I Remember playing this mod when it came out years ago, it was one of the best mods i have played. It was a shame that this mod didnt have a Moddb page, so i made it. This mod WAS NOT MADE BY ME AND I DO NOT TAKE CREDIT FOR IT! This mod adds a significant amount of units, heroes, Planets, Missions and gameplay features to Forces of Corruption. It Includes a number of Easter Eggs and also contains a number of other new items.

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So not too much different from base game but now you can play with all the units the z3r0x addons to the game and have the bodies and Wreckage stay!

Its fun when the wreckage actually forms a wall stopping the enemy from advancing!

Its fun to see AT-ATs stay on the battlefield!

Download the Mod here: z3r0x-35-bodies-and-wreckage-stay

Mods that are coming can be seen up in the description of the site if there is not a mod on the list fill free to request it in the comments but please post a link in the comment so I know what mod you are talking about!

z3r0x mod 3.5 download link.

z3r0x mod 3.5 download link.

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here is the link, i cant be bothered at this time to upload it here myself.

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z3r0x 3.5 Bodies and Wreckage Stay

z3r0x 3.5 Bodies and Wreckage Stay

Full Version 2 comments

Hey guys here is bodies and Wreckage Stay mod for z3r0x 3.5 Addons! Updated 3-29-22 added Rancor and Wampas as well as lighting attack to bodies stay...

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Guest
Guest - - 691,239 comments

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raznagoran
raznagoran - - 3 comments

I am missing the Launcher/shortcut/.exe file (whatever you want to call it) for this mod. according to the readme, it was supposed to accompany the download but it did not. No matter what i try, i cannot run the mod. Any help please!?!?

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raznagoran
raznagoran - - 3 comments

fixed

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Guest
Guest - - 691,239 comments

If someone wants to fix the space battle for Mustafar and polus:

Go to the planets.XML

in Mustafar add: <Terrain>Volcanic</Terrain>
and change the terrain of polus from artic to: Temperate

Hope this helps!

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Kryptonater
Kryptonater - - 241 comments

Where are the Assault Frigates Mk I and II's? GC, starting at Tech 5 and 2 on different maps.

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DarthVakarian
DarthVakarian - - 30 comments

anyone know how to make mandle motors build-able in the campaign? the lack of capital ships is...significant.

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GalenKnight56
GalenKnight56 - - 53 comments

When playing this mod, no matter what difficulty I am playing on, for some reason the enemy AI, whether Rebels or Empire, will not advance in tech level past the minimum level I set at beginning when playing Galactic Conquest. Is there something wrong with the game itself or is there something I can do to fix it?

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DarthVakarian
DarthVakarian - - 30 comments

its the ai. it really likes to spam cheap units and the upgrades tend to be expensive and there are more options than vanilla. give it time to build up to it's max population and then it will upgrade.

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