- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (120 - 150 of 373)
Das_P0m
Das_P0m Nov 25 2014, 5:45pm replied:

Should be 'der Wüstenfuchs' aka Rommel... ><

+3 votes   member: Mental_Tormentor
Das_P0m
Das_P0m Jun 6 2014, 3:54pm replied:

Nope thats the first time I hear about it.

"once in awhile" means if you reload its ok?

Was tested so far with 1080p

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m
Das_P0m May 3 2014, 5:03am says:

Well done guys!
Now its time so check the files and update the translation.

Keepmup the awesome work and don't listen to the folks complaining all the time. ;D

+8 votes   download: S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED
Das_P0m
Das_P0m Apr 25 2014, 9:34am says:

Looks awesome! I always wondered why helis weren't used for stuff like that.
Modders dine it! Great job marked one.... Errrr guys! :D

+4 votes   media: Designing Helicopter Combat
Das_P0m
Das_P0m Apr 18 2014, 2:45am says:

Nice pics! Cant wait to see the new version in action.

+2 votes   media: ingame_01
Das_P0m
Das_P0m Mar 15 2014, 4:07am replied:

Oh I dont need any ENB as long as you implement some kind of DOF like Gophers dynavision. This plus sweetfx with my own setup makes me happy with a lot of games and it doesn't drop the fps so much like enb. ;)
Nice to read that you spending some time on optimizing the performance!
Lets see if it will be such a modders masterpiece like nehrim.

Keep up the good work guys!

+1 vote   article: A small appetizer...
Das_P0m
Das_P0m Mar 13 2014, 6:25am says:

Looks very nice indeed! I hope this mod won't be so much fps droping than the oblivion one you made.

+1 vote   article: A small appetizer...
Das_P0m
Das_P0m Aug 2 2013, 3:09am says:

Errr... sun flares... I hope they only show up if you wear helmets... otherwise sun flares are quite useless because they don't existing without camera lenses or some things that trigger this effect in RL.

At least give an option to deactivate them...

+3 votes   media: Lost Alpha Screenshots for Aug 2013
Das_P0m
Das_P0m Jul 19 2013, 5:23pm replied:

I don't know which weaponpack is already included... buuut looking at these pictures from albor, I would say this might be the pack. There are a lot of weapons I recognize. Until now I prefer the Groza Breakwater^^

+1 vote   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m
Das_P0m Jul 5 2013, 10:37am replied:

Hast du den Stalker VOR dem Tunnel gefunden?
Klingt so, als hättest du den vergessen.

+1 vote   mod: Stalker RMA German Edition
Das_P0m
Das_P0m Dec 25 2012, 6:07am says:

Merry Christmas stalkers and brothers! *hears a ho-ho-ho out of sids bunker... this old freak startin his own christmas-sale, or what?*

+8 votes   media: For all who have supported Dez0wave
Das_P0m
Das_P0m Dec 13 2012, 8:04am replied:

Seen it on the last pics you load up.
No ambitions to use the old kordon from beta builds?
Ok... you guys spend so much time in the new levels... can understand that you won't throw away the whole work.

But one thing about your mod is the best:

It is really the quite f***ing stable mod I'd ever played.
All other mods crash after a couple of time.
If OGSE crashes at my PC, it was my fault, because I changed something.
Knowing that, I only change things, the configurator change as well.
Sadly noone respond to my PN for my translation. :/
I had problems with some scripts and I could find the source for it.
Maybe I will try it again when 0.693 is out.

+2 votes   media: GSE 0.6.9.3 DDOF+Zoom DOF+Reload DOF test
Das_P0m
Das_P0m Dec 12 2012, 1:01pm says:

Nice one!
Did I see it right, that you are using the old beat entrance for bunkers in the rookie village?

