See my blog ;)

Comment History  (30 - 60 of 83)
Vynzent
Vynzent Feb 24 2013, 12:19am replied:

It should, as long as it's not the BFG edition

0 votes   mod: Sikkmod
Vynzent
Vynzent Feb 24 2013, 12:14am says:

Hey Sikk, is there any way to disable the self shadowing?
Like some others, I personally dislike it, it looks blocky and I would rather not have to see it.

Can it be disabled through any simple console command?

+2 votes   mod: Sikkmod
Vynzent
Vynzent Feb 24 2013, 12:12am replied:

Perfected Doom3 just uses Sikkmod for its enhances. But all the other junk it adds I simply don't like.

It's best to just use Sikkmod along with Wulfen texture pack (HD textures).

+1 vote   mod: Sikkmod
Vynzent
Vynzent Feb 11 2013, 3:42pm says:

Yep, I love the colors. They bring back that classic Doom feeling, that feeling of action shooter instead of slow-paced corridor shooter.

If I were John Carmack I'd ask you guys to help with Doom4, just saying. You guys are fuzing Doom3 with classic Doom and it looks better than both, at least to me. AAA status work you're doing here.

Oh and even if Doom4 turns out great, I'm sure there will be PLENTY of areas of just gray and brown like Rage had, so I sure hope there will be a team like you guys, willing to add colored lighting and areas to help make the game look more tasteful :)

+2 votes   media: Rail Tunnel
Vynzent
Vynzent Feb 11 2013, 3:38pm says:

Reminds me of Prey2, the way they have a futuristic sci-fi look to their city with colorful lights everywhere.

I mean that in a good way, of course, this looks amazing and if I made a futuristic city it would also look somewhat like this :)
Finally Mars City looks like a city! ;D

+2 votes   media: Mall
Vynzent
Vynzent Jan 22 2013, 12:00am replied:

I didn't have to edit any registry...

+1 vote   article: How to disable Catalyst AI with the latest CCC
Vynzent
Vynzent Dec 3 2012, 10:54pm replied:

I apologize.

For my driver, there are 2 areas where you have to change enabled to disabled, not 1, so it works now. Thanks a ton for this fix.

+1 vote   article: How to disable Catalyst AI with the latest CCC
Vynzent
Vynzent Dec 3 2012, 10:51pm replied:

Never mind this. What you mentioned is unnecessary.

+1 vote   article: How to disable Catalyst AI with the latest CCC
Vynzent
Vynzent Dec 3 2012, 12:13am replied:

Never mind I got it fixed, I can use this mod once again, great mod when combined with Wulfen's textures :)

+2 votes   mod: Sikkmod
Vynzent
Vynzent Dec 2 2012, 6:36pm says:

Please help Sikk, I've got parallax maps going. However, the monsters are completely warped and look strange, their textures stretch and literally "warp" all over the place as they move, like they parallax effect simply doesn't work with them. Is there a way I can fix this?

+1 vote   download: Sikkmod v1.2
Vynzent
Vynzent Dec 1 2012, 10:50pm replied:

I don't understand. We get these weird 30 00 number combos, where do I put in "0(String)"?
Same with Catalyst AI = 30 00 00 00 ... I don't wonna screw up my drivers?

+1 vote   article: How to disable Catalyst AI with the latest CCC
Vynzent
Vynzent Dec 1 2012, 10:37pm says:

I did this and nothing was fixed. Please help, anyone? When I opened the "Profiles.xml" my Catalyst AI already said "Disabled" but I still get the glitches that I used to get with it "Enabled" on my older card.

+1 vote   article: How to disable Catalyst AI with the latest CCC
Vynzent
Vynzent Dec 1 2012, 10:27pm says:

I have a white screen with HDR enabled, and special effects look like weird transparent warp holes. I have the latest ATI drivers and they don't even have an option for disabling Catalyst AI, what do I do?

When I edit the file that has the setting there, it already says "Disabled." What's going on? How can I fix this?

+2 votes   mod: Sikkmod
Vynzent
Vynzent Oct 31 2012, 9:09pm replied:

Thanks man :)
Yeah I installed them. They look great, thanks for taking the time to do this.

+1 vote   download: Wulfen texture pack 2.0.
Vynzent
Vynzent Oct 28 2012, 11:37pm says:

Wait, does this add to 1.0 or is it a totall replacement?

+1 vote   download: Wulfen texture pack 2.0.
Vynzent
Vynzent Oct 6 2012, 10:27pm says:

Would be nice if you could make it actually ghost-like.
Still, nice to have added monsters.

+1 vote   media: Phantom
Vynzent
Vynzent Sep 20 2012, 12:38am says:

Thanks, glad you like it :)

+1 vote   media: Imp model
Vynzent
Vynzent Sep 19 2012, 1:58am says:

AS STATED IN ALMOST EVERY PICTURE NOW, THIS IS TOSSED.

I am using a new style for the models, a "scary" and gruesome one. I will no longer make the models this cartoony.

