Provak's Weapon Overhaul is an Addon pack that combines a lot of Weapon mods from CW, TAZ, B&S, Gunslinger, AWP, A.R.E.A and much more. It also contains animation replacements and graphic mods. The pack is constantly being worked on by Provak.
Modpack : Mediafire.com
(Completely delete your old gamedata and replace with this)
Modpack Mega Mirror: Mega.nz
Modpack Drive Mirror: Drive.google.com
Patch, fixes small errors: Drive.google.com
(Overwrite the files in gamedata folder with these)
BUGFIX PATCH: Mediafire.com
Use your favorite mod loader or just install it manually by
dragging the Gamedata to your Anomaly root folder.
'Boomsticks and Sharpsticks' newest update, 'AWP 0.2 Pack', EFT Weapon pack, 'CW weapons RC18' as well as 'CW weapons from U4H8', 'CEMENTS viewmodels', Stcop 3.4 weapons/scopes, a few TAZ/A.R.E.A. weapons, (all edited by me) Feel fried's item usage animations, Anomaly HD models, restored B&S weapons like KAC and 9A91 etc, Dialogue expanded, ambient music overhaul, Igis tasks, Dead air stealth modified, mutant bleeding, dynamic nocturnal mutant spawn, new inventory sound, vanilla main menu, T.H.A.P., and my extensive edits to all weapons in the game.
Hey friends, here we've got another update to the pack, containing everything previously included with a load of fixes, tweaks and adjustments, and a handful of new/restored weapons. 16:9 users rejoice, 2D Scopes have now been overhauled, and a dozen or so additional 3D scopes were enabled. (It was very difficult to record in 16:9, my monitor tried hard to prevent it, lol, so sorry for the short and shitty gameplay) Mods included have been updated, and a few new ones included, see the list for details. Should be much improved. *HUD_FOV 0.6 is REQUIRED* You'll also likely need to start a new game (maybe) and clear your shader cache and possibly reset user.ltx. Remember this is NOT perfect and there IS bugs. NOTE: This is NOT an amalgamation like EFP 3.0. This is a custom edit of mods in a consistent package, with edits and content found nowhere else. EFP is simply a collection of mods.
Today we've got a more refined and polished version of Provaks Weapon Overhaul for Anomaly 1.5.1, featuring corrected viewmodels, scope distances, mod updates, and hopefully quashes a lot of the bugs previously present. This should hopefully be the smoothest update yet, and the 'final vision' is starting to take shape. I didn't get to show everything I wanted to again, such as SR-1M Eft, Jericho 941 EFT, Enfield Revolver, Ruger Mk3 pistol, fixed Fn57, and a bunch of other things.
Changes from last month: Updated Boomsticks and sharpsticks to newest version and enabled some 3d scopes, removed PBR shaders as they were fucky, integrated CEMENT's new lowered pistol HUD position across all pistols, updated EFT aim rattle, updated cinematic VFX, enabled a few new 3D scopes not enabled previously, updated T.H.A.P., tweaked many 3D scope distances, tweaked all B&S viewmodels to match properly (which is awesome as fuck), added 'All loadouts', pip scope sensitivity fix, added some items to select merchants, fixed some sounds, reworked Socom 14,16 reloads and aim huds, updated Icons including outfits, some misc objects, all anomalies with descriptors, attachments descriptive icons etc, fixed a bunch of random bugs and more.
Average
4.7205 votes submitted.
Very nice! I heard about your weapons pack, but didn`t play with it yet!
Master add it to your mod pack
This is the best weapon pack compilation, i've been following since its release, nice to see it came to Modb
Is this adding new ammunition?
Btw: this pack is filled with crashes... Just don't use it.
I don't believe so. Might need to check the files I've just uploaded it but it might be cool to have your ammo overhaul to this.
hope someone will make this compatible with anomaly magazines
There is light compatibility. The icons are there you might be able to try adding it and see if it works. It should although you could ask for official implementation.
who should i pester for compatibility?
i think the game crashes when talking to traders like olivius
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'torch_definition'. Please attach [*.ini_log] file to your bug report
i really want magazines to work lol
This comment is currently awaiting admin approval, join now to view.
