Will this mod be receiving any future patches. Have tons of problems from invisible infantry, no meshes on vehicles and quite a number of other things. Win 11 with genlauncher.
Will this mod be receiving any future patches. Have tons of problems from invisible infantry, no meshes on vehicles and quite a number of other things. Win 11 with genlauncher.
10mm glock has no gunshot sound. Also some constructive criticism Guns need at least some edits to better identify that they come from your mod and Ammo could be a bit more informative as to level of penetration and use within zone. I do like that it doens't affect any other mods and it's an easy add.
OK thanks man loving the crazy nature of some of them.
Some of the anomalies aren't being detected by Svarog detector is that on purpose?
Smoked Sausage after eating get bug. Can't move or take weapon out have to save and reload. After new load sausage item still in inventory.
Ohhh ok thanks I'm glad it's not a mod problem awesome.
Hi I have an issue with the headlamp animation for on and off. It does like a side wave to the left and then moves the arm up to turn it on. Is there a fix to that? I use BAS latest, Beef NVG, DUX and some DLTX weapon addons. None of them show in my MO2 to be affecting any files in FDDA. I also use missing animations patch and visual accuracy tweaks.
Does this affect armor? I use it on them but when I recheck upgrades it doesn't seem to stick.
Thats cool yea it's funny to watch but works perfectly shooting wise.
Just checked it out wow what a difference. Some snipers don't animate to scope, but still fire perfectly seems they use an iron sight animation but still activate scope view and fire accurately. The only one I see that has a weird problem is the MK48 when you scope in it uses the grenade launcher animation from an m4 but still scopes in like normal. Other than that all other guns working great.
Can report crashes all gone thanks for the update.
Trying it right now thanks for the response. Il send some feedback with results.
Hi I'm playing on EFP 3.0 and getting this error.
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...games/efp\gamedata\scripts\artefact_variationizer.script:603: attempt to index a nil value
! [SCRIPT ERROR]: ...games/efp\gamedata\scripts\artefact_variationizer.script:603: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...games/efp\gamedata\scripts\artefact_variationizer.script:603: attempt to index a nil value
stack trace:
I have Perk Based Anomaly , Renovation and Rebalance. This only happens sometimes when loading new levels. Any way to fix this?
Hi Provak love the mod pack, gone through the whole game without a single game bug messing with me. There is the occasional put a scope on the wrong gun crash but its mostly me messing around. There is one thing that does need to be checked. The desert eagle modern and nimble versions have incorrect red dots. The modern has no red dot showing at all and the nimble red dot isn't in the sight it's hugely offset down and to the right. Is there a way to fix both of these sights in game or in text file?
The spawner crashes on creating magazines. Tried with metal magazine 5.56 and game instant crashes when looking in inventory.
I started playing as chaos and I enjoy every minute of the game with this class. One gripe I have although I know this is beta is any fight with more than 700+ army after around the third or 4rth round of fighting game will crash during the fight. It always happens when multiple parties are joined up fighting against me. Also I love the design for the castles but it's almost impossible to really fight in the high elf castle or any non traditional castle. AI can't even pass in most cases through the choke points due to their size. Still loving this mod fully!
Is it possible to play this mod without hardcore settings? Tried to disable but nothing seemed to work.
Well so far running campaign with no issues and have done skirmish mode with the units no problem. Love the HD models gives it some new life.
Nevermind it works perfectly with Forshire version. Decided to install it and no problems at all.
So 2018, what happened this abandoned? There is a lot of renewed interest in Battletech and mods related.
Is this mod compatible with the BFME online edition for forshire? Have it and downloaded this but when I saw its a separate mod haven't dared to touch it.
They are compatible I would suggest patching COC to 1.4.22
and using autumnal winds 1.23 which you can find in a Russian site just use a page translator.
They way I did it is patch to 1.4.22
Install Arsenal Overhaul first into gamedata
Then Outfit Addon
And AO3 Patch, please note you don't have to overwrite everyfile. If they already exist check what they are before just overwriting all.
Outfit addon is the one that will bring you problems.
After that Autumnal Winds 1.23
And for me I put warfare v2 at the end. With some added presets.
With this you overwrite very few files keeping most integrity with COC.
And yes it will play. Remember while in game always save before dialog, quest, trading and upgrading. You never know if a script may just be off.
Nothing is ever perfect.
I used JSGME in this same order and none of them worked properly.
So just installed manually.
JSGME didn't work at all when I installed.
1.4
AOv3.1
Outfit Aaddon
Outfit addon patch
Autumnal winds
warfare v2
Showed as installed but when starting new game no arsenal overhaul found.
Game still played with warfare and winds but nothing else.
Installed them manually in the same order straight into gamedata without JSGME and all of them worked perfectly and have found no errors so far in a 4-5 hour game as Bandit.
JSGME may need a overhaul or fix because as it is currently, I don't believe it is actually working.
Will you be returning to The Capellan Solution Mod? Enjoy playing the mod. Has a lot of potential since mechwarrior now getting much more attention with the new releases.
Anyone know if this mod will get some love soon or maybe one day see a Zero Hour version?
Awesome man I'm waiting for the bots so I can play multiplayer solo
Does this mod improve ai pathfinding or help increase overall playability of Generals? Also is it still being worked on?
Wanted to ask will new version be compatible with current Faction Wars mod? The bug fixes from SRP would help greatly with stability for FW I think.
carnagehunts
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