- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (120 - 150 of 433)
Das_P0m Nov 4 2014 says:

No problem man^^

So soon I can start to fill the area with dialogs. :)

+1 vote   media: Bar
Das_P0m Nov 1 2014 says:

Hey, nice work man! Seems to fit perfectly into the zone.

+2 votes   download: Music Addon for Real Life Sounds
Das_P0m Oct 25 2014 replied:

We'll see... atm there much more artefacts in the game, so we need to add them to the transmutation files.
But I'll try to do that^^

+1 vote   feature: Zone of Homeless Content
Das_P0m Oct 24 2014 replied:

I love the DOF effect.

+1 vote   mod: Autumn Aurora 2
Das_P0m Oct 24 2014 says:

Guys... is it possible to get the enb from AA running with clear sky?
CS starts with it, but none of the effects are visible, so I guess, I miss something^^

+1 vote   mod: Autumn Aurora 2
Das_P0m Oct 24 2014 replied:

A personal stash and it would be perfect.
Somehow I can't find a good stash for me... ;(

+1 vote   mod: Autumn Aurora 2
Das_P0m Oct 18 2014 says:

Its about some time this was written... but hey:

Thanks man!

Will use this to try to add my own quests in Clear Sky.
Yes... I know, its a bit different, there, but the basics are the same... at least from what I can see and understand.^^

+1 vote   tutorial: Making a primitive/simple quest
Das_P0m Oct 6 2014 replied:

Well thanks man... will try to beat the game other time and then I'll see if it works.

+1 vote   mod: Autumn Aurora 2
Das_P0m Oct 6 2014 replied:

Aye... at 2.1.

I've got 2 open quest... the ones for the last level.
Even the savegame after the cutscene is now broken.
The savegame before the cutscene is fine and can be loaded.

+1 vote   mod: Autumn Aurora 2
Das_P0m Oct 6 2014 says:

Crash on the last level. It happens again and again. I tried to load the level before, everything fine... but as soon as I should go to the final level this crash appears:

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 1108 ms
* phase cmem: 223099 K
..... Betrete die Zone .....
* phase time: 3 ms
* phase cmem: 223099 K
* [win32]: free[2711396 K], reserved[170148 K], committed[1312696 K]
* [ D3D ]: textures[647851 K]
* [x-ray]: crt heap[223099 K], process heap[817732 K], game lua[17822 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3528 K], smem[0 K]


[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section ''

stack trace:

Only the language was changed by me... nothing else.

+1 vote   mod: Autumn Aurora 2
Das_P0m Oct 4 2014 replied:


Hier die Ordner Zaton, Jupiter, Pripyat und Underpass umbenennen.
Dann reden alle wieder wir vorher.

+1 vote   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m Oct 3 2014 says:

Thanks for all of your time and for this wonderful result! One of the best mods for SoC... no doubt. I also will release a german version in the near future.

+2 votes   media: Our wandering is over.
Das_P0m Oct 1 2014 says:

On my way through the sarcophagus:

sv destroy object [5587][NOTFOUND] [99089]
!SV:ge_destroy: [5587] not found on server
sv destroy object [5588][NOTFOUND] [99089]
!SV:ge_destroy: [5588] not found on server
sv destroy object [57862][NOTFOUND] [99089]
!SV:ge_destroy: [57862] not found on server
sv reject. id_parent [5566] [stalker_monolith:sar_stalker_monolith_high_0007] id_entity [5568][NOTFOUND] [99090]


[error]Expression : assertion failed
[error]Function : xrServer::Process_event_reject
[error]File : E:\ stalker \sources \trunk \xr_3da \xrGame \xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity

stack trace:

Until then it was total stable, not a single crash spotted.

+1 vote   mod: Autumn Aurora 2
Das_P0m Sep 30 2014 says:

Will there be a corrected 3rd person view, like in LA?
I still prefer 1st person, but playing a game in 3rd person could be also a totally different experience... a lesson LA taught me...

