....May the Omnissiah direct your footsteps along the path of knowledge....
....May the Omnissiah direct your footsteps along the path of knowledge....
Is there a mod that removes fule consumption in the campaign?
Actually...I agree on the 25% being to much, but only partly. I think its just right for sight ranges. I would recommend a 10%/10% split between field/fleet and Jedi for attack and 15%/5% for defince, purely from a logic stand point. A commander is going give you a lot more guidance on how to defend your self than that inspirational hero that probably has other things to do...
Yea. I'm incompatant and... nope that's about it. Sorry.
AEM is much older and for vanilla. There talking about a ACM 'enhanced'
if i copy it over would it bugg out like CC dose?(CTD on the level were you defeat Whitey Hootan)
My big thing with mods is: Can I play the original campaign with this? Or maybe an updated version of the original campaign with the new creatures added?
that's an occasional vanilla bug. there is an auto save before every tactical combat though.
to install: click 'download now'. on the popup there is a 'if your download...' link. Right click on it and chose 'save link as'. Save it to your ACM folder. It will over-right a file. Let it.
As a warning: you need to start a new game. Mechis 3 and Geonosis are probably impossible to capture in tactical combat without orbital bombardment and/or artillery. This is on perpus. there are Battleship/carrier ships or other advanced units available there. also they show off the better positioning of certain buildings in ACM.
You might also look at Z3r0x's 3.5 mod. It has a bunch of new planets and there better positioned than the ones in vanilla(to stretch a term) ACM. Among other things in ACM there are several planets that are described as 'core planets' in there description, but are actually about as far out as Kamino on the GM.
is that a XML edit or something more involved?
Of all the.. could have swarn I ziped that thing...The popup when you click download has a 'if your download doesn't start' link. If you right click on it and chose 'save link as' it will work.
as an update: I have uploaded a file that adds ships and land units to the new planets in the story mode map and tweaks the maw
I wouldn't think it would be more than one or two .xml files, but then again I've never looked.
The real question i have is why do i keep discovering awesome games and mods only after they are no-longer being supported? I'm looking at you Serra city building games, Arcanum of Steamworks and Magic Obscura(WIP), Absolute Corruption mod(EaW:FoC) and Z3r0x 3.5(EaW:FoC) mod.
I have a few suggestions. Aside from the polish issues(grammar, punctuation, spelling in descriptions), ACM adds planets with duplicate bonuses,(and in the campaign no units[making them uncorupible]) and a bunch of new units. Can you combine those? Like make a planet make the production time for AT-ATS/T4BS faster? Or enhance the Clone Wars Era ships? I don't know if its possible, just thought I'd suggest it. Also(i did this on my own copy) making the space-station and battleship(BC is bull-crap- a Kildabi is clearly a BS) hangers spawn infinite, scaled, ships might be use-full for defense. Without a mager commitment the defense against fighter swarms on even a L5 space station is kinda..anemic.
personally I love the tactical corruption missions. perhaps there should be a download to revert this *particular* change(or a note in the readme on how, if it can be done fairly simply in notepad.). I can see it being just the thing to divide a fanbase.
its the ai. it really likes to spam cheap units and the upgrades tend to be expensive and there are more options than vanilla. give it time to build up to it's max population and then it will upgrade.
I'm told that this mod fixes the weapon mod pickup glitch. Anybody know how it dose that? And is just that part downloadable?
...now that I've played some, I have a few suggestions. Aside from the polish issues(grammar, punctuation, spelling in descriptions), you add planets with duplicate bonuses,(and in the campaign no units[making them uncorupible]) and a bunch of new units. Can you combine those? Like make a planet make the production time for AT-ATS/T4BS faster? Or enhance the Clone Wars Era ships? I don't know if its possible, just thought I'd suggest it.
As a note; Seeing as filefront was the last place I could find it, it made adjacency bonuses transfer thru buildings but degraded the bonus buy distance. It also added a resize option for shields(power requirements relative to size) and a adjacency bonus to all guns, not just artillery. Made a properly built fire-base a real tough nut to crack. Even experimentals would bounce.
At least it isn't a Dwarf Fortress related delay. I get doing that and 48 hours later remember I forgot to eat...or sleep
Never mind. Downloaded it and red the read-me. Large chunks of it are identical, so I guess this is a continuation. Might i suggest mentioning that in the description?
Is this in any way related to the old Absolute Enhancement mod for vanilla EaW? I loved what they did to make land battles more strategic: strategically placing turbo-laser towers and build pads in choke points(instead of more or less randomly like in vanilla)
anyone know how to make mandle motors build-able in the campaign? the lack of capital ships is...significant.
This was my post. Didn't realize I wasn't logged in.
i can get the scermage to work but if i click on the new campaign button i get a popup that says 'error in GUI layout' did i install it wrond or dose this simply not work with the campaigns?
the aircraft carrier makes a lot of sense but a small T3 dedicated fleet maintenance vessel(say modeled after the T1 scout boat) would work well too. the problem with the aircraft carrier is that the repair aria would have to be huge to compensate for the exaggerated nav 'footprint' that large boats have.
have you considered integrating something like Gilbot-X's old resource networks? the ability to give a small resource bonus to an entire firebase with one T3 power plant is relly useful and relatively balanced outside of the campaign(gilbots is tyed to the commander witch, incidentally broke the normal adjacency without one)
DarthVakarian
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Interests: RPG, RTS, 4X, City-building games, whatever the hell Dwarf Fortress is, death rays, and world domination.