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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.
There are simply too many things I have to work on and in the end making this game wouldn't really bring any benefits to myself, well you know, other than the happy feeling.
Most of all, it is my still-lacking skill that keeps me from thinking I could ever get the art done for this game. Between successful models I create failures because I simply don't have the modeling skills yet to tackle iconic designs like the Doom monsters.
I will still probably make Doom monster models somewhere down the line, but that could be years from now and yeah... that's too long a wait for anyone. So I'll leave it up to Doom4 to keep the fans waiting.
My best wishes to Doom4, hopefully it's a decent game and hopefully it satisfies that hunger for a new Doom game in the lieu of action packed gunplay.
Thanks to everyone who supported the project, sorry it had to end.
Me and Vynzent have decided to join our projects !
I thought I should pause, but screw it. I want to make Doom monsters, so I shall. I will be able to pump out models rather quickly now, depending on the...
We might have newspapers and other media snippets to go in depth about the background of the game's story... you like story don't you? It's not for everyone...
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