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Posted | Game Title | Author
Terrain Textures Revisited
Epsylon

Terrain Textures Revisited

May 19, 2007 Epsylon 1 comment

This news post divides in two major parts. The first part is the World Editor which has been pushed forward. There are many changes so I stick to a small...

Big changes on all ends
Epsylon

Big changes on all ends

Apr 29, 2007 Epsylon 0 comments

Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...

World Editor Shots
Epsylon

World Editor Shots

Mar 24, 2007 Epsylon 4 comments

Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new...

Inverse Kinematic system and first videos!
Epsylon

Inverse Kinematic system and first videos!

Mar 4, 2007 Epsylon 4 comments

How long did people wait on this lovely moment where the first images in motion of this game engine and the game can be seen. Took me a long time to find...

An Animator's Day
Epsylon

An Animator's Day

Feb 27, 2007 Epsylon 0 comments

Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...

How time flies by
Epsylon

How time flies by

Feb 15, 2007 Epsylon 1 comment

Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...

New Year Special
Epsylon

New Year Special

Dec 27, 2006 Epsylon 2 comments

Soon another year of development is going to start. As a little celebration and a little "reason" for people to keep an eye on this project...

DE NormGen 1.5 Release
Epsylon

DE NormGen 1.5 Release

Dec 22, 2006 Epsylon 2 comments

Version 1.5 has been release of the DE Normal Map Generator with the following changes: added support to use edge creasing in the high resolution mesh...

New models, more code and the beauty of XML
Epsylon

New models, more code and the beauty of XML

Nov 17, 2006 Epsylon 1 comment

This news post has now a bit more of images to look at. Still the modders amongst you get a fair share of it. The last batch of work produced some new...

The long awaited news post
Epsylon

The long awaited news post

Oct 30, 2006 Epsylon 7 comments

Usually I do not delay news posts for such a long time but in the last 2 month things went upside down at different places. Like always time has to be...

DENormGen available on gentoo now through sunrise
Epsylon

DENormGen available on gentoo now through sunrise

Jul 31, 2006 Epsylon 2 comments

the DENormGen 1.4 is now available to gentoo users using the sunrise-overlay. as adding ebuilds to the main portage tree is often a nearly impossible...

Module Database and Crash Recovery
Epsylon

Module Database and Crash Recovery

Jul 15, 2006 Epsylon 1 comment

time is still scarce over here but nevertheless a couple of things could be done on the engine and the homepage side. the content side stays a bit back...

New Textures, New HUD and much New Code
Epsylon

New Textures, New HUD and much New Code

Jun 20, 2006 Epsylon 9 comments

In the last time the project got a bit slowed down due to various stuff the team members had to attend to in their real life. Nevertheless a lot has been...

DE Normal Map Generator 1.4 Release
Epsylon

DE Normal Map Generator 1.4 Release

May 26, 2006 Epsylon 6 comments

Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems...

Technical Rework and Content Progress
Epsylon

Technical Rework and Content Progress

Apr 28, 2006 Epsylon 2 comments

A couple of weeks past since the last News post, and this for a reason. Most work went once more into the game engine and adding new features there as...

Drag[en]gine Game Engine Documentation
Epsylon

Drag[en]gine Game Engine Documentation

Mar 13, 2006 Epsylon 3 comments

As there have been already a couple of people interested in my game engine i decided to provide some more in depth informations for the interested people...

Progress in Gameplay, Modelling and Mapping
Epsylon

Progress in Gameplay, Modelling and Mapping

Feb 17, 2006 Epsylon 2 comments

Greetings from the land of Epsylon. The Project Epsylon Team is proud to present some more work including some images for your viewing pleasure. Major...

Drag[en]gine Launcher
Epsylon

Drag[en]gine Launcher

Jan 13, 2006 Epsylon 0 comments

Some new stuff has made it's way into the Draggine Game Engine which are noteworthy. The first is a remake of the Terrain System. The old Terrain-Patch...

DE Normal Map Generator 1.3 Release
Epsylon

DE Normal Map Generator 1.3 Release

Jan 2, 2006 Epsylon 0 comments

Now the downtime directly managed to come by the time this release has been made. In fact beeing a 2005 release it became now a 2006 release. Have fun...

A small note what's going on
Epsylon

A small note what's going on

Dec 16, 2005 Epsylon 0 comments

As this is only a small news post i'll keep it to the profile only. my modeller is taking a break as his exams are coming up soon hence he needs...

Gameplay and engine work in progress
Epsylon

Gameplay and engine work in progress

Nov 26, 2005 Epsylon 0 comments

Not much has been said or screenshots presented in the last time. This has not much to do with people not working in the project but simply the work beeing...

Long time no see mr. ...
Epsylon

Long time no see mr. ...

Oct 30, 2005 Epsylon 0 comments

With the restart of studies and school for most people a certain delay krept into the project which resulted in not having news posts for some time. This...

Small note about the Map XML
Epsylon

Small note about the Map XML

Oct 1, 2005 Epsylon 2 comments

XML of Map. first version of the XML counterpart of the map format. i left only a couple of entries as a reference on how it looks like. i will most probably...

Updated Engine description and some infos for modders
Epsylon

Updated Engine description and some infos for modders

Sep 29, 2005 Epsylon 3 comments

I did spend some time doing a rework of the page describing the game engine i write for this game project. I tried to make it more clear and informative...

Silent but still working
Epsylon

Silent but still working

Sep 22, 2005 Epsylon 0 comments

The last couple of weeks had real-life written all over the place not only for me but also for other team members and contributors. Although progress...

Small delays and web page update
Epsylon

Small delays and web page update

Aug 26, 2005 Epsylon 0 comments

The last two weeks have been rather ugly and due to a lot of real life problems (including flood situation) I got nearly no time to push forward the project...

Animation System rework and Camera Magic
Epsylon

Animation System rework and Camera Magic

Aug 12, 2005 Epsylon 0 comments

The last week has been dominated by the rework of the animation system which is compared to other games much more advanced and versatile. The system allows...

Time for some News
Epsylon

Time for some News

Jul 31, 2005 Epsylon 2 comments

That military service really slows me down and makes managing this project really difficult. Thus you should not be that surprised that news and especially...

Lights and Shadows
Epsylon

Lights and Shadows

Jul 9, 2005 Epsylon 2 comments

After some time the lighting is now working with shadow casting of terrain elements and objects in the scene. Some heavy optimizations will be carried...

DENormGen 1.2 Release, Models and New Faces
Epsylon

DENormGen 1.2 Release, Models and New Faces

Jun 26, 2005 Epsylon 1 comment

A lot happened during those two last weeks and posting news has been delayed due to real life stuff. But here now in brief form what happend. At first...

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