- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (30 - 60 of 445)
Das_P0m
Das_P0m @ Look on the Bridge...

Question is what remains if all of the extra blinkblink sweetfx and other effects are off...

Good karma0 votes
Das_P0m
Das_P0m @ Sigerous Mod 2.2 German Edition Reloaded

Wenn es ein kleiner, 1 pixel großer Rand ist, kommt das vom Antialaising. Anderweitig bitte mal ein Bild posten. Ggf per PN

Good karma+1 vote
Das_P0m
Das_P0m @ Sigerous Mod 2.2 German Edition Reloaded

Geh paar Saves zurück, da waren einige defekt.
Kann in seltenen Fällen passieren.

Good karma+1 vote
Das_P0m
Das_P0m @ Sigerous Mod 2.2 German Edition Reloaded

Ne, die vertragen nur etwas *hust* mehr als die anderen.
Einer der Hunde hat dann den Saveschlüssel, wo die Karte für Labor drin ist.

Good karma+1 vote
Das_P0m
Das_P0m @ 2048 Pixel Shadow Maps

What? Of course do they work. I can even post a compare screenshot in all possible resolutions. 1024, 2048 and 4096 and you will see the difference quite clear.

Good karma+2 votes
Das_P0m
Das_P0m @ 2048 Pixel Shadow Maps

I'm playing CoP with 4096 shadowmaps since release... so whats the big deal?
Its just a prefix on the shortcut.

Good karma+2 votes
Das_P0m
Das_P0m @ Zone of Homeless- Monolith Roadblock

Yes! This is the kind of details you should keep an eye on.
I focused some works on this "lower level" of detail on many things in the zone. Even small textures, corrected vegetation, or just a correct way leading to a level. If you look around carefully in our zone, you will find many little things like this.
The globalmap took until my ages until now to implement correct ways to levels. even all new added levels will have fitting roads, or small ways which will lead to the levels. And if you might not see a way, you should suppose that the way is going beneath the trees. The ways you will be traveling through the zone should always be logical.

Good karma+3 votes
Das_P0m
Das_P0m @ Zone of Homeless

Deutsch tuts auch^^

Errr.... We just build in some new levels and we still need to fill them with alife, mission, ambient and things like that.
The base is stable but the zone is quite empty in this stage. After the main scripting is done, I guess the biggest part is also done. Then we still have to add missions, conversations and so on.

And even a guess from my side isn't possible at the moment. Some days everything runs smooth and a few days later its raining s**t! So... its not possible to give a release date with this funny xray factor.

But we are working... nearly everyday something is done.

It's hard to be patient.. I know.
We do our best to get this baby ready for you stalkers out there. ;)

Good karma+4 votes
Das_P0m
Das_P0m @ Zone of Homeless

Well... there were a lot of updates in the past days... so I guess: Yes^^

Faction War... nope... but we try to build in a proper alife and respawn including faction mission and stuff like that, so you maybe won't miss the faction war that much.

Good karma+1 vote
Das_P0m
Das_P0m @ Concept of new UI

Right, it is. :)

Good karma+2 votes
Das_P0m
Das_P0m @ Concept of new UI

Is this the moment, where we should mention that several animations were also replaced lately?^^

Good karma+4 votes
Das_P0m
Das_P0m @ Latest Globalmap...

Almost all CS Levels except stancia and hospital, are the base. On top of it by now we got some nice new (to CS) maps.

Most vanilla CS levels are not vanilla anymore, they are custom versions from other mods with changed geometry and sometimes expanded areas. 'Dead areas' which can be found quite often in levels, were filled with stuff like details, sometimes house, or quest points.

From the 'filling the world with something to do' point of view, we are thrown back at the moment caused by the new levels. This will be a lot of work to do, to fill all this areas with a proper alife, quests, dialogs and so on.

Good karma+5 votes
Das_P0m
Das_P0m @ Vegetation update

Ok... I didn't find anything useful and for free so I will head out a take my own pics of tree barks. The trees are quite common around here, mabye this will lead to a satisfying result.

Biggest problem are to old soc mutant trees like they are placed on the radar. And the variation of the barks is quite small. Lets see, what we can change here^^

Good karma+1 vote
Das_P0m
Das_P0m @ Vegetation update

Well yes, the grass will be change a little bit more concerning the color. The ground texture is quite ok I'm standing beside trees so its a little bit darker there. But there is also some work to be done, because we need to create the bump and normal map for the ground.

