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Posted | Game Title | Author
The Art of Efficient Culling
Game

The Art of Efficient Culling

Oct 1, 2010 Drag[en]gine 4 comments

This news post gives amongst others some insights into the art of efficient culling and how the Drag[en]gine deals with this situations.

Launch The Dragon
Game

Launch The Dragon

Aug 20, 2010 Drag[en]gine 3 comments

What use would a good game engine be without a good front-end? Not that funny to use for common gamers. This update sheds some first light on the front-end...

The Big News Pack 6/6
Epsylon

The Big News Pack 6/6

Jul 25, 2010 Epsylon 3 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 6/6. This last update...

The Big News Pack 5/6
Epsylon

The Big News Pack 5/6

Jul 11, 2010 Epsylon 6 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 5/6. Since this is...

The Big News Pack 4/6
Game

The Big News Pack 4/6

Jul 3, 2010 Drag[en]gine 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 4/6.

The Big News Pack 3/6
Game

The Big News Pack 3/6

Jun 27, 2010 Drag[en]gine 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 3/6.

The Big News Pack 2/6
Game

The Big News Pack 2/6

Jun 19, 2010 Drag[en]gine 4 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 2/6.

The Big News Pack 1/6
Game

The Big News Pack 1/6

Jun 10, 2010 Drag[en]gine 2 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 1/6.

Dynamic Investigation System
Epsylon

Dynamic Investigation System

Feb 27, 2010 Epsylon 3 comments

Insights into the development progress of the Dynamic Investigation System.

Fonts, Memos and GUI work
Game

Fonts, Memos and GUI work

Feb 6, 2010 Drag[en]gine 3 comments

An in-between news post about fonts, the new Epsylon Memo-Pad as well as some GUI work.

Spring-Wings and Game Logic System
Game

Spring-Wings and Game Logic System

Dec 29, 2009 Drag[en]gine 8 comments

A news post about how to make dragon wings and explaining a bit more the game logic system of the Drag[en]gine/Epsylon game.

Dragons on a wake-board :O
Game

Dragons on a wake-board :O

Dec 18, 2009 Drag[en]gine 15 comments

What have dragons lost on a wake-board? Well... read on if you are curious to know :P

OpenGL 3, Holo-Comps and Demo-World
Game

OpenGL 3, Holo-Comps and Demo-World

Nov 28, 2009 Drag[en]gine 14 comments

Lots of code work for OpenGL 3 usage and nifty holo-computers as well as the demo-world.

Dynamic Point Light Soft-Shadows
Game

Dynamic Point Light Soft-Shadows

Oct 25, 2009 Drag[en]gine 8 comments

Another take on shadow casting and physics. This time the point lights.

Of Pyramids, Dragons and Haiku
Game

Of Pyramids, Dragons and Haiku

Oct 10, 2009 Drag[en]gine 7 comments

Tackled two nasty problems which nagged us for quite some time about robust shadow casting and getting dragons to walk.

Improved Editing Features
Game

Improved Editing Features

Sep 8, 2009 Drag[en]gine 7 comments

Long overdue news post mostly about editor features.

Indoors News and DENormGen 1.6 Release
Game

Indoors News and DENormGen 1.6 Release

Jul 22, 2009 Drag[en]gine 2 comments

Lots of work done on optimizing the indoor rendering part of the engine as well as a new release of the DENormGen tool.

Out-Door Fun
Game

Out-Door Fun

May 3, 2009 Drag[en]gine 9 comments

A lot of time passed since the last news post but this is because a lot of stuff happened. Main focus this time has been on Out-Door Scenes.

Captain! We've got (loco)motion!
Epsylon

Captain! We've got (loco)motion!

Jan 6, 2009 Epsylon 4 comments

Upgrade on the locomotion system, maps, inventory and game-play changes/updates.

The IGDE and Animations
Game

The IGDE and Animations

Dec 24, 2008 Drag[en]gine 0 comments

Quite some time passed since the last news post for a reason. A lot of changes and additions have been made recently to the engine and especially to the...

More on the Graphics Side of Life
Game

More on the Graphics Side of Life

Sep 17, 2008 Drag[en]gine 3 comments

This update stand again under the stars of graphics especially transparent and indirect rendering as well as one of the important game problems: localization...

Lots of good stuff
Game

Lots of good stuff

Aug 1, 2008 Drag[en]gine 5 comments

Quite some time went by since the last update. This had been mostly because we could not decide when to make the next News post. A lot of improvements...

Time for some news
Epsylon

Time for some news

Apr 28, 2008 Epsylon 4 comments

A lot of time went by without news so it's time to give out some informations.

Drag[en]gine on the run!
Game

Drag[en]gine on the run!

Apr 27, 2008 Drag[en]gine 0 comments

A lot of work went into the game engine which is why the updates had been kept scare. Not much sense in doing updates if there is just a lot of text and...

Interaction Update and new people
Epsylon

Interaction Update and new people

Jan 2, 2008 Epsylon 1 comment

Lots of new images and videos: Effects, new interactivity and fresh blood :D

Bunch of updates for you
Epsylon

Bunch of updates for you

Dec 8, 2007 Epsylon 2 comments

Various updates happened to the engine, the game and the profiles here on ModDB.

Audio System introduced
Epsylon

Audio System introduced

Sep 13, 2007 Epsylon 2 comments

The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...

Launch of the Drag[en]gine Website
Epsylon

Launch of the Drag[en]gine Website

Aug 24, 2007 Epsylon 0 comments

The Draggine Game Engine has now received it's own web site and is now uncoupled from the Epsylon website. This website contains detailed informations...

The power of Transparency and Shadows
Epsylon

The power of Transparency and Shadows

Aug 3, 2007 Epsylon 9 comments

A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details...

Light and Magic for all budget classes
Epsylon

Light and Magic for all budget classes

Jun 28, 2007 Epsylon 6 comments

After a long absence due to exams and a lot of other work the Project Epsylon is back with a lot of news. The main work went into reworking the rendering...

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