Since i haven't found an actual "EFT" reposition patch for this mod, i've tried my best to fix the viewmodel to something better. Requires DLTX
i've spent an absurd amount of time patching this mod for my own use that i started to think that i should just post it here for posterity sake.
*If you are searching for the Simple Weapons Pack reposition here it is:
Moddb.com
UPDATE 1.3 (And theres still more to come!!!11)
- Glock 18C - Changed Reposition (Sights didn't aling)
- HK51 - Changed Holstered position (yea, only that)
- Judge - Better reposition (closer to player camera)
- FN Falo - Better reposition (i hope its the last one)
- Aek 919k - Better reposition (Closer to player camera)
- SVD Ghillie & SVDk - Better reposition (Closer to player camera)
- MG36 Fixed aim reposition (Zooming into the integrated scope was buggy)
- Ak47 Cheeki 1p29 scope - Changed aim reposition
- Big Ben Deagle - Added a better reposition (Yes, AGAIN)
- Spartan Shotgun - Changed aim reposition (Sights didn't align)
- Spectre - Better Reposition + Sight alignment (Prob looks better this way)
- VBR - Fixed reposition + Better Alignment (Iron sights didnt align at all lol)
UPDATE 1.2 (The Sequel)
- Big Ben Deagle now has a better reposition - (didn't liked the previous one)
- MP9 has a better reposition - (its now closer to the player camera so it should look better this way)
- Vepr12 Drum reposition has been fixed (was a pain in the butt to get it done but it finally has one)
- AK Trophy reposition has been fixed - (It was buggy and didnt included kobra and 1p29 sights)
- RPK drum reposition has ben fixed - (Sights didn't align plus the lowered position was weird)
- FN FALO had a slight change in position - (just that, yeah)
*Please. if you find a weapon that has weird reposition/dont have one, please let me know so i can update this patch asap
UPDATE 1.1 (yay an update)
- Fixed MK48 Reposition (Finally found a fix for the weapon lol)
- Mac10 & Mac11 now has EFT reposition (Bypassed a crash that didn't allow me to patch it)
- Fixed some weapons orientation while being lowered
This, "patch" should fix the issue i had with the Misc Weapons Pack addon, in which all weapons were too far from the player's view, now they should all be near the player's POV, like they are in EFT and any other EFT Reposition patch in Anomaly.
*Disclaimer:
I'm not an expert at modding, i just did this out of boredom and due to the lack of an actual patch for this mod, as such, there might be some instances where the weapons don't have an actual reposition (Already Fixed in update 1.1) or i might've just missed some weapons (Also fixed in update 1.1 i hope).
So, if there is someone that is an actual modder or just someone trying to mess with the gun viewmodel like i did, i'd suggest you to take a look at this and try to make your own patch, since i know there are way more people capable of doing this and way better than i did lol.
Credits: (Because people deserve to be credited)
- Hisalute for porting the weapons to Anomaly
- TAZ Team for creating the weapons (and giving me Gun Addiction lol)
- TheMrDemonized for his mod "Draggable Hud Editor" that helped me created this crappy patch lol
- MerelyMezz for DLTX
For this patch to work you'll need:
- Misc. Weapons Pack (duh)
Moddb.com
- Boomsticks and Sharpsticks (due to Judge 20 files being in this patch) (you can delete the judge 20.Itx file if you dont have this mod installed i guess)
Moddb.com
- DLTX (since MWP requires it)
Moddb.com
- Your load order should be something like this:
1.- Misc. Weapons Pack mod
2.- Judge 20ga addon
3.- This patch
Here are some examples of the "Reposition" that i did:
*Jesus, i put a lot of effort into this description just for a patch LMAO, might as well patch Simple Weapons Pack too (Already did lol), might as well do AUGmented pack even if it already has one lol.
Noice
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Nice, I was looking for something like this, are you doing the Simple pack as well?
Someone already did a Reposition patch for that mod somewhere in the comments, you might as well try it out: Moddb.com
However iirc some weapons didn't had a proper reposition so maybe i could patch it myself and post it here, but, who knows? ;)
Yeah I checked it out, unfortunately the file seems to be unavailable :(
I suport you for that idea
Just checked it out wow what a difference. Some snipers don't animate to scope, but still fire perfectly seems they use an iron sight animation but still activate scope view and fire accurately. The only one I see that has a weird problem is the MK48 when you scope in it uses the grenade launcher animation from an m4 but still scopes in like normal. Other than that all other guns working great.
The sniper scope animation is an issue from the original mod, i think, as of the MK48, i got tired of patching that gun because for some reason the sights didn't align at all lol, maybe ill fix it in a "possible" update later on tho.
Thats cool yea it's funny to watch but works perfectly shooting wise.
the glock 18 seems to be a bit too centred, should be moved to the right a bit more
yea, already fixed it in my end, gonna add it in the next update ;)
Hey, found and fixed an issue with the Taurus Judge 20ga. No Icon.
I referenced vanilla files and found these lines needed to be changed in mod_system_judge20.ltx:
First line:
icons_texture = ui\ui_icon_judge20
Should look like this:
icons_texture = ui\ui_icon_judge20.dds
Second Line:
visual = dynamics\weapons\wpn_raging\wpn_raging
Changed to
visual = dynamics\weapons\wpn_raging\wpn_raging.ogf
And finally, based on comments on the original Mod, I've added .45ACP and HS ammo compatibility since this is the Judge after all.
Change this line:
ammo_class = ammo_20x70_buck
To this:
ammo_class = ammo_20x70_buck, false, false, ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad
I've tested this and it shows up correctly on the Ammo Selector wheel and it fires a single bullet or a load of shot depending on whether the 20ga or .45 is loaded.
It's pretty neat!
thanks! although i didn't noticed any issues with the Judge's icon, with its stock icon nor with Maid's Rextexture, (although the issue is regarding the icon not appearing in DX8 which is weird) but ill change the lines anyways.
as for the ammo, i didnt want to mess with weapons files other than the position itself, but i might add the ammo for the next update, although i might need to check if any other weapon need some fix too, in any case thank you so much for your contribution ;)