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Comment History  (0 - 30 of 149)
BrokenTripod Dec 19 2009, 7:34pm says:

It's probably not played because most server owners have it stuck in their heads that direct transition of a map from one gametype to another gametype is a terrible idea.

Personally, I agree with it, though I really want to see Hydro played more, I'm not sure if this is the best idea.

+1 vote   download: Hydro (CP)
BrokenTripod Dec 16 2009, 10:34pm says:

Posting here just in case no one reads this on the other:

"If you can find some way to make it so that players can see who is playing one of these mods or how many people have it installed and generate some type of system for organizing games on the older mods, I can see a future for this, otherwise I'm fine with sticking with Moddb."

Otherwise it just seems like another attempt to make something that links people to games that is extraneous and simply eating up HD space and memory that we could be using to get slightly better fps.

+3 votes   poll: What you think of Desura?
BrokenTripod Dec 16 2009, 10:33pm says:

If you can find some way to make it so that players can see who is playing one of these mods or how many people have it installed and generate some type of system for organizing games on the older mods, I can see a future for this, otherwise I'm fine with sticking with Moddb.

+1 vote   article: Introducing Desura
BrokenTripod Sep 20 2009, 8:23pm says:

There's an awkward gun up in the top right of this picture.

+1 vote   media: Off Limits
BrokenTripod Aug 13 2009, 11:11pm says:

I can't wait until this is released! Me and a friend had an amazing time tracking each other down in the older version.

Really curious at how weapons upgrading will affect gameplay.

+2 votes   article: Stealth Deathmatch Announced
BrokenTripod Aug 12 2009, 6:55pm says:

Yeah, the boom isn't powerful enough.

That's what I meant by not big.

-2 votes   media: OF2's Nuclear Update - Crossfire Nuke
BrokenTripod Aug 12 2009, 6:41pm says:

The boom wasn't that big, also I was kind of expecting more of a shockwave, like...some game had.

Can't exactly remember which one it was...

But visually it looks good. The boom was kind of weak for me, so it's good to hear you're working on the sound more.

+2 votes   media: OF2's Nuclear Update - Crossfire Nuke
BrokenTripod Jul 2 2009, 5:35am says:

I love the animation.

I also love the fact that the shell flies back really fast. Seems like it would be dangerous IRL, but made me laugh =P

+1 vote   media: Human Shotgun - Reload Animation
BrokenTripod Jul 2 2009, 5:31am says:

I'm honestly confused to hell by the storyline you have up there, but since it looks like you guys are so far in production, I won't bring up anything.

Multiplayer sounds alright, but you say "Unfortunately, he's the slowest class, and has the lowest number of armor points too" for the Heavy? Doesn't the heavy usually have the highest number of armor points? Is this a typo?

+4 votes   article: Frequently Asked Questions
BrokenTripod Jun 25 2009, 5:10am says:

Honestly, I'd probably put it at the bottom right, but I'm insane and not a coder.

Don't listen to me.

+1 vote   poll: Where do you like the main menu in an application to be?
BrokenTripod Jun 1 2009, 5:54pm says:

Set in 2010 implies that it's Obama, who is totally not reminiscent of Bush.

I'd push back the date or just make it an alternate reality, or just never say the date.

+4 votes   mod: Operation Metal Storm
BrokenTripod May 29 2009, 3:45pm says:

The rain sounds started to bother me toward the end, maybe because I was paying so much attention to it...

But at one point it sounded a lot like water in a sink or tub as opposed to rain. (About 1 minute in is when I noticed it)

Not sure if anyone agrees with that.

+1 vote   media: Ливень
BrokenTripod May 26 2009, 12:35am says:

Actually a very good trailer. Honestly can say I'm glad that you guys have taken this and turned it into a reality. A+ work!

+2 votes   media: Opposing Force 2 - Teaser Trailer
BrokenTripod May 9 2009, 4:10am says:

FYI: "You can check out their work-in-progress at"

Has a . at the end, so it doesn't link properly.

