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Tried to play this and maybe get some friends together only to find that the 2 official servers are unplayable and need a restart
looks like Lambda Wars beta borrowed some ideas for their community game
Zombie Master 2 is coming back
Prolly a stupid question but if you're porting to the Source 2013 engine does that mean there will be easy Oculus Rift compatibility
Cat wtf are you doing stahp being ded
RIP in peace
you guys should release something.
Not like the next version, but like another hotfix to try to keep the playerbase stimulated.
In the 1.07 beta teaser it looked like the compound bow is really sped up in the animation and seems like it would do little no damage.
M3*, and No. There's enough shotguns.
then do something about it
guys I suggest populated www.moddb.com/mods/zombie-master-2 just sayin'.
welp, Contagion is done, lets just wait for this to revive again (possibly)
also new gib effect obviously
This review would've probably gotten better feedback and would've been seen as a more professional review if it wasn't mainly focusing on the negatives. There are only 3 things I agree with: The substantial amount of bugs, crashing, and extreme FPS drops. The second time I met the gargantuan my FPS dropped from 140 to 10 within a range of 5 seconds. When you're at the dam level and swim all the way to the left, there is no texture and you can see straight through the ground. on Questionable Ethics if you open a door too fast only one door will open and you will see through the dirt. If you kill the sniper before he shoots the struggling guard near the minefield, then the scientists sits there and does nothing, and if you try to press E he just stares at you blankly and goes back to staring at the guard. the crashing was spot-on for my gameplay experience (Keywords: MY gameplay experience, not yours). To be honest I do play a substantial amount of hours and I experience lots of crashing within that time period. The music I can see what hes getting at. It's not that easy to focus on not setting off tripwires and blowing yourself to hell when you have music blaring as loud as possible (the music is outstanding, but its still loud as **** and very poorly timed). The voice acting involving the grunts was kinda right, but overall was pretty biased of an examination. what the BM:S team did with the voice acting was spot-on, but some of the scientists wasn't so much. The voice acting was outstanding I'll give them that, but it wasn't very mood-induced. I almost felt sad taking the Gluon Gun, while I gave no ***** about trying to get the scientists past the giant spinning operation machine of death.
Those are the only things I can agree with in this review, everything else was completely biased and very incorrect. Poor voice acting? are you ******** me?
Finally, now Dec can get back to Mortewood Plaza :>
Thanks for the help, but there's still the trouble of some gamebreaking bugs such as:
at random, the ZM can't click orbs
cannot pick up ANY weapons for one slot (Primary, Secondary, ect.)
Crashes every time an old zombie master map opens. (mario mostly)
and many, many more.....
I love the feature of when you minimize your game it won't open back up after you try re-opening it!
I'm having a really weird problem. On every map, the water is a dark brown-ish color and the rest of the map and all decals are solid black... help?
Putting up a server now
OR, instead of flipping **** on him taking up another indie game called CONTAGION, why don't you follow that you *** sucking sack of ****.
Also, is the crashing glitch on gibbed body parts gonna be fixed anytime soon too?
So hey, will the hotfix be automatically added with the official Steam version?
One of the shortest lived accounts on here
RIP in peace, nobody cared really...
Looks as if he was trying to use Kurt Cobain's microphone...
You are dead, not big surprise.
The only problem I see is that the viewmodel fov is rather odd. Bring the arms closer :P
Sucks you guys won't win now that PewDieFuck endorsed Cry of Fear. I did want CoF to win, but now there's no competition what so ever
January 2013 Vol. 18, No 01