This member has provided no bio about themself...
Crashed when asking a wounded merc (Black, in the Jupiter Complex) about vital information
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk \xrServerEntities\script_storage.cpp
Line : 748
dialogs.script:221: attempt to index global 'coc_treasure_manager' (a nil value)
[14|-1] (no value):
[13|-2] (string): `attempt to index global 'coc_ treasure_manager' (a nil value)'
[12|-3] (nil): nil
[11|-4] (nil): nil
[10|-5] (nil): nil
[ 9|-6] (nil): nil
[ 8|-7] (nil): nil
[ 7|-8] (nil): nil
[ 6|-9] (nil): nil
[ 5|-10] (function): function (FE4821A8)
[ 4|-11] (number): 1
[ 3|-12] (userdata): userdata (FDDC2570)
[ 2|-13] (userdata): userdata (FDDC25B0)
[ 1|-14] (userdata): userdata (FDDC2570)
Do you intend on making a compatibility patch for OWR2 and Reborn?
i love you
If you are adding the ANZACs, is there any possibility of there being a Centurion tank?
Those things are sweet :)
Even if it was just the Blitzkrieg damage system and nothing else I would be happy
Are you going to be making new animations for infantry?
Because the vanilla ones look like ***
Made a video showing the duty attack on the warehouse that turned into a 6 minute battle
look at pictures of the zone of alienation and try tell me that again
can't wait to blow up the worst tanks in the war :D
tank commander obviously wants to get shot in the head
It's a **** arcade game with broken mechanics and a retarded community.
Nice, looks like we'll be getting pistols that aren't utterly worthless like they are in vanilla.
I wouldn't call Finland in WW2 insignificant.
holy crap that looks sweet
One little bit of feedback I have, is that the rifles are really undersized, they should be bigger.
It's possible that it's because the game is listed under company of heroes mods, rather than company of heroes opposing fronts mods, which all major mods are under.
What you're saying is really dumb, honestly.
The eastern front was the biggest theatre in the second world war, and a developer making a game based on that means that they're stealing a mods idea?
in other words: Steaming pile of ****
Look's absolutel beautiful, can't wait for the next version.
Agree'd, if you wanted a more realistic take on the zone, it would be more green than brown.
Just wondering, is there a possibility of adding an option for disabling planes in the next version? They're just a nuisance and are a massive pain in the *** to destroy.
yep.. yep its a tank
Looks bloody great
As soon as you start getting hit by them, you will.
Shut the hell up, there's absolutely no reason to bring religion into a page that has nothing to do with religion.
I'd rather the area outside the scope be zoomed in than completely black so you'd have some field of view, rather than a small area to see.
Here's some examples of what a scope looks like when you're looking down it.
Here's what it looks like when you're looking at someone aiming a rifle.
Notice how the scope isn't glued his eye?
The most obvious thing that would happen when the scope is glued to your eye is this happening.
Which is very likely to happen with a rifle such as a Mosin Nagant or SVD.
A combination of this scope and gnomus' scopes, without the dirt crap all over the scope, would be brilliant, and would probably be one of the best scope mods out.
It looks well made but it makes no sense. Why would a Ukrainian Security Service agent keep his scope dirty, rather than cleaning it?
Anyone with or without training would have the thought to clean their scope.
And if you come up with the excuse "If you take a sniper rifle off a dead bandit with the rifle on the ground, the scope would be dirty." That is true but the first thing I'd do after picking up a scoped rifle if I was a stalker, would be check the scope and clean it with a rag or bandage.
Aswell, what everyone is saying about the black crap around the scope is correct. Even if you shoot with one eye closed, you'll still be able to see outside the scope. You don't have the scope jammed against your eye.
I don't understand, Gnomus scopes does it pretty well regardless of the engine limitations, Why can't you do the same?
Awesome, looking forward to it.
Just curious, are you planning on making DCG for Red Tide?
I believe it'd be a nice addition to the DCG mods. I'd like to fight Romanians and Italians and their tankettes with my naval infantry in dynamic battles :)