(Damn... can't wait for the next version!^^)

+2 votes   media: GSE 0.6.9.3 DDOF+Zoom DOF+Reload DOF test
Das_P0m
Das_P0m Jul 11 2012, 8:33am replied:

Errr... 1600x1200 isn't widescreen^^

List of 4:3 Monitor Resolutions
Resolution - Aspect ratio
640x480-----4:3
800x600-----4:3
1024x768-----4:3
1152x864-----4:3
1280x960-----4:3
1400x1050-----4:3
1600x1200-----4:3
2048x1536-----4:3
3200x2400-----4:3
4000x3000-----4:3
6400x4800-----4:3

List of 16:9 Widescreen Resolutions
Resolution - Aspect ratio
852x480-----16:9
1280x720-----16:9
1365x768-----16:9
1600x900-----16:9
1920x1080-----16:9

List of 16:10 Widescreen Resolutions
Resolution - Aspect ratio
1440x900-----16:10
1680x1050-----16:10
1920x1200-----16:10
2560x1600-----16:10
3840x2400-----16:10
7680x4800-----16:10

for example...

+5 votes   download: COP-inspired inventory for OGSE 0.6.9.2 English
Das_P0m
Das_P0m Jun 4 2012, 1:50am says:

Nice Map!

Most of all maps I like to see.

Keep it up!

+1 vote   media: Forgotten Tales Level
Das_P0m
Das_P0m Jan 29 2012, 4:06pm says:

GO S.M.R.T.E.R. GO!!!
Looking good! Like always^^

+1 vote   media: Radar Antenna Complex
Das_P0m
Das_P0m Oct 20 2011, 2:43am says:

Can't wait to see this level on CoP engine filled up with npc's and mutants^^

+1 vote   media: Some random screens...
Das_P0m
Das_P0m Oct 5 2011, 4:01pm says:

I'm really looking forward for the next update. :D
I wonder which... and how many new levels we will see^^

Some things would be nice to have:

- loot money...
- ... lower droprate of weapons and items
- Backpack as a dropable stash (combined with a nice carry weight value^^)

Other things like sounds and texture were added by myself.

Very nice job so far!

+1 vote   article: Progress Update
Das_P0m
Das_P0m May 1 2014, 12:35pm replied:

Thats because it was for the devs...

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 30 2014, 4:13pm replied:

Mach das. Am liebsten mit Screeshots, oder exakten(!) Wortlaut.

+2 votes   article: Lost Alpha deutsch
Das_P0m
Das_P0m Apr 30 2014, 10:17am replied:

Lost Alpha/appdata

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 29 2014, 12:47pm says:

Are there any pics from the x18 documents? I collected 1,2,3,5 but I can't find 4...><
I'm going mad down here^^

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 29 2014, 12:45pm replied:

Go around the back of the building at look for a entrance to the basement.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 28 2014, 4:25pm replied:

Same here... button is grey, nothing seems to work. ><

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 27 2014, 1:32pm says:

There it is! I salute you sirs! Many thanks for the work and time spend on this dream.

+2 votes   article: S.T.A.L.K.E.R. Lost Alpha Released
Das_P0m
Das_P0m Apr 26 2014, 12:55pm says:

A true stalker won't...

+3 votes   media: 28th Anniversary of Chernobyl accident
Das_P0m
Das_P0m Apr 26 2014, 7:09am says:

In the zone I've learned to be patient... but sometimes its so ... ARGH!
I think the guys are preparing well for the storm of downloading which will come up as soon a link was posted.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 25 2014, 11:31am replied:

And I guess many servers will go down on their knees or even break together^^

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 22 2014, 9:43am replied:

Nice one!
Good to see that something is happening!

+1 vote   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 20 2014, 4:16am replied:

After take a look at some screens I've found a comment saying that.
Ironic... Sometimes it doesn't work in the internet^^
After reading it again... Yes.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Das_P0m
Das_P0m Apr 18 2014, 3:31pm says:

Sewers open?

+1 vote   media: Dead City
Das_P0m
Das_P0m Apr 18 2014, 3:29pm replied:

I hope important npc have godmode?
Would be a shame to see npc die too early.
I always hated it if Guide dies in vanilla soc a few seconds after I arrived in the cordon...><

+1 vote   media: Professor Sakharov
Das_P0m
Das_P0m Apr 18 2014, 3:16pm replied:

Complete would be nice.. But atmosfear 3 would be awesome!

