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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.

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Imp is done!
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Rhyl3yMaster Jul 15 2013, 2:39pm says:


+1 vote     reply to comment
TwinBeast Jul 15 2013, 2:57pm says:

He should have some sharp pointy things in the fingers... Also shouldn't the knee spikes be actually on the knees, not below?

Other than that, it's looking good.

+1 vote     reply to comment
Vynzent Author
Vynzent Jul 15 2013, 7:50pm replied:

Thanks guys.

You're right, I forgot them claws! I'll add them as separate meshes.
At this stage I can really just add though, I can't remove some things without meaning a re-texture.

Keep in mind though, I'm not going for literal recreations, some things will be different.

+2 votes   reply to comment
Sahkan Creator
Sahkan Jul 15 2013, 10:44pm says:

Awesome, im still learning UDK, it takes more time than i thought, more complex than unity in Programming and Gui, Good to see that you are progressing well .

+1 vote   reply to comment
Shot846 Jul 16 2013, 1:35am says:

Make the eye glow? also more Red like the original.

+1 vote     reply to comment
Vynzent Author
Vynzent Jul 16 2013, 4:45pm replied:

Yes, they are something I will change through texture, don't need to change the model for that ;)

Things will not be "more like the original" though, I'm not trying to make them exact. Some monsters might end up looking very different from the original.

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Shot846 Aug 31 2013, 3:09am says:

A Darker tongue?

+1 vote     reply to comment
Vynzent Author
Vynzent Sep 3 2013, 12:21pm replied:

I'll probably darken the whole texture. If you see the high poly model, the whole texture was darker.

I think it was in the baking process that the texture for the low poly became very bright, I'll just re-darken it in a while

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The low poly imp model, rigged and ready to animate. I might make his texture darker, especially since the teeth got really bright, but this is basically how he'll look

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Jul 15th, 2013
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