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8. September 1997, somewhere in Russia. 58 years have passed since the complex has been cut off from the outside world. You wake up in an abandoned tunnel, without even a name ...

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Armageddon104 May 29 2009, 11:50am says:

Processing... D:

-1 votes     reply to comment
DaveTheFreak May 29 2009, 12:03pm says:

Just awesome, gives a good plus to the atmosphere. Also you made it do to a real drop, effect, which is just amazin!

+9 votes     reply to comment
Varsity May 29 2009, 12:08pm says:

This is definitely the least-excellent piece of media so far. The lighting flashes are completely unconvincing because there are no shadows.

On the other hand, though Source can do them with a projected texture performance might be atrocious. :-(

-4 votes     reply to comment
KILLER89(FIN) May 29 2009, 12:46pm replied:

I have been using projected textures in my mod for a while now.
(i have now 4 projected textures in lab-map + flashlight.)

They won't eat FPS much, if map is leak free and optimized.

Instead i have noticed, that reflective mirror eats much more FPS, especially if you have multiple mirrors in your map.

+1 vote     reply to comment
MrMattWebb May 29 2009, 3:32pm replied:

I agree with varsity, but regardless, its still cool

+1 vote     reply to comment
Billlyy May 29 2009, 7:50pm replied:

well I really like the atomasphere. Also its really realistic how when you see a light flash it corresponds to the thunder which follows after, becuase light travles faster than sound and its pretty awesome :) i see no shadows but i do understand how its WIP other than that it looks awesome!

+1 vote     reply to comment
JakeB May 29 2009, 9:48pm replied:

To bad you can't write up some static lighting for the map.

+1 vote     reply to comment
matt_12 Jun 13 2009, 11:30pm replied:

Look in to Render Distant lights, The ones that Cast Shadows from the EP2 Engine

+1 vote     reply to comment
Garfusa2 May 29 2009, 12:15pm says:

I agree with varsity.

However its still really well done and the environment looks great :D

+1 vote     reply to comment
Armageddon104 May 29 2009, 12:36pm says:

Mine is still processing...

0 votes     reply to comment
Varsity May 29 2009, 12:40pm replied:


+1 vote     reply to comment
Armageddon104 May 29 2009, 1:29pm replied:

Nope, still processing...

0 votes     reply to comment
Armageddon104 May 29 2009, 1:55pm replied:

Okay now it's done. And it is teh awesome! I love the smoke coming of the street particle. (I forgot the name. :P)

+1 vote     reply to comment
Kosai106 May 29 2009, 4:06pm replied:

Fog? :P

+1 vote     reply to comment
Armageddon104 May 30 2009, 12:50pm replied:


+1 vote     reply to comment
TheRealZein Jun 14 2009, 6:52pm replied:

func_dustcloud with the movement enabled?

+3 votes     reply to comment
Ratchet66 May 29 2009, 12:46pm says:

This is so cool!Great atmosphere.

+2 votes     reply to comment
ZitaX May 29 2009, 12:55pm says:

Looks very very good! Your doing a great job with this!

+2 votes     reply to comment
Shodar87 May 29 2009, 12:59pm says:

Bad weather looks so nice. Again amazing work guys.

+2 votes     reply to comment
Danboe May 29 2009, 1:01pm says:

Wow! Marvelous atmosphere, great work!

+2 votes     reply to comment
Bender411 May 29 2009, 1:12pm says:


+2 votes     reply to comment
THElastNINJA May 29 2009, 2:10pm says:

Oh my god.Awesome.
I'm so happy im sitting warm and dry in my chair right now :=)

+4 votes     reply to comment
Lt_Mark101 May 29 2009, 2:26pm says:

Awesome job guys keep it up.

+2 votes     reply to comment
Jack_Morgan May 29 2009, 2:48pm says:

now I have seen while looking through the vrad code that you can compile directional lighting into a seperate lightmap... it would take some coding but you could work it so that, when ur lightning strikes, your directional light increases where your ambient light drops.

+2 votes     reply to comment
...hmm... May 29 2009, 3:09pm says:


+2 votes     reply to comment
Bloodvayne May 29 2009, 3:11pm says:

I think I like the ambient rain and thunder sounds the most.. =)

+2 votes     reply to comment
milo-rd May 29 2009, 3:38pm says:

Holy ******* ****

+2 votes     reply to comment
BrokenTripod May 29 2009, 3:45pm says:

The rain sounds started to bother me toward the end, maybe because I was paying so much attention to it...

But at one point it sounded a lot like water in a sink or tub as opposed to rain. (About 1 minute in is when I noticed it)

Not sure if anyone agrees with that.

