- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (90 - 120 of 417)
Das_P0m
Das_P0m Nov 14 2014, 6:12pm replied:

As I've written in another posting: Sweetfx will be optional. The latest screenshots are all without any saturation tweaking. Only MSAA will be used.

+1 vote   media: Screenshots
Das_P0m
Das_P0m Nov 11 2014, 4:04pm replied:

These were only the random quests, there will be more "normal" quests added. I still have to learn this, but Xenus built in some of them and they totally fit into the mod. :)

+2 votes   feature: New features
Das_P0m
Das_P0m Nov 10 2014, 4:05pm says:

There is a tiiiiny bit too much saturation in this pic from sweetfx.
Its not that colorful without it. I just like it ;)

Will be optional!

+2 votes   media: Globalmap
Das_P0m
Das_P0m Nov 10 2014, 3:46pm replied:

Honestly... I suck a the xml's and a complete rework from the scratch would be quite a pain in the a** for me^^
So photoshop is a good friend of mine and thats the result. xD
And its not just copy->paste work... it was... complicated...

+3 votes   media: Two screenshots of the latest HUD
Das_P0m
Das_P0m Nov 10 2014, 3:45pm says:

Aye, right behind the bridge, try to grap a artifact.
The weather is the AF2 adaoption for CS. :)

+2 votes   media: Two screenshots of the latest HUD
Das_P0m
Das_P0m Nov 9 2014, 1:28pm replied:

I know the transmutation from amk...
But the effort of integrating it is quite big for people like me.
We got several things running from amk... but I'm not sure if we can integrate the transmutation that easy.
And its from SoC... or is there a CS version as well?
Because then would be the question if the script will run with cs... and who will rewrite them if necessary...

+1 vote   feature: Zone of Homeless Content
Das_P0m
Das_P0m Nov 9 2014, 6:15am replied:

The HUD changed a little bit, but its still minimal.
The minimap was edited and the symbols in the lower right corner were moved a bit.

+1 vote   media: More new level to explore
Das_P0m
Das_P0m Nov 9 2014, 4:15am replied:

If it's easy to get them into the mod, no problem...
I will have a look at it.

+3 votes   mod: Stalker SoC Modpack by Das_P0m
Das_P0m
Das_P0m Nov 8 2014, 8:41am replied:

Artifacts from LA? Nope... they are just the normal ones.

Transmutation is from amk if I remember right and until now not planed to implement it. To much script merging...

+2 votes   mod: Stalker SoC Modpack by Das_P0m
Das_P0m
Das_P0m Nov 8 2014, 4:08am says:

Lets see which nice mutants we will place here^^

At the moment we are still wondering how we proceed with the entrance in the north/east of the map, which was unused in SoC.

And then we gotta think about how to fill this level with ai and dialogs, tasks and so on.

+2 votes   media: More new level to explore
Das_P0m
Das_P0m Nov 7 2014, 9:52am says:

The new timeline allows us to visit this place.
Otherwise.. you know what would happen to our brains^^

+4 votes   media: More new level to explore
Das_P0m
Das_P0m Nov 7 2014, 9:50am says:

Maybe is sun is way up high in the sky around noon, so the shadows are quite short.
The weather is from AF2 and until now, the mod looks quite good.

What is missing on the screenshot is the new vegetation.

+1 vote   media: Bar
Das_P0m
Das_P0m Nov 5 2014, 5:55pm replied:

atm I'm working on the other mods and when they are done, I maybe will continue OGSM.

+1 vote   member: Das_P0m
Das_P0m
Das_P0m Nov 4 2014, 2:17pm says:

No problem man^^

So soon I can start to fill the area with dialogs. :)

+1 vote   media: Bar
Das_P0m
Das_P0m Nov 1 2014, 7:08pm says:

Hey, nice work man! Seems to fit perfectly into the zone.

+2 votes   download: Music Addon for Real Life Sounds
Das_P0m
Das_P0m Oct 25 2014, 9:27am replied:

We'll see... atm there much more artefacts in the game, so we need to add them to the transmutation files.
But I'll try to do that^^

+1 vote   feature: Zone of Homeless Content
Das_P0m
Das_P0m Oct 24 2014, 8:14am replied:

Damn...><
I love the DOF effect.

