Sins of the Prophets and Covenant at War Dev Team
I feel like this model could use a little work to improve it. It's just little things that subtract from it. For instance, the bridge shape here isn't as tall as the actual model, and steps forward rather than the original slanting back then having a ledge hangover. The antennae should split further into little pieces rather than just ending flat. The front of the ship could use some bevelling so that it isn't a plain flat face. A few things could also be optimised a little better, like the small dome objects towards the front of the ship and the turrets on each side of the ship. It is a nice model, but there are a bunch of other things that could be improved on to make it that little better.
For reference, here is the image I used Vignette2.wikia.nocookie.net
Just sleeping for now!
Why the change? This layout feels far too busy and cramped compared to the other one. The bottom just feels too squished and condensed to be useful, rather than the simple and effective look you had before.
Yes Unikraken, you do needs work.
It has been incredibly satisfying to see this mod from its humble beginnings, to the powerhouse of a community it is now. I think I can speak for the entire Sins of the Prophets team in saying a job well done, and we look forward to seeing your next successful release!
All for you babe <3
I'm really digging the new page layout, keep up the good work guys!
If you haven't heard, we've moved in with the Sins of the Prophets modding team! A fellow Halo mod for the wonderful game, Sins of a Solar Empire! Come and join the fabulous community they have and meet a few familiar Covenant at War faces such as myself and DGaius!
Thanks for the feedback! We'll definitely take onboard some of the balance feedback. As for the visual issues, we're still working on them. Some should be fixed with the next release.
Come on man, we're a five man team. A lot has been happening behind the scenes, including a forum change to here ( Sinsoftheprophets.com ). Updates will be coming soon, we're not dead.
Doesn't really symbol victory, looks more like a workers union meeting.
Beautifully done, McChaffe!
Long time no see man, how've you been?
Also, I personally vouch for his modelling skills.
I'm well aware of what it looked like, I'm part of the Covenant at War and Sins of the Prophets team. I'm giving feedback to the artist so that they can learn and improve future works. Seriously, go kiss *** somewhere else.
Not the shape I would've gone but it'll do I guess. Some more details would be nice, looking very plain at the moment.
Do you bring gifts?
I've heard they're just as strict.
Pretty much this. It's not like we don't want to work with the_Farseer, it's just that our visions for the mod don't line up. We have great respect for the work Farseer does!
See, we like to release big updates unlike drip-feeding you guys. Patience is virtue well reserved for the fields of Moddb.
The Kraken has no say here.
Intersecting geometry is a bitch.
How'd you even get in there?
That's really cool, maybe try zooming it out a little more next time!
Congratulations from the Sins of a Prophets and Covenant at War teams on your first release!
Obviously decided not to go with it. Don't know why, it looked awesome.