+1 vote     reply to comment
Spooboy May 29 2009, 6:02pm says:

SICK! comments are already flooded but wow did you guys do a amazing job. Like Bloodvayne says the thunder is awesome! the fog effects are absolutely amazing! The atmosphere even in the video feels stunning! I really think you guys can beat stalker. My only question is that is this mod has predetermined routs or can you walk wherever and get quests and stuff?

+2 votes     reply to comment
dethtoll May 29 2009, 6:20pm says:

Are you sure this is Russia and not upstate New York? ;)

Looks great.

+1 vote     reply to comment
wing0black May 29 2009, 6:29pm says:

Looks great, however I do have a suggestion. Assuming that all of your materials include bumpmaps, placing the lightning flashes on one side of the map, instead of over the whole map, should allow the bumpmaps to add some depth to the textures, thereby elimating the "mat_fullbright" look. Even if you can't have the statics cast shadows, this would go a long way to enhancing the realism.

+1 vote     reply to comment
SaintWilly May 29 2009, 6:57pm says:

Я был немного путают с названием ливень, но это были хорошие эффекты! Работа Ницце. Кстати я даже не говорят по-русски HAHA.

+4 votes     reply to comment
geekofalltrades May 30 2009, 1:40am says:


+2 votes     reply to comment
johnnoz May 30 2009, 3:20am says:

wow, amazingly good atmosphere.

there is the lightning doesn't cast shadows thing but even with that it looks utterly fantastic

+2 votes     reply to comment
sigvatr May 31 2009, 3:06pm says:


+2 votes     reply to comment
ZombieX May 31 2009, 5:08pm says:

fantastic o.o

+2 votes     reply to comment
Sk!n-E Jun 1 2009, 6:08pm says:

That sounds realistic...and reminds me alot of STALKER.

+1 vote     reply to comment
Lithium-Powered Jun 1 2009, 6:38pm says:


+1 vote     reply to comment
Callinstead09 Jun 21 2009, 3:22pm says:

Lightning flashes are to long.!

0 votes     reply to comment
NNihad Author
NNihad Jul 1 2009, 3:41am replied:

Thank you Callinstead09, there's no need to post this multiple times. Everything still WIP.

+3 votes   reply to comment
Callinstead09 Jul 7 2009, 7:25pm replied:

Sorry i forgot, i got carried away. <8s

+1 vote     reply to comment
Callinstead09 Jul 11 2009, 6:39pm says:

I feel pretty stupid now, We just had almost non stop rain for 2 weeks and the lightning looked exactly like that.

+3 votes     reply to comment
freredarme Aug 12 2009, 4:32pm says:


+1 vote     reply to comment
tidel Aug 12 2009, 6:03pm says:

wow, that is realy a nice video! plain great atmosphere, but:
add more randomnes to the storm and thunder. like a lightning strike near you (light and thunder at the same time more rockier), the lightning a bit further of is already superb but how about some realy rooling ones without any light, or just illuminated without thunder. and oc in a not repetetive order :)

its already realy cool but that would give it the edge

+1 vote     reply to comment
NNihad Author
NNihad Sep 19 2009, 4:29am replied:

Danke vielmals für die Anregungen, ich arbeite daran. Es hat sich schon einiges geändert am Regen :)

+1 vote   reply to comment
TrooperHUN Nov 11 2009, 2:45pm says:

That rain is realy atmospheric. Nice job!

+1 vote     reply to comment
nopushbutton Nov 16 2009, 4:28pm says:

very interesting way of having a highly detailed, open environment while obscuring stuff far away (with fog), creating a high graphic standard and a feeling of isolation and tension, but not sacrificing performance! (at least I hope that is what you are doing because my computer is old :D)

Oh, and also, great job actually delaying the flashes until after the thunder sounds, people tend to forget to do that!

+1 vote     reply to comment
The_ewok Nov 17 2009, 12:05am says:

is that orange box standard rain? and where did u get the sounds from? kudos v
: oh and the lighting flash how did u create that.
either reply here or email me at or u could reply on my user page...bhut please help!

+1 vote     reply to comment
Aaagreen Nov 29 2009, 8:32am says:

That rain is awesome - but check out the Left 4 Dead 2 campaign Hard Rain to see what Source is really capable of.

+1 vote     reply to comment
mnartiss Jan 17 2010, 10:39am says:

whats the focus on this boring video ?

-4 votes     reply to comment
Callinstead09 Jan 20 2010, 6:25pm replied:

are you an emotionless/clueless bot???

+4 votes     reply to comment
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Video Details
May 29th, 2009
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