- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)

Comment History  (30 - 60 of 459)
Das_P0m
Das_P0m @ Zone of Homeless

No doubt man, I can clearly see and understand your point! At least we are 2 team members, so even a HDD crash can harm us, we got backups on several devices. We have got a proper base for the mod which is rock stable, so any errors which may comeup are our faults so atm its easy to spot them.

With several stunning mods in mind like smarter cop we really want to avoid that our baby end up like this. Its a ‘heart thing‘... we spend so much much time of our small sparetime, I would never let it end like other mods. We are both working, I have twins... so yeah... its hard to get some time for modding, but we head on. Sometimes smaller steps, other times some big jumps... and let us not forget ‘the xray factor‘^^

And we got your attention, your comments and critc. This motivates a lot! I recieved so many nice pn's in the whole time, this keeps me always up!

Of course there can always be a private problem which maybe will pull us back, but even this might happen... but it won't stop us. We take our time, family and jobs first, but we keep on working.
And the team works perfect until now.

So keep up the trust in us, give us 'some time' the rest WILL follow. :D

Good karma+7 votes
Das_P0m
Das_P0m @ The last tests (save-corruption)

I had some problems with it, but after translating the mod to german (still using the eng folders).
But I heard no other reports about in our forum where I try to support this mod as good as possible.

Good luck with the new version!

Good karma+3 votes
Das_P0m
Das_P0m @ ZOTH Trailer

Thats aver man^^

A flight over the big ravine in the middle of the forested valley.

I was wondering more if someone would ask for the level around 0:57. :D

Good karma+2 votes
Das_P0m
Das_P0m @ ZOTH Trailer

Indeed... the thing is... most freeplay mods just deleted the storyline and thats it. There were a few for almost every stalker part, but they didn't had any good and entertaining content.

This won't happen to ZOTH. You will be busy and not just wandering throught the zone without any good reason.

Good karma+2 votes
Das_P0m
Das_P0m @ Zone of Homeless

Спасибо!^^

Good karma+3 votes
Das_P0m
Das_P0m @ New models monsters

Looks very nice so far! But eeeek.... spiders... guess we have to live with it^^
The boars look much better now. Very good work!

Good karma+4 votes
Das_P0m
Das_P0m @ Сталкер "Зов Припяти" Кукла FEAR 2 от Gr

Very nice done! Some variations in the texture and we got a perfect new diaper filler^^

Good karma+4 votes
Das_P0m
Das_P0m @ Zone of Homeless

ASAP & When its done. That simple. We are a two man team, so don't expect magic. ;D

Good karma+2 votes
Das_P0m
Das_P0m @ S.T.A.L.K.E.R. - Oblivion Lost 3.1

Try to copy the levels WITHOUT the 'level.ai'.
This causes most of the problems.

Also you can try to let the 'level.graph' away, which can also cause problems.

Some files you have to use from OL the rest from AA will work.
Try out one level and copy the files part by part.
Check out the log and head on until it works.
You can expect some graphical issues if you use this method, but its only a matter of a missing file which will follow.

I copied many levels like this within the every stalker part and it works quite good.^^

Good karma+1 vote
Das_P0m
Das_P0m @ Zone of Homeless

Lolz

Easy man!^^

We enjoyed more or less the summer and were a bit lazy, but now we go back at work again. Next maingoal is to finish the all.spawn works, so we can focus on missions.

Still looking for some useful stuff like dynamic campfires, or document reader for CS.

So stay tuned and save your heartattacks for screenshots|videos or general news. :D

Good karma+2 votes
Das_P0m
Das_P0m @ Zone of Homeless

A little update. :)

Here is a good quote:

'The place is dead, theres so much just wandering around and nothing happens...'

It was about CoP but it fits also to Clear Sky. Even with freeplay you will run out of triggers for respawn. Freeplay wasn't planed, same goes for the respawn. They build in some functions for respawn... but if you guys remember, the respawn in vanilla CS is quite a joke if it isn't triggered by an event, or info portion.

This is the main reason for me to rebuild the respawns in CS/ZOTH. Until now 6 Levels are working quite well with it but there some more levels to be filled with enemies^^

In the meantime I was trying to setup random missions. If this will work, you can choose between 3 or maybe more types of jobs, the targets will be spawned random all over the zone and in the levels you have already visited. At the moment we got 'search item' (PDA,Stick, Bagpack), 'headhunter' (obvious^^) and 'delivery'.

More info will follow. :)

Good karma+4 votes
Das_P0m
Das_P0m @ Reworking dynamic news

A lot will be optional, so don't worry about this anymore ;)

Good karma+1 vote
Das_P0m
Das_P0m @ Respawns in the zone

The balancing will be a hard part, indeed! But I see this quite relaxed. Don't worry to be hunted to death by unfair mutant hordes. Random yes, but without chaos^^

Good karma+3 votes
Das_P0m
Das_P0m @ Look on the Bridge...

