- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (120 - 150 of 459)
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

If you are in the marshes then its quite normal. Especially the CS base is eating frames... Later on, deeper in the marshes and other areas should be fine. And try not to force to much things like NVs SSAO, or MSAA from the driver. Experience told me that the engine might react strange to it and this slowdowns appear. If you want to max it out try using sweetfx with its AA. This worked a lot better for me.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng

Hi guys, ALL files were uploaded now here to moddb!
A news will follow about what happend and some future plans.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker RMA German Edition

Also da ich gerade mal ein wenig nostalgisch bin, habe ich die Daten mal heraus gekramt und werden den Patch noch mal testen. Sollte das ganze laufen, werde ich den Patch auf jeden Fall hochladen!

Sorry für die lange Abwesenheit... andere Projekte und Kinder halten mein Leben schwer auf Trapp... ;)

Good karma+1 vote
Das_P0m
Das_P0m @ Screenshots

But only if you will use enb. :D

Good karma+1 vote
Das_P0m
Das_P0m @ Das_P0m

Will have a look at my files on my harddisk and try to upload it asap.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker SoC Modpack by Das_P0m

It will be quite a change to the gameplay.
Since this changes I am ******** myself if a snork appears!
These bastards need a good shot at their mask, well placed.
Otherwise they won't take much damage and they need 2-3 hits to get you down.

So my last visit in X18 was quite a trip to survive in these narrow basement...

Good karma+2 votes
Das_P0m
Das_P0m @ Some fresh screenshots

As strange as it looks, it looks the same way if you wearing a hoody. And there are quite a lot suits which are hooded. I guess I will add two options like disable the HUD complete and just disable the hood version.

Good karma+1 vote
Das_P0m
Das_P0m @ Some new things...

Its in the basement at the rookie village and you see a stoneblood artifact which now glows more than before, because it is usings its energy for light and not for any advantages, like a goldfish, or a soul.

Good karma+1 vote
Das_P0m
Das_P0m @ X18

Means what?^^

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker SoC Modpack by Das_P0m

A few modified ones and some from the zrp.

Good karma+1 vote
Das_P0m
Das_P0m @ Two screenshots of the latest HUD

And its still with saturation and sweetfx... it always depends on the weather and the lighting how intense it will be.
But as mentioned... optional. ;)

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker SoC Modpack by Das_P0m

Why should it? Most mods use 1.0006 or even custom patch levels.

Good karma+1 vote
Das_P0m
Das_P0m @ Some fresh screenshots

Right. All hooded suits will have this view.

But I know that some folks hate HUDs so it will be optional.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker SoC Modpack by Das_P0m

1.0006 it will be.
Should be ok for the most and its easier for steam users.

Good karma+1 vote
Das_P0m
Das_P0m @ Screenshots

As I've written in another posting: Sweetfx will be optional. The latest screenshots are all without any saturation tweaking. Only MSAA will be used.

Good karma+1 vote
Das_P0m
Das_P0m @ New features

These were only the random quests, there will be more "normal" quests added. I still have to learn this, but Xenus built in some of them and they totally fit into the mod. :)

Good karma+2 votes
Das_P0m
Das_P0m @ Globalmap

There is a tiiiiny bit too much saturation in this pic from sweetfx.
Its not that colorful without it. I just like it ;)

Will be optional!

Good karma+2 votes
Das_P0m
Das_P0m @ Two screenshots of the latest HUD

Honestly... I suck a the xml's and a complete rework from the scratch would be quite a pain in the a** for me^^
So photoshop is a good friend of mine and thats the result. xD
And its not just copy->paste work... it was... complicated...

Good karma+3 votes
Das_P0m
Das_P0m @ Two screenshots of the latest HUD

Aye, right behind the bridge, try to grap a artifact.
The weather is the AF2 adaoption for CS. :)

Good karma+2 votes
Das_P0m
Das_P0m @ Zone of Homeless Content

I know the transmutation from amk...
But the effort of integrating it is quite big for people like me.
We got several things running from amk... but I'm not sure if we can integrate the transmutation that easy.
And its from SoC... or is there a CS version as well?
Because then would be the question if the script will run with cs... and who will rewrite them if necessary...

Good karma+1 vote
Das_P0m
Das_P0m @ More new level to explore

The HUD changed a little bit, but its still minimal.
The minimap was edited and the symbols in the lower right corner were moved a bit.

Good karma+1 vote
Das_P0m
Das_P0m @ Stalker SoC Modpack by Das_P0m

If it's easy to get them into the mod, no problem...
I will have a look at it.

Good karma+3 votes
Das_P0m
Das_P0m @ Stalker SoC Modpack by Das_P0m

Artifacts from LA? Nope... they are just the normal ones.

Transmutation is from amk if I remember right and until now not planed to implement it. To much script merging...

Good karma+2 votes
Das_P0m
Das_P0m @ More new level to explore

Lets see which nice mutants we will place here^^

At the moment we are still wondering how we proceed with the entrance in the north/east of the map, which was unused in SoC.

And then we gotta think about how to fill this level with ai and dialogs, tasks and so on.

Good karma+2 votes
Das_P0m
Das_P0m @ More new level to explore

The new timeline allows us to visit this place.
Otherwise.. you know what would happen to our brains^^

Good karma+4 votes
Das_P0m
Das_P0m @ Bar

Maybe is sun is way up high in the sky around noon, so the shadows are quite short.
The weather is from AF2 and until now, the mod looks quite good.

What is missing on the screenshot is the new vegetation.

Good karma+1 vote
Das_P0m
Das_P0m @ Das_P0m

atm I'm working on the other mods and when they are done, I maybe will continue OGSM.

Good karma+1 vote
Das_P0m
Das_P0m @ Bar

No problem man^^

So soon I can start to fill the area with dialogs. :)

Good karma+1 vote
Das_P0m
Das_P0m @ Music Addon for Real Life Sounds

Hey, nice work man! Seems to fit perfectly into the zone.

Good karma+2 votes
Das_P0m
Das_P0m @ Zone of Homeless Content

We'll see... atm there much more artefacts in the game, so we need to add them to the transmutation files.
But I'll try to do that^^

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
459
Per day
0.3
Members
3
Mods
226
Articles
25
Media
188
Downloads
28