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Artwork and Engine Progress
Epsylon

Artwork and Engine Progress

Jan 14, 2005 Epsylon 0 comments

Starting with the new year also Epsylon comes along with some progress and the first news post on ModDB. Epsylon is a Game Project build from Scratch...

Drag(en)gine specifications
Epsylon

Drag(en)gine specifications

Jan 25, 2005 Epsylon 3 comments

Some time ago somebody asked me once where he can get some informations about what the engine of mine is able to do or what features it has. I'll...

In-Game Computers
Epsylon

In-Game Computers

Jan 28, 2005 Epsylon 3 comments

it took a long time since i last posted a WIP, due to reason. i implemented proper off-screen rendering (using PBuffers) in linux (was a bit of a struggle...

More Code Work
Epsylon

More Code Work

Feb 20, 2005 Epsylon 0 comments

Already a lot of days passed and I thought that I will let you know a bit what is going on. As the most work is still carried out on the Engine Layer...

scripting Module System up and running
Epsylon

scripting Module System up and running

Feb 28, 2005 Epsylon 1 comment

Although my time is short until my exmas are done i couldn't resist to put some work into the entire Module-System of Draggine. So now after a lot...

Forum Back Online
Epsylon

Forum Back Online

Mar 28, 2005 Epsylon 0 comments

Sorry for the inconvenience that occured due to the Forum Registration beeing damaged. The problem must have been occured during the upgrade of the forum...

New Homepage and Reinforcements
Epsylon

New Homepage and Reinforcements

May 5, 2005 Epsylon 6 comments

It is now finally done. The new Homepage is uploaded and ready for the public. There are a couple of changes to the old page which have been the reason...

Small Delay
Epsylon

Small Delay

May 27, 2005 Epsylon 0 comments

Sorry for the long absence of News but as many Contributors had a tight real-life work-plan they had to turn their attention to the more important things...

DE Normal Map Generator Release 1.0
Epsylon

DE Normal Map Generator Release 1.0

May 29, 2005 Epsylon 0 comments

The initial release of the DE Normal Map Generator has been done including the source distribution as well as two binary version for unix and windows...

DE Normal Map Generator 1.1 release
Epsylon

DE Normal Map Generator 1.1 release

Jun 4, 2005 Epsylon 0 comments

This Release contains some fixes on the Blender Export script to catch user errors and the possibility to display Normals and Tangents in the Previews...

Feature Post Volume 1
Epsylon

Feature Post Volume 1

Jun 12, 2005 Epsylon 0 comments

As I do not reveal all features of the game Epsylon from the beginning there will be Feature Posts from time to time revealing more informations. And...

DENormGen 1.2 Release, Models and New Faces
Epsylon

DENormGen 1.2 Release, Models and New Faces

Jun 26, 2005 Epsylon 1 comment

A lot happened during those two last weeks and posting news has been delayed due to real life stuff. But here now in brief form what happend. At first...

Lights and Shadows
Epsylon

Lights and Shadows

Jul 9, 2005 Epsylon 2 comments

After some time the lighting is now working with shadow casting of terrain elements and objects in the scene. Some heavy optimizations will be carried...

Time for some News
Epsylon

Time for some News

Jul 31, 2005 Epsylon 2 comments

That military service really slows me down and makes managing this project really difficult. Thus you should not be that surprised that news and especially...

Animation System rework and Camera Magic
Epsylon

Animation System rework and Camera Magic

Aug 12, 2005 Epsylon 0 comments

The last week has been dominated by the rework of the animation system which is compared to other games much more advanced and versatile. The system allows...

Small delays and web page update
Epsylon

Small delays and web page update

Aug 26, 2005 Epsylon 0 comments

The last two weeks have been rather ugly and due to a lot of real life problems (including flood situation) I got nearly no time to push forward the project...

Silent but still working
Epsylon

Silent but still working

Sep 22, 2005 Epsylon 0 comments

The last couple of weeks had real-life written all over the place not only for me but also for other team members and contributors. Although progress...

Updated Engine description and some infos for modders
Epsylon

Updated Engine description and some infos for modders

Sep 29, 2005 Epsylon 3 comments

I did spend some time doing a rework of the page describing the game engine i write for this game project. I tried to make it more clear and informative...

Small note about the Map XML
Epsylon

Small note about the Map XML

Oct 1, 2005 Epsylon 2 comments

XML of Map. first version of the XML counterpart of the map format. i left only a couple of entries as a reference on how it looks like. i will most probably...

Long time no see mr. ...
Epsylon

Long time no see mr. ...

Oct 30, 2005 Epsylon 0 comments

With the restart of studies and school for most people a certain delay krept into the project which resulted in not having news posts for some time. This...

Gameplay and engine work in progress
Epsylon

Gameplay and engine work in progress

Nov 26, 2005 Epsylon 0 comments

Not much has been said or screenshots presented in the last time. This has not much to do with people not working in the project but simply the work beeing...

A small note what's going on
Epsylon

A small note what's going on

Dec 16, 2005 Epsylon 0 comments

As this is only a small news post i'll keep it to the profile only. my modeller is taking a break as his exams are coming up soon hence he needs...

DE Normal Map Generator 1.3 Release
Epsylon

DE Normal Map Generator 1.3 Release

Jan 2, 2006 Epsylon 0 comments

Now the downtime directly managed to come by the time this release has been made. In fact beeing a 2005 release it became now a 2006 release. Have fun...

Drag[en]gine Launcher
Epsylon

Drag[en]gine Launcher

Jan 13, 2006 Epsylon 0 comments

Some new stuff has made it's way into the Draggine Game Engine which are noteworthy. The first is a remake of the Terrain System. The old Terrain-Patch...

Progress in Gameplay, Modelling and Mapping
Epsylon

Progress in Gameplay, Modelling and Mapping

Feb 17, 2006 Epsylon 2 comments

Greetings from the land of Epsylon. The Project Epsylon Team is proud to present some more work including some images for your viewing pleasure. Major...

Drag[en]gine Game Engine Documentation
Epsylon

Drag[en]gine Game Engine Documentation

Mar 13, 2006 Epsylon 3 comments

As there have been already a couple of people interested in my game engine i decided to provide some more in depth informations for the interested people...

Technical Rework and Content Progress
Epsylon

Technical Rework and Content Progress

Apr 28, 2006 Epsylon 2 comments

A couple of weeks past since the last News post, and this for a reason. Most work went once more into the game engine and adding new features there as...

DE Normal Map Generator 1.4 Release
Epsylon

DE Normal Map Generator 1.4 Release

May 26, 2006 Epsylon 6 comments

Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems...

New Textures, New HUD and much New Code
Epsylon

New Textures, New HUD and much New Code

Jun 20, 2006 Epsylon 9 comments

In the last time the project got a bit slowed down due to various stuff the team members had to attend to in their real life. Nevertheless a lot has been...

Module Database and Crash Recovery
Epsylon

Module Database and Crash Recovery

Jul 15, 2006 Epsylon 1 comment

time is still scarce over here but nevertheless a couple of things could be done on the engine and the homepage side. the content side stays a bit back...

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