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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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TheLastSpartan Aug 12 2009, 5:14pm says:

******* incredible

+14 votes     reply to comment
ferdam Creator
ferdam Aug 15 2009, 3:21pm replied:

Yeah, awesome !

+5 votes   reply to comment
Forsete Aug 12 2009, 5:14pm says:

Am I the only who can't get this ****** embedded video player to play the actual video? I press the "Play" button, sit and wait for 2 minutes, but nothing happens.

Thank you for uploading it to YouTube at least.

+3 votes     reply to comment
RandomusIdiotus Aug 12 2009, 5:34pm replied:

You have the same problem?

*Contacts INtense!*

+1 vote     reply to comment
marksman52 Aug 12 2009, 5:58pm replied:

im pretty sure tons of people have this problem

+1 vote     reply to comment
Gamerman12 Aug 12 2009, 5:37pm says:

Holy f*ck.

+4 votes     reply to comment
DangerousCat Aug 12 2009, 5:44pm says:


+3 votes     reply to comment
dave_5430 Aug 12 2009, 5:48pm says:

You should let off a lower bass sound (Like the sound slowed down more but still audible) the second the explosion rises, after which you hear the real explosion.

(The last sound heard in the vid)

Just wonder if that sounds better... not really... telling you what to do.

+1 vote     reply to comment
MenteR Author
MenteR Aug 12 2009, 6:11pm replied:

Yep. The sound's got to be worked on a bit more. And we're also giving the sky a kind of radioactive look after the first explosion.

+4 votes   reply to comment
Bloodvayne Aug 12 2009, 6:08pm says:


+3 votes     reply to comment
AlekZanDer Aug 12 2009, 6:11pm says:

The explosion sound is heard seconds after the big BOOM like in reality.Nice one.

+4 votes     reply to comment
BrokenTripod Aug 12 2009, 6:41pm says:

The boom wasn't that big, also I was kind of expecting more of a shockwave, like...some game had.

Can't exactly remember which one it was...

But visually it looks good. The boom was kind of weak for me, so it's good to hear you're working on the sound more.

+2 votes     reply to comment
SupaNinjaMan Aug 13 2009, 12:06am replied:

you mean crysis.

+5 votes     reply to comment
Jokerme Feb 4 2010, 6:10pm replied:

F.E.A.R ?

+3 votes     reply to comment
BrokenTripod Aug 12 2009, 6:55pm says:

Yeah, the boom isn't powerful enough.

That's what I meant by not big.

-2 votes     reply to comment
bruteman24 Aug 12 2009, 10:43pm says:

that's amazing, guys!

+3 votes     reply to comment
XXXmags Aug 12 2009, 10:49pm says:

FUUUUUUUUUUU- looks pretty :3

+3 votes     reply to comment
ÐiamonÐ Aug 13 2009, 10:44am says:

The sounds are still Half-Life's defaults, they could use some more work imo. Nonetheless, really loving the nuke effect!

+3 votes     reply to comment
MenteR Author
MenteR Aug 13 2009, 2:07pm replied:

The only pure HL sound on this video is the siren. While the blast is also a HL sound, it was editted. And the low-pitched boom that goes off after the bright was taken from a nuclear explosion video (and then mastered, so it would sound better).

+2 votes   reply to comment
Obama_Yo_Momma Aug 13 2009, 3:26pm says:

I cry every time I watch this. Greatest source nuke of all time.

+3 votes     reply to comment
MajorShepherd Aug 13 2009, 7:20pm says:

Hell yea!

+2 votes     reply to comment
Mainblz Aug 14 2009, 2:41am says:

Definately need better explosion sounds. The effects look nice though. Just made the smoke stay a long time and slowly lose its form and fade at the end.

+2 votes     reply to comment
MenteR Author
MenteR Aug 15 2009, 3:16pm replied:

The smoke IS NOT supposed to stay any longer than that. Crossfire is a MP map, if it durated any longer it would affect the gameplay because of its color correction and fancy effects.

+2 votes   reply to comment
AmazingRedd Aug 14 2009, 11:24am says:

to be honest, its not that great. i have the gamma about the flash.