I hope you guys are okay with gruesome scary monsters ala' classic Doom :)

+1 vote   media: Cacodemon Preview
Vynzent
Vynzent Sep 19 2012, 1:55am replied:

I have decided your point is very good. I hope you like the new Imp model, and its new style that will be used instead of the "cute" style I was using before, lol

+1 vote   game: DOOM: Evil Incarnate
Vynzent
Vynzent Sep 19 2012, 1:55am says:

Back on track, and better than before :)

+3 votes   game: DOOM: Evil Incarnate
Vynzent
Vynzent Sep 19 2012, 1:52am says:

Lol, Vilde has quit. He hasn't said anything, but I haven't heard from him since he started college.
It appears he has no more free time. I can relate, it's getting tough.

+1 vote   media: Demon
Vynzent
Vynzent Aug 28 2012, 10:07pm replied:

You know it could just be Doom3's shader, this effect isn't that hard to do.

If it is real water, though, I will **** my pants and eat my words o.o

+1 vote   media: Fuel Control
Vynzent
Vynzent Jun 1 2012, 1:20am says:

Please tell me how to enable gibbs.

It feels stupid to play with no gibbs, zombies should explode when I fire a rocket at them.

+1 vote   mod: Absolute HD Mod
Vynzent
Vynzent May 30 2012, 6:58pm says:

Mancubus looks legit.

Cacodemon looks like a funny clown...

+8 votes   media: screenshot
Vynzent
Vynzent May 30 2012, 6:57pm says:

Why does everything sparkle? That's all I want to know.
Looks like Twilight Doom3.

The only problem is the shine, and maybe the blue glow on the spider, why on Earth/Hell are the teeth blue? Was it eating glow worms?

+1 vote   media: screenshot
Vynzent
Vynzent Apr 9 2012, 11:26pm says:

This thing looks like it could sell like Angry Birds o_0

+2 votes   game: Aztez
Vynzent
Vynzent Feb 27 2012, 8:46pm replied:

Yeah man, like I said, I'll contact you. I have not forgotten! :)

+1 vote   media: Cacodemon Preview
Vynzent
Vynzent Feb 12 2012, 7:08pm says:

I am totally digging this mod, I wish it were it's own .exe though, I'm not buying Half Life.

Isn't it possible to release as an .exe if everything is replaced with your own stuff?

+1 vote   mod: ReWolfenstein 3D
Vynzent
Vynzent Jan 30 2012, 10:10pm says:

The Ruiner chick? She looks so out of place, lol.

But cool anyway, you've got variety and we like variety. It'd be cool, though, if you could re-texture her clothing, as it looks so medieval, could use some "moderning-up."

+3 votes   media: MCS, September 2011 Build: 4 Player Coop Screen
Vynzent
Vynzent Jan 30 2012, 10:07pm says:

Yep, I really hated this texture, it looks like tile rock, and it looks wet. The original should've been one of the textures to leave alone

+1 vote   media: Doom 3 HD Mod
Vynzent
Vynzent Sep 2 2013, 7:01pm replied:

The eyes won't make lights, they'll simply have a glow effect.

But yes we do plan to use dynamic lighting and realtime shadows in the game, or whatever the Unreal Engine let's us do.

+1 vote   media: High Poly Mesh
Vynzent
Vynzent Aug 31 2013, 1:54pm replied:

The eyes will be yellow, and hopefully they'll glow in the dark :)

+2 votes   media: High Poly Mesh
Vynzent
Vynzent Jul 15 2013, 7:50pm replied:

Thanks guys.

You're right, I forgot them claws! I'll add them as separate meshes.
At this stage I can really just add though, I can't remove some things without meaning a re-texture.

Keep in mind though, I'm not going for literal recreations, some things will be different.

+2 votes   media: Imp is done!
Vynzent
Vynzent Jul 15 2013, 2:27pm says:

Thanks, I'm posting another picture of this guy for the moment, will be posed :)

+1 vote   media: Imp, textured
Vynzent
Vynzent Jan 6 2012, 6:47pm says:

The map doesn't show up on my maplist :/
I can play it by naming it the name of an existing map, but that's not very user-friendly.

Nevertheless, awesome map, looks amazing, I really felt like I was in the forest, good job there :)

+1 vote   download: GG-CamoTime
Vynzent
Vynzent Dec 21 2011, 7:28pm replied:

Yeah, that's true. I know Vilde's reall good, I'll ask him to start on the zombies :)

+1 vote   media: Arachnotron Mesh Completed
Vynzent
Vynzent Nov 22 2011, 6:48pm replied:

Lol yah, also check your PM box for reply on sound design ;)

+1 vote   media: Newspaper demo (quick concept)
Vynzent
Vynzent Oct 30 2011, 6:08pm replied:

Here's to hoping we don't die,
I hope we can give a retro run-n-gun experience with the ol' demons :)

+1 vote   game: DOOM: Evil Incarnate
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