This member has provided no bio about themself...

News RSS Feed Summary List News  (0 - 30 of 98)
Posted | Game Title | Author
A small note what's going on
Epsylon

A small note what's going on

Dec 16, 2005 Epsylon 0 comments

As this is only a small news post i'll keep it to the profile only. my modeller is taking a break as his exams are coming up soon hence he needs...

An Animator's Day
Epsylon

An Animator's Day

Feb 27, 2007 Epsylon 0 comments

Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...

Animation System rework and Camera Magic
Epsylon

Animation System rework and Camera Magic

Aug 12, 2005 Epsylon 0 comments

The last week has been dominated by the rework of the animation system which is compared to other games much more advanced and versatile. The system allows...

Animator Editor Preview Video
Game

Animator Editor Preview Video

Jun 10, 2014 Drag[en]gine 5 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Animator Editor.

Artwork and Engine Progress
Epsylon

Artwork and Engine Progress

Jan 14, 2005 Epsylon 0 comments

Starting with the new year also Epsylon comes along with some progress and the first news post on ModDB. Epsylon is a Game Project build from Scratch...

Audio System introduced
Epsylon

Audio System introduced

Sep 13, 2007 Epsylon 2 comments

The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...

Beam me up Scotty!
Game

Beam me up Scotty!

Apr 24, 2014 Drag[en]gine 4 comments

How to get your Sci-Fi beams with light and magic.

Big changes on all ends
Epsylon

Big changes on all ends

Apr 29, 2007 Epsylon 0 comments

Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...

Bunch of updates for you
Epsylon

Bunch of updates for you

Dec 8, 2007 Epsylon 2 comments

Various updates happened to the engine, the game and the profiles here on ModDB.

Captain! We've got (loco)motion!
Epsylon

Captain! We've got (loco)motion!

Jan 6, 2009 Epsylon 4 comments

Upgrade on the locomotion system, maps, inventory and game-play changes/updates.

Collected News Pack Part 2/2
Game

Collected News Pack Part 2/2

Apr 2, 2011 Drag[en]gine 1 comment

The smaller of the two parts of the news pack is this had been too much for one news post.

Conversation System (News Pack 1/2)
Epsylon

Conversation System (News Pack 1/2)

Mar 24, 2011 Epsylon 3 comments

First part of the news pack giving a first view of the Conversation System.

DE Normal Map Generator 1.1 release
Epsylon

DE Normal Map Generator 1.1 release

Jun 4, 2005 Epsylon 0 comments

This Release contains some fixes on the Blender Export script to catch user errors and the possibility to display Normals and Tangents in the Previews...

DE Normal Map Generator 1.3 Release
Epsylon

DE Normal Map Generator 1.3 Release

Jan 2, 2006 Epsylon 0 comments

Now the downtime directly managed to come by the time this release has been made. In fact beeing a 2005 release it became now a 2006 release. Have fun...

DE Normal Map Generator 1.4 Release
Epsylon

DE Normal Map Generator 1.4 Release

May 26, 2006 Epsylon 6 comments

Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems...

DE Normal Map Generator Release 1.0
Epsylon

DE Normal Map Generator Release 1.0

May 29, 2005 Epsylon 0 comments

The initial release of the DE Normal Map Generator has been done including the source distribution as well as two binary version for unix and windows...

DE NormGen 1.5 Release
Epsylon

DE NormGen 1.5 Release

Dec 22, 2006 Epsylon 2 comments

Version 1.5 has been release of the DE Normal Map Generator with the following changes: added support to use edge creasing in the high resolution mesh...

DENormGen 1.2 Release, Models and New Faces
Epsylon

DENormGen 1.2 Release, Models and New Faces

Jun 26, 2005 Epsylon 1 comment

A lot happened during those two last weeks and posting news has been delayed due to real life stuff. But here now in brief form what happend. At first...

DENormGen available on gentoo now through sunrise
Epsylon

DENormGen available on gentoo now through sunrise

Jul 31, 2006 Epsylon 2 comments

the DENormGen 1.4 is now available to gentoo users using the sunrise-overlay. as adding ebuilds to the main portage tree is often a nearly impossible...

Drag(en)gine specifications
Epsylon

Drag(en)gine specifications

Jan 25, 2005 Epsylon 3 comments

Some time ago somebody asked me once where he can get some informations about what the engine of mine is able to do or what features it has. I'll...

Dragons on a wake-board :O
Game

Dragons on a wake-board :O

Dec 18, 2009 Drag[en]gine 15 comments

What have dragons lost on a wake-board? Well... read on if you are curious to know :P

Drag[en]gine Game Engine Documentation
Epsylon

Drag[en]gine Game Engine Documentation

Mar 13, 2006 Epsylon 3 comments

As there have been already a couple of people interested in my game engine i decided to provide some more in depth informations for the interested people...

Drag[en]gine Launcher
Epsylon

Drag[en]gine Launcher

Jan 13, 2006 Epsylon 0 comments

Some new stuff has made it's way into the Draggine Game Engine which are noteworthy. The first is a remake of the Terrain System. The old Terrain-Patch...

Drag[en]gine on the run!
Game

Drag[en]gine on the run!

Apr 27, 2008 Drag[en]gine 0 comments

A lot of work went into the game engine which is why the updates had been kept scare. Not much sense in doing updates if there is just a lot of text and...

Dynamic Investigation System
Epsylon

Dynamic Investigation System

Feb 27, 2010 Epsylon 3 comments

Insights into the development progress of the Dynamic Investigation System.

Dynamic Point Light Soft-Shadows
Game

Dynamic Point Light Soft-Shadows

Oct 25, 2009 Drag[en]gine 8 comments

Another take on shadow casting and physics. This time the point lights.

Feature Post Volume 1
Epsylon

Feature Post Volume 1

Jun 12, 2005 Epsylon 0 comments

As I do not reveal all features of the game Epsylon from the beginning there will be Feature Posts from time to time revealing more informations. And...

Font/LangPack Editor Preview
Game

Font/LangPack Editor Preview

Jun 15, 2014 Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Due to driver bugs here some minor editors shown instead of a full...

Fonts, Memos and GUI work
Game

Fonts, Memos and GUI work

Feb 6, 2010 Drag[en]gine 3 comments

An in-between news post about fonts, the new Epsylon Memo-Pad as well as some GUI work.

Forum Back Online
Epsylon

Forum Back Online

Mar 28, 2005 Epsylon 0 comments

Sorry for the inconvenience that occured due to the Forum Registration beeing damaged. The problem must have been occured during the upgrade of the forum...

Avatar
Avatar
Offline Since
Aug 22, 2014
Country
Switzerland Switzerland
Gender
Male
Member Watch
Track this member
News Statistics
Articles
98
Views
58,761
Views Today
56