- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (0 - 30 of 405)
Das_P0m
Das_P0m May 26 2015, 10:52am replied:

Well yes, the grass will be change a little bit more concerning the color. The ground texture is quite ok I'm standing beside trees so its a little bit darker there. But there is also some work to be done, because we need to create the bump and normal map for the ground.

Compared to vanilla its a nice difference^^

+3 votes   media: Vegetation update
Das_P0m
Das_P0m May 26 2015, 5:42am replied:

Aye, three new levels are build in atm. Some are updated, like bar and radar. The new ones are jupiter underground, aver and dead ciy.:)

Still more to come, we are wokring on it^^

+4 votes   media: New places...
Das_P0m
Das_P0m May 21 2015, 4:20pm replied:

Gefixt! :D Siehe Secret Lab Fix! Danke für den Hinweis!

+1 vote   mod: Stalker RMA German Edition
Das_P0m
Das_P0m May 21 2015, 2:09pm replied:

I hope 88 artifacts will be enough for you ;D

(Looking at the feature list will also help^^)

+2 votes   mod: Zone of Homeless
Das_P0m
Das_P0m May 21 2015, 2:08pm says:

Der Patch 1.2 ist online! Pennen und reparieren, die größten Kritikpunkte sind Geschichte. Go for it! :D

+1 vote   mod: Stalker RMA German Edition
Das_P0m
Das_P0m May 21 2015, 12:04pm replied:

Thanks man! Well, concerning the music, you should be aware that some tracks will be changed. But don't worry: The bandit song will still remain! But several others will be/are changed. Cordon got new music, as well as the marsh. The freedom radio has also changed.

I hope to find the right touch for this. I'm a musician myself so I hope this will help me with my decisions.^^

+2 votes   media: ZOTH Teaser
Das_P0m
Das_P0m May 21 2015, 10:12am replied:

Das Lab muss ich mir mal ansehen...

Zu den Generatoren kommst du, wenn du die Story gut verfolgt hast und das richtige Ende wählst ;)

+1 vote   mod: Stalker RMA German Edition
Das_P0m
Das_P0m May 13 2015, 12:03pm says:

<seen a few videos from the mod... really nice stuff you did there. Some things doesn't fit for me in the zone, but the rest is unbelievable good. Darkscape looks so good... I just fell in love with it^^

Keep it on, take your time and the English version will follow soon. :)

+1 vote   mod: Old Good STALKER Evolution
Das_P0m
Das_P0m May 6 2015, 11:28am replied:

There are several places like this. Other places like smart terrains, or bases are quite more detailed and then we have places like the one above. A lot of space and no use for it.

And this is only one example of dozens in almost every level.

+2 votes   media: Random pic
Das_P0m
Das_P0m May 4 2015, 10:23am says:

Its the cordon at the very end of it in the north. left from the LC to the garbage, up the hill.
There is a lot of free space which is totally unused and I have a problem with unused space^^

So I guess this will be a quest location or something like that.

At least a visit will be worth it^^

And thats how I placed several objects in the world for filling empty areas.

But as long as we don't use the SDK it always a bit tricky.

+5 votes   media: Random pic
Das_P0m
Das_P0m Apr 29 2015, 4:02am replied:

Limansk was designed as a 'rush through' level and that's it. Freeplay was never planed and so it was no big surprise that you have problems to go back after the construction site.

I walk around this empty city now and try to visualize things that could happened there. At the moment the entire level is totally empty and stable. So its the perfect time to set it up with a new life. :)

+2 votes   media: Cities
Das_P0m
Das_P0m Apr 29 2015, 3:57am replied:

Something like that, exactly! And its also the reason why its taking so much time. I refuse to fill the levels with default quests... there shall be stories to be told and also be a part of them. Not just 'pick that box and carry it over there'.

And I'm playing games now since 25 years but its still a quite hard task to create missions although I have seen so many good games in the all the years^^

+2 votes   media: Cities
Das_P0m
Das_P0m Apr 28 2015, 3:46pm says:

Am I the only one think about typical health potions?^^

+4 votes   media: *New* item | Lab bulb
Das_P0m
Das_P0m Apr 20 2015, 9:42am replied:

What do you think how hard it is to resist to work on the mod at work? Sometimes you only need an editor like notepad ++ and then go for it! Several scripts, or ideas came up this way. XD

+2 votes   media: Sunny day in the swamp
Das_P0m
Das_P0m Apr 19 2015, 3:37pm replied:

If it helps: It runs on a Lenovo T61 aka crappy lappy^^
Some stutters here and there, but it runs quite play and enjoyable.

+3 votes   media: Sunny day in the swamp
Das_P0m
Das_P0m Apr 19 2015, 9:52am replied:

Tester will never be a problem. If someone is really welcome then it would be a person for converting/fixing maps^^

+1 vote   mod: Zone of Homeless
Das_P0m
Das_P0m Apr 18 2015, 2:55pm replied:

And lets also mention that the most negative points from vanilla CS won't be present anymore, due to the fact the the story line is gone, with all its ups and downs and so a lot of other problems which had appeared in the game will be gone. And its still a shame, that CS was never good supported with mods. Because mods like the OGSM are a good prove that it is possible.