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Oct 24 2014, 6:28am says:

Guys... is it possible to get the enb from AA running with clear sky?
CS starts with it, but none of the effects are visible, so I guess, I miss something^^

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Oct 24 2014, 6:27am replied:

A personal stash and it would be perfect.
Somehow I can't find a good stash for me... ;(

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Oct 18 2014, 8:23am says:

Its about some time this was written... but hey:

Thanks man!

Will use this to try to add my own quests in Clear Sky.
Yes... I know, its a bit different, there, but the basics are the same... at least from what I can see and understand.^^

+1 vote   tutorial: Making a primitive/simple quest
Das_P0m
Das_P0m Oct 6 2014, 9:10am replied:

Well thanks man... will try to beat the game other time and then I'll see if it works.

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Oct 6 2014, 9:03am replied:

Aye... at 2.1.

I've got 2 open quest... the ones for the last level.
Even the savegame after the cutscene is now broken.
The savegame before the cutscene is fine and can be loaded.

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Oct 6 2014, 8:49am says:

Crash on the last level. It happens again and again. I tried to load the level before, everything fine... but as soon as I should go to the final level this crash appears:

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 1108 ms
* phase cmem: 223099 K
..... Betrete die Zone .....
* phase time: 3 ms
* phase cmem: 223099 K
* [win32]: free[2711396 K], reserved[170148 K], committed[1312696 K]
* [ D3D ]: textures[647851 K]
* [x-ray]: crt heap[223099 K], process heap[817732 K], game lua[17822 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[3528 K], smem[0 K]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section ''

stack trace:

Only the language was changed by me... nothing else.

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Oct 4 2014, 8:54am replied:

Sounds/characters_voice/scenario

Hier die Ordner Zaton, Jupiter, Pripyat und Underpass umbenennen.
Dann reden alle wieder wir vorher.

+1 vote   mod: Sigerous Mod 2.2 German Edition Reloaded
Das_P0m
Das_P0m Oct 3 2014, 2:00pm says:

Thanks for all of your time and for this wonderful result! One of the best mods for SoC... no doubt. I also will release a german version in the near future.

+2 votes   media: Our wandering is over.
Das_P0m
Das_P0m Oct 1 2014, 4:04pm says:

On my way through the sarcophagus:

sv destroy object [5587][NOTFOUND] [99089]
!SV:ge_destroy: [5587] not found on server
sv destroy object [5588][NOTFOUND] [99089]
!SV:ge_destroy: [5588] not found on server
sv destroy object [57862][NOTFOUND] [99089]
!SV:ge_destroy: [57862] not found on server
sv reject. id_parent [5566] [stalker_monolith:sar_stalker_monolith_high_0007] id_entity [5568][NOTFOUND] [99090]

FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer::Process_event_reject
[error]File : E:\ stalker \sources \trunk \xr_3da \xrGame \xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity

stack trace:

Until then it was total stable, not a single crash spotted.

+1 vote   mod: Autumn Aurora 2
Das_P0m
Das_P0m Sep 30 2014, 9:43am says:

Will there be a corrected 3rd person view, like in LA?
I still prefer 1st person, but playing a game in 3rd person could be also a totally different experience... a lesson LA taught me...

+1 vote   media: Journey.
Das_P0m
Das_P0m Sep 30 2014, 9:40am says:

Wow.... this looks preeeeetty nice! :D

+1 vote   media: Hate Crystal
Das_P0m
Das_P0m Sep 16 2014, 2:11pm replied:

Thats an old and odd bug that I found in various mods.
There seems to be an issue which some files of the level which was loaded.
Some mods modify levels and the "bug" comes up.

Sadly I never found out whats the exact problem, because I'm not that good in/at stalker modding.

+1 vote   mod: SECP - STALKER ENBSeries Compatibility Project
Das_P0m
Das_P0m Sep 3 2014, 5:51am says:

Well if I ever go down there on LSD... it should look like this.
Otherwise is way to much color in this setup...oO

+1 vote   media: Agroprom Underground
Level
Avatar
Avatar
Offline Since
Jul 4, 2015
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
3
Mods
202
Articles
20
Media
174
Downloads
24