See my blog ;)

Comment History  (0 - 30 of 83)
Vynzent Jun 6 2014, 5:14am says:

Very detailed, very frightening!

+3 votes   media: Mutant WIP
Vynzent Jun 6 2014, 5:12am replied:

Yeah, I meant commercial, it'd be awesome to see this on steam.

Even if a port retains no original Doom/engine code though, I believe there was an issue about some third party code that prohibits commercial use so you'd still have to work that out or find out what parts work this way and remove them.

Yeah it'd be a **** ton of work so you're right it's best to not go there yet. I'll be happy see this moving along for GZDoom (if that's what you're going with)

+2 votes   mod: Total Chaos
Vynzent Jun 5 2014, 12:54am says:

Would be nice to be able to release things like this as a "game" but if I remember correctly there is a lot in the code of the ports that makes it illegal right? Or am I wrong?

+1 vote   mod: Total Chaos
Vynzent Nov 26 2013, 1:23am says:

Make it happen, charge a bit, Ruiner is a great mod and would certainly be cool as its own game.

+1 vote   news: Ruiner Returns
Vynzent Sep 16 2013, 1:38am says:

Sorry guys, the project will shut down soon. Too much going on and it would take too long to finish, no point in keeping you waiting for so long over nothing.

Thanks to everyone who supported it as it was up.

My sincere hope goes to Doom4, I hope it's a good game and you all enjoy it. That may be the only chance to get a new Doom at its glory

+1 vote   game: DOOM: Evil Incarnate
Vynzent Sep 8 2013, 10:12pm says:

Very nice work on the retopo! Just wondering now what the polycount is, looks rather high but hopefully that's just because of the normal map.

+1 vote   media: So I retopoed Vynzent Imp...
Vynzent Sep 7 2013, 1:39am replied:

We have something of a story, and probably not alot of narrating will be needed anyway as most of the game will be straight forward gameplay.

I might need details to fill in once in a while, in which time I can ask the questions here and you can feel free to state your suggestions, opinions and such, I always read everyone's feedback

+1 vote   game: DOOM: Evil Incarnate
Vynzent Sep 3 2013, 12:21pm replied:

I'll probably darken the whole texture. If you see the high poly model, the whole texture was darker.

I think it was in the baking process that the texture for the low poly became very bright, I'll just re-darken it in a while

+1 vote   media: Imp is done!
Vynzent Sep 3 2013, 12:12pm replied:

Thanks :)

+1 vote   media: High Poly Mesh
Vynzent Sep 2 2013, 7:01pm replied:

The eyes won't make lights, they'll simply have a glow effect.

But yes we do plan to use dynamic lighting and realtime shadows in the game, or whatever the Unreal Engine let's us do.

+1 vote   media: High Poly Mesh
Vynzent Aug 31 2013, 1:55pm replied:

Thank you, I appreciate it

+2 votes   media: High Poly Mesh
Vynzent Aug 31 2013, 1:54pm replied:

The eyes will be yellow, and hopefully they'll glow in the dark :)

+2 votes   media: High Poly Mesh
Vynzent Aug 16 2013, 9:47pm says:

Very nice artstyle

+3 votes   game: Cropling
Vynzent Aug 16 2013, 1:28am replied:

Yes, that would be great! The images in your profile section look spectacular! I'll be sending you a message in a bit

+1 vote   media: Pinky Demon!
Vynzent Aug 16 2013, 1:22am says:

Rift support? Sign me up!

+5 votes   game: PULSAR: Lost Colony
Vynzent Jul 17 2013, 11:55pm replied:

EVERY Rage mod will only work with 64bit, that should become common knowledge. Only people with 64bit will be able to play mods unless idsoftware decides to change that at some point.

+1 vote   mod: Rebalance Mod Ultimate
Vynzent Jul 17 2013, 6:34pm replied:

Almost done texturing it, I'll show you a wip image in a bit

+1 vote   media: Pinky Demon!
Vynzent Jul 16 2013, 9:48pm says:

Indeed, 'tis what will become the Pinky demon! :)

Don't worry guys, he's getting nice and plump, more "Pinky-ish," I'm putting more emphasis on the head now since the huge jaws are kinda the Pinky's trademark

+1 vote   media: Just starting
Vynzent Jul 16 2013, 4:45pm replied:

Yes, they are something I will change through texture, don't need to change the model for that ;)

Things will not be "more like the original" though, I'm not trying to make them exact. Some monsters might end up looking very different from the original.

+1 vote   media: Imp is done!
Vynzent Jul 15 2013, 7:50pm replied:

Thanks guys.

You're right, I forgot them claws! I'll add them as separate meshes.
At this stage I can really just add though, I can't remove some things without meaning a re-texture.

Keep in mind though, I'm not going for literal recreations, some things will be different.

+2 votes   media: Imp is done!
Vynzent Jul 15 2013, 7:46pm replied:

Okay, here's all I have at the moment:
1- I have learned alot since I started this, and I will make full use of what I've learned.

2- The project is now a collaboration between me and a programmer. He has his own project too, check out his page (Sahkan). At the moment it's up to me to get the assets done before he can help.

3- There is a chance I'll port the models to popular Doom ports like Zdoom, Zandronum/"Skulltag," etc. If I do this, I will also retouch the classic maps to look even better and match the new graphics.

That's all I can say for now, other than that I can say that I'm much more motivated now and this is not dead at all.

+2 votes   game: DOOM: Evil Incarnate
Vynzent Jul 15 2013, 2:27pm says:

Thanks, I'm posting another picture of this guy for the moment, will be posed :)

+1 vote   media: Imp, textured
Vynzent May 21 2013, 12:01am says:

Okay, I thought I'd update something people might not know.

There are mods being worked on, but apparently the AI can't even compile correctly for enemies, so modders are screwed at the moment until the next update.
That's why nothing is releasing.

+2 votes   game: RAGE
Vynzent May 20 2013, 11:19pm says:

Hey, can you tell me what your system specs are? Also, what resolution are you running this in?

I have the mod tools and I'd like to try running the slowmap :)

+1 vote   media: The Well - slowmap mode
Vynzent May 18 2013, 4:04am replied:

Thank you, I've been waiting years to see that reply :)

+2 votes   mod: Doom 3: Phobos
Vynzent May 17 2013, 9:48pm says:

The more I see this the more I think it looks like Prey2. In a good way, again.
That outer-space scifi nightlife look is amazing and you guys got it perfectly.

+1 vote   media: Living Quarters
Vynzent May 17 2013, 9:46pm replied:

I agree the rainbow lights are too much, though about bright worlds I have seen many examples already of Doom3 maps in open, bright environments ;)

+1 vote   media: Reception
Vynzent Apr 6 2013, 12:57am says:

Nice. Greatest looking D3 mapping I've seen so far.

+2 votes   media: Media
Vynzent Apr 1 2013, 2:33am replied:

There are people working on mods, rellax ;)

You can see what people are doing over at the official Rage forum. Some guys are working on maps, others on code-related mods, and some on both.

+1 vote   game: RAGE
Vynzent Mar 11 2013, 9:14pm replied:

You can continue after the end buying the Scorchers DLC. I know it seems silly to have to do so, but it only costs $5 and the Scorchers is really awesome

+3 votes   download: bpRacerMod_v1.0
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