I am just a gamer that loves anything and everything sci-fi from Halo, to Homeworld, to Warhammer 40k, to Starwars, Starcraft, Sins of a Solar Empire and Dead Space my new personal favorite.

Comment History  (0 - 30 of 666)
DarkSajuuk
DarkSajuuk - - 666 comments @ Dark Space Gateway. (Ingame)

No it isn't synced with the hyperspace effect. My reasoning on this is due to the fact that the gate uses an already time consuming opening and closing animation. As a result I want the ship to come out of the gate as quickly as possible but still in line with the animation.

Also the gate is capable of building utility ships, frigates and platforms and of course capital class ships.

Capital Class ships of course arrive through the gate.

While the rest will be deployed from an actual hanger that I have yet to add to the gate.

Fighters and Corvettes however are built from the Dark Progenitor's Carriers(Dark One's Hands)(You can see one in the picture as well)

However I am considering setting up the gate to build fighters and corvettes as well. But I'm unsure on this as of right now.

Though the Dark One's Hand is capable of building any ship in the Dark Progenitor's fleet. Except for Dreadnaughts and the Dark Star.

Also as far as the original demo goes the Dark One's Hand could build Dreadnaught's as well. This is being changed in the full version for balance reasons.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ End of Dark Wars(For now...)

As far as I can tell modding for the classic Homeworld 2 version is the same as modding the original one as well. Meaning the mod will be compatible with both versions.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ End of Dark Wars(For now...)

Once I can get around to restarting development I plan on finishing the classic version before I even think about moving onto a remastered version. Still we will see what happens.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Beast Ships Pack

Ya I most likely did. Most of these were just for testing anyways. Plan on redoing a few later.

Good karma+2 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ YourName

Shrouded Blade

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Mission 01 Sneak Peaks

Give me now!!! :) Its just so awesome.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Space Engineers Creations

Yes I know the resolution is at 800x600 I keep it like that because it runs better because there is less on the screen and right now with this game anything that helps with performance is good.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Dark Space Gateway Effect

I really don't care about the old effect I'm not going to have it set up where ships pop up after the brightest part because I want ships to be out on the battlefield as soon as possible.

Good karma+2 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ Who Are You?

Hmm my level 30 character from fallout 3, Yep I'll be fine.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Steven Seagull

Ok where did I leave my stockpile of nukes at...

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ There Are Idiots Among Us...

I think I would just call in a nuke... Or an orbital strike.

Good karma+2 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ Shipyard builds Mothership

No problem. I just thought i should point them out, keeping the ships original is all fine.

Heck I had a similar problem in my mod where a ship wouldn't launch and ignore parade formations and adding those 3 scripts seems to of fixed it.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Beast Infected Taiidan Missile Destroyer (WIP)

That is very true, I just wanted to make this thing for the fun of it. :)

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Shipyard builds Mothership

(Dang couldn't edit the original in time.)
I also noticed the Vaygr Flagship is missing 2 other little things in it's script which are:
addAbility(NewShipType, "CanDock", 1, 0)
NewShipType["dockTimeBetweenTwoFormations"] = 1
NewShipType["dockTimeBeforeStart"] = 2
NewShipType["dockNrOfShipsInDockFormation"] = 1
NewShipType["dockFormation"] = "delta"
NewShipType["queueFormation"] = "dockline"
NewShipType["dontDockWithOtherRaceShips"] = 1
NewShipType["ignoreRaceWhenDocking"] = 0

As well as this one:
addAbility(NewShipType, "CanLaunch")
NewShipType["launchTimeBetweenTwoFormations"] = 1
NewShipType["launchTimeBeforeStart"] = 2
NewShipType["launchNrOfShipsInDockFormation"] = 1
NewShipType["launchFormation"] = "delta"

Also the real strings are the "CanDock" and "CanLaunch" ones the parts under them are things that controls it.
Hope this helps.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Shipyard builds Mothership

The reason why they might ignore parade data could be the fact that both mothership's scripts are missing a certain string that controls that i believe that it could be "addAbility(NewShipType, "ParadeCommand", 1)" (without the quotes)

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Maelstrom

Currently enjoying Maelstrom as the the pirate race, despite how they aren't finished yet. Can't wait to see how they turn out when finished.

Good karma+2 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ Maelstrom Rebellion v1.8 R7 (DLC's)

Awesome i can finally enjoy sins again! :)

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Dark Progenitor Icon Work

You can also see UI modifications on this pic as well.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Maelstrom

Maelstrom has been a mod that has definitely enhanced my Sins experience, with that, this mod has my vote. :)

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Classic - Mass Effect Reborn

This one has my vote :)

Good karma+4 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ Sins of the Prophets

This mod has my vote!

Good karma+2 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ Vaygr Expansion

Voted!

Good karma+2 votes
DarkSajuuk
DarkSajuuk - - 666 comments @ Homeworld:@

I've always spelled it Hiigara because of the fact that spelling of Hiigarans match it, its just how I've always done it but I can understand and respect the reasoning for using the other spelling.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Homeworld:@

Ah an update and a epic one at that! Glad to see this mod is alive and well.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Ultimate Homeworld 2 Mod

Ah yes I remember this mod from a while back and I found it interesting, the idea is kinda neat. :)

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ I may have overdone it now...

The funny thing is I was barely lagging with this. The reasoning the Hiigarans and Vaygr are optimized the other races... Not so much.

Good karma+1 vote
DarkSajuuk
DarkSajuuk - - 666 comments @ Some pics

o.O .....Does anyone have any brain bleach...anyone

Good karma+3 votes