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BrandstifterFussel
BrandstifterFussel Nov 30 2013, 4:34pm says:

Hey, is actually someone still working on this? Because in my opinion, there are a lot of problems in this Mod that could be fixed easily if someone would just spend a day or two working on it. :/

+1 vote     mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Nov 30 2013, 4:25pm says:

Ihh.

+1 vote     media: Amazon War Hound
BrandstifterFussel
BrandstifterFussel Oct 18 2013, 1:13am says:

Looks like someone gave it a shot in the head to make sure it's never gonna breath again.

+1 vote     mod: Star Wars: Empire at War II
BrandstifterFussel
BrandstifterFussel Oct 18 2013, 12:46am says:

Hehe, I know this girl :)

+1 vote     media: Special Troopers -->
BrandstifterFussel
BrandstifterFussel Mar 23 2013, 6:25am replied:

lol if I could choose that I would alrdy have done so... what mappack do you mean? I didnt see one, just the ptches.
Edit: I found the mappack, I simply thought the full install would contain it already, sorry.

+1 vote     mod: Blitzkrieg-Mod
BrandstifterFussel
BrandstifterFussel Mar 22 2013, 3:54pm says:

I've got a problem. Have latest version installed, german, but do nothave access to any new maps. Where are they?? :o

+1 vote     mod: Blitzkrieg-Mod
BrandstifterFussel
BrandstifterFussel Mar 22 2013, 12:42pm says:

It shurely would have had wheels if the Reich didnt lack of rubber... lost chance...

+1 vote     media: New WM Flak38 model
BrandstifterFussel
BrandstifterFussel Mar 22 2013, 12:24pm says:

Lol, I thought these things were invented by Games Workshop for the Imperial Guard :o

+1 vote     media: New model addition: Tulip rocket launcher
BrandstifterFussel
BrandstifterFussel Mar 22 2013, 12:21pm replied:

Mount them on Infantry, I bet they gonna enjoy it lol

+5 votes     media: New model: WM Sd.Kfz. 234/4
BrandstifterFussel
BrandstifterFussel Jan 22 2013, 11:57am replied:

I gave myself a kick in the *** and played them myself several times, I had no problems, actually they seem to be (still) a bit op... so the failure must be the ai. Maybe it's just... bad xD

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 17 2013, 12:39pm replied:

If they are supposed to look like in the vid above, something definately went wrong with my installaton.

+1 vote     mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 17 2013, 12:36pm replied:

K I'll do so.

+1 vote     mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 17 2013, 12:35pm replied:

I know what you mean and first I thought so, but then I saw that the shape of the commanders hair was still there..

+1 vote     mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 12 2013, 8:07am replied:

Big thx. I love this mod so far but I really dont like playing as Nids myself. The problem could also be caused by lack of influence, cause thats what it needs to build the pools, right?

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 11 2013, 3:21am replied:

Textures of most mod units are a mess, the GK for example look like stone figures (dark grey instead of metallic), their commander has something on his head that looks like a metal grid and most other armie colors are wrong :/

Edit: And some of the heretic cults etc. even have sororitas badges and baners. Did I do something wrong with the installation maybe?

+1 vote     mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 10 2013, 6:49am replied:

Ok, maybe this wasnt the best example, but I tried further games and watched as spectator what the AI is doing. The problem is, that it doesnt get requisition fast enough and has always only a small amount of troops, what is definately a disatvantage for a mass-based-army... There is also a bug that makes it stop producing units after a time and first when the HQ is under attack it stars recruiting again...

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 9 2013, 5:47am says:

Is it a bug that everything exept the vanilla units is so... ugly?

+1 vote     mod: Codex
BrandstifterFussel
BrandstifterFussel Jan 7 2013, 3:01am says:

These pre-Heresy armors look sooo cool, I wish there were models of them for the tabletop game -_-

I guess the Blood Ravens armor colors are related to these (they are rumored to be a second-founding-chapter of the Thousand Sons Legion)

+2 votes     media: warhammer a thousand sons
BrandstifterFussel
BrandstifterFussel Jan 7 2013, 2:49am replied:

Ah, thx, but I'm playing on english anyway. :)

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 5 2013, 6:24pm replied:

Already did so, changed nothing. Ill just wait until the next release, maybe they will have improved it then.

By the way, the german translation is horrible. If you havent someone already working on this, id really like to improve it for you.

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 5 2013, 2:38am replied:

The settings are all at standard, exept the start location which I fixed. I tired everything from normal to insane. And yes, it actually trains all kinds of units, but it does so first after it has almost been exterminated. I was standing with IG before the entrance to their base and after 40 minutes and after I killed aproxymately 350 Genestealers, Gaunts and Broodlords, it finally started training Warriors, Fexes and Zoantrophes etc. This behaviour it shows on every AI level. They had enough resources all the time, but I think they were just researching too much. :/

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 4 2013, 10:46pm replied:

But its still not convincing. Does not even build Carnifexes :(

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 4 2013, 7:10am replied:

Uhm, is that what the hotfix patch is for? xD

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 4 2013, 7:00am says:

Ive got a roblem (or maybe not), is the tyranid-ai actually doing anything else than building listening posts and sporemine clusters in the latest version?? For it starts with 0 percent Infestion and only spawns a single squad of genestealers, conquering a few strategic points.

+1 vote     mod: Tyranid Mod
BrandstifterFussel
BrandstifterFussel Jan 1 2013, 9:38pm replied:

I know exactly what you are talking about.

+1 vote     media: Cair Andros
BrandstifterFussel
BrandstifterFussel Jan 1 2013, 9:31pm says:

Just a small bugreport; The game crashes when Sauron fights the Balrog xD

+1 vote     mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Jan 1 2013, 9:28pm replied:

That's what you get from playing the good ones :P Come to Isengard, we have (dark) cookies!

+1 vote     mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Dec 29 2012, 9:17am replied:

Try to lower your graphic settings, that's what fixed it for me

+1 vote     mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Dec 25 2012, 9:43am replied:

I really dont see the fun in beeing outnumbered, out of money and overrun by Rohan-Subhumans although the evil forces are based on greater numbers (playing as Isengard) -.-

+1 vote     mod: Third Age - Total War
BrandstifterFussel
BrandstifterFussel Dec 24 2012, 8:14pm replied:

To fix this you have to restart the game after altering graphic settings BEFORE you try to start a battle. But some minutes later it crashed anyway, because of some memory bug I think. :(

+1 vote     mod: Third Age - Total War
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