Question is what remains if all of the extra blinkblink sweetfx and other effects are off...

Good karma0 votes
Das_P0m
Das_P0m @ Sigerous Mod 2.2 German Edition Reloaded

Wenn es ein kleiner, 1 pixel großer Rand ist, kommt das vom Antialaising. Anderweitig bitte mal ein Bild posten. Ggf per PN

Good karma+1 vote
Das_P0m
Das_P0m @ Sigerous Mod 2.2 German Edition Reloaded

Geh paar Saves zurück, da waren einige defekt.
Kann in seltenen Fällen passieren.

Good karma+1 vote
Das_P0m
Das_P0m @ Sigerous Mod 2.2 German Edition Reloaded

Ne, die vertragen nur etwas *hust* mehr als die anderen.
Einer der Hunde hat dann den Saveschlüssel, wo die Karte für Labor drin ist.

Good karma+1 vote
Das_P0m
Das_P0m @ 2048 Pixel Shadow Maps

What? Of course do they work. I can even post a compare screenshot in all possible resolutions. 1024, 2048 and 4096 and you will see the difference quite clear.

Good karma+2 votes
Das_P0m
Das_P0m @ 2048 Pixel Shadow Maps

I'm playing CoP with 4096 shadowmaps since release... so whats the big deal?
Its just a prefix on the shortcut.

Good karma+2 votes
Das_P0m
Das_P0m @ Zone of Homeless- Monolith Roadblock

Yes! This is the kind of details you should keep an eye on.
I focused some works on this "lower level" of detail on many things in the zone. Even small textures, corrected vegetation, or just a correct way leading to a level. If you look around carefully in our zone, you will find many little things like this.
The globalmap took until my ages until now to implement correct ways to levels. even all new added levels will have fitting roads, or small ways which will lead to the levels. And if you might not see a way, you should suppose that the way is going beneath the trees. The ways you will be traveling through the zone should always be logical.

Good karma+3 votes
Das_P0m
Das_P0m @ Zone of Homeless

Deutsch tuts auch^^

Errr.... We just build in some new levels and we still need to fill them with alife, mission, ambient and things like that.
The base is stable but the zone is quite empty in this stage. After the main scripting is done, I guess the biggest part is also done. Then we still have to add missions, conversations and so on.

And even a guess from my side isn't possible at the moment. Some days everything runs smooth and a few days later its raining s**t! So... its not possible to give a release date with this funny xray factor.

But we are working... nearly everyday something is done.

It's hard to be patient.. I know.
We do our best to get this baby ready for you stalkers out there. ;)

Good karma+4 votes
Das_P0m
Das_P0m @ Zone of Homeless

Well... there were a lot of updates in the past days... so I guess: Yes^^

Faction War... nope... but we try to build in a proper alife and respawn including faction mission and stuff like that, so you maybe won't miss the faction war that much.

Good karma+1 vote
Das_P0m
Das_P0m @ Concept of new UI

Right, it is. :)

Good karma+2 votes
Das_P0m
Das_P0m @ Concept of new UI

Is this the moment, where we should mention that several animations were also replaced lately?^^

Good karma+4 votes
Das_P0m
Das_P0m @ Latest Globalmap...

Almost all CS Levels except stancia and hospital, are the base. On top of it by now we got some nice new (to CS) maps.

Most vanilla CS levels are not vanilla anymore, they are custom versions from other mods with changed geometry and sometimes expanded areas. 'Dead areas' which can be found quite often in levels, were filled with stuff like details, sometimes house, or quest points.

From the 'filling the world with something to do' point of view, we are thrown back at the moment caused by the new levels. This will be a lot of work to do, to fill all this areas with a proper alife, quests, dialogs and so on.

Good karma+5 votes
Das_P0m
Das_P0m @ Vegetation update

Ok... I didn't find anything useful and for free so I will head out a take my own pics of tree barks. The trees are quite common around here, mabye this will lead to a satisfying result.

Biggest problem are to old soc mutant trees like they are placed on the radar. And the variation of the barks is quite small. Lets see, what we can change here^^

Good karma+1 vote
Das_P0m
Das_P0m @ Vegetation update

Well yes, the grass will be change a little bit more concerning the color. The ground texture is quite ok I'm standing beside trees so its a little bit darker there. But there is also some work to be done, because we need to create the bump and normal map for the ground.

Compared to vanilla its a nice difference^^

Good karma+3 votes
Das_P0m
Das_P0m @ New places...

Aye, three new levels are build in atm. Some are updated, like bar and radar. The new ones are jupiter underground, aver and dead ciy.:)

Still more to come, we are wokring on it^^

Good karma+4 votes
Das_P0m
Das_P0m @ Stalker RMA German Edition

Gefixt! :D Siehe Secret Lab Fix! Danke für den Hinweis!

Good karma+1 vote
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