Compared to vanilla its a nice difference^^

Good karma+3 votes
Das_P0m
Das_P0m @ New places...

Aye, three new levels are build in atm. Some are updated, like bar and radar. The new ones are jupiter underground, aver and dead ciy.:)

Still more to come, we are wokring on it^^

Good karma+4 votes
Das_P0m
Das_P0m @ Stalker RMA German Edition

Gefixt! :D Siehe Secret Lab Fix! Danke für den Hinweis!

Good karma+1 vote
Das_P0m
Das_P0m @ Zone of Homeless

I hope 88 artifacts will be enough for you ;D

(Looking at the feature list will also help^^)

Good karma+3 votes
Das_P0m
Das_P0m @ Stalker RMA German Edition

Der Patch 1.2 ist online! Pennen und reparieren, die größten Kritikpunkte sind Geschichte. Go for it! :D

Good karma+1 vote
Das_P0m
Das_P0m @ ZOTH Teaser

Thanks man! Well, concerning the music, you should be aware that some tracks will be changed. But don't worry: The bandit song will still remain! But several others will be/are changed. Cordon got new music, as well as the marsh. The freedom radio has also changed.

I hope to find the right touch for this. I'm a musician myself so I hope this will help me with my decisions.^^

Good karma+2 votes
Das_P0m
Das_P0m @ Stalker RMA German Edition

Das Lab muss ich mir mal ansehen...

Zu den Generatoren kommst du, wenn du die Story gut verfolgt hast und das richtige Ende wählst ;)

Good karma+1 vote
Das_P0m
Das_P0m @ Old Good STALKER Evolution

<seen a few videos from the mod... really nice stuff you did there. Some things doesn't fit for me in the zone, but the rest is unbelievable good. Darkscape looks so good... I just fell in love with it^^

Keep it on, take your time and the English version will follow soon. :)

Good karma+1 vote
Das_P0m
Das_P0m @ Random pic

There are several places like this. Other places like smart terrains, or bases are quite more detailed and then we have places like the one above. A lot of space and no use for it.

And this is only one example of dozens in almost every level.

Good karma+2 votes
Das_P0m
Das_P0m @ Random pic

Its the cordon at the very end of it in the north. left from the LC to the garbage, up the hill.
There is a lot of free space which is totally unused and I have a problem with unused space^^

So I guess this will be a quest location or something like that.

At least a visit will be worth it^^

And thats how I placed several objects in the world for filling empty areas.

But as long as we don't use the SDK it always a bit tricky.

Good karma+5 votes
Das_P0m
Das_P0m @ Cities

Limansk was designed as a 'rush through' level and that's it. Freeplay was never planed and so it was no big surprise that you have problems to go back after the construction site.

I walk around this empty city now and try to visualize things that could happened there. At the moment the entire level is totally empty and stable. So its the perfect time to set it up with a new life. :)

Good karma+2 votes
Das_P0m
Das_P0m @ Cities

Something like that, exactly! And its also the reason why its taking so much time. I refuse to fill the levels with default quests... there shall be stories to be told and also be a part of them. Not just 'pick that box and carry it over there'.

And I'm playing games now since 25 years but its still a quite hard task to create missions although I have seen so many good games in the all the years^^

Good karma+2 votes
Das_P0m
Das_P0m @ *New* item | Lab bulb

Am I the only one think about typical health potions?^^

Good karma+4 votes
Das_P0m
Das_P0m @ Sunny day in the swamp

What do you think how hard it is to resist to work on the mod at work? Sometimes you only need an editor like notepad ++ and then go for it! Several scripts, or ideas came up this way. XD

Good karma+2 votes
Das_P0m
Das_P0m @ Sunny day in the swamp

If it helps: It runs on a Lenovo T61 aka crappy lappy^^
Some stutters here and there, but it runs quite play and enjoyable.

Good karma+3 votes
Das_P0m
Das_P0m @ Zone of Homeless

Tester will never be a problem. If someone is really welcome then it would be a person for converting/fixing maps^^

Good karma+1 vote
Das_P0m
Das_P0m @ Zone of Homeless

And lets also mention that the most negative points from vanilla CS won't be present anymore, due to the fact the the story line is gone, with all its ups and downs and so a lot of other problems which had appeared in the game will be gone. And its still a shame, that CS was never good supported with mods. Because mods like the OGSM are a good prove that it is possible.

Good karma+1 vote
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