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Interaction Update and new people

Interaction Update and new people

Epsylon 1 comment

Lots of new images and videos: Effects, new interactivity and fresh blood :D

Bunch of updates for you

Bunch of updates for you

Epsylon 2 comments

Various updates happened to the engine, the game and the profiles here on ModDB.

Audio System introduced

Epsylon 2 comments

The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...

Launch of the Drag[en]gine Website

Launch of the Drag[en]gine Website

Epsylon 0 comments

The Draggine Game Engine has now received it's own web site and is now uncoupled from the Epsylon website. This website contains detailed informations...

The power of Transparency and Shadows

The power of Transparency and Shadows

Epsylon 9 comments

A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details...

Light and Magic for all budget classes

Light and Magic for all budget classes

Epsylon 6 comments

After a long absence due to exams and a lot of other work the Project Epsylon is back with a lot of news. The main work went into reworking the rendering...

Terrain Textures Revisited

Terrain Textures Revisited

Epsylon 1 comment

This news post divides in two major parts. The first part is the World Editor which has been pushed forward. There are many changes so I stick to a small...

Big changes on all ends

Epsylon 0 comments

Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...

World Editor Shots

World Editor Shots

Epsylon 4 comments

Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new...

Inverse Kinematic system and first videos!

Inverse Kinematic system and first videos!

Epsylon 4 comments

How long did people wait on this lovely moment where the first images in motion of this game engine and the game can be seen. Took me a long time to find...

An Animator's Day

An Animator's Day

Epsylon 0 comments

Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...

How time flies by

How time flies by

Epsylon 1 comment

Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...

New Year Special

New Year Special

Epsylon 2 comments

Soon another year of development is going to start. As a little celebration and a little "reason" for people to keep an eye on this project...

DE NormGen 1.5 Release

Epsylon 2 comments

Version 1.5 has been release of the DE Normal Map Generator with the following changes: added support to use edge creasing in the high resolution mesh...

New models, more code and the beauty of XML

New models, more code and the beauty of XML

Epsylon 1 comment

This news post has now a bit more of images to look at. Still the modders amongst you get a fair share of it. The last batch of work produced some new...

The long awaited news post

The long awaited news post

Epsylon 7 comments

Usually I do not delay news posts for such a long time but in the last 2 month things went upside down at different places. Like always time has to be...

DENormGen available on gentoo now through sunrise

Epsylon 2 comments

the DENormGen 1.4 is now available to gentoo users using the sunrise-overlay. as adding ebuilds to the main portage tree is often a nearly impossible...

Module Database and Crash Recovery

Module Database and Crash Recovery

Epsylon 1 comment

time is still scarce over here but nevertheless a couple of things could be done on the engine and the homepage side. the content side stays a bit back...

New Textures, New HUD and much New Code

New Textures, New HUD and much New Code

Epsylon 9 comments

In the last time the project got a bit slowed down due to various stuff the team members had to attend to in their real life. Nevertheless a lot has been...

DE Normal Map Generator 1.4 Release

DE Normal Map Generator 1.4 Release

Epsylon 6 comments

Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems...

Technical Rework and Content Progress

Epsylon 2 comments

A couple of weeks past since the last News post, and this for a reason. Most work went once more into the game engine and adding new features there as...

Drag[en]gine Game Engine Documentation

Epsylon 3 comments

As there have been already a couple of people interested in my game engine i decided to provide some more in depth informations for the interested people...

Progress in Gameplay, Modelling and Mapping

Epsylon 2 comments

Greetings from the land of Epsylon. The Project Epsylon Team is proud to present some more work including some images for your viewing pleasure. Major...

Drag[en]gine Launcher

Epsylon 0 comments

Some new stuff has made it's way into the Draggine Game Engine which are noteworthy. The first is a remake of the Terrain System. The old Terrain-Patch...

DE Normal Map Generator 1.3 Release

Epsylon 0 comments

Now the downtime directly managed to come by the time this release has been made. In fact beeing a 2005 release it became now a 2006 release. Have fun...

A small note what's going on

Epsylon 0 comments

As this is only a small news post i'll keep it to the profile only. my modeller is taking a break as his exams are coming up soon hence he needs...

Gameplay and engine work in progress

Epsylon 0 comments

Not much has been said or screenshots presented in the last time. This has not much to do with people not working in the project but simply the work beeing...

Long time no see mr. ...

Epsylon 0 comments

With the restart of studies and school for most people a certain delay krept into the project which resulted in not having news posts for some time. This...

Small note about the Map XML

Epsylon 2 comments

XML of Map. first version of the XML counterpart of the map format. i left only a couple of entries as a reference on how it looks like. i will most probably...

Updated Engine description and some infos for modders

Epsylon 3 comments

I did spend some time doing a rework of the page describing the game engine i write for this game project. I tried to make it more clear and informative...

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