+1 vote   mod: Zone of Homeless
Das_P0m
Das_P0m Apr 16 2015, 5:26pm says:

Looks quite nice, but I hope the zone will finally be filled with life for the DC. All these great landscapes are quite emtpy and there are so many good places for missions. Keep it up guys!

+4 votes   media: Lost Alpha: Director's Cut - Atmosphere
Das_P0m
Das_P0m Apr 12 2015, 4:37am replied:

You want to play the mod? Well... this will take some time, dude. We got a nice set of levels and some npc's which are planed a new here and there and some new missions. Weapeons are quite done, artifacts must be reworked and balanced. So atm its quite boring, becuase the rework of the AI starts by now. Every level will be pulled empty from squads and then we will rewirte the logic of the squads, so there will be way more action in the zone as before. And with 'starts by now' means I will start with the first level today. And this has to be done for more then >10 levels.

So yeah... it will take a loooong time until we reach a release status. We are doing something here, which wasn't developed for clear sky in all the years. So we have to start from the beginning to fill the zone.

This is not a simple graphic modification with some new weapons. Our goals are quite more bigger. If I'm done with the swamp, which will be the first level to be tested with our new plans, I will upload a video to show you guys what is planed and what is working.

+3 votes   mod: Zone of Homeless
Das_P0m
Das_P0m Apr 3 2015, 11:16am replied:

feature section will help:

75 new weapons
46 new outfits

And much more stuff. ;)

+2 votes   mod: Zone of Homeless
Das_P0m
Das_P0m Mar 28 2015, 3:04pm replied:

Check PNs ;)

+1 vote   media: About time...
Das_P0m
Das_P0m Mar 26 2015, 2:33am replied:

How do the converted levels look like? Are thdy well done, or quick and dirty compiles for us them with cop?

+1 vote   media: Coming soon (this week)
Das_P0m
Das_P0m Mar 25 2015, 11:59am says:

The map is lost village from the mp part of the game.
Around 100 new trees and bushes were added, the bar is custom made and many detail objects were added and will be added. Stuff like chairy, tabley, boxes, even smaler details like buckets, glases in the bar, empty vodka bottles etc...

It will be a nice village in the middle of the zone.
To gain access to have to fulfill sereval conditions.
One of the conditikns will be your rank, several other won't be mentioned for the secrets sake^^

+2 votes   media: Another nice day in the village
Das_P0m
Das_P0m Mar 23 2015, 11:00am says:

Update list^^

+1 vote   feature: Zone of Homeless Content
Das_P0m
Das_P0m Mar 22 2015, 1:22pm replied:

why only there? I think they have a right to wander through the zone as any other mutant. Maybe they are old villagers, or farmers, some used to work in the area and even some were part of the things which happend.
Near psy anomalies it would be nice to have phantoms, or quite brainf****g sound which freeze your blood or let panic kick in^^

+1 vote   media: ZOTH faster Zombies
Das_P0m
Das_P0m Mar 22 2015, 9:37am says:

Problems all solved, thanks to an old particle.xr
Shader messages can be ignored, so everything is fine :)

+1 vote   media: Particle Paradise at work
Das_P0m
Das_P0m Mar 22 2015, 3:43am says:

I know man, but the support for this mod wasn't ever the best even in german and he is giving a **** on other opinions. He does what he like and thats it. I even wonder about this page because I knew there wont be any other language support than german.

+1 vote   news: Wlads "Soljanka" 2015 Extended Edition - Coming Soon
Das_P0m
Das_P0m Mar 21 2015, 4:29am says:

Well due to some problems with the X19 level I've got the check out particles from SoC I guess... there is a static fire effect missing called 'fire_distort_big' and there are some shaders which seem to make problems, there are mentioned in the log, but I don't know if its a real problem or just a debug message.

+1 vote   media: Particle Paradise at work
Das_P0m
Das_P0m Mar 19 2015, 10:37am says:

Sh*t... if the zonewould look like this...
Very nice pic!

+1 vote   media: Anomaly field
Das_P0m
Das_P0m Mar 15 2015, 3:52am says:

I hope it works so far, I added more weathercycles, tweaked the emissions and merged particle paradise with ZOTH. Looks quite nice and fits perfect to the look of the mod. Now I should modify the night ambient and tweak the darkness at night a little bit more.

The bar is well populated a give the feeling of the good olddays from SoC. Several new missions were also added, but there is still a lot to do to fill the world with stories, quests and atmosphear.:)

+5 votes   mod: Zone of Homeless
Level
Avatar
Avatar
Offline Since
May 27, 2015
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
3
Mods
197
Articles
20
Media
167
Downloads
24