- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (0 - 30 of 459)
Das_P0m
Das_P0m @ CoC New Menu UI with music (Optional)

Well done. Even the music is quite nice, but dark ambient would fit even more.

Good karma+1 vote
Das_P0m
Das_P0m @ CoC New Menu UI with music (Optional)

Well all you need is a batch file and video for changes.

Good karma+1 vote
Das_P0m
Das_P0m @ Thirty Years

Never forget this!

Good karma+6 votes
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

The campfire songs? No... they were part of the ogsm and I added nothing more.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Oh this might be related to a feature I build in for testing...

Look for the actor.ltx in gamedata\creatures, in it look for the following config strings and change them as posted:
radiati radiati

And yes, you should use the latest patch of course -> 1.5.10

Good karma+1 vote
Das_P0m
Das_P0m @ Old Good STALKER Evolution 0693 Final 2.0

Somehow the mod doesn't really like the new AMD drivers I guess:

* HWDST/PCF supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
stack trace:

0023:654F3E01 atiumdag.dll
0023:654F62E1 atiumdag.dll
0023:6544B1C5 atiumdag.dll
0023:6544FC6D atiumdag.dll
0023:6544FDD8 atiumdag.dll
0023:65449958 atiumdag.dll
0023:653CA81A atiumdag.dll
0023:653B86C5 atiumdag.dll
0023:653C702E atiumdag.dll
0023:6539B8A9 atiumdag.dll
0023:65436998 atiumdag.dll
0023:65436AC0 atiumdag.dll
0023:773238F4 KERNEL32.DLL
0023:77905DE3 ntdll.dll
0023:77905DAE ntdll.dll

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Do you have a 4:3 monitor? That you explain the problem. 4:3 resolutions were not supported...

Good karma+1 vote
Das_P0m
Das_P0m @ O.G.S.E. 0.6.9.3 Final 2.0 Standalone Patch 2.04

Another patch... wow guys, you are doing a awesome support here! :)

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Das kommt davon, wenn man einfach so Mods drüber bügelt und man nicht wirklich weiß, was man da alles merged. Aber immerhin hast du es geschafft.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

That means there is a problem iwth you GPU/ or its driver or its old like hell. But I assume it should be the driver of the GPU.

Good karma+1 vote
Das_P0m
Das_P0m @ Old Good STALKER Evolution 0693 Final 2.0

Nice to see the legendary OGSE ready! Nice patch support! Will try it now. Until now I've only watched a russian lets play, which looks quite nice. :)

Good karma+1 vote
Das_P0m
Das_P0m @ Some news...

Seems to be this business type of undead^^

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Das ändert man nicht mal eben so, dass sind diverse Dateien und Parameter die da angepasst werden müssen. Regeln es wenn über Helligkeit/Kontrast in den Optionen.

Good karma+1 vote
Das_P0m
Das_P0m @ night bar stalker

Is this the outskirts level from LA?

Good karma+1 vote
Das_P0m
Das_P0m @ SweetFX ENB experimenting

Hard to tell without a comparison screenshot. And enb eats most of the time (bound to the effects of course) much performance. Reshade is quite similar and for myself I was able to get a more satisfying result.

Good karma+1 vote
Das_P0m
Das_P0m @ There is something in the mist...

The version ID is the hint... right... look at the EXP... like expanded?

Community_Edition Community_Fixes Expanded

BTW: The community patches are as good as the latest ones release by monk. But now everything is build in. Fixes yes, some additions were left out.

More details will follow if I'm sure this project will see the light one day. But until now I gotta say: Everythings runs smooth ... maybe thats the reason why I'm a bit nervous... its xray... xD

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Ich weiß nicht, ob es mit der Steam Version vernünftig läuft. Ich brauche wenn, dann den Inhalt des Log, damit ich schauen kann, ob da etwas drin steht, was auf den Fehler hindeutet.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - Deutsche Feature Liste

Auch wenn vermutlich zu spät: Du kannst an der Baustelle an einer Stelle rüber... daran scheitern leider viele ;(

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Oh man... Ich lese es zwar erst jetzt, aber... da saß der Fehler mal wieder vor dem Bildschirm. Da ich zu 99% positive Rückmeldungen erhalten. Zu mal auch genügend Dokumentation bei liegt, damit es auch wirklich bei jedem klappt. Anhand des Logs hätte man vermutlich auch sehr schnell heraus finden können, was da schief gelaufen ist.

