Gaming since 1986 | Modding since 2002 | Music production since 2000
Errr... can one of you up the original english localisation.ltx?
I need to edit it for active _west fonts...
It would very helpful, if you place the new added dialogs under the original ones.
It's quite difficult to sort this lines out for translating them into different languages.
Most of them are marked as new dialogs but I've to move them to the end of the file to get a better overview.
Otherwise maybe you can move them to a extra OGSE_level.xml file like in the OGSM for CS or HOH mod.
I think this would be also a better overview for you guys to work with.
Enough complaining... keep up your good work^^
And then you realise their only dead meshes and you've got the entire station up your ***^^
Nice job dude!
Keep teasing us but don't do that too long otherwise some folks will die by a heartattack^^
Ok, after many tests in the past, this one seems to run stable!
I hope now I can see more of this mod.
And for ***** sake... would it be possible to change the beginning without this cave level?
I can walk blind through it but its really anoying^^
Second 100rads bar? Nice idea! Thats what I always been missing in huge mods.
Damn... only the tark is missing still...
Good work til now guys.
Looking forward for some time to test this mod.
The fuelstation looks a bit empty... maybe some more details would be nice here.
ATM there is no time for me to play... so I'm looking forward for some more free time and OGSE 0.7.
But... 0.7? What are you guys planing if there will be a 1.0?
There so many good ideas in this mod til now... won't even imagine, what will come up more^^
Even the smallest pic got so much atmosphere... unbelievable!
Nice place for sleeping and listen to stories on the campfire.
Where is my vodka?!
Muhahaha! Right answer! Keep going dude!
Looks nice but I like the dark valley from the 2205 build more.
Its totally huge and very different from the vanilla one.
I hope this is more stable than many other versions if have tried.
Most of the time i wasn't able to finish even the rookie village...><
Looks perfect! Nice work guys!
Looks like atmosfear is comming to SoC! Nice one!
This one looks very nice!
Nice textures, nice shadows -> Good work!
Now its only the tark which is missing...^^
Sounds quite nice!
Staaaalker come here! <- Was it a zombie or the monolith?^^
Looks really nice!
Talking about sidequests... will there be enough to do for us stalkers? Will quests lead us back to earlier levels, will there be enough work to do to stay in some levels for days? It was quite a shame in the vanilla game to leave the cordon so early... AMK added many quest and let the stalker roam around the zone for hours... days! Would be nice to know we've got a lot of things to do^^
If this version will be 0.45... what the ******* hell will happen, if there ever will be a 1.0? O_O
More and more things come up and smrter is still working on it... unbelievable!
He wearing a mask.... it could be Peter! xD
I like it more than the vanilla version! Nice!
Nice to see you guys around here!
Are you planing to implement old maps as well?
Keep up the good work!
Looks like he is going to fart^^
What does dynamic fog mean?
Do you see traces of the enemies in the fog as well?
Or is it "only" moving like it was shown in the short clip a few days ago?
The music fits, but the title... errr...
If he would have known the zone it would be like "I call on you, zone"^^
Played the "new" english version now for hours, seems to run more stable than the last version I've got.
It would be nice if sidequests have no timelimit.
Looking forward to 0.6.9.3! :D
Dark and dusty. :D
I have to ask again... are the sewers opened?^^