A Dawn of War 2 Mod that brings back the epic style battles of DoW1. Tons of new units and wargear options for Space Marines and Chaos Marines, as well as the Tau as a playable race(Models by NastyNoodle), and the Grey Knights of the Inquisition as a playable race via upgrade at marine HQ.

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Destroyer 40k Mod 2.0

Destroyer 40k Mod 2.0

Jun 2, 2013 Full Version 62 comments

Multiple bug fixes and new units,Ironclad Dreadnought, Darkangels Chapter(seperate from DLC), GK Nemesis Falchions, blue flame effects for GK incinerators...

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HavocOfDoom
HavocOfDoom Mar 23 2014, 8:47am says:

This mod looks too awesome to be dead xD

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Pablo8592
Pablo8592 Mar 22 2014, 6:56pm says:

This mod is extremely awesome! thank you Bloodravage for sharing it with us. The only problem i see is that when i played against orks, the AI starts using almost only vehicles, so almost all infantry becomes useless except for anti vehicle inf.
However I noticed there's 400 pop cap in the mod, since the squads are larger and occuy more space. But the vehicles cap is still the same so for example, sm squad occupies 45 while a dreadnought occupies 15. I think maybe by multiplying the veichles cap by 3 so as to not allow the AI to fill the map with vehicles. I wanted to try and do it myself with cope's toolbox and see if it helped before posting this message. But i downloaded the tools and for some reason it spawns an error message and quits. So I couldn't do it. But i think it's worth a shot. However awesome mod and thanks again. Looking forward for those necrons. :D

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Bloodravage
Bloodravage Mar 23 2014, 6:47pm replied:

Unfortunately, that is the main issue that has been stopping me from releasing anything new, is that the AI is pretty much broken beyond repair. In order for me to be able to release anything at this point, I would need to re-start the entire mod from scratch<coding wise> and I simply do not have the time to do so. I would estimate it would take 1 person about 2-3 weeks 8 hours a day to re-code the entire mod. If there is anyone out there who would be up for the task, by all means let me know. I wouldn't need anyone to add new code, but simply duplicate the coding for all of the units/abilities for example, but by starting a new mod that is using the games current .rbf library structure. I am using the newest additions to the AI added in by other modders in this current build, but the AI does seem to lock up towards the end, and usually only attempt to build their most expensive unit. If anyone who is adept at AI scripting knows how to resolve this issue, I'd be open for suggestions of course.

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Bloodravage
Bloodravage Mar 15 2014, 3:11am replied:

'Dont work' as in they don't appear in the list, fail to load properly, or the maps are buggy?

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Icon
Dawn of War II: Retribution Icon
Platform
Windows
Developed By
Bloodravage
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Official Page
Steamcommunity.com
Release Date
Released Aug 3, 2012
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9.4

49 votes submitted.

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Highest Rated (5 agree) 10/10

Nice game, nice models, nice mod... Making it perfect :)

Oct 5 2012, 12:36pm by Hannder

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Multiplayer
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