The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Imp is done!
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Rhyl3yMaster
Rhyl3yMaster

Awesome

Reply Good karma Bad karma+1 vote
TwinBeast
TwinBeast

He should have some sharp pointy things in the fingers... Also shouldn't the knee spikes be actually on the knees, not below?

Other than that, it's looking good.

Reply Good karma Bad karma+1 vote
Vynzent Author
Vynzent

Thanks guys.

You're right, I forgot them claws! I'll add them as separate meshes.
At this stage I can really just add though, I can't remove some things without meaning a re-texture.

Keep in mind though, I'm not going for literal recreations, some things will be different.

Reply Good karma+2 votes
Sahkan
Sahkan

Awesome, im still learning UDK, it takes more time than i thought, more complex than unity in Programming and Gui, Good to see that you are progressing well .

Reply Good karma Bad karma+1 vote
Shot846
Shot846

Make the eye glow? also more Red like the original.

Reply Good karma Bad karma+1 vote
Vynzent Author
Vynzent

Yes, they are something I will change through texture, don't need to change the model for that ;)

Things will not be "more like the original" though, I'm not trying to make them exact. Some monsters might end up looking very different from the original.

Reply Good karma+1 vote
Shot846
Shot846

A Darker tongue?

Reply Good karma Bad karma+1 vote
Vynzent Author
Vynzent

I'll probably darken the whole texture. If you see the high poly model, the whole texture was darker.

I think it was in the baking process that the texture for the low poly became very bright, I'll just re-darken it in a while

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

The low poly imp model, rigged and ready to animate. I might make his texture darker, especially since the teeth got really bright, but this is basically how he'll look

Details
Date
By
Vynzent
Size
389×525
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report