Also, I totally enjoyed this game, though it was extremely difficult on later levels. After the first 3 or 4 it felt liked the difficulty increased exponentially.

EDIT: The other link has a comma in it.

+3 votes   article: Playable alpha live!!
BrokenTripod Apr 1 2009, 2:27pm says:

I just read the description and I was does the juggernaut get picked to be the juggernaut? Is it by vote?

+1 vote   mod: Off Limits
BrokenTripod Mar 30 2009, 8:10pm says:

This is looking so good already! Can't wait to see the finished product!

+2 votes   article: Left 4 Dead hates open spaces!
BrokenTripod Mar 30 2009, 5:00am replied:

Check the folder you installed the mod into.

If it's Decadence, with a CAPITAL D, then you need to rename it to decadence, with LOWERCASE D.

I think this is only a problem with the non-torrented version?

+3 votes   article: Decadence 1.0 Client & Dedicated Server is released!
BrokenTripod Mar 29 2009, 12:31am says:

There needs to be a way to kick someone if they are TKing a lot.

Currently there's no way, and it's just frustrating if there's a lot of people spectating.

+3 votes   article: Decadence 1.0 Client & Dedicated Server is released!
BrokenTripod Mar 23 2009, 5:02pm says:

FP just gets it a day early.

I've been expecting a 28th release this whole time anyway. Still wish they released it this week, since I've got so much free time.

+3 votes   article: Gearing up for the release with manual and preview
BrokenTripod Dec 8 2008, 3:43am says:


I saw that coming, sadly. Good to hear everything is still alright with the mod!

+2 votes   article: Unforseen Consequences
BrokenTripod Nov 21 2008, 8:04pm replied:

I was under the impression that time slowed to a stop (or nearly at a stop) while someone was in stasis, since it's hinted at in HL2. But it's your decision. Shouldn't be too hard to make his skin darker, though.

0 votes   media: Opposing Force 2 Birthday Preview
BrokenTripod Sep 15 2008, 11:40pm replied:

If you add blocklight, you'll get more realistic lighting, where the shadows on the floor look like the grill/grate of the sewer doors.

It'll look more realistic than it is currently, as I don't see much of a shadow coming from the grate.

Is this compiled with full vis and full rad?

+1 vote   media: OF2 - Sewers
BrokenTripod Sep 11 2008, 6:33pm says:

I actually saw the video on the modcast:

and I recommend anyone who hasn't listened to the modcast should listen AND watch it (I didn't know there was video for a while, luckily I didn't miss much of the Iron Grip art!)

Anyway, after watching that video, I can't wait for the release. I was a bit concerned about how well it would look/play before, compared to Iron Grip: The Oppression, but I must say, from the video it looks great.

Can't wait for a trailer or more videos whenever they are uploaded!

+1 vote   game: Iron Grip: Warlord
BrokenTripod Sep 7 2008, 3:57pm says:

Sometimes it's better to leave the comments, since it shows how much of a troll/flamer/idiot/etc. you are. We can link to it later to show that your comments and opinions mean nothing at all.

Go back to work on your own mod and don't post comments unless you have constructive criticism. I still can't see why ZitaX and the other's have you around at all. (Also, you might want to mention to ZitaX that another update would get more people watching, it's been a month or two and I'm sure you guys have something to show for your work).

EDIT: Also, the name is a Half-Life 2 reference, and my horrible aim in CS:S and basically all FPSes. Your name implies you are a cactus.

+3 votes   media: OF2 - Underground Complex
BrokenTripod Sep 7 2008, 6:00am says:

The angle is bad in this shot, you should have uploaded the one in your profile, JPE, it's a much better angle and looks generally more interesting.

The walls are a bit repetitive, especially the texture on the upper half of the walls. said you would fix, so I hope you'll release another update of the picture in the future!

