The Last Forerunner
Obviously decided not to go with it. Don't know why, it looked awesome.
Echoing Uni's suggestion. To attract people to the mod, you need a brand name. A custom logo would go a long way to creating a brand name.
That's because whoever did it didn't use the base model and texture files. Changing them from EaW's format to Sins format would have been the cause of the weird textures/models. If Uni wants some CaW ships, he knows where to ask.
Or, you could just not use the Kilngon Titan.
We are working on custom wreckage, it just takes time.
Red Eclipse? Is that a mod?
Yeah, if I could texture haha
I actually had a smoother grip on there originally but I couldn't decide which one looked better so I went with this.
I think the poly count is about 5000 or maybe 6000, it wasn't for a mod or game so I went a little crazy.
I actually know how to do smooth surface models and that's what I originally had with the model, just didn't know which looked better so I went with this.
It is truely a great time to be a SoaSE fan.
Hardly, I've only been there for a year.
No. Killa is a member of the Armada 3 dev group, which is releasing in a few weeks. How'd you get CaW from that?
In a few weeks, we'll be saying the same thing to you and your team.
In my opinion, I don't like it. It just doesn't have that Borg feel. I think it should be enclosed and have a lot of the hull detail the Borg cubes are known for. Maybe even like a stripped out Borg cube.
I gotta agree with Zero here. The original Stalwart design was good but with Halo Reach pretty much updating all the design memes there is a lot that could be better here. Elements should be taken from the Reach Paris frigate and be incorporated into this design.
Klingon? It looks Romulan.
It's already been, you'll have to watch the recording now.
Keep using blender, I've only been using it for a year and I can do this Moddb.com
You've done it again Killa, great work.
I agree Zero. It's perfectly pristine at the moment, it needs some scuff marks and scraps, Skyline.
Maybe being able to move to other gravity wells?
Forums are up guys, come and kick back with the chillest bunch of people on the internet!
Very nice Set. Still retains the carrier feel and manages to look similar yet different to the Cerberus carrier. Only thing I would say is that the engines look very small for a Dreadnaught sized ship. The render also looks much better on a black background. You should try experimenting with your lighting setup. If you enable the specular option on your lights it would give the model a little bit of a sheen, it would suit your models very well.
Why? You can't compare a super high poly model to one made for a 4X space RTS.
Damn, ain't she a bite. Great work Didact.
Ah, that's very low.
Not a bad model Set, looks a lot like the capital carrier model though. Maybe try some variation in the model, some plates or segments to loosen up the model. Also, something for your renders. Try not to render on a white background, it just doesn't look good especially with a light grey model.
What kind of models do you need done?
Looks almost identical to the model I did for it. Great work Skyline, what's the poly count?