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That's all my friend needs, if they are recruitable, he will find a way to have an entire armada :)
I am looking forward to see the Batarian and Salarian ships in game, can't wait to see what design you have chosen for the Dreadnaughts (Capital ships).
Similar to Sargent Pepper's question, are you still planning to have the Batarians as part of the council, or at least recruitable by the Council?
My friend is a huge Batarian fan, and I know he would love to just make an entire fleet of Batarian ships with the intention of retaking Kar'shaun.
Cool! Alliance or Cerberus?
Something Batarian. Those guys always get the short end of the stick lol. But anything you can show us would be most appreciated.
Are you still planing on doing an early realese of what you have finished, or is the mod still too unstable for use?
I was just curious, since the progress indicator is at 83%.
How are the Council dreads coming?
I saw a few images of Salarian and Batarian concepts, but nothing in game. Just wondering, as those two ships looked pretty awesome.
I'm with you on the old codex vs the new one. I really didn't like how the Necrons just became Tomb Kings in space. I miss the Cuthulu-esque nature they had in the old lore, and some of the new fluff just screams "Ward!" lol.
IMHO an artistic style like they were in Dark Crusade would be the best way to go.
Cool thanks for clarifying that. I only just discovered Elite a few days ago, and while I love it, I think it might be dead; Im not sure, been on a year plus hiatus of anything 40 K related.
Love that you are working on adding Necrons, every other mod I was eying in the past seemed to fall through, so I am happy to see that you are working bringing them over. I'm not too sure about animations for a Necron Lord, IMO custom animations would be the best way to do the Necron commander justice, but if I had to pick an existing animation set? Hmm Chaos Sorcerer maybe? Like you said, not really anyone matches his movements.
So how is this mod, balance-wise? I was playing Elite, and I was rather impressed with how the Grey Knights faction was on an even plane with the other factions. Is that the case for Destroyer, or are there OP factions/units?
Also, I'm not sure but I think Elite is dead (just found it a few days ago) and wanted to know if this mod is still in the works, to maybe include playable Necrons, down the line.
I am very curious to see whether the Collectors will get a dread and if so how it will look.
Also how many collector ships the army will have and how they will bolster one's fleet, but Im just thinking out loud.
I believe the Geth Titan was scrapped for Harbinger. So you have Ravenger Class Reaper Titan, and Harbinger Titan, the Geth dread will be a capital ship if Im not mistaken.
That being said I am very curious to see how the non-Reaper ships stack up to the other two factions. Obviously the Reapers are the most powerful ships, but they are very limited and expensive.
I wonder if the Geth dread will be able to go toe to toe with a Cerberus or Council dread, I think it should, since it was pretty much taking on the entire Quarian fleet in ME 3.
So how are the non-human ships of the Council coming along? I have seen the Volus Dread, Destiny Ascension, and Turians, but how are the Batarian, Salarian, Quarian, and Asari ships coming along, and are they due for updates like the human ships?
So as of now which faction is the closest to completion as far as textured in game models goes?
If I was a betting man I would say Cerberus, but all of these revisions (not that those are bad, I love the improved models) makes me think its still up in the air.
Kinda like the Maw of the Vassari Loyalist Titan?
Yay Geth! Love the model can't wait to see it ingame!
Awesome! Can't wait to see what's in store.
Hey since EA wouldn't look to kindly on using sound files/assets, have you thought about using fan VAs?
I'm pretty sure this has already been suggested, but maybe you could ask the people over at Maurader Shields for assistance. Obviously, if they let you use the Batarian dread model then you guys must be familiar with each others' work.
It would be a nice touch if your team and the MS audio book team collaborated on giving a voice to the Dawn of the Reapers mod.
P.S. Please let me hear: "Assuming Direct Control" when I use Harbinger, even if it isn't Kieth, a sound-alike would do just fine.
Eh, I prefer Universe at War. I mean the Herichy walkers are probably the closest thing I've see to a Reaper in a non-ME, non-modded game.
You know what would be awesome if it could be hypothetically done? If you could engage in ground battles after taking a planet.
