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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.

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High Poly Mesh
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Midnightmare Aug 30 2013, 11:10pm says:

VERY nice design

+2 votes     reply to comment
Vynzent Aug 31 2013, 1:55pm replied:

Thank you, I appreciate it

+2 votes     reply to comment
Shot846 Aug 31 2013, 3:07am says:

Awesome! Please make the eyes yellow like the original and keep the other monsters like the original!

+4 votes     reply to comment
Vynzent Aug 31 2013, 1:54pm replied:

The eyes will be yellow, and hopefully they'll glow in the dark :)

+2 votes     reply to comment
Shot846 Aug 31 2013, 3:26pm replied:

Dynamic Lightning? Also will there be dynamic shadows? :)

+1 vote     reply to comment
Vynzent Sep 2 2013, 7:01pm replied:

The eyes won't make lights, they'll simply have a glow effect.

But yes we do plan to use dynamic lighting and realtime shadows in the game, or whatever the Unreal Engine let's us do.

+1 vote     reply to comment
watstha Aug 31 2013, 2:31pm says:

this looks amazing =)

+1 vote     reply to comment
Vynzent Sep 3 2013, 12:12pm replied:

Thanks :)

+1 vote     reply to comment
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High poly Pinky demon mesh.

The low poly Pinky's texture will actually look a bit better than on this one, because of cool things you can do when baking on the retopo.

Yes I know there are no eyes, those I'll do separately.

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Aug 30th, 2013
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