Hi JLGM, do your mod have new animations like partial reload for vanilla Anomaly 1.5.1 weapons?
The pack has different animations and partial reload animations. Almost all vanilla Anomaly weapons have been replaced with higher quality models with proper animations.
Dude your discord beeps in the video kept me had me glancing at my discord XD
Haha yeah Provak really needs to mute his discord.
This Is A Master's Pack ! well done On this damn !
Me parece increible, con 10 gb, mas armas para mirar, es necesario un juego nuevo, estoy con Anomaly desde junio y aun no pase la mitad de la Historia, cuando debo empezar de nuevo, gracias.
Your welcome.
Pero es necesario un juego nuevo? es compatible con Anomaly Magazines? es un addon para mi necesario, por la inmersión.
New game is required. Stalker Anomaly Magazines is compatible you should try it. IT should work.
Muchas gracias por tu atención!!! empezar de nuevo! lol hacer que funcionen de nuevo mis 89 addons!!!! saludos
No worries, try to learn English so communication is better! Goodluck with your adventures
You know, Google translate is a thing.
Nice backhanded comment..
you really told him to learn english lol, you can literally select his comment, right click it and translate it :l
Hey! Can sniper rifles use reflex sights?
Some not all.
Thanks, that's cool
Opaaaa finnaly our good pacc got updated, i'm gonna install this rightway on a new instance on MO2...with Anomaly Mags, as it should work and if not, we'll gonna make it do.
Edit: Btw, i'm doing some things here but i'll keep it downloading, but: The guns sounds got changed too in comparison to the original stalker or they're vanilla? (Dumb question but it's better this way cuz it's easy to answer lol).
Uses sounder overhaul and JSRS
Aaaaaaaaaany way to have, just the weapons version?
Pretty pretty please... :D
Nope gotta get the whole package. You can't add this.
fare enough...
pROvAK pack DRIVE MIRROR: Drive.google.com...
STANDALONE: Mediafire.com...
DRIVE MIRROR: Drive.google.com...
Updated the post.
what is the difference between Standalone and Mod Only???
It's no longer available
Very good. Next game, I'll try it. :)
Nice, I'll try it))
You get my 10 out of 10 for only combine it all together)
It's compatible with Detector Binocular and stash/loot overhaul? Or we must use this modpack "vanilla"?
You can try to add it. It's all about testing and adding stuff yourself use MO2 to see if there are any mods you overwrite. If you overwrite anything you should make a merge if you don't overwrite anything it should be fine.
Ok, next game I'll try
So..Uh..When I play a new game on hard and survivalist as a loner my PDA is gone. Its not in the inventory select screen either before the start of the game.
Also, why so many starting points for item selection? Thats way too easy.
HARDCORE EXPERIENCE
i mean you can sell some stuff, and buy another PDA
Still waiting for Pr0vak to release mods only - no textures fluff. 10gb is too much weight. Has this crash issue been handled yet?
"[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_m244144 model: anomaly_weapons\m40a6\m40a6"
The amount of models is 10gb. And you can easily remove the HD models, Mutant Models and other mods keeping just the weapons
If it's so easy, then why you can't tell us how we can disable these ugly mutants which don't fit to the game? Every try ends in a CTD.
shut the **** up and respect the modder's decision, he'll do what he wants to do if you don't like it, make your own mods.
Is there a way to disable bullet time?
Nvm found the config file
Sorry It was midnight for me. I added the answer to the page. My apologies for any inconvenience
Any chance Dynamic Mutants and Warfare ALife Overhaul could be added to this mod list? Or are they compatible?
I'll ask Provak
i would like to know too , i see there are some script files from an other warfare mod , if one could know wich files to delete if would be pretty cool