+1 vote   media: Journey.
Das_P0m Sep 30 2014 says:

Wow.... this looks preeeeetty nice! :D

+1 vote   media: Hate Crystal
Das_P0m Sep 16 2014 replied:

Thats an old and odd bug that I found in various mods.
There seems to be an issue which some files of the level which was loaded.
Some mods modify levels and the "bug" comes up.

Sadly I never found out whats the exact problem, because I'm not that good in/at stalker modding.

+1 vote   mod: SECP - STALKER ENBSeries Compatibility Project
Das_P0m Sep 3 2014 says:

Well if I ever go down there on LSD... it should look like this.
Otherwise is way to much color in this setup...oO

+2 votes   media: Agroprom Underground
Das_P0m Aug 25 2014 says:

I wish you any luck I could give for this task... this problem is a real old one and finding the right way to fix won't be easy. But if I look at stalker... what is was and what it is now... I would say, even this problem will be fixed! (One of the reason why I always take every single gun on the ground with me and sell, maybe repair it before... keeps the number maybe lower... helped me until today.)

+5 votes   media: Important and sad information from Yantar.
Das_P0m Aug 19 2014 says:


Scheiß die Wand an! Gut das du wieder da bist!


+1 vote   news: Back from the dead
Das_P0m Jul 25 2014 says:

Oh wow... this looks veeeery awesome! OO*

I hope you can finish this project.

Will it be an addon, or standalone?

+1 vote   mod: CangLoong City
Das_P0m Jul 2 2014 says:

Thanks for the infos. Take your time and give us a good patch.
Even if it takes some time more.

+3 votes   media: Can you control everything?
Das_P0m Jun 28 2014 replied:

Yep. I like loadingscreen more when the artwork is bigger.
Most of the time they are quite nice but too small.
It just would look nicer if its bigger.

+1 vote   media: Loading-Screen Mockup
Das_P0m Jun 26 2014 says:

Ouch... always risky such things... take care and return save man!

+7 votes   media: Good luck!
Das_P0m Jun 25 2014 says:

Quite small but nice.

0 votes   media: Loading-Screen Mockup
Das_P0m Jun 13 2014 replied:

Well there are a lot of mods merged with this edition of OGSM.
Maybe I will a some stuff later, but first the new update needs to be tested and released.

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m Jun 11 2014 replied:

Was your user.ltx new created?
Go to the options and set the mapping to default.
It should be empty by now.

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Das_P0m Jun 9 2014 says:

Is there a chance of improvement just using the textures with clear sky?

+2 votes   mod: STALKER - Parallaxed
Das_P0m Jun 8 2014 replied:

Kein Plan. Hatte ich auch mal gelesen, aber wie wollen die das kontrollieren? Das schaffen nicht mal die Hersteller von Spielen... Oo
Ein Button zum spenden wie zb bei dezowave ist doch völlig ok.
Wenn da was vernünftiges bei rum kommt, habe ich auch kein Problem mit einer Spende.

Im Moment ist es sehr ruhig um die 3.0.
Wenn es was neues zu berichten gibt, vermelde ich das hier.

+1 vote   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m Jun 8 2014 says:

Oh and by the way: this is NOT inspired by Lost Alpha.
I've done such maps years before first screenshots of the LA globalmap were posted.

The map you see is just straight down from NPP to the south.
Some tweaks here and there and it fits mostly.

+1 vote   media: How about... a new worldmap?
Das_P0m Jun 8 2014 replied:

Good to know.

The next version will have a complete reworked translation even with russian support.
I think I've found every file that contains translations.
So it should be fine with the next version.

Needs to be tested still, but I hope it should be released soon.

Thanks for the report, helps me a lot to support all languages I planed to support.

+1 vote   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
Offline Since
Oct 13, 2015
Germany Germany
Member Watch
Track this member
Comment Statistics
Posts per day