Also, don't mind vaynecactus, he's just being difficult and giving lax amounts of constructive criticism.

+4 votes   media: OF2 - Underground Complex
BrokenTripod Sep 7 2008, 5:33am replied:

You can see the whole station on the screen. You've just got to be obscenely far away from the station to see it all.

+2 votes   media: Fleet render
BrokenTripod Sep 5 2008, 5:49am says:


I would have voted pink, but it keeps reverting to default sometimes.

+2 votes   poll: Which color theme do you use for ModDB?
BrokenTripod Aug 5 2008, 11:28pm replied:

I can't understand what you're saying, freredarme, I'm sorry?

The map looks alright, though it might look better if you gave the building in the center some more details.

+2 votes   media: OF2: DM - Gasworks
BrokenTripod Jul 28 2008, 5:36pm says:

Looking good, the retro style is interesting, and it looks a bit challenging. Could be fun! I'll probably give it a download.

+1 vote   article: Perfect Stride Continuum: Coming very soon!
BrokenTripod Jul 23 2008, 4:44pm replied:

He's asking if it's on the new Orange Box engine, which HL2: Epi 2, TF2, and Portal is on


if it's on the HL2: Episode 1 Engine.

There's a difference, so he's just wondering which one the mod is on. Unfortunately, there's no distinction on Moddb about which version of Source is being used..

+1 vote   article: 4 new shots released
BrokenTripod Jun 30 2008, 1:33am says:


What the hell, no one else has commented on this yet.

I can't wait to play it, I loved the original, even if I did come in when there were only 3-4 players max.

Good to hear the mod is being released!

+3 votes   article: Get your briefcases ready
BrokenTripod Jun 28 2008, 6:30pm says:

Er, what's changed since 1.1? Do you guys have a changelog somewhere?

I might give 2.0 a try later, I always liked FF, but new computer made me forget about it.

EDIT: Crap, I just found it.

+1 vote   article: Brushin' off the cobwebs
BrokenTripod Apr 5 2008, 1:01am says:


All my other sense suck. Except maybe hearing, but I'm perfectly find with all the sounds that come out of my games.

+1 vote   poll: Which of the five senses would you prefer games put more research and development efforts toward?
BrokenTripod Mar 25 2008, 12:28am says:

Can't wait until this is done processing =D!

I hope this attracts more people to IG!

+1 vote   media: Iron Grip: Official Trailer
BrokenTripod Jan 19 2008, 1:22am says:

The words: "Independent Game Festival" link back to this article, by the way.

I'll be taking a look at this. 11 games for download? Then pick the best? Sounds like a fun contest.

+1 vote   article: IGF Audience Award
BrokenTripod Jan 4 2008, 2:03am says:

That is seriously amazing.

Good work Nova. That's...godly. Seriously.

I'm going to buy whatever game this mod comes out for..mainly for this mod. It looks beautiful.

+1 vote   media: PLA Gunship engine WIP
BrokenTripod Jan 2 2008, 11:57pm says:

That's pretty cool. Nice work, Dragonlord!

I can see plenty of people making puzzle-based games using this engine.

+1 vote   media: Button Panel Interaction: Elevator
BrokenTripod Aug 16 2007, 3:31am says:

Damn it, Termin-X-man.

"I come to present to you Distraction mod, a Half-Life 2 action style mod much like The Specialists and Action Half-Life were for Half-Life, except better."

At least look at the profile.

That's EXACTLY what they're going for!

(Thank you Prototstar for getting it right =D)

And yeah, it did remind me of TS. Good job, Distraction team. Some of the movement was a bit...too twitchy for me. Some of it didn't flow very well..

But it's still in production, so I hope the team can improve the jumps and make it flow better!

+2 votes   article: Distraction-mod Trailer
BrokenTripod Jan 11 2007, 7:50pm says:

Downloading now!

