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Since i haven't found an actual "EFT" reposition patch for this mod, i've tried my best to fix the viewmodel to something better. Requires DLTX

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Misc.Weapons Pack ~ EFT reposition patch - (UPDATE 1.3) -
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AnAsianNoob
AnAsianNoob - - 70 comments

Noice

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Guest
Guest - - 690,858 comments

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Tux_the_Man
Tux_the_Man - - 23 comments

Nice, I was looking for something like this, are you doing the Simple pack as well?

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BasedProton Author
BasedProton - - 32 comments

Someone already did a Reposition patch for that mod somewhere in the comments, you might as well try it out: Moddb.com

However iirc some weapons didn't had a proper reposition so maybe i could patch it myself and post it here, but, who knows? ;)

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Tux_the_Man
Tux_the_Man - - 23 comments

Yeah I checked it out, unfortunately the file seems to be unavailable :(

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SniperHellscream
SniperHellscream - - 981 comments

I suport you for that idea

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carnagehunts
carnagehunts - - 28 comments

Just checked it out wow what a difference. Some snipers don't animate to scope, but still fire perfectly seems they use an iron sight animation but still activate scope view and fire accurately. The only one I see that has a weird problem is the MK48 when you scope in it uses the grenade launcher animation from an m4 but still scopes in like normal. Other than that all other guns working great.

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BasedProton Author
BasedProton - - 32 comments

The sniper scope animation is an issue from the original mod, i think, as of the MK48, i got tired of patching that gun because for some reason the sights didn't align at all lol, maybe ill fix it in a "possible" update later on tho.

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carnagehunts
carnagehunts - - 28 comments

Thats cool yea it's funny to watch but works perfectly shooting wise.

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Coremanite
Coremanite - - 82 comments

the glock 18 seems to be a bit too centred, should be moved to the right a bit more

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BasedProton Author
BasedProton - - 32 comments

yea, already fixed it in my end, gonna add it in the next update ;)

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ltsobachiy
ltsobachiy - - 163 comments

Hey, found and fixed an issue with the Taurus Judge 20ga. No Icon.

I referenced vanilla files and found these lines needed to be changed in mod_system_judge20.ltx:

First line:
icons_texture = ui\ui_icon_judge20

Should look like this:
icons_texture = ui\ui_icon_judge20.dds


Second Line:
visual = dynamics\weapons\wpn_raging\wpn_raging

Changed to
visual = dynamics\weapons\wpn_raging\wpn_raging.ogf

And finally, based on comments on the original Mod, I've added .45ACP and HS ammo compatibility since this is the Judge after all.

Change this line:
ammo_class = ammo_20x70_buck

To this:
ammo_class = ammo_20x70_buck, false, false, ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad

I've tested this and it shows up correctly on the Ammo Selector wheel and it fires a single bullet or a load of shot depending on whether the 20ga or .45 is loaded.

It's pretty neat!

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BasedProton Author
BasedProton - - 32 comments

thanks! although i didn't noticed any issues with the Judge's icon, with its stock icon nor with Maid's Rextexture, (although the issue is regarding the icon not appearing in DX8 which is weird) but ill change the lines anyways.

as for the ammo, i didnt want to mess with weapons files other than the position itself, but i might add the ammo for the next update, although i might need to check if any other weapon need some fix too, in any case thank you so much for your contribution ;)

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