Sins of the Prophets and Covenant at War Dev Team
Yes Unikraken, you do needs work.
It has been incredibly satisfying to see this mod from its humble beginnings, to the powerhouse of a community it is now. I think I can speak for the entire Sins of the Prophets team in saying a job well done, and we look forward to seeing your next successful release!
All for you babe <3
I'm really digging the new page layout, keep up the good work guys!
If you haven't heard, we've moved in with the Sins of the Prophets modding team! A fellow Halo mod for the wonderful game, Sins of a Solar Empire! Come and join the fabulous community they have and meet a few familiar Covenant at War faces such as myself and DGaius!
Thanks for the feedback! We'll definitely take onboard some of the balance feedback. As for the visual issues, we're still working on them. Some should be fixed with the next release.
Come on man, we're a five man team. A lot has been happening behind the scenes, including a forum change to here ( Sinsoftheprophets.com ). Updates will be coming soon, we're not dead.
Doesn't really symbol victory, looks more like a workers union meeting.
Beautifully done, McChaffe!
Long time no see man, how've you been?
Also, I personally vouch for his modelling skills.
I'm well aware of what it looked like, I'm part of the Covenant at War and Sins of the Prophets team. I'm giving feedback to the artist so that they can learn and improve future works. Seriously, go kiss *** somewhere else.
Not the shape I would've gone but it'll do I guess. Some more details would be nice, looking very plain at the moment.
Do you bring gifts?
I've heard they're just as strict.
Pretty much this. It's not like we don't want to work with the_Farseer, it's just that our visions for the mod don't line up. We have great respect for the work Farseer does!
See, we like to release big updates unlike drip-feeding you guys. Patience is virtue well reserved for the fields of Moddb.
The Kraken has no say here.
Intersecting geometry is a bitch.
How'd you even get in there?
That's really cool, maybe try zooming it out a little more next time!
Congratulations from the Sins of a Prophets and Covenant at War teams on your first release!
Obviously decided not to go with it. Don't know why, it looked awesome.
Echoing Uni's suggestion. To attract people to the mod, you need a brand name. A custom logo would go a long way to creating a brand name.
That's because whoever did it didn't use the base model and texture files. Changing them from EaW's format to Sins format would have been the cause of the weird textures/models. If Uni wants some CaW ships, he knows where to ask.
Or, you could just not use the Kilngon Titan.