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Das_P0m
Das_P0m Apr 17 2014, 1:02pm replied:

Dat trailer...

I remember still the feeling from the first time I had seen it.
My jaw dropped on the floor and kept this position for several hours.
After all that years no trailer could repeat this awesomeness^^

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 13 2014, 1:40pm says:

Whats about all the translations? As far as I know, there should be also a german translation for LA. Do you still got someone for that job? Or will languages be delayed due to lack of time?

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m
Das_P0m Apr 13 2014, 1:26pm says:

Will you implement some more options for the HUD like gophers iHud? I'm using it since release of the mod and I really love to see my HUD only when its needed.

+1 vote   mod: Enderal - The Shards of Order
Das_P0m
Das_P0m Apr 13 2014, 8:05am replied:

What changes were made on the exe file?
It starts as soon as I use the int. version one.
So as long as there were no very important changes, folks should use their exe.
Otherwise download the 1.0006 patch and extraft it with uniextract.
You get the files, patch the exe and include it in the next version.
Also you maybe should spilt it internally for int and rus releases.
This could avoid many problems as long as you releasing mods here.
Because as we have seen, many thought it will run on the int version.

+2 votes   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 13 2014, 3:59am says:

The fix is sadly useless... Is just corrects the language files. It doesn't fix the issues with the exe and also not the problems with missing object due to the charset problems. There is a lot more to do, before it will run properly with the international version.

+3 votes   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 12 2014, 5:42am says:

Nice that you try to fix the issues with the international version! Will test it asap! Thanks for the patch guys! :D

+3 votes   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 10 2014, 9:35am replied:

Right, change the exe file to any other 1.0006 version.
But then there will follow many more problems.
This mod is NOT compatible to the international version of SoC.
Several comments here confirm that.

+1 vote   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 9 2014, 11:13am replied:

Bin jetzt grad wieder im Freeplay, bisher alles in Ordnung.
Kordon, dunkles Tal und Co liegen noch vor mir.
Bisher 2-3 Crashes, alles Onetimer.

+2 votes   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m
Das_P0m Apr 8 2014, 7:48am replied:

Ok... I used now the 1.0006 exe without cd check, corrected the "localization.ltx" to eng and copied the "rus" folder and renamed it to eng... now it works.

Maybe this should be mentioned, that its NOT for the world wide version and maybe some should have a look at the exe file

Ok.. crashes again... ><

FATAL ERROR

[error]Expression : fatal error
[error]Function : CModelPool::Instance_Load
[error]File : ...\xr_3da\xrRender\ModelPool.cpp
[error]Line : 111
[error]Description : <no expression>
[error]Arguments : Can't find model file 'physics\stul\stul_1

+1 vote   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 8 2014, 7:32am replied:

There is no log, because it crahes directly.
The last log is from about 2 month ago -> last time I startet a mod in this folder. So there was no new created.

The install place is totally ok, because "D:\S.T.A.L.K.E.R. - Shadow of Chernobyl\" is the main folder. In this folder are various sub folders with patch levels and mods. I'm using this structures since years now.

+1 vote   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 8 2014, 5:34am says:

I'm using 1.0006 and its crashing instantly.
Deleted the user.ltx just in case... still crashes.
Normal install, patched to 1.0006 and using your "bin" folder.

XR_3DA.exe caused BREAKPOINT in module "D:\S.T.A.L.K.E.R. - Shadow of Chernobyl\Lost World\bin\xrCore.dll" at 0023:005FCC85, xrDebug::backend()+165 byte(s)

+1 vote   mod: Lost World: Origin
Das_P0m
Das_P0m Apr 6 2014, 3:02am replied:

But the zone isn't that dead as shown in misery. Its well alive and colourful place. Thats the reason why I like the zone green and not dead... And maybe why it should be optional. But in this mod its part of the concept so I guess I will try to play in this setting and decide if I like it.

+2 votes   mod: Ghost Land
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