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decommanda
decommanda Apr 17 2015, 6:43am says:

Beautiful, getting excited

+3 votes   media: 57mm Anti-Tank Gun M1943
decommanda
decommanda Feb 14 2015, 7:41pm says:

Looks hella nice, real good improvement over the old model

+1 vote   media: BM-13 Katyusha render!
decommanda
decommanda Feb 1 2015, 12:17am says:

Also, is it possible to edit the dragging speed of stationary weapons?
I know it's done for realism reasons but its hard to defend positions when enemies reach the positions faster than I do because of the incredibly slow movement speeds of AT guns

+1 vote   mod: Dynamic Campaign Generator (DCG)
decommanda
decommanda Jan 31 2015, 7:22am says:

Do you guys by any chance have a plan of making operations that play in purely urban environments?
basically like four by three but with only urban maps.

Would be pretty nice

+1 vote   mod: Dynamic Campaign Generator (DCG)
decommanda
decommanda Sep 22 2014, 10:52pm replied:

Thanks mate

+1 vote   mod: Dynamic Campaign Generator (DCG)
decommanda
decommanda Sep 22 2014, 12:26pm says:

How would one go about removing enemy aircraft?

+1 vote   mod: Dynamic Campaign Generator (DCG)
decommanda
decommanda Sep 14 2014, 7:56am says:

The new T-34 models are ******* amazing, can't wait

+3 votes   media: OT-34 pictures
decommanda
decommanda Jul 26 2014, 12:54am replied:

he's holding a demolition charge

+2 votes   media: Panzer Elite J├Ągers
decommanda
decommanda Jun 8 2014, 10:13pm says:

finally, so many mods forget to unfuck the Hellcats massive size

+2 votes   media: resized M18 Hellcat
decommanda
decommanda Apr 18 2014, 7:14am says:

Crashed when asking a wounded merc (Black, in the Jupiter Complex) about vital information
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk \xrServerEntities\script_storage.cpp
Line : 748

dialogs.script:221: attempt to index global 'coc_treasure_manager' (a nil value)

lua stack:
[14|-1] (no value):
[13|-2] (string): `attempt to index global 'coc_ treasure_manager' (a nil value)'
[12|-3] (nil): nil
[11|-4] (nil): nil
[10|-5] (nil): nil
[ 9|-6] (nil): nil
[ 8|-7] (nil): nil
[ 7|-8] (nil): nil
[ 6|-9] (nil): nil
[ 5|-10] (function): function (FE4821A8)
[ 4|-11] (number): 1
[ 3|-12] (userdata): userdata (FDDC2570)
[ 2|-13] (userdata): userdata (FDDC25B0)
[ 1|-14] (userdata): userdata (FDDC2570)

+1 vote   mod: Pripyat Reborn
decommanda
decommanda Mar 26 2014, 6:48am says:

Do you intend on making a compatibility patch for OWR2 and Reborn?

+1 vote   mod: Pripyat Reborn
decommanda
decommanda Jan 5 2014, 8:04am replied:

i love you

+3 votes   mod: Company Of Heroes : Vietnam '67
decommanda
decommanda Jan 5 2014, 1:12am replied:

If you are adding the ANZACs, is there any possibility of there being a Centurion tank?

Those things are sweet :)

+1 vote   mod: Company Of Heroes : Vietnam '67
decommanda
decommanda Jan 3 2014, 9:23am replied:

Even if it was just the Blitzkrieg damage system and nothing else I would be happy

+1 vote   download: *Outdated* - Blitzkrieg-Mod v4.70 Open Beta
decommanda
decommanda Nov 18 2013, 8:52pm says:

Are you going to be making new animations for infantry?

Because the vanilla ones look like ***

+1 vote   mod: Men of War : Totaler Krieg 1939-45
decommanda
decommanda Sep 12 2013, 10:40am says:

Made a video showing the duty attack on the warehouse that turned into a 6 minute battle
Youtube.com

+5 votes   mod: Swartz Mod
decommanda
decommanda Aug 10 2013, 5:36am replied:

lol what
look at pictures of the zone of alienation and try tell me that again

+1 vote   media: Various Scenery Screenshots
decommanda
decommanda Jul 19 2013, 10:31pm says:

can't wait to blow up the worst tanks in the war :D

+7 votes   media: DCG v4.0 - Italians are coming...
decommanda
decommanda Jun 4 2013, 6:10am says:

tank commander obviously wants to get shot in the head

+5 votes   media: have some tanks
decommanda
decommanda May 8 2013, 4:07am replied:

It's a **** arcade game with broken mechanics and a retarded community.

+1 vote   media: Another day in the hood...
decommanda
decommanda May 4 2013, 10:19am says:

Nice, looks like we'll be getting pistols that aren't utterly worthless like they are in vanilla.

+3 votes   media: v1.4 - Glock 20
decommanda
decommanda Apr 20 2013, 11:28pm replied:

I wouldn't call Finland in WW2 insignificant.

+5 votes   news: Tikkakoski Typewriter
decommanda
decommanda Apr 1 2013, 11:59am says:

holy crap that looks sweet

+1 vote   media: Screenshot Release 3
decommanda
decommanda Mar 24 2013, 12:35am says:

One little bit of feedback I have, is that the rifles are really undersized, they should be bigger.

+1 vote   mod: The Great War 1918
decommanda
decommanda Mar 16 2013, 11:00am replied:

It's possible that it's because the game is listed under company of heroes mods, rather than company of heroes opposing fronts mods, which all major mods are under.

+2 votes   mod: Operation Avalanche: Fall of Italy
decommanda
decommanda Mar 14 2013, 3:38am replied:

What you're saying is really dumb, honestly.
The eastern front was the biggest theatre in the second world war, and a developer making a game based on that means that they're stealing a mods idea?

+4 votes   mod: Company of Heroes: Eastern Front
decommanda
decommanda Feb 21 2013, 5:45am says:

in other words: Steaming pile of ****

+2 votes   media: M3 lee
decommanda
decommanda Feb 18 2013, 6:13pm says:

Look's absolutel beautiful, can't wait for the next version.

+3 votes   media: AKS74U ingame test
decommanda
decommanda Feb 12 2013, 5:11am replied:

Agree'd, if you wanted a more realistic take on the zone, it would be more green than brown.

+1 vote   media: Wind-up flashlight
decommanda
decommanda Feb 6 2013, 4:03am says:

Just wondering, is there a possibility of adding an option for disabling planes in the next version? They're just a nuisance and are a massive pain in the *** to destroy.

+1 vote   mod: Dynamic Campaign Generator (DCG)
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