Sins of the Prophets and Covenant at War Dev Team
Doesn't really symbol victory, looks more like a workers union meeting.
Beautifully done, McChaffe!
Long time no see man, how've you been?
Also, I personally vouch for his modelling skills.
I'm well aware of what it looked like, I'm part of the Covenant at War and Sins of the Prophets team. I'm giving feedback to the artist so that they can learn and improve future works. Seriously, go kiss *** somewhere else.
Not the shape I would've gone but it'll do I guess. Some more details would be nice, looking very plain at the moment.
Do you bring gifts?
I've heard they're just as strict.
Pretty much this. It's not like we don't want to work with the_Farseer, it's just that our visions for the mod don't line up. We have great respect for the work Farseer does!
See, we like to release big updates unlike drip-feeding you guys. Patience is virtue well reserved for the fields of Moddb.
The Kraken has no say here.
Intersecting geometry is a bitch.
How'd you even get in there?
That's really cool, maybe try zooming it out a little more next time!
Congratulations from the Sins of a Prophets and Covenant at War teams on your first release!
Obviously decided not to go with it. Don't know why, it looked awesome.
Echoing Uni's suggestion. To attract people to the mod, you need a brand name. A custom logo would go a long way to creating a brand name.
That's because whoever did it didn't use the base model and texture files. Changing them from EaW's format to Sins format would have been the cause of the weird textures/models. If Uni wants some CaW ships, he knows where to ask.
Or, you could just not use the Kilngon Titan.
We are working on custom wreckage, it just takes time.
Red Eclipse? Is that a mod?
Yeah, if I could texture haha
I actually had a smoother grip on there originally but I couldn't decide which one looked better so I went with this.
I think the poly count is about 5000 or maybe 6000, it wasn't for a mod or game so I went a little crazy.
I actually know how to do smooth surface models and that's what I originally had with the model, just didn't know which looked better so I went with this.
It is truely a great time to be a SoaSE fan.
Hardly, I've only been there for a year.
No. Killa is a member of the Armada 3 dev group, which is releasing in a few weeks. How'd you get CaW from that?