- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (150 - 180 of 297)
Das_P0m
Das_P0m Dec 22 2012, 9:51am says:

Well then... will try this now for the 10th time.
I hope this time I dont mix up any patch and hopefully it doesnt crash after a couple of minutes.

+1 vote     mod: STALKERSOUP
Das_P0m
Das_P0m Dec 20 2012, 5:22am says:

Another year in the zone!
Happy birthday dez!

+16 votes     media: Happy Birthday Dez!
Das_P0m
Das_P0m Dec 16 2012, 8:14am replied:

**** man... another technical which helps...
Good to know...
Insane what people discovered in the last years about this game.
Most of all problems seem avoidable nowadays.

+2 votes     media: GSE 0.6.9.3 DDOF+Zoom DOF+Reload DOF test
Das_P0m
Das_P0m Dec 13 2012, 8:11am replied:

Ok... now it runs.

The traffic isn't correct on many streets.
What about the missions for SA?
Are you working on them? The whole mod is quite senseless to me without having any missions.
I was shoot down in seconds after I try to reach CJ house by a rival gang? dafaq?
The control of bikes is very strange.
The one I had react quite strange on steering it.

There is still a lot of work to be done...
Maybe it will be done before GTA V is released.
Otherwise the mod becomes even more senseless.

(After all... these problem always happen with such huge mods for GTA)

+3 votes     mod: GTA IV: San Andreas
Das_P0m
Das_P0m Dec 13 2012, 8:04am replied:

Seen it on the last pics you load up.
No ambitions to use the old kordon from beta builds?
Ok... you guys spend so much time in the new levels... can understand that you won't throw away the whole work.

But one thing about your mod is the best:

It is really the quite f***ing stable mod I'd ever played.
All other mods crash after a couple of time.
If OGSE crashes at my PC, it was my fault, because I changed something.
Knowing that, I only change things, the configurator change as well.
Sadly noone respond to my PN for my translation. :/
I had problems with some scripts and I could find the source for it.
Maybe I will try it again when 0.693 is out.

+2 votes     media: GSE 0.6.9.3 DDOF+Zoom DOF+Reload DOF test
Das_P0m
Das_P0m Dec 12 2012, 1:01pm says:

Nice one!
Did I see it right, that you are using the old beat entrance for bunkers in the rookie village?

(Damn... can't wait for the next version!^^)

+2 votes     media: GSE 0.6.9.3 DDOF+Zoom DOF+Reload DOF test
Das_P0m
Das_P0m Dec 11 2012, 7:16am says:

Crashes with Win8 x64.
GTA IV itself works properly.
The launcher from SA comes up, I can choos SP or MP and then the gtaiv.exe crashes.
Any solutions for that? :(

+1 vote     mod: GTA IV: San Andreas
Das_P0m
Das_P0m Dec 11 2012, 6:25am replied:

Dafaq? Use some granates and the problem is solved.
Only thing I need to know for the first time were the positions so I could place my granates. Next time it was quite easy.
Pretty easy compared to military raids in the narodnaja... :p

-1 votes     mod: Old Good STALKER Evolution
Das_P0m
Das_P0m Oct 17 2012, 7:16am says:

Nice one.
Not too much sunrays, love it!

+1 vote     media: OGSE 0.6.9.3 Sun Shafts test
Das_P0m
Das_P0m Oct 8 2012, 6:51am says:

Looks nice so far.
A bit empty at some laces but much better than the other level.

+2 votes     download: Bog level Demonstration
Das_P0m
Das_P0m Oct 8 2012, 6:50am says:

Oh man! Good to read all this stuff! Good luck with your new position^^
Can't wait to get my hands on this mod.

+2 votes     mod: Old Good STALKER Evolution
Das_P0m
Das_P0m Sep 15 2012, 1:50pm says:

Doesn't look any good... to less details... you see it in every pic that the map is handbuild...

+1 vote     media: More Hiding road screens
Das_P0m
Das_P0m Aug 28 2012, 6:36am says:

Nice one! Will check it out!

+4 votes     download: Bog level Demonstration
Das_P0m
Das_P0m Aug 28 2012, 6:35am says:

Yay! He's back! Can't wait to get my hands on this^^

Keep it up!

+1 vote     mod: The Zone's Call
Das_P0m
Das_P0m Aug 27 2012, 3:57am says:

I really enjoy^^

Whereever this will be... OO

+1 vote     media: Lost Alpha - Enjoy the View
Das_P0m
Das_P0m Aug 23 2012, 12:58am says:

Wow! Veeeery atmospheric pic dude!
Real nice!

