- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (0 - 30 of 373)
Das_P0m
Das_P0m Feb 28 2015, 11:01am says:

Nice to read guys^^
Thanks a lot!

+2 votes   article: New reward system
Das_P0m
Das_P0m Feb 20 2015, 2:22pm replied:

Aye, Crom, Artis Pavel... you name it... all these guys did a awesome job with their skyboxes and weathers. The zone won't be that beautiful without them.

+3 votes   media: Missiontest in the great swamp and weather update
Das_P0m
Das_P0m Feb 19 2015, 10:41am replied:

Right, but by adjusting the speed a bit it doesn't look that bad anymore. That is everything what is possible from my side. And as far as I remember, the problem appears in any other mod which uses mutants which are faster then normal. OGSM has the same problems with their plague zombies. I try to get as close as possible to the animation. :)

+1 vote   media: ZOTH faster Zombies
Das_P0m
Das_P0m Feb 19 2015, 8:36am replied:

Thx man^^

We are exactly two people trying our best to get 'our baby' ready.
But that's also the biggest negative point if you like to put it that way.
Because with only two people filling the zone with stuff and even new missions it takes a loooooot of time.

+1 vote   mod: Zone of Homeless
Das_P0m
Das_P0m Feb 17 2015, 3:17pm replied:

Indeed... I on it to fix it... Maybe I can find the right setting that it looks more 'synced' :)

+3 votes   media: ZOTH faster Zombies
Das_P0m
Das_P0m Feb 17 2015, 2:20pm says:

There wont be big crowds of them but zombie spawns will get mixed with all types we got, so some will die easily, the other ones are strong and of course there will be some of our new friends here.

Attempt in the mission was: You spot them, shoot them... and ruuuuun! *panic*

And with the normal loadout we got atm this works perfect. :)

+3 votes   media: ZOTH faster Zombies
Das_P0m
Das_P0m Feb 17 2015, 1:09pm replied:

Have you mixed this up a little bit with Call of Chernobyl? COC will by for CoP and its also total freeplay.

And maybe its not that bad... you can have 2 mods with different content^^
I'm looking also forward for COC. :D

+1 vote   mod: Zone of Homeless
Das_P0m
Das_P0m Feb 17 2015, 1:06pm replied:

Lets put it this way:

You will be busy to end the day alive. Anomalies, mutants or human enemies... there will be a lot of opportunities so you have to worry about boring times. ;)

No "walk in the park" until the end of the zone. You want to visit the bar? Lets start by trying to stay alive if you find the transition.

Oh... you don't know where the transition to the bar is? Oops... then you might become friend to the guys on the garbage. After running some errands you maybe will get the data you need. ;)

+2 votes   mod: Zone of Homeless
Das_P0m
Das_P0m Feb 15 2015, 4:26am says:

waitingfor the 3.0... the best for CoP.

+3 votes   article: What is SGM ?
Das_P0m
Das_P0m Jan 22 2015, 3:50pm replied:

If the script can be ported somehow, or just even works wit CS, this sounds like a nice idea! Never noticed it in SGM...

+3 votes   media: Testing in the cordon
Das_P0m
Das_P0m Jan 22 2015, 2:28pm says:

Oh yes... and I'm again hungry... which is caused by testing the hunger script. Another script for thirst is also planed. And here I was helping some stalkers out against a swarm of rodents.

+2 votes   media: Testing in the cordon
Das_P0m
Das_P0m Jan 22 2015, 9:40am replied:

ATM we got several new added levels for the mod. Biggest problem is to convert the old SoC maps without having some shadow glitches in some places. We are still trying to figure out what the problem is. And we won't compare this with Call of Pripyat. These guys are far more pro, than we are^^ But in the environment of Clear Sky, this mod is quite unique.

+3 votes   mod: Zone of Homeless
Das_P0m
Das_P0m Jan 21 2015, 4:00pm says:

Right man... seconds later I was shoot down by some monolith...><
And then I felt too lazy to run the whole way again for a screenshot.

If all goes well, we will have thirst as well.

+2 votes   media: Wandering through the zone...
Das_P0m
Das_P0m Jan 15 2015, 10:16am says:

Well I hope all goes well and we can get the english translation soon. Good luck guys!

+2 votes   download: OGSE 0.6.9.3 Russian Open Beta test version
Das_P0m
Das_P0m Jan 7 2015, 2:22pm replied:

And I told him... beans and campfires are a deadly combination... ;(

+6 votes   media: Lost Alpha DC. Night shamanic dances of the Zone.
Das_P0m
Das_P0m Dec 30 2014, 2:49pm says:

The lens flare effects kills my eyes... *_*

I hope it optional...

+2 votes   media: Agroprom
Das_P0m
Das_P0m Dec 16 2014, 2:50pm says:

That is right! Let them kill themselves, I will show up to loot and maybe kill the rest^^

+5 votes   media: Any chance to the boar to survive?
Das_P0m
Das_P0m Dec 14 2014, 2:51am replied:

When does it happen? In the middle of a game, or at start?
Its the first time I see this error.

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Dec 9 2014, 9:52am says:

Nice one! :)

+2 votes   media: SGM APV (Almost Perfect Vision)
Das_P0m
Das_P0m Dec 1 2014, 3:59pm replied:

Bei Uhu kaufen, oder laaaange suchen^^

+1 vote   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m
Das_P0m Dec 1 2014, 3:59pm replied:

Einfach alte Waffen und Anzüge in den Container packen... bzw einfach mal die zahlreiche Dokumente lesen, die ich dabei gepackt habe, wo so was auch erklärt wird...

+1 vote   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m
Das_P0m Nov 25 2014, 5:45pm replied:

Should be 'der Wüstenfuchs' aka Rommel... ><

+3 votes   member: Mental_Tormentor
Das_P0m
Das_P0m Nov 24 2014, 5:34pm replied:

That feels not right being named by Kraut dude... But yeah... have fun.

+2 votes   download: OGSM v1.0
Das_P0m
Das_P0m Nov 24 2014, 3:38pm says:

Sounds nice so far.
And its not that bad^^

Main thing is the mod... and if there are things to mange by PS, feel free to ask.

+1 vote   media: "Information hunter"
Das_P0m
Das_P0m Nov 24 2014, 3:36pm replied:

How about following the links to the 'Features' section?

Moddb.com

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Nov 24 2014, 2:54pm replied:

Alles jetzt hier online zum DL. :)

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Nov 24 2014, 2:53pm replied:

Backup and give it a try... I never tried it

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Nov 24 2014, 2:52pm replied:

I hope I can fix this maybe by using the community patches. In rare cases it happens to me. But there was also something wrong with some scripts, which might have stopped working or something like that. I can remember some signs of failure before the save like strange acting AI, or triggers which won't work.

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Nov 24 2014, 2:50pm replied:

Alle Daten wieder online!

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Nov 24 2014, 2:49pm replied:

Fixed by uploading all data here!

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m Aug 20 2012, 1:30am says:

Nice one! Can't wait to get my hands dirty diigin' for artefacts on the garbage^^

+3 votes   media: greetings from the zone / ts
Das_P0m
Das_P0m Mar 19 2012, 2:10am says:

What does dynamic fog mean?
Do you see traces of the enemies in the fog as well?
Or is it "only" moving like it was shown in the short clip a few days ago?

+1 vote   media: Red Forest
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