one. I would like to mess around with the Physically based rendering pipeline.

Reply Good karma Bad karma+1 vote
TheDebonairNomad
TheDebonairNomad

Sweet Chocolate Christ mun. I remember you working on this way back when. You have some serious drive, keep at it man. Good work as always.

Reply Good karma Bad karma+1 vote
SkitZaY
SkitZaY

Woah, you've been going on this for ages.

Reply Good karma Bad karma+6 votes
SkitZaY
SkitZaY

... and continues to. It's nice to come back after years and see updates. Keep going strong, guy.

Reply Good karma Bad karma+1 vote
cdtoaster
cdtoaster

i've been watching this for years (i dont mean this to say you should be working faster), good to see things happening

Reply Good karma Bad karma+2 votes
Dragonlord Creator
Dragonlord

Yeah I know it's not the fastest. But if you are forced to do all on your own things don't go fast. I'll though implement in the time to come some stuff which should help me to get things done faster. Not optimal but it should allow this project to get somewhere in a reasonable time.

Reply Good karma+5 votes
Savci
Savci

I'm sure you know the 0 A.D. team a bit, that game's Alpha took 9 years I heard.
But yeah, we look forward to updates till then!

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SinKing
SinKing

you have to include some pretty pics in your updates, not just user interface pictures :)

good job though, still on course. Respect!

Reply Good karma Bad karma+2 votes
Dragonlord Creator
Dragonlord

Sorry, don't have an artist. I'm limited in what I can do.

Reply Good karma+3 votes
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Epsylon
Platforms
Windows, Linux
Developer
Team Epsylon
Engine
Drag[en]gine
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Homepage
Epsylon.rptd.ch
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Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @epsylongame

Drag[en]gine, so cool it even runs off usb drive taking games/projects with you. Youtu.be #indiedev #indiegames #swissgames

May 1 2017

New Variation Texture Property for better tiling and other interesting uses Youtu.be #indiedev #indiegames #swissgames

Apr 1 2017

Improving caching in engine modules and new disk space info-panel in GUI Launcher to keep track of usage. #indiedevT.co

Mar 30 2017

Toying with more constructed texture support leads to funny things sometimes :D Youtu.be #indiedev #indiegames #swissgames

Mar 18 2017

Constructed Texture added to Drag[en]gine Game Engine. Nifty stuff for artists: Youtu.be #indiedev #indiegames #swissgames

Mar 12 2017

Info and details about Locomotion in the Drag[en]gine Game Engine Dragengine.rptd.ch. Get Moving

Feb 22 2017

Reworked inventory. Goal: No HUD just real interaction. Youtu.be #indiedev #indiegames #swissgames

Jan 16 2017

No more Z-Fighting in the free Drag[en]gine Game Engine Indiedb.com. No more camera tricks: #indiedevT.co

Dec 17 2016

Let's Play: Tutorial Mission! Indiedb.com. Don't forget to vote; #ioty #infiedev #indiegames #swissgames Youtu.be

Dec 8 2016

Floating, impersonal Mini-Maps are boring. Epsylon gives you real in-game Mini-Map: Youtu.be #indiedev #indiegames #indiedb

Nov 29 2016

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