Epsylon is a game project based on the good old detective stories but taking it a step forward mixing it with an unconventional cast and a new game engine technology. Detective stories are in general static narratives with limited set of interaction and little replay value once the story is done. The player has next to no influence on the way the story unfolds. Here the Epsylon project hooks in and expands the game mechanics to allow the player to conduct investigation his own way. How the player conducts the investigation influences the world and people around him. An AI in the background reacts to the moves of the player potentially altering the course of actions. Besides the basic detective moves the player has access to some "characters" providing some special abilities that can be of help.
You are Georgo Valentino, a private eye. On your way looking to solve one of your longest standing unresolved cases you end up with a hunch leading to the parallel world Alpha-10. In this universe multiple worlds exist next to each other. Very little people know about this though. One of your friends, a scientist, does know. and he most certainly knows more than that. He has a special "friend" himself that he met while researching what is called the "Xendron", the multidimensional space. Arriving at Alpha-10 Georgo is quite surprised finding his "friend" having dropped off his little girl at his side as he has "own business" to take care off. You should learn soon that this little girl (Sean) has some special abilities that can be of help to you. And if that is not enough the organisation you end up with has two special "agents" (Odjin and Bahatos) at their disposal that have their own set of abilities to bring to the table. The interesting part? The little girl and these two special agents are dragons of different kinds. As it looks like they play an important role in the case to unfold.
Will you be able to solve the biggest case you ever had?
All your actions have large influence on the events in the world. It is better to conduct your investigation without force if possible. As you are a stranger in this world people tend to not tell you all they know so you have to find your own ways to gather the informations you need to crack the case. There are multiple ways to solve the case depending on how you approach the investigation and with whom. Be careful though with whome you talk and what you do. The underworld is watching you and will react to your snooping around. Counter measures can range from making "vanish" information you seek all the way to trying to silence you or people you got in contact with. Various features can help you on your way:
One of the key points is that the story is part of the game mechanics. It is not told to the player by hitting NPCs. The story is the main case in the investigation. So to learn the story solve the investigation. Depending on how you solve it you can learn more or less about the story. It is therefore useful to look sometimes deeper than requested. And who knows what influence your choices have on the outcome... or members in your team.
A very long time passed since the last news. One reason had been me moving to a new place which took longer than expect. Then there had been lots of work too correlated to show by its own. And finaly but not least there had been some nasty incidents at ModDB where somebody with site moderator power (as it seems) vandalizing the profile of my project which I restored. Due to this incidents though I put a news ban on ModDB which had been in effect since somewhere the beginning of this year. In the mean time though a couple of people asked me to lift the ban. When I found a way to protect my work by reworking the Wiki to host the articles I decided to lift the ban as on my wiki my work is safe. I don't want to warm up this story more than I just did. Important now is only that ban is lifted. For me this incident is now a matter of the past and shall stay there. Let's move on to what is really important.
The Drag[en]gine Wiki has been completely overhauled. To help prepare for a future release of the game engine this wiki is turned into the SDK and first source of information. Hence it is made for the developers wishing to work with the game engine. Especially in light of the incidents that happened the wiki has been modified to hold also all the articles from now on. I'll now only make short bullet lists of what has happened linking to the wiki pages. No articles will be posted anymore on ModDB (on my wiki they can't be vandelized). The articles contain in depth details. It's really worth reading them if you want to know all over the Drag[en]gine.
Here the list of what happened during all these month. Click on the links for detailed articles about the topic:
And here a video showing the Old Industrial Zone map. Cut together various video clips to give a little overview of the map, the game controls, the movie camera and other stuff. Please excuse the frame rate but GLC gets into problems once the GPU memory is crammed full. I'm working on improving that. Also the video codec killed the night scenes so I cut out most of it as it is too dark to see. See the Map Screenshots for more images including night scene how it really looks like.
Two example screenshots I uploaded also here. The rest you find in the Map Screenshots Gallery.
It's time now for an overdue all important addition to the shader system to allow for even more power and versatility that I need to get that performance punch to crank up frame rates. My Radeon 4870 HD is not the youngest and most powerful graphic card anymore but I have the will to get the most punch out of it with my engine. Besides this I want to get the first mission into a playable state with first investigation work going on. A lot of the required engine work is done already. And that is the most time consuming part so far. Furthermore more articles will be moved one by one to the safety of the Wiki.