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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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TheLastSpartan
TheLastSpartan

******* incredible

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ferdam Creator
ferdam

Yeah, awesome !

Reply Good karma+5 votes
Forsete
Forsete

Am I the only who can't get this ****** embedded video player to play the actual video? I press the "Play" button, sit and wait for 2 minutes, but nothing happens.

Thank you for uploading it to YouTube at least.

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RandomusIdiotus
RandomusIdiotus

You have the same problem?

*Contacts INtense!*

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marksman52
marksman52

im pretty sure tons of people have this problem

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Gamerman12
Gamerman12

Holy f*ck.

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DangerousCat
DangerousCat

wow!

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dave_5430
dave_5430

You should let off a lower bass sound (Like the sound slowed down more but still audible) the second the explosion rises, after which you hear the real explosion.

(The last sound heard in the vid)

Just wonder if that sounds better... not really... telling you what to do.

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MenteR Author
MenteR

Yep. The sound's got to be worked on a bit more. And we're also giving the sky a kind of radioactive look after the first explosion.

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Bloodvayne
Bloodvayne

e.p.i.c!

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AlekZanDer
AlekZanDer

The explosion sound is heard seconds after the big BOOM like in reality.Nice one.

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BrokenTripod
BrokenTripod

The boom wasn't that big, also I was kind of expecting more of a shockwave, like...some game had.

Can't exactly remember which one it was...

But visually it looks good. The boom was kind of weak for me, so it's good to hear you're working on the sound more.

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Sionfel
Sionfel

you mean crysis.

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Jokerme
Jokerme

F.E.A.R ?

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BrokenTripod
BrokenTripod

Yeah, the boom isn't powerful enough.

That's what I meant by not big.

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bruteman24
bruteman24

that's amazing, guys!

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XXXmags
XXXmags

FUUUUUUUUUUU- looks pretty :3

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ÐiamonÐ
ÐiamonÐ

The sounds are still Half-Life's defaults, they could use some more work imo. Nonetheless, really loving the nuke effect!

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MenteR Author
MenteR

The only pure HL sound on this video is the siren. While the blast is also a HL sound, it was editted. And the low-pitched boom that goes off after the bright was taken from a nuclear explosion video (and then mastered, so it would sound better).

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Obama_Yo_Momma
Obama_Yo_Momma

I cry every time I watch this. Greatest source nuke of all time.

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MajorShepherd
MajorShepherd

Hell yea!

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Mainblz
Mainblz

Definately need better explosion sounds. The effects look nice though. Just made the smoke stay a long time and slowly lose its form and fade at the end.

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MenteR Author
MenteR

The smoke IS NOT supposed to stay any longer than that. Crossfire is a MP map, if it durated any longer it would affect the gameplay because of its color correction and fancy effects.

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AmazingRedd
AmazingRedd

to be honest, its not that great. i have the gamma about the flash.

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Keptron
Keptron

Amazing *.*

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Xylemon
Xylemon

Black Mesa team could learn a few tricks from you ;)

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*Don*
*Don*

Anyone think this will release befor a new HL engine is?

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Instant_Mix
Instant_Mix

Even though it's the same siren , I honestly think a different siren sound is needed

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m82sniper
m82sniper

But it's soo cool, in terms of nostalgia. :)

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m82sniper
m82sniper

Get out.

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diesal_11
diesal_11

it looks cool i guess
your the first mod team i know to attempt particle effects as big as that so gd job

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Eggscanjump
Eggscanjump

That would actually blow up my computer. I don't think it would be able to handle the awesomeness.

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Xul
Xul

thats pretty cool...

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Xul
Xul

would be awesome to have a similar thing in the singleplayer campaign. multiplayer concerns are not the case there so the cloud could either linger or dissipate if some strong wind was coded. probably a challenge to make the mushroom behave accordingly, but i believe in your abilities :)

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kitzel
kitzel

fukin cool ... if the whole mod has graphics like that it will b damn good ... tracking and waiting with chewed nails for it to come out ... i really wanna play this one.

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Bad_D0g
Bad_D0g

Boom.

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beefhead342
beefhead342

AMAZINGLY AWESOME

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ikoNz
ikoNz

hmmmm i think it would be better if there was a instant flash.. like a flashbang! xD yeh like that it just flashes

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RonanZer0
RonanZer0

it workz for meh

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nosfer4tu
nosfer4tu

The smoke dissapears too fast actually. :P

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Kiory
Kiory

I agree, but apparantly it's for MP, so it can't really stay much longer than it appears.

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cprl.sheperd
cprl.sheperd

u shuld look at the garys mod nuke pack explosions that would be a better nuke effect

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Kausill
Kausill

:O
Don't make me even more impatient for this mod! =[

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AmaroqDricaldari
AmaroqDricaldari

And the damn thing has tens of thousands of polygons, which are all constantly changing.

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Arrivalofnuclearwind
Arrivalofnuclearwind

******* awesome, how can you create stuff like this?

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br_marko3
br_marko3

Awsome... it's been made out int he skybox 3D?
Great prop by he way... And light playing 4 sure

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Description

NOTE: This is a sneak peak to the Nuclear Update, which is going to be shown day 16 and 23.

Back in the day, things were way more simple. It was just a flash and then suddenly, everybody was dead. Looking at it, it sounds pretty casual, but for the time, the sound of an airplane flying right above your head, followed by a flash (supposedly from an atomic explosion) proved to be a terryfing experience to certain players. As the time passed, it got from terryfing to casual.

Today, things aren't as simple as they used to be. A flash followed by an explosion sound wouldn't cover what could be a nice-looking nuclear explosion. We decided that we should try making an actual explosion, and we came up with this nuke.

Thanks to a bit of thinking, this nuke will never look the same. It can look similar to other explosions, but it will always vary either on shape, thickness, height or mushroom size. Just so you know, this nuke is NOT 2D. It was a sort of long process in the making, and took some tries to get it right.

And yes, everything's in-game, including the color correction.

Watch this video on YouTube: Youtube.com

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MenteR
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