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Scripted Engine Enhancements:

  • Optimized and enhanced A-life squad simulation
  • Optimized and revamped gulag job system
  • Optimized animation state manager
  • Optimized action schemes
  • Event and Callback managers
    • Many common functions have callbacks
    • Scripts can register for callbacks to make modulation easier
    • Event system can queue and execute functions when preconditions are met
  • Persistent table storage using marshal library
    • Only available if using Xetrill's lua.jit DLL
  • A Dynamic spawn system that gives the ability to spawn almost anything outside of the all.spawn
    • Uses Persistent table storage feature above
  • Debugging tools and expanded script functionality
    • Loads of new methods and functions available to other modders
  • New dialog manager that safeguards against dialog crashes
  • Support and functionality for dynamic level changers
    • Teleport logic and UI script that works like old level changer UI
    • Alternate logic for UI script that can detect compass artifact

AI Enhancements:

  • New Combat Enemy Evaluator
    • Optimized for efficiency
    • Based on memory time; no more infinite combat
    • Takes into account weather conditions
  • New Danger Object Evaluator
  • Optimized for efficiency
    • Fixes bugs with failure to recognize new danger
  • New scripted danger action planner
    • Stalkers react to corpses and bullet ricochets
  • Improved Help Wounded scheme
    • Stalkers help allies in combat
  • Improved Rulix Friendly Fire scheme
    • Stalkers avoid friendly fire more efficiently and effectively
  • Improved Rulix Grenade Launcher Attachment and Facer schemes
    • Some bug fixes to the popular schemes from AI Additions by Rulix
  • Stalkers get range bonus from looking into scoped weapons
  • Stalkers light campfires
  • Stalkers eat medkits and bandages when wounded
  • Improved Item Gather and Corpse Detection schemes
    • Stalkers efficiently detect and loot items/corpses
    • Stalkers now pick up anything and also use scanners to find artifacts
    • Stalkers loot mutants
  • New Kill Wounded Scheme
    • Stalkers can force NPCs to surrender
    • Stalkers aggressively finish off wounded enemies
  • Player can force wounded stalkers to surrender valuable information or stash coordinates
  • Removed restrictions on drinking/eating animations; Stalkers use these animations more frequently
  • Stalkers attach addons to weapons
  • Stalkers sprint during a surge or emission
  • New companion system with friendly stalkers

A-Life Enhancements:

  • Cut Mutants
    • Zombie, Fracture, Rat and Cat have been added to the game
  • Many new meshes and textures for existing mutants.
  • More variety of simulation squads will spawn
  • Revamped safe zones and no weapon zones
  • Squads now select highest priority target during an emission


  • Hundreds of lines of new dialog written by Damjan Cvetkov-Dimitrov
  • Integrated Atmosfear by Cromm Cruac
  • Integrated Close Captioning by TSL16-Bit
  • Integrated radio playlist system
  • Integrated Unofficial Patch 0.3 by Jurok
  • Mutant looting with a dozen new mutant items added
  • Equipment Repair system with UI
  • New release body manager
  • Optional Mechanic repair system
    • Toggable within Game tab of the Options Menu
    • It now takes time to get things repaired or upgraded.
  • Many, many bugfixes; Maybe even additional bugs!
  • For a full list of credits, view the README included with the modification!
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Post comment Comments  (0 - 10 of 306)
Commandeer Apr 21 2014 says:

This truly doth sucketh... very disappointing for the community.

+1 vote     reply to comment
abugroza Apr 21 2014 says: it ceased? aww man i just want to asked why everytime i moving from place to place it get crashed

+1 vote     reply to comment
iamfathergrigori Apr 20 2014 says:

Alundaio, I think you should write up install order for every PR addon and place it somewhere visible, like mod front page or readme. Will eliminate most cases of people asking about install order. And I don't think it's that hard for you, as a creator of the mod. Sorry if it is, but I noticed that you helped people before, by giving them individual install orders. Numerous times.

For me personally OWR2 and Variations are the only ones that I can struggle with. For other addons it's pretty simple. Something like that:

1. Install Absolute Nature 3 (Lite or Full)
2. Install latest Pripyat Reborn
3. Install AF 3 Hi-res textures (CoPR), AF 3 Nano HUD (CoPR), More Zaton Mutants (CoPR) or Absolute Structures. Order doesn't matter.

But I don't know where should OWR2 or OWR2 Addon Version, their respectable compatibility patches and Variation mod 1.41 (CoPR) be placed in that order.

+5 votes     reply to comment
Raptoid Apr 20 2014 replied:

Well he had the install order in one of the OWR2 addon descriptions and readmes, but it seems the download is gone, what's going on?

+2 votes     reply to comment
templario1453 Apr 20 2014 replied:

aparently, Alundaio has shut down the development of the mod

+1 vote     reply to comment
Guest Apr 20 2014 says:

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Divine_os Apr 20 2014 says:

I get crashed when i loot dead bodies sometimes?

Config-file [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 3
* : 1: ui\ui_actor_hint_wnd
* : 1: ui\ui_actor_multiplayer_game_menu
* : 1: ui\ui_common
* RM_Dump: rtargets : 0
* RM_Dump: vs : 1
* : 3: stub_notransform_t
* RM_Dump: ps : 1
* : 3: stub_default
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 3
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 37
refCount:m_pAdapter 1

+2 votes     reply to comment
templario1453 Apr 20 2014 replied:

Same here

+1 vote     reply to comment
Raptoid Apr 20 2014 says:

Quick question, is the OWR addon adaption compatible with Reborn version 1.14.7? As in the stash fixes which I assume is done in the all.spawn file? Or will I have to lose those?

+1 vote     reply to comment
Naziturkey Apr 19 2014 says:

Excuse me for my noobness, but how do I install this mod (and the required addons) to the vanilla I currently have? Many thanks =)

+2 votes     reply to comment
Raptoid Apr 20 2014 replied:

Just drop the gamedata folder in the main CoP directory and I think you edit the fsgame.ltx file also in the main directory, and then you edit the gamedata line to true|true. Make sure the spacing is correct and stuff like the others.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
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Release date
Released Dec 15, 2013
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33 votes submitted.

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Highest Rated (4 agree) 10/10


It's what CoP should've been back in the day. I feel like I've installed a patch for the game!

Definitely a must as base for each and every mod. Well done Alundaio.

Dec 17 2013 by [TZP]LoNer1

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