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As this is only a small news post i'll keep it to the profile only. my modeller is taking a break as his exams are coming up soon hence he needs...
Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...
The last week has been dominated by the rework of the animation system which is compared to other games much more advanced and versatile. The system allows...
Starting with the new year also Epsylon comes along with some progress and the first news post on ModDB. Epsylon is a Game Project build from Scratch...
The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...
Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...
Various updates happened to the engine, the game and the profiles here on ModDB.
Upgrade on the locomotion system, maps, inventory and game-play changes/updates.
The smaller of the two parts of the news pack is this had been too much for one news post.
First part of the news pack giving a first view of the Conversation System.
This Release contains some fixes on the Blender Export script to catch user errors and the possibility to display Normals and Tangents in the Previews...
Now the downtime directly managed to come by the time this release has been made. In fact beeing a 2005 release it became now a 2006 release. Have fun...
Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems...
The initial release of the DE Normal Map Generator has been done including the source distribution as well as two binary version for unix and windows...
Version 1.5 has been release of the DE Normal Map Generator with the following changes: added support to use edge creasing in the high resolution mesh...
A lot happened during those two last weeks and posting news has been delayed due to real life stuff. But here now in brief form what happend. At first...
the DENormGen 1.4 is now available to gentoo users using the sunrise-overlay. as adding ebuilds to the main portage tree is often a nearly impossible...
Some time ago somebody asked me once where he can get some informations about what the engine of mine is able to do or what features it has. I'll...
What have dragons lost on a wake-board? Well... read on if you are curious to know :P
As there have been already a couple of people interested in my game engine i decided to provide some more in depth informations for the interested people...
Some new stuff has made it's way into the Draggine Game Engine which are noteworthy. The first is a remake of the Terrain System. The old Terrain-Patch...
A lot of work went into the game engine which is why the updates had been kept scare. Not much sense in doing updates if there is just a lot of text and...
Insights into the development progress of the Dynamic Investigation System.
Another take on shadow casting and physics. This time the point lights.
As I do not reveal all features of the game Epsylon from the beginning there will be Feature Posts from time to time revealing more informations. And...
An in-between news post about fonts, the new Epsylon Memo-Pad as well as some GUI work.
Sorry for the inconvenience that occured due to the Forum Registration beeing damaged. The problem must have been occured during the upgrade of the forum...
Not much has been said or screenshots presented in the last time. This has not much to do with people not working in the project but simply the work beeing...
Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...
Updates revolving around collision handling and locomotion.