+2 votes     media: Bog Level
Das_P0m
Das_P0m Aug 21 2012, 2:39am says:

Oh **** guys... I'm freaking out... OO

+3 votes     media: Horray! I am the 1st :D
Das_P0m
Das_P0m Aug 20 2012, 1:30am says:

Nice one! Can't wait to get my hands dirty diigin' for artefacts on the garbage^^

+3 votes     media: greetings from the zone / ts
Das_P0m
Das_P0m Jul 30 2012, 1:40am says:

Some way has to end up in a big hall, doors get closed and a real big pseudogiant comes out.
Houston? We have a problem...^^

Or make it like dead space: Always scary noises and nothing the f*ck happend... (but you **** yourself several times... for nothing!)^^

+2 votes     media: Going Underground
Das_P0m
Das_P0m Jul 22 2012, 9:14am says:

Lovely! Just frikkin lovely!

+2 votes     media: Artifact Hunting
Das_P0m
Das_P0m Jul 20 2012, 4:38am replied:

Looks like a huge area.
You're also using some meshes from COP, right?
There was a tree anomaly^^

But what i dont see, is the some affinity the scene where strelok left the doc.
There is more forest in the background... a lot of more forest.

But the level looks quite nice.

+2 votes     mod: Into The Zone
Das_P0m
Das_P0m Jul 16 2012, 2:58am says:

Looking good so far... but you should add some more snow to the bark of the trees. There are several places where snow should be. Some rooftops or even the vegetation should be more white.

+2 votes     mod: [G.W.D.T] Modification
Das_P0m
Das_P0m Jul 13 2012, 1:46am says:

Well, if you change it to a base, like the bar and add some good borders it would look very different.
With all maps you had listed we need more nice places for a drink and a nap just like the bar.
For a place like that, it would surely be nice.

+3 votes     download: ITZ Depository Demo
Das_P0m
Das_P0m Jul 12 2012, 1:31am replied:

********** by snorks...

I had very bad dreams this night... OO'

+5 votes     media: Into the Snork's Den
Das_P0m
Das_P0m Jul 11 2012, 8:49am says:

Hi,

I think the level looks too much like an MP level.
There are no good level borders, streets end up in nowhere.
The camp itself seem to be shuffled together.
For some MP action it surely will be ok, but IMHO it doesn't fit into the single player.

+3 votes     download: ITZ Depository Demo
Das_P0m
Das_P0m Jul 11 2012, 8:33am replied:

Errr... 1600x1200 isn't widescreen^^

List of 4:3 Monitor Resolutions
Resolution - Aspect ratio
640x480-----4:3
800x600-----4:3
1024x768-----4:3
1152x864-----4:3
1280x960-----4:3
1400x1050-----4:3
1600x1200-----4:3
2048x1536-----4:3
3200x2400-----4:3
4000x3000-----4:3
6400x4800-----4:3

List of 16:9 Widescreen Resolutions
Resolution - Aspect ratio
852x480-----16:9
1280x720-----16:9
1365x768-----16:9
1600x900-----16:9
1920x1080-----16:9

List of 16:10 Widescreen Resolutions
Resolution - Aspect ratio
1440x900-----16:10
1680x1050-----16:10
1920x1200-----16:10
2560x1600-----16:10
3840x2400-----16:10
7680x4800-----16:10

for example...

+4 votes     download: COP-inspired inventory for OGSE 0.6.9.2 English
Das_P0m
Das_P0m Jul 11 2012, 2:32am says:

Yep... we need a widescreen version!

+5 votes     download: COP-inspired inventory for OGSE 0.6.9.2 English
Das_P0m
Das_P0m Jul 9 2012, 2:08am replied:

Huzzah! I love it!

+1 vote     media: on the lookout
Das_P0m
Das_P0m Jul 6 2012, 1:30am replied:

How about some new locations like the metro level?^^
Combine the whole zone into one big landscape like in fallout 3...
That would be totally awesome, but I think its impossible for the xray engine.

+3 votes     media: on the lookout
Das_P0m
Das_P0m Jul 5 2012, 1:23am replied:

Take your time, nut dont let this mod die.
There are so many good ideas which sadly end up in dead mods.
And this one semms to have a lot of good ideas!

About the videos... its the marsh from CS, isn't it?
Not the swamp_old... that one should look different.

+2 votes     mod: Into The Zone
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