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I really like the color pallete but why does it look so foggy?
When can we hear more about it? Is it coming out this year?
This one awaits Phobos as well!
If my opinion counts, I also think they should release the whole thing rather than fragmented.
So how is work on Crucible of Omens going? Can we expect the release this year? I understand it will be part of the actual mod once it comes out. Is that true?
Oh and will the wonderful VA who did the Tears of Saint Lucia intro voice the thief?
It worked. I believe this happened because the torrent download was named differently.
Any idea why I am getting errors when trying to load a save on 2.0?
So uuuh, how are things going? Can we expect a release this year?
I've just started reading The Silmarillion for the first time. Man, people weren't joking when they said it was difficult to read.
I dunno man...that seems like an acceptable compromise. Or would having a load screen each country like from Rohan to Gondor be the same thing?
My 6970 ran Crysis 3 pretty well on High Very High, but it seems that it's finally met it's maker :'(
How long have you been working on this?
600$ wouldn't be terribly hard to gather considering the amount of fans you have, you just need to advertise what you need the money for. For instance, if you need a freelance 3D modeler to make a difficult model, you could make a call to arms on the front page. In any case, since you have a donate button I will be making a donation sometime during the following week between 25$ or 50$ - as much as the salaries of my country permits it.
Keep in mind that I am not pushing anything, it is merely a suggestion. Also, if your time permits it, I would also suggest coming to a consensus within your dev team and then relay your stance about this on your blog or your ModDB page. Such decisions should be made wisely.
Now that you don't have copyright to worry about, what do you think about starting a fundraiser for faster development? For instance, if you need models or voice actors, you could start a fundraiser to get the money for freelance professionals.
You might also remember that a year ago I suggested using a cheap Mocap software called IpiSoft with a Kinect (or 2 Kinects or 4 PSEyes). Of course, a fundraiser back then would have been downright illegal but now you are free and with the amount of fans you have, gathering funds would not be much of a problem.
Finally, why not go commercial with this project, you've got the talent for sure!
Looks great!When will we see the first screenshots? How is the engine compared to Skyrim's?
A bit excessive, don't you think?
So I am making my final room from my first Skyrim dungeon which is going to be a cave/tomb hybrid. Of course, making caves is more difficult than just dungeon walls and I keep wondering how to actually make it. On one hand, I could just use the default cave kit but on bigger rooms, I've noticed that they sometimes look strange and on the other hand, I could make a rough room using the kit and then use lots boulders to actually make the room. What do you recommend, using more of the cave kit or more boulders? I personally find using boulders more natural but I could be wrong.
Then why are they still working on Beyond Skyrim? Seems a bit redundant. Anyway, if they somehow fix this and if WB lose the lawsuit, will you return to this one day?
Location: Hilton Anatole, Dallas, Texas, USA.
Took place: August 1, 2013 - August 4, 2013
This is an Id Software event but since they were bought by Zenimax in 2009, they also host Bethesda Game Studios games now. Last year, some of the big guys from Bethesda, Valve and Id Software hosted a modding Q&A session. This is our best chance to make the problem known to them and get a direct answer straight from the devs.
So? No one is going to Quakecon this year? At the Q&A panel, you will be in direct contact with the devs and if you ask you will get answers about anything Bethesda/Skyrim related, so an answer about the bug is practically guaranteed. Some of their programmers are bound to be there and last year there was a section about modding.
I would go myself to ask the question about the bug but unfortunately, I live on the other side of the planet and I am not very knowledgeable about the technical details of the bug as I have only just started using the CK. So if anyone wants to go, you'd be doing not only MERP a huge service but also to the whole community. Even if they can't fix it, maybe they can help us find a workaround.
Remember, there is no entry fee and the event will be taking place in August.
After looking at the thread I got an idea. Why not mass tweet the BGS devs to fix this? MERP is not the only mod affected by this, Beyond Skyrim is probably gonna have huge problems with it... OR, I KNOW. Why not mention it at Quakecon at the Q&A Panel? Last year, they had a Bethesda panel too (since they own Id Software now). It's not far off either, it's taking place in August. Even if they can't fix it, perhaps they can help modders work around it?. Even if you guys are not working on MERP anymore, it would still help to make Bethesda know that this needs to be fixed.
But what about art assets? One of your biggest advantages in MERP was that you had a lot of stuff with a proper LOTR feel. Making everything from scratch and then making a huge world too? Are you sure you can do this? Why not start with something smaller first but in the same world...like an island.
Another thing I am thinking about is that hiring new people is probably not going to be as easy because it's not LOTR.
Well, that's how I do it in my Doom map but the thing is that everytime I put things at random, they end up looking weird. I believe this would be especially true for mountains. I just can't place things randomly and make them coherent at the same time. Maybe it's a novice thing? What problems did