Sins of the Prophets and Covenant at War Dev Team

Comment History  (0 - 30 of 403)
Bornsteller
Bornsteller Jul 6 2014, 12:52am says:

Doesn't really symbol victory, looks more like a workers union meeting.

+27 votes     media: New Covenant Victory
Bornsteller
Bornsteller Jun 30 2014, 10:46pm says:

Hell yeah!

+2 votes     mod: Star Citizen: United Nations Space Command
Bornsteller
Bornsteller Jun 26 2014, 5:19pm says:

Perfect!

+2 votes     media: Shields Redux
Bornsteller
Bornsteller Jun 12 2014, 3:39am says:

Beautifully done, McChaffe!

+2 votes     media: Fleet Ops
Bornsteller
Bornsteller May 29 2014, 2:29am says:

Sweeeeeet!

+4 votes     media: Mandalorian
Bornsteller
Bornsteller May 16 2014, 2:35am replied:

Long time no see man, how've you been?

Also, I personally vouch for his modelling skills.

+3 votes     media: Help Wanted
Bornsteller
Bornsteller May 13 2014, 5:42am replied:

I'm well aware of what it looked like, I'm part of the Covenant at War and Sins of the Prophets team. I'm giving feedback to the artist so that they can learn and improve future works. Seriously, go kiss *** somewhere else.

+4 votes     media: UNSC Sabre Hanger Redux
Bornsteller
Bornsteller May 13 2014, 2:43am says:

Sexy!

+1 vote     media: Battle of Chin'toka
Bornsteller
Bornsteller May 13 2014, 2:40am says:

Not the shape I would've gone but it'll do I guess. Some more details would be nice, looking very plain at the moment.

+1 vote     media: UNSC Sabre Hanger Redux
Bornsteller
Bornsteller May 12 2014, 5:17am replied:

Do you bring gifts?

+2 votes     mod: Covenant at War
Bornsteller
Bornsteller May 9 2014, 7:24pm replied:

I've heard they're just as strict.

+1 vote     media: SGI:Rebellion Wear
Bornsteller
Bornsteller May 3 2014, 8:37pm replied:

Pretty much this. It's not like we don't want to work with the_Farseer, it's just that our visions for the mod don't line up. We have great respect for the work Farseer does!

+3 votes     media: Airpad - Complete
Bornsteller
Bornsteller May 1 2014, 2:57am replied:

See, we like to release big updates unlike drip-feeding you guys. Patience is virtue well reserved for the fields of Moddb.

+5 votes     mod: Covenant at War
Bornsteller
Bornsteller May 1 2014, 2:56am replied:

The Kraken has no say here.

+1 vote     mod: Covenant at War
Bornsteller
Bornsteller Apr 24 2014, 6:23pm replied:

Intersecting geometry is a bitch.

+3 votes     media: Cube Comparison Shots
Bornsteller
Bornsteller Apr 23 2014, 8:03am replied:

How'd you even get in there?

+2 votes     mod: Dawn of the Reapers
Bornsteller
Bornsteller Apr 21 2014, 11:29pm replied:

That's really cool, maybe try zooming it out a little more next time!

+2 votes     mod: Dawn of the Reapers
Bornsteller
Bornsteller Apr 20 2014, 4:30am says:

Congratulations from the Sins of a Prophets and Covenant at War teams on your first release!

+21 votes     download: Dawn of the Reapers: Onslaught (Pre-Alpha Release
Bornsteller
Bornsteller Feb 26 2014, 3:20pm replied:

Obviously decided not to go with it. Don't know why, it looked awesome.

+1 vote     media: Updated Main Menu Concept [WIP]
Bornsteller
Bornsteller Jan 18 2014, 5:38pm says:

Echoing Uni's suggestion. To attract people to the mod, you need a brand name. A custom logo would go a long way to creating a brand name.

+1 vote     article: Recruiting from the Community
Bornsteller
Bornsteller Jan 17 2014, 11:43pm replied:

That's because whoever did it didn't use the base model and texture files. Changing them from EaW's format to Sins format would have been the cause of the weird textures/models. If Uni wants some CaW ships, he knows where to ask.

+1 vote     mod: Sins of the Prophets
Bornsteller
Bornsteller Jan 17 2014, 6:37pm replied:

Or, you could just not use the Kilngon Titan.

+1 vote     mod: Star Trek: Armada 3
Bornsteller
Bornsteller Jan 7 2014, 4:11pm replied:

We are working on custom wreckage, it just takes time.

+2 votes     mod: Sins of the Prophets
Bornsteller
Bornsteller Dec 19 2013, 1:32am replied:

Red Eclipse? Is that a mod?

+1 vote     media: Directed Energy Weapon
Bornsteller
Bornsteller Dec 18 2013, 11:20pm replied:

Yeah, if I could texture haha

+1 vote     media: Directed Energy Weapon
Bornsteller
Bornsteller Dec 16 2013, 3:56pm replied:

I actually had a smoother grip on there originally but I couldn't decide which one looked better so I went with this.

+1 vote     media: Directed Energy Weapon
Bornsteller
Bornsteller Dec 16 2013, 3:55pm replied:

I think the poly count is about 5000 or maybe 6000, it wasn't for a mod or game so I went a little crazy.

I actually know how to do smooth surface models and that's what I originally had with the model, just didn't know which looked better so I went with this.

+2 votes     media: Directed Energy Weapon
Bornsteller
Bornsteller Dec 16 2013, 5:22am says:

It is truely a great time to be a SoaSE fan.

+7 votes     article: Sins of the Prophets Rebellion Alpha Is Live!
Bornsteller
Bornsteller Dec 15 2013, 8:23pm replied:

Hardly, I've only been there for a year.

+1 vote     download: Sins of the Prophets Rebellion ONLY Alpha
Bornsteller
Bornsteller Dec 15 2013, 8:15pm replied:

No. Killa is a member of the Armada 3 dev group, which is releasing in a few weeks. How'd you get CaW from that?

+1 vote     download: Sins of the Prophets Rebellion ONLY Alpha
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