-2 votes     reply to comment
Keptron Aug 15 2009, 2:42pm says:

Amazing *.*

+3 votes     reply to comment
Xylemon Aug 29 2009, 4:16am says:

Black Mesa team could learn a few tricks from you ;)

+2 votes     reply to comment
*Don* Sep 4 2009, 2:57am says:

Anyone think this will release befor a new HL engine is?

+1 vote     reply to comment
Instant_Mix Sep 13 2009, 5:30am says:

Even though it's the same siren , I honestly think a different siren sound is needed

+1 vote     reply to comment
m82sniper Nov 30 2009, 8:46pm replied:

But it's soo cool, in terms of nostalgia. :)

+1 vote     reply to comment
m82sniper Nov 30 2009, 8:42pm replied:

Get out.

+3 votes     reply to comment
diesal_11 Dec 15 2009, 11:03pm says:

it looks cool i guess
your the first mod team i know to attempt particle effects as big as that so gd job

+1 vote     reply to comment
Eggscanjump Jan 11 2010, 9:06pm says:

That would actually blow up my computer. I don't think it would be able to handle the awesomeness.

+2 votes     reply to comment
Xul Jan 25 2010, 5:38pm says:

thats pretty cool...

+1 vote     reply to comment
Xul Jan 25 2010, 5:42pm says:

would be awesome to have a similar thing in the singleplayer campaign. multiplayer concerns are not the case there so the cloud could either linger or dissipate if some strong wind was coded. probably a challenge to make the mushroom behave accordingly, but i believe in your abilities :)

+1 vote     reply to comment
kitzel Jan 27 2010, 3:23pm says:

fukin cool ... if the whole mod has graphics like that it will b damn good ... tracking and waiting with chewed nails for it to come out ... i really wanna play this one.

+1 vote     reply to comment
Bad_D0g Apr 2 2010, 8:05pm says:


+2 votes     reply to comment
beefhead342 Jul 7 2010, 8:25pm says:


+1 vote     reply to comment
ikoNz Jul 24 2010, 12:58pm says:

hmmmm i think it would be better if there was a instant flash.. like a flashbang! xD yeh like that it just flashes

+1 vote     reply to comment
RonanZer0 Aug 6 2010, 12:23pm says:

it workz for meh

+1 vote     reply to comment
nosfer4tu Aug 21 2010, 6:17pm says:

The smoke dissapears too fast actually. :P

+1 vote     reply to comment
Kiory Aug 29 2010, 7:39pm replied:

I agree, but apparantly it's for MP, so it can't really stay much longer than it appears.

+1 vote     reply to comment
cprl.sheperd Dec 24 2010, 2:20am says:

u shuld look at the garys mod nuke pack explosions that would be a better nuke effect

+1 vote     reply to comment
Kausill Jan 8 2011, 1:53am says:

Don't make me even more impatient for this mod! =[

+1 vote     reply to comment
AmaroqDricaldari Apr 7 2011, 1:55pm says:

And the damn thing has tens of thousands of polygons, which are all constantly changing.

+1 vote     reply to comment
Arrivalofnuclearwind Nov 6 2011, 6:55am says:

******* awesome, how can you create stuff like this?

+1 vote     reply to comment
br_marko3 Dec 7 2011, 5:58am says:

Awsome... it's been made out int he skybox 3D?
Great prop by he way... And light playing 4 sure

+1 vote     reply to comment
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NOTE: This is a sneak peak to the Nuclear Update, which is going to be shown day 16 and 23.

Back in the day, things were way more simple. It was just a flash and then suddenly, everybody was dead. Looking at it, it sounds pretty casual, but for the time, the sound of an airplane flying right above your head, followed by a flash (supposedly from an atomic explosion) proved to be a terryfing experience to certain players. As the time passed, it got from terryfing to casual.

Today, things aren't as simple as they used to be. A flash followed by an explosion sound wouldn't cover what could be a nice-looking nuclear explosion. We decided that we should try making an actual explosion, and we came up with this nuke.

Thanks to a bit of thinking, this nuke will never look the same. It can look similar to other explosions, but it will always vary either on shape, thickness, height or mushroom size. Just so you know, this nuke is NOT 2D. It was a sort of long process in the making, and took some tries to get it right.

And yes, everything's in-game, including the color correction.

Watch this video on YouTube:

Video Details
Aug 12th, 2009
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