I am just a gamer that loves anything and everything sci-fi from Halo, to Homeworld, to Warhammer 40k, to Starwars, Starcraft, Sins of a Solar Empire and Dead Space my new personal favorite.
Ya I most likely did. Most of these were just for testing anyways. Plan on redoing a few later.
Awesome as always.
Give me now!!! :) Its just so awesome.
Yes I know the resolution is at 800x600 I keep it like that because it runs better because there is less on the screen and right now with this game anything that helps with performance is good.
I really don't care about the old effect I'm not going to have it set up where ships pop up after the brightest part because I want ships to be out on the battlefield as soon as possible.
Hmm my level 30 character from fallout 3, Yep I'll be fine.
Ok where did I leave my stockpile of nukes at...
I think I would just call in a nuke... Or an orbital strike.
No problem. I just thought i should point them out, keeping the ships original is all fine.
Heck I had a similar problem in my mod where a ship wouldn't launch and ignore parade formations and adding those 3 scripts seems to of fixed it.
That is very true, I just wanted to make this thing for the fun of it. :)
(Dang couldn't edit the original in time.)
I also noticed the Vaygr Flagship is missing 2 other little things in it's script which are:
addAbility(NewShipType, "CanDock", 1, 0)
NewShipType["dockTimeBetweenTwoFormations"] = 1
NewShipType["dockTimeBeforeStart"] = 2
NewShipType["dockNrOfShipsInDockFormation"] = 1
NewShipType["dockFormation"] = "delta"
NewShipType["queueFormation"] = "dockline"
NewShipType["dontDockWithOtherRaceShips"] = 1
NewShipType["ignoreRaceWhenDocking"] = 0
As well as this one:
NewShipType["launchTimeBetweenTwoFormations"] = 1
NewShipType["launchTimeBeforeStart"] = 2
NewShipType["launchNrOfShipsInDockFormation"] = 1
NewShipType["launchFormation"] = "delta"
Also the real strings are the "CanDock" and "CanLaunch" ones the parts under them are things that controls it.
Hope this helps.
The reason why they might ignore parade data could be the fact that both mothership's scripts are missing a certain string that controls that i believe that it could be "addAbility(NewShipType, "ParadeCommand", 1)" (without the quotes)
Currently enjoying Maelstrom as the the pirate race, despite how they aren't finished yet. Can't wait to see how they turn out when finished.
Awesome i can finally enjoy sins again! :)
You can also see UI modifications on this pic as well.
Maelstrom has been a mod that has definitely enhanced my Sins experience, with that, this mod has my vote. :)
This one has my vote :)
This mod has my vote!
I've always spelled it Hiigara because of the fact that spelling of Hiigarans match it, its just how I've always done it but I can understand and respect the reasoning for using the other spelling.
Ah an update and a epic one at that! Glad to see this mod is alive and well.
Ah yes I remember this mod from a while back and I found it interesting, the idea is kinda neat. :)
The funny thing is I was barely lagging with this. The reasoning the Hiigarans and Vaygr are optimized the other races... Not so much.
o.O .....Does anyone have any brain bleach...anyone
That cat is like when i get back in there, I'm going to kill you.
This one is just way to funny lol. That cat is thinking: "OH SH**!"
Most of my gaming is on the PC but I do sit back and play consoles as well.