- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (150 - 180 of 243)
Das_P0m May 18 2012, 4:44am replied:

Its W.I.P. give him some time to place objects and other stuff.

Its totally crazy what he is doing... for working alone on this massive mod.

+3 votes     mod: S.M.R.T.E.R. Pripyat
Das_P0m May 15 2012, 8:03am says:

Errr... can one of you up the original english localisation.ltx?
I need to edit it for active _west fonts...

+1 vote     download: OGSE R2 translation SDK
Das_P0m May 15 2012, 3:34am says:

It would very helpful, if you place the new added dialogs under the original ones.
It's quite difficult to sort this lines out for translating them into different languages.
Most of them are marked as new dialogs but I've to move them to the end of the file to get a better overview.

Otherwise maybe you can move them to a extra OGSE_level.xml file like in the OGSM for CS or HOH mod.

I think this would be also a better overview for you guys to work with.

Enough complaining... keep up your good work^^

+1 vote     download: OGSE R2 translation SDK
Das_P0m May 15 2012, 2:12am replied:

And then you realise their only dead meshes and you've got the entire station up your ***^^

+8 votes     media: Wanna trade?
Das_P0m May 15 2012, 2:11am says:

Nice job dude!
Keep teasing us but don't do that too long otherwise some folks will die by a heartattack^^

+1 vote     media: Metro Station w.i.p.
Das_P0m May 14 2012, 12:26pm says:

Ok, after many tests in the past, this one seems to run stable!
I hope now I can see more of this mod.

And for ***** sake... would it be possible to change the beginning without this cave level?
I can walk blind through it but its really anoying^^

+1 vote     mod: STALKERSOUP
Das_P0m May 10 2012, 2:42am replied:

Second 100rads bar? Nice idea! Thats what I always been missing in huge mods.

+2 votes     media: Subway
Das_P0m May 8 2012, 7:00am says:

Damn... only the tark is missing still...
Good work til now guys.
Looking forward for some time to test this mod.

+2 votes     media: Test "The midget"
Das_P0m May 8 2012, 6:57am says:

The fuelstation looks a bit empty... maybe some more details would be nice here.

+3 votes     media: OGSE Dark Valley
Das_P0m May 8 2012, 6:55am replied:

ATM there is no time for me to play... so I'm looking forward for some more free time and OGSE 0.7.

But... 0.7? What are you guys planing if there will be a 1.0?
There so many good ideas in this mod til now... won't even imagine, what will come up more^^

+3 votes     media: OGSE Dark Valley
Das_P0m May 7 2012, 6:34am says:

Even the smallest pic got so much atmosphere... unbelievable!

+1 vote     media: Lost Alpha
Das_P0m May 7 2012, 3:19am says:

Nice place for sleeping and listen to stories on the campfire.
Where is my vodka?!

+3 votes     media: Same room, different angle...
Das_P0m May 2 2012, 7:23am replied:

Muhahaha! Right answer! Keep going dude!

+1 vote     mod: S.M.R.T.E.R. Pripyat
Das_P0m Apr 20 2012, 12:58am says:

Looks nice but I like the dark valley from the 2205 build more.
Its totally huge and very different from the vanilla one.

+3 votes     media: OGSE Dark Valley
Das_P0m Apr 18 2012, 2:33am says:

I hope this is more stable than many other versions if have tried.
Most of the time i wasn't able to finish even the rookie village...><

+1 vote     mod: STALKERSOUP
Das_P0m Apr 18 2012, 1:18am says:

Looks perfect! Nice work guys!

+2 votes     media: OGSE Panoramic view from Depots
Das_P0m Apr 17 2012, 1:48am says:

Looks like atmosfear is comming to SoC! Nice one!

+1 vote     media: OGSE Pripyat under Surge
Das_P0m Apr 12 2012, 12:28am says:

This one looks very nice!
Nice textures, nice shadows -> Good work!

+1 vote     media: "The Edge", the starting location
Das_P0m Apr 11 2012, 2:02am says:

Now its only the tark which is missing...^^

+3 votes     media: The Karlik
Das_P0m Apr 3 2012, 9:35am says:

Sounds quite nice!
Staaaalker come here! <- Was it a zombie or the monolith?^^

+2 votes     media: LA Voice Collage
Das_P0m Mar 30 2012, 2:09am says:

Looks really nice!

+1 vote     media: Visor Reflection Shader - new algorithm
Das_P0m Mar 28 2012, 4:07am replied:

Talking about sidequests... will there be enough to do for us stalkers? Will quests lead us back to earlier levels, will there be enough work to do to stay in some levels for days? It was quite a shame in the vanilla game to leave the cordon so early... AMK added many quest and let the stalker roam around the zone for hours... days! Would be nice to know we've got a lot of things to do^^

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
Das_P0m Mar 28 2012, 4:02am says:

If this version will be 0.45... what the ******* hell will happen, if there ever will be a 1.0? O_O
More and more things come up and smrter is still working on it... unbelievable!

+1 vote     mod: S.M.R.T.E.R. Pripyat
Das_P0m Mar 26 2012, 4:13am replied:

He wearing a mask.... it could be Peter! xD

+1 vote     media: o
Das_P0m Mar 23 2012, 9:29am says:

I like it more than the vanilla version! Nice!

+1 vote     media: New Controller
Das_P0m Mar 23 2012, 8:27am says:

Nice to see you guys around here!
Are you planing to implement old maps as well?

Keep up the good work!

+3 votes     mod: Paradise Lost Modification
Das_P0m Mar 21 2012, 12:48pm says:

Looks like he is going to fart^^

+3 votes     media: o
Das_P0m Mar 19 2012, 2:10am says:

What does dynamic fog mean?
Do you see traces of the enemies in the fog as well?
Or is it "only" moving like it was shown in the short clip a few days ago?

+1 vote     media: Red Forest
Das_P0m Feb 27 2012, 11:44am says:

The music fits, but the title... errr...
If he would have known the zone it would be like "I call on you, zone"^^

+1 vote     media: OGSE Main Theme musics test
Das_P0m Feb 26 2012, 5:53pm says:

Played the "new" english version now for hours, seems to run more stable than the last version I've got.
It would be nice if sidequests have no timelimit.
Looking forward to! :D

+1 vote     mod: Old Good STALKER Evolution
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