Die beschriebenen Fehler habe ich so noch nicht ein Mal in Verbindung mit der OGSM gesehen.

Good karma+1 vote
Das_P0m
Das_P0m @ Narodnaya Soljanka DMX 1.3.2 dkz02 (English)

Thanks for the answer, but I gave this mod up as well. Its soljanka... the start was good, the first hours were very nice but now the CTDs come up every hour or so unpredictable. All random crashes without a proper log file. So even no hint, what is the problem.

Good karma+1 vote
Das_P0m
Das_P0m @ Narodnaya Soljanka DMX 1.3.2 dkz02 (English)

Is there any way to calm down the animations of the bloodsucker? Damn they are quite annoying. The rest of the mod is real nice I got to say! Stable until now, no game braking bugs and its running quite smooth, even on my laptop. Maybe I will be able to play this mod finally. :)

Good karma+1 vote
Das_P0m
Das_P0m @ Narodnaya Soljanka DMX 1.3.2 dkz02 (English)

Sounds nice. Will give it a try. Sadly I never had any luck with this mod. Tried several versions, patchlevel and so on... would be very nice to enjoy the soljanka.

What about problems with lightning and the r2 render? Is the swamp save to visit on dx9?

Good karma+1 vote
Das_P0m
Das_P0m @ Narodnaya Soljanka DMX 1.3.2 dkz02 (English)

Installed it yesterday. Lets see if I can play this without any big CTDs. Would be the first time^^

Good karma+1 vote
Das_P0m
Das_P0m @ Introducing Zer0ktober and the Wormwood OST

From personal experiences I know how hard it is to create real good ambient tracks that fit into stalker. The track sounds fitting, perfect! Respect to the creator! :)

Good karma+3 votes
Das_P0m
Das_P0m @ Zone of Homeless

We have some sort of creative pause... I was working almost one year straight on the mod and I needed to see something different. ATM I enjoying the wastelands of Fallout 4. But I can hear her calling... so modding will be continued soon and there will be updates. :)

Good karma+5 votes
Das_P0m
Das_P0m @ Character Development

Good idea! I love things like that may come from my rpg gamer (pen&paper;) heart^^
Gives a lot of atmosphere.

Good karma+1 vote
Das_P0m
Das_P0m @ WIP emissions

Thanks man, glad to hear/read this^^

Thats a personal goal of myself, to make CS look better than before, but without using any graphical extenders like reshade. There are a lot a of mods out there, which actually screw up the whole look using some stupids effects, just because its possible.

For creating this setup for CS I used quite a lot of textures from all parts of stalker. I also find some nice polished vanilla textures with better bumps, which give the zone a nice SoC in CS.

If I manage to find, or create a setup for reshade that would be fitting for our mod, I might make it optional. But this is a task for later on... atm we got more important goals to fulfill.

Good karma+1 vote
Das_P0m
Das_P0m @ WIP emissions

Thats a ppe, the old one from SoC which was used for mods there. The red colr is ok, but I'm still thinking about changing it. Turning the sky red will be difficult, because I need to change the textures and then they should look fitting for the emissions... which I can imagine it could be a hard task.

Good karma+1 vote
Das_P0m
Das_P0m @ More levels filled

Here a list:

agroprom (CS)
agroprom_underground (CS)
aver (SOC/AMK)
darkscape (SOC reworked)
darkvalley (CS)
dead_city (COC)
escape (CS)
garbage (CS)
jupiter_underground (COC)
l04u_labx18 (SOC)
l05_bar (Reborn/SOC)
l06_rostok (COC)
l10_radar (Reborn/SOC)
l10u_bunker (COC)
limansk (CS)
lost_village (SOC/AMK)
marsh (CS)
military (CS)
predbannik (SOC/AMK)
prigorod (Lost Alphas outskirts Reborn)
pripyat (COP AN3)
puzir (SOC/AMK)
red_forest (CS)
rusty_valley (Lost alphas contruction site Reborn)
yantar (CS)
zaton (COP)

Still WIP, but I think its quite a final list.

Good karma+2 votes
Das_P0m
Das_P0m @ Optimized UI

That will be replace, its just a plceholder until I find something good^^

@wmn955
Any details why?

Good karma+1 vote
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