+1 vote   article: Iron Grip 1.3 RELEASES!
BrokenTripod Jan 3 2007, 3:09pm says:

"By ShakenNotStirred | Wed 3rd Jan, 2007 @ 3:59:36am
Natural Selection did it long before you did. You're not original"

You created the profile and that's the thing you said on your first post..?

You really should READ what the profiles say before commenting, otherwise people will probably think you're stupid or retarded.

Welcome to Moddb! Nice profile image, too.

+1 vote   member: ShakenNotStirred
BrokenTripod May 12 2006, 9:41pm says:

His pants look like they were colored black using Paint...It looks really fuzzy.

And yeah, it does need more texturing work done..Looks pretty plain..?

+1 vote   media: Ghost Soldier
BrokenTripod Apr 9 2006, 4:50am says:

Well, in it's entiretly, I think it's awesome. Totally awesome.

Anyways, I've got a few comments on it, the good and the bad...

Good: I like it, it sounds pretty good. It sounds like it would make a good theme song.

Bad: The beginning. The screeching part. When I just listen to it, it makes me cringe a bit. And it lasts for quite some time before the rest of the song starts actually playing. It does work, since you have lots of noises/things happening in the background, but it reminds me of someone ripping a large piece of paper in half slowly. No idea if I'm the only person who doesn't like this particular part...

Anyways, I think it's awesome after the beginning. Good work! Hope you guys realize this comment is here. >>

I have no idea whether or not it informs you that you have comments.

+1 vote   download: Ghost Soldiers mod theme tune
BrokenTripod Feb 6 2006, 9:47pm says:

Hello, people. The HUD looks..Okay. Are you going to try to make a reason that the HUD is there? Like, HL1/2 has the HEV suit, will this be like a helmet/mask your guy puts on..?

Anyways, is Threat Level like..For enemies, or is it like a Greiger counter, where it measures radiation levels..?

+1 vote   media: HUD Rough Draft
BrokenTripod Mar 7 2006, 7:22pm says:

Oh, good. I thought that TKAzA just made a horrible Your Mom joke.

Lol, Good work :D I haven't tried faceposing in Garry'sMod yet. Looks like fun.

+1 vote   media: Kreedz Climbing To0n-Strip #1
BrokenTripod Jan 31 2006, 7:10pm says:

Aren't these the same as Opposing Shephard's weapons..?

+1 vote   media: Useable junk-Render
BrokenTripod Apr 12 2006, 2:19am says:

Omfg, I'm so late. I completely missed it. Sorry about that. Sorry for the uberlateness.

Hope you're having fun with your War of the Nukes mod. I have some uberideas to make that mod slightly better, though whether or not they would work is questionable...Bleh, anyways, I PMed your master-y-guy and like asked him if he needed help with storyline brainstorming..

It'd be a lot better with a few things..Since normal Nukes sort of blow everyone away, there wouldn't be much left for those mutated bodies, and they'd be in such pain that they wouldn't dare to try to shoot at you...Bleh, what do I know.


~BT. Wtk.

+1 vote   member: MagMower
BrokenTripod Apr 12 2006, 2:47am says:

Well, I'm all for the bringing Adrian back part, but I'm just baised against this because I have my own little story for Adrian in my head...

Anyways, as Dogg said, he was placed into stasis to be kept away for "Further Evaluation," and not as an employee.

I guess you could probably figure out a way to fix this.

If you ever have some major problems and want a whole new storyline, come find me. :D

Otherwise, I wish you good luck on your mod. And also, those 2 screenshots that you have currently are pictures of the combine's shield things...Please realize that they're out of place if you stick them in Area 51, because the Combine wouldn't have invaded yet.

Unless, of course, you were going to create a very, very interesting storyline...Omigosh. That would rock. If you need help with the storyline (If you haven't thought it through completely) simply PM me, I have a fun idea. (It's my idea, of course, and if you don't like it, you don't have to use it.)


+1 vote   mod: Op 4: 7 Hour War
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