Talking about sidequests... will there be enough to do for us stalkers? Will quests lead us back to earlier levels, will there be enough work to do to stay in some levels for days? It was quite a shame in the vanilla game to leave the cordon so early... AMK added many quest and let the stalker roam around the zone for hours... days! Would be nice to know we've got a lot of things to do^^
If this version will be 0.45... what the ******* hell will happen, if there ever will be a 1.0? O_O
More and more things come up and smrter is still working on it... unbelievable!
What does dynamic fog mean?
Do you see traces of the enemies in the fog as well?
Or is it "only" moving like it was shown in the short clip a few days ago?
Played the "new" english version now for hours, seems to run more stable than the last version I've got.
It would be nice if sidequests have no timelimit.
Looking forward to 0.6.9.3! :D
Nice pics from the garbage!
Don't make too much radiation spots there...
IMHO there too much in the cordon as well.
A bit more room for exploring the area would be very nice.
And these are the first levels, they shouldn't be too dangerous at all.
Looks quite nice.
Is there an addon for dynamic anomalies? I only see the vanilla anomalies and some maybe new added.
The vegetation in agroprom is incorrect. The leafs from the trees are growing as bushes which looks a bit strange.
A few more missions would have been nice.
Like in the amk mod, or even better the NLC 5.03.
Tushkanos drop sausages?^^
But combined with the new shaders and textures from the narodnaya it looks pretty good.
I hope some things will be extended.
Guys... thanks very much for supporting other languages!
So many damn good mods, but they are all in russian...
Sometimes I think about learning your language, just for playing all these mods and understand them^^
On the other side, I know there are maaaaany stalkerfans out there with the same problem.
So again, in the name of all stalkerfans: THX!
But maybe you can help me with an issue with the mod:
As soon as i copy the files in the text folder from "en" (shouldn't it be eng?) to "ger" I get an error which says the st_items got a missing end tag. Oo
I've not edited any of the files, just copied them... whats the problem?
Looks very nice what I've seen so far.
I see the old darkdolina and old yantar on the map... are tehey planed to build in as well?
I'm hope you will continue your work on this project.
This one looks very nice!
Nice textures, nice shadows -> Good work!
Now its only the tark which is missing...^^
Sounds quite nice!
Staaaalker come here! <- Was it a zombie or the monolith?^^
Looks really nice!
Talking about sidequests... will there be enough to do for us stalkers? Will quests lead us back to earlier levels, will there be enough work to do to stay in some levels for days? It was quite a shame in the vanilla game to leave the cordon so early... AMK added many quest and let the stalker roam around the zone for hours... days! Would be nice to know we've got a lot of things to do^^
If this version will be 0.45... what the ******* hell will happen, if there ever will be a 1.0? O_O
More and more things come up and smrter is still working on it... unbelievable!
He wearing a mask.... it could be Peter! xD
I like it more than the vanilla version! Nice!
Nice to see you guys around here!
Are you planing to implement old maps as well?
Keep up the good work!
Looks like he is going to fart^^
What does dynamic fog mean?
Do you see traces of the enemies in the fog as well?
Or is it "only" moving like it was shown in the short clip a few days ago?
The music fits, but the title... errr...
If he would have known the zone it would be like "I call on you, zone"^^
Played the "new" english version now for hours, seems to run more stable than the last version I've got.
It would be nice if sidequests have no timelimit.
Looking forward to 0.6.9.3! :D
Dark and dusty. :D
I have to ask again... are the sewers opened?^^
Looking good!
Nice ideas and someone with a good skill for editing levels!
I hope the sewers were opened as well.
Nice pics from the garbage!
Don't make too much radiation spots there...
IMHO there too much in the cordon as well.
A bit more room for exploring the area would be very nice.
And these are the first levels, they shouldn't be too dangerous at all.
Die Abtrünnigen waren es...
And now switch back to english^^
(He was asking, what fraction it was in CSwith the scorpion in the logo.
Should be the renegades if I haven't mixed something up.)
Looks quite nice.
Is there an addon for dynamic anomalies? I only see the vanilla anomalies and some maybe new added.
The vegetation in agroprom is incorrect. The leafs from the trees are growing as bushes which looks a bit strange.
A few more missions would have been nice.
Like in the amk mod, or even better the NLC 5.03.
Tushkanos drop sausages?^^
But combined with the new shaders and textures from the narodnaya it looks pretty good.
I hope some things will be extended.
Guys... thanks very much for supporting other languages!
So many damn good mods, but they are all in russian...
Sometimes I think about learning your language, just for playing all these mods and understand them^^
On the other side, I know there are maaaaany stalkerfans out there with the same problem.
So again, in the name of all stalkerfans: THX!
Stalker without bugs... sounds strange to me^^
But maybe you can help me with an issue with the mod:
As soon as i copy the files in the text folder from "en" (shouldn't it be eng?) to "ger" I get an error which says the st_items got a missing end tag. Oo
I've not edited any of the files, just copied them... whats the problem?
Wasn't 1.6.02 an official patch?
I've got the german version and it is on 1.6.02...
Maybe I will do a german translation.
Any status for 0.6.9.3?^^
Damn... I could only hope someone will translate it properly.
Looks very nice what I've seen so far.
I see the old darkdolina and old yantar on the map... are tehey planed to build in as well?
I'm hope you will continue your work on this project.
Thats true... so many awesome mods and we can't read anything^^
Why don't you just implement AF3 for this mod?
IMHO the best solution and best weather for stalker.
I know stalker is a dark game... but that much dark? Oo
Yep, but I have seen your posting too late.
Good to know you keep up the work!
Yep, it's the 1935 cordon.
My first visit in this factory ends up pretty fast.
BAM! Dead... bloodsucker got me... :/
I don't read anything about this mod even in german forums.
Could be only a fake posting.