I am just a gamer that loves anything and everything sci-fi from Halo, to Homeworld, to Warhammer 40k, to Starwars, Starcraft, Sins of a Solar Empire and Dead Space my new personal favorite.
The new Dark Space Gateway now fully in game and working. :D
I just need to ask, is it synchronized with the hyperspace effect?
meaning that the ship pops up when the effect is at it's brightest phase.
If not could you fix it?
Also I suppose only big ships arrive trough the gate, I think it'd be strange for small stuff to come out of it.
No it isn't synced with the hyperspace effect. My reasoning on this is due to the fact that the gate uses an already time consuming opening and closing animation. As a result I want the ship to come out of the gate as quickly as possible but still in line with the animation.
Also the gate is capable of building utility ships, frigates and platforms and of course capital class ships.
Capital Class ships of course arrive through the gate.
While the rest will be deployed from an actual hanger that I have yet to add to the gate.
Fighters and Corvettes however are built from the Dark Progenitor's Carriers(Dark One's Hands)(You can see one in the picture as well)
However I am considering setting up the gate to build fighters and corvettes as well. But I'm unsure on this as of right now.
Though the Dark One's Hand is capable of building any ship in the Dark Progenitor's fleet. Except for Dreadnaughts and the Dark Star.
Also as far as the original demo goes the Dark One's Hand could build Dreadnaught's as well. This is being changed in the full version for balance reasons.