Sins of the Prophets and Covenant at War Dev Team

Comment History  (0 - 30 of 410)
Bornsteller
Bornsteller Nov 8 2014, 6:27am says:

It has been incredibly satisfying to see this mod from its humble beginnings, to the powerhouse of a community it is now. I think I can speak for the entire Sins of the Prophets team in saying a job well done, and we look forward to seeing your next successful release!

+9 votes   article: Quick Update
Bornsteller
Bornsteller Oct 19 2014, 7:04am replied:

All for you babe <3

+6 votes   media: [WIP] UNSC HUD Final Draft
Bornsteller
Bornsteller Oct 15 2014, 3:36am replied:

Yeah boy!

+2 votes   media: [WIP] UNSC HUD 2
Bornsteller
Bornsteller Sep 2 2014, 10:12pm says:

I'm really digging the new page layout, keep up the good work guys!

+1 vote   mod: Star Trek: Armada 3
Bornsteller
Bornsteller Aug 29 2014, 4:48am says:

If you haven't heard, we've moved in with the Sins of the Prophets modding team! A fellow Halo mod for the wonderful game, Sins of a Solar Empire! Come and join the fabulous community they have and meet a few familiar Covenant at War faces such as myself and DGaius!

Sinsoftheprophets.com

+3 votes   mod: Covenant at War
Bornsteller
Bornsteller Aug 29 2014, 4:47am replied:

Thanks for the feedback! We'll definitely take onboard some of the balance feedback. As for the visual issues, we're still working on them. Some should be fixed with the next release.

+2 votes   mod: Covenant at War
Bornsteller
Bornsteller Aug 29 2014, 4:46am replied:

Come on man, we're a five man team. A lot has been happening behind the scenes, including a forum change to here ( Sinsoftheprophets.com ). Updates will be coming soon, we're not dead.

+3 votes   mod: Covenant at War
Bornsteller
Bornsteller Jul 6 2014, 12:52am says:

Doesn't really symbol victory, looks more like a workers union meeting.

+28 votes   media: New Covenant Victory
Bornsteller
Bornsteller Jun 30 2014, 10:46pm says:

Hell yeah!

+2 votes   mod: Star Citizen: United Nations Space Command
Bornsteller
Bornsteller Jun 26 2014, 5:19pm says:

Perfect!

+2 votes   media: Shields Redux
Bornsteller
Bornsteller Jun 12 2014, 3:39am says:

Beautifully done, McChaffe!

+2 votes   media: Fleet Ops
Bornsteller
Bornsteller May 29 2014, 2:29am says:

Sweeeeeet!

+4 votes   media: Mandalorian
Bornsteller
Bornsteller May 16 2014, 2:35am replied:

Long time no see man, how've you been?

Also, I personally vouch for his modelling skills.

+3 votes   media: Help Wanted
Bornsteller
Bornsteller May 13 2014, 5:42am replied:

I'm well aware of what it looked like, I'm part of the Covenant at War and Sins of the Prophets team. I'm giving feedback to the artist so that they can learn and improve future works. Seriously, go kiss *** somewhere else.

+4 votes   media: UNSC Sabre Hanger Redux
Bornsteller
Bornsteller May 13 2014, 2:43am says:

Sexy!

+1 vote   media: Battle of Chin'toka
Bornsteller
Bornsteller May 13 2014, 2:40am says:

Not the shape I would've gone but it'll do I guess. Some more details would be nice, looking very plain at the moment.

+1 vote   media: UNSC Sabre Hanger Redux
Bornsteller
Bornsteller May 12 2014, 5:17am replied:

Do you bring gifts?

+2 votes   mod: Covenant at War
Bornsteller
Bornsteller May 9 2014, 7:24pm replied:

I've heard they're just as strict.

+1 vote   media: SGI:Rebellion Wear
Bornsteller
Bornsteller May 3 2014, 8:37pm replied:

Pretty much this. It's not like we don't want to work with the_Farseer, it's just that our visions for the mod don't line up. We have great respect for the work Farseer does!

+3 votes   media: Airpad - Complete
Bornsteller
Bornsteller May 1 2014, 2:57am replied:

See, we like to release big updates unlike drip-feeding you guys. Patience is virtue well reserved for the fields of Moddb.

+5 votes   mod: Covenant at War
Bornsteller
Bornsteller May 1 2014, 2:56am replied:

The Kraken has no say here.

+1 vote   mod: Covenant at War
Bornsteller
Bornsteller Apr 24 2014, 6:23pm replied:

Intersecting geometry is a bitch.

+3 votes   media: Cube Comparison Shots
Bornsteller
Bornsteller Apr 23 2014, 8:03am replied:

How'd you even get in there?

+2 votes   mod: Dawn of the Reapers
Bornsteller
Bornsteller Apr 21 2014, 11:29pm replied:

That's really cool, maybe try zooming it out a little more next time!

+2 votes   mod: Dawn of the Reapers
Bornsteller
Bornsteller Apr 20 2014, 4:30am says:

Congratulations from the Sins of a Prophets and Covenant at War teams on your first release!

+21 votes   download: Dawn of the Reapers: Onslaught (Pre-Alpha Release
Bornsteller
Bornsteller Feb 26 2014, 3:20pm replied:

Obviously decided not to go with it. Don't know why, it looked awesome.

+1 vote   media: Updated Main Menu Concept [WIP]
Bornsteller
Bornsteller Jan 18 2014, 5:38pm says:

Echoing Uni's suggestion. To attract people to the mod, you need a brand name. A custom logo would go a long way to creating a brand name.

+1 vote   article: Recruiting from the Community
Bornsteller
Bornsteller Jan 17 2014, 11:43pm replied:

That's because whoever did it didn't use the base model and texture files. Changing them from EaW's format to Sins format would have been the cause of the weird textures/models. If Uni wants some CaW ships, he knows where to ask.

+1 vote   mod: Sins of the Prophets
Bornsteller
Bornsteller Jan 17 2014, 6:37pm replied:

Or, you could just not use the Kilngon Titan.

+1 vote   mod: Star Trek: Armada 3
Bornsteller
Bornsteller Jan 7 2014, 4:11pm replied:

We are working on custom wreckage, it just takes time.

+2 votes   mod: Sins of the Prophets
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