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Comment History  (0 - 30 of 254)
decommanda Apr 18 2014, 7:14am says:

Crashed when asking a wounded merc (Black, in the Jupiter Complex) about vital information
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk \xrServerEntities\script_storage.cpp
Line : 748

dialogs.script:221: attempt to index global 'coc_treasure_manager' (a nil value)

lua stack:
[14|-1] (no value):
[13|-2] (string): `attempt to index global 'coc_ treasure_manager' (a nil value)'
[12|-3] (nil): nil
[11|-4] (nil): nil
[10|-5] (nil): nil
[ 9|-6] (nil): nil
[ 8|-7] (nil): nil
[ 7|-8] (nil): nil
[ 6|-9] (nil): nil
[ 5|-10] (function): function (FE4821A8)
[ 4|-11] (number): 1
[ 3|-12] (userdata): userdata (FDDC2570)
[ 2|-13] (userdata): userdata (FDDC25B0)
[ 1|-14] (userdata): userdata (FDDC2570)

+1 vote     mod: Pripyat Reborn
decommanda Mar 26 2014, 6:48am says:

Do you intend on making a compatibility patch for OWR2 and Reborn?

+1 vote     mod: Pripyat Reborn
decommanda Jan 5 2014, 8:04am replied:

i love you

+3 votes     mod: Company Of Heroes : Vietnam '67
decommanda Jan 5 2014, 1:12am replied:

If you are adding the ANZACs, is there any possibility of there being a Centurion tank?

Those things are sweet :)

+1 vote     mod: Company Of Heroes : Vietnam '67
decommanda Jan 3 2014, 9:23am replied:

Even if it was just the Blitzkrieg damage system and nothing else I would be happy

+1 vote     download: *Outdated* - Blitzkrieg-Mod v4.70 Open Beta
decommanda Nov 18 2013, 8:52pm says:

Are you going to be making new animations for infantry?

Because the vanilla ones look like ***

+1 vote     mod: Men of War : Totaler Krieg 1939-45
decommanda Sep 12 2013, 10:40am says:

Made a video showing the duty attack on the warehouse that turned into a 6 minute battle

+5 votes     mod: Swartz Mod
decommanda Aug 10 2013, 5:36am replied:

lol what
look at pictures of the zone of alienation and try tell me that again

+1 vote     media: Various Scenery Screenshots
decommanda Jul 19 2013, 10:31pm says:

can't wait to blow up the worst tanks in the war :D

+7 votes     media: DCG v4.0 - Italians are coming...
decommanda Jun 4 2013, 6:10am says:

tank commander obviously wants to get shot in the head

+5 votes     media: have some tanks
decommanda May 8 2013, 4:07am replied:

It's a **** arcade game with broken mechanics and a retarded community.

+1 vote     media: Another day in the hood...
decommanda May 4 2013, 10:19am says:

Nice, looks like we'll be getting pistols that aren't utterly worthless like they are in vanilla.

+3 votes     media: v1.4 - Glock 20
decommanda Apr 20 2013, 11:28pm replied:

I wouldn't call Finland in WW2 insignificant.

+5 votes     article: Tikkakoski Typewriter
decommanda Apr 1 2013, 11:59am says:

holy crap that looks sweet

+1 vote     media: Screenshot Release 3
decommanda Mar 24 2013, 12:35am says:

One little bit of feedback I have, is that the rifles are really undersized, they should be bigger.

+1 vote     mod: The Great War 1918
decommanda Mar 16 2013, 11:00am replied:

It's possible that it's because the game is listed under company of heroes mods, rather than company of heroes opposing fronts mods, which all major mods are under.

+2 votes     mod: Operation Avalanche: Fall of Italy
decommanda Mar 14 2013, 3:38am replied:

What you're saying is really dumb, honestly.
The eastern front was the biggest theatre in the second world war, and a developer making a game based on that means that they're stealing a mods idea?

+4 votes     mod: Company of Heroes: Eastern Front
decommanda Feb 21 2013, 5:45am says:

in other words: Steaming pile of ****

+2 votes     media: M3 lee
decommanda Feb 18 2013, 6:13pm says:

Look's absolutel beautiful, can't wait for the next version.

+3 votes     media: AKS74U ingame test
decommanda Feb 12 2013, 5:11am replied:

Agree'd, if you wanted a more realistic take on the zone, it would be more green than brown.

+1 vote     media: Wind-up flashlight
decommanda Feb 6 2013, 4:03am says:

Just wondering, is there a possibility of adding an option for disabling planes in the next version? They're just a nuisance and are a massive pain in the *** to destroy.

+1 vote     mod: Dynamic Campaign Generator (DCG)
decommanda Feb 4 2013, 2:07am says:

yep.. yep its a tank

+1 vote     media: An old pic that I wanna share
decommanda Feb 2 2013, 8:00pm says:

Looks bloody great

+2 votes     media: Inside Look: Modelling Interiors, Part Two
decommanda Jan 30 2013, 12:00am replied:

As soon as you start getting hit by them, you will.

+11 votes     article: Mooning the Enemy
decommanda Jan 26 2013, 10:05am replied:

Shut the hell up, there's absolutely no reason to bring religion into a page that has nothing to do with religion.

+3 votes     media: Safir-74.
decommanda Jan 25 2013, 10:46am replied:

I'd rather the area outside the scope be zoomed in than completely black so you'd have some field of view, rather than a small area to see.

+1 vote     media: Designing scopes
decommanda Jan 25 2013, 10:26am says:

Here's some examples of what a scope looks like when you're looking down it.

Here's what it looks like when you're looking at someone aiming a rifle.
Notice how the scope isn't glued his eye?

The most obvious thing that would happen when the scope is glued to your eye is this happening.
Which is very likely to happen with a rifle such as a Mosin Nagant or SVD.

A combination of this scope and gnomus' scopes, without the dirt crap all over the scope, would be brilliant, and would probably be one of the best scope mods out.

+1 vote     media: Designing scopes
decommanda Jan 25 2013, 10:07am says:

It looks well made but it makes no sense. Why would a Ukrainian Security Service agent keep his scope dirty, rather than cleaning it?
Anyone with or without training would have the thought to clean their scope.

And if you come up with the excuse "If you take a sniper rifle off a dead bandit with the rifle on the ground, the scope would be dirty." That is true but the first thing I'd do after picking up a scoped rifle if I was a stalker, would be check the scope and clean it with a rag or bandage.

Aswell, what everyone is saying about the black crap around the scope is correct. Even if you shoot with one eye closed, you'll still be able to see outside the scope. You don't have the scope jammed against your eye.

I don't understand, Gnomus scopes does it pretty well regardless of the engine limitations, Why can't you do the same?

0 votes     media: Designing scopes
decommanda Jan 10 2013, 11:45pm replied:

Awesome, looking forward to it.

+1 vote     mod: Dynamic Campaign Generator (DCG)
decommanda Jan 10 2013, 10:07am says:

Just curious, are you planning on making DCG for Red Tide?

I believe it'd be a nice addition to the DCG mods. I'd like to fight Romanians and Italians and their tankettes with my naval infantry in dynamic battles :)

+1 vote     mod: Dynamic Campaign Generator (DCG)
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