Yeah I know such a thing would outside the realm of possibility, but if the game would switch to a ME themed version of the RTS game Universe at War: Earth Assault in order to enact planet take overs that would be sweet.
And then if one wanted to take and hold a specific location of said planet the gameplay would shift into ME 3 MP mechanics.
Sorry, just rambling on about ultimate fantasies for such a mod, I have to since this mod is quickly meeting all of my expectations.
Sweet, I am curious to see the Reaper equivilant.
So what differences are the Geth and Collectors going to have for the Reaper faction? Obviously, the Reapers themselves are going to be incredibly expensive fleet destroyers, but what roles do the Geth and Collectors fit?
Is one based more on support and recon, and the other useful for early mid game attacks? And do they actually help in the late game?
P.S. I love how everything is coming together, keep up the good work!
Very nice, my lore nazi side is satisfied lol. But seriously thank you for taking the scaling into consideration, it always bugged me on vanilla sins when my capital ships were as big as continents, and the titans were bigger than the planets.
The scaling won't hurt the fighter craft will it? I would hate to miss out on enjoying the excellent models you guys did for them.
Thanks for the update.
Love the inclusion of Harbinger to the mod. I had a question about good old Harby, the Geth Super Dreadnaught, and the Reaper faction/ sub-factions if you don't mind. I had asked earlier in the Harbinger image page but it was swallowed up in the posts.
1. Have you decided on what the two Reaper sub-factions are going to be called, and what each one will excel in?
2. Is Harbinger going to lead the more Geth/Collector Reaper forces while the Ravanger Titan will be for the 'pure' Reapers?
3. Is the Geth super dread still going to have the hacking ability you mentioned, or is it being replaced with Harbinger's "Assuming direct control"?
4. Is the Geth super dread still going to retain its size and damage?
- In Mass Effect 3 the super dread is 3km long (1km bigger than Soverign class Reapers) and it's main rail mass accelerator gun runs the total length of the ship's frame.
Loving the progress you have done so far, and don't be afraid to postpone the realese date if you need to make the mod perfect; I would much rather wait a little longer then get an unfinished product early.
Oh another thing I forgot to ask, if the Geth super dread is going to retain its size, will it still retain its power?
It's main rail gun ran the length of its 3km frame, and being accelerated that far and that fast I'm sure it would stand up to a Reaper capital ship, if not kill it. I am just interested to see your direction in how to balance this ship.
All you need now is Keith's (Harbinger's VA) voice files and my ultimate dreams for this mod will be realized.
Couple questions if you don't mind:
Is Harbiner going to replace the Geth Super Dreadnaught as Titan of the Reaper forces (Geth/Collectors), and the Ravanger will fill the 'pure' Reaper sub-faction?
Is the Geth super Dreadnaught still going to retain its size? It was 3km long in ME3, Soverign class Reapers are only 2km.
Is the Geth super dread still going to have the hacking power you talked about earlier is is that now Harbinger and his 'Assuming Direct Control'?
This is more related to the two Reaper sub-factions, have have you worked out what the two will be called, and how they will operate (what will one sub-faction excell at, were will it be vulnerable, ect)?
I have a couple questions on the indoctrination effect you just added.
Is this indoctrination in addition to the standard culture spread of Vanilla Sins or are the two one and the same?
Does indoctrination only come from Reaper destroyers and Soverign class ships, or can the Collectors and Geth exert this influence as well?
Is the effect cumulative depending on the number of sources, and do Council/Cerberus ships retain aclumulated indoctrination "points" after several battles ( If I have a Quarian Liveship Dreadnaught, and it survives an attack from Reaper forces and then accompanies my fleet on a counter attack, will my Liveship retain the same level of indoctrination that it gained in the previous fight?)
You guys mentioned that the Council and Cerberus factions would have research options to help aliviate the impact that indoctrination has, is one faction more effective at resisting the affect then the other?
Will said tech upgrades be locked to a specific sub faction of Council/Cerberus, and will one sub faction be better at resisting then the other (Renegade Council vs Paragon Council and Pure Cerberus vs Synthesis Cerberus)?
I think that's all. Lol. If anyone could fill me in I would be most grateful. Keep up the great work DOTR team!