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BrandstifterFussel
BrandstifterFussel Jan 30 2015 replied:

No superweapons... thanks god. *Faith in humanity restored*

+1 vote   mod: Enhanced 4X Mod
BrandstifterFussel
BrandstifterFussel Jan 30 2015 says:

Hello dear modders,

I've got a question,
Does this mod change the vanilla combat system in any way? Because I really hate this "Unit gets hit by a projectile that's half the size of itself and loses only 1% health"-crap of the vanilla game. And in case your mod doesn't Change it, do u know any Rebellion mod which does exactly this?
looking forward to your answer and to try this mod.

+1 vote   mod: Enhanced 4X Mod
BrandstifterFussel
BrandstifterFussel Jan 30 2015 replied:

You should consider making the rebels have less Impact on early game, it's really annoying sometimes :0

+1 vote   download: Crazy 2.988
BrandstifterFussel
BrandstifterFussel Nov 30 2013 says:

Hey, is actually someone still working on this? Because in my opinion, there are a lot of problems in this Mod that could be fixed easily if someone would just spend a day or two working on it. :/

+1 vote   mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Nov 30 2013 says:

Ihh.

+1 vote   media: Amazon War Hound
BrandstifterFussel
BrandstifterFussel Oct 18 2013 says:

Looks like someone gave it a shot in the head to make sure it's never gonna breath again.

+1 vote   mod: Star Wars: Empire at War II
BrandstifterFussel
BrandstifterFussel Oct 18 2013 says:

Hehe, I know this girl :)

+1 vote   media: Special Troopers -->
BrandstifterFussel
BrandstifterFussel Mar 23 2013 replied:

lol if I could choose that I would alrdy have done so... what mappack do you mean? I didnt see one, just the ptches.
Edit: I found the mappack, I simply thought the full install would contain it already, sorry.

+1 vote   mod: Blitzkrieg-Mod
BrandstifterFussel
BrandstifterFussel Mar 22 2013 says:

I've got a problem. Have latest version installed, german, but do nothave access to any new maps. Where are they?? :o

+1 vote   mod: Blitzkrieg-Mod
BrandstifterFussel
BrandstifterFussel Mar 22 2013 says:

It shurely would have had wheels if the Reich didnt lack of rubber... lost chance...

+1 vote   media: New WM Flak38 model
BrandstifterFussel
BrandstifterFussel Mar 22 2013 says:

Lol, I thought these things were invented by Games Workshop for the Imperial Guard :o

+1 vote   media: New model addition: Tulip rocket launcher
BrandstifterFussel
BrandstifterFussel Mar 22 2013 replied:

Mount them on Infantry, I bet they gonna enjoy it lol

+7 votes   media: New model: WM Sd.Kfz. 234/4
BrandstifterFussel
BrandstifterFussel Jan 22 2013 replied:

I gave myself a kick in the *** and played them myself several times, I had no problems, actually they seem to be (still) a bit op... so the failure must be the ai. Maybe it's just... bad xD

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 17 2013 replied:

If they are supposed to look like in the vid above, something definately went wrong with my installaton.

+1 vote   mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 17 2013 replied:

K I'll do so.

+1 vote   mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 17 2013 replied:

I know what you mean and first I thought so, but then I saw that the shape of the commanders hair was still there..

+1 vote   mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 12 2013 replied:

Big thx. I love this mod so far but I really dont like playing as Nids myself. The problem could also be caused by lack of influence, cause thats what it needs to build the pools, right?

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 11 2013 replied:

Textures of most mod units are a mess, the GK for example look like stone figures (dark grey instead of metallic), their commander has something on his head that looks like a metal grid and most other armie colors are wrong :/

Edit: And some of the heretic cults etc. even have sororitas badges and baners. Did I do something wrong with the installation maybe?

+1 vote   mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 10 2013 replied:

Ok, maybe this wasnt the best example, but I tried further games and watched as spectator what the AI is doing. The problem is, that it doesnt get requisition fast enough and has always only a small amount of troops, what is definately a disatvantage for a mass-based-army... There is also a bug that makes it stop producing units after a time and first when the HQ is under attack it stars recruiting again...

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 9 2013 says:

Is it a bug that everything exept the vanilla units is so... ugly?

+1 vote   mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 7 2013 says:

These pre-Heresy armors look sooo cool, I wish there were models of them for the tabletop game -_-

I guess the Blood Ravens armor colors are related to these (they are rumored to be a second-founding-chapter of the Thousand Sons Legion)

+2 votes   media: warhammer a thousand sons
BrandstifterFussel
BrandstifterFussel Jan 7 2013 replied:

Ah, thx, but I'm playing on english anyway. :)

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 5 2013 replied:

Already did so, changed nothing. Ill just wait until the next release, maybe they will have improved it then.

By the way, the german translation is horrible. If you havent someone already working on this, id really like to improve it for you.

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 5 2013 replied:

The settings are all at standard, exept the start location which I fixed. I tired everything from normal to insane. And yes, it actually trains all kinds of units, but it does so first after it has almost been exterminated. I was standing with IG before the entrance to their base and after 40 minutes and after I killed aproxymately 350 Genestealers, Gaunts and Broodlords, it finally started training Warriors, Fexes and Zoantrophes etc. This behaviour it shows on every AI level. They had enough resources all the time, but I think they were just researching too much. :/

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 4 2013 replied:

But its still not convincing. Does not even build Carnifexes :(

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 4 2013 replied:

Uhm, is that what the hotfix patch is for? xD

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 4 2013 says:

Ive got a roblem (or maybe not), is the tyranid-ai actually doing anything else than building listening posts and sporemine clusters in the latest version?? For it starts with 0 percent Infestion and only spawns a single squad of genestealers, conquering a few strategic points.

+1 vote   mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 1 2013 replied:

I know exactly what you are talking about.

+1 vote   media: Cair Andros
BrandstifterFussel
BrandstifterFussel Jan 1 2013 says:

Just a small bugreport; The game crashes when Sauron fights the Balrog xD

+1 vote   mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Jan 1 2013 replied:

That's what you get from playing the good ones :P Come to Isengard, we have (dark) cookies!

+1 vote   mod: Third Age - Total War
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