Adds New guns and ammo to BaS, which can be bought from Sidorovich
Adds New guns and ammo to BaS, which can be bought from Sidorovich
Required Boomsticks and Sharpsticks (ALL CREDIT FOR MODELS AND SOUNDS GO TO BaS CREATORS)
(Does not add new models, only configs, it adds "variants" of already existing guns)
Adds the following Calibers and Guns to BaS:
- .50 Beowulf
- .380 Auto
- .30-06 Springfield
- .22 Long Rifle
- 10mm Auto
- AR-15 in .50BW
- Glock 20 (10mm)
- MP5/10 (10mm)
- VZ64 (VZ61 but in .380)
- IJ-70 (Makarov in .380)
- Remington 700 in .30-06
- German Sports Guns 1911 (.22lr)
- Palmetto State Armory AR-15
- Palmetto State Armory AK-74
Video preview: Youtu.be
To install, extract gamedata to anomaly gamedata (BaS should be installed beforehand, here is a link to download BaS)
A preview would be nice to get a glimps what we actually got here. ;)
Also can the new stuff be obtained from Sidorovich ONLY?
Ill add a preview video soon, and ill try and edit the trader files make them more accross the zone
Would it be possible for you to also add these weapons to faction loot loadouts so you could encounter other stalkers in the field with these weapons?
Sure, ill try and add that in.
No new icons, no new textures, just configs. Was it your intention to make a mess out of weaponry list and to confuse people?
lol
I mean, i thought it was kinda obvious from the screenshot, and the big text in the description that said "all credit for models and sounds go to BaS" but i guess ill make it a bit more pronounced
pls add a preview video
Will do soon!
10mm glock has no gunshot sound. Also some constructive criticism Guns need at least some edits to better identify that they come from your mod and Ammo could be a bit more informative as to level of penetration and use within zone. I do like that it doens't affect any other mods and it's an easy add.
Not sure what to say about the sound issue, i havent changed the glock's sound, maybe its an issue with your BaS install?
If you need any help, hit me up, i like the idea.
any way to eliminate 10mm ammo&Guns;?
would you consider distributing the guns to different factions based on their origin? clear sky would sell / use the non Russian ones, and sid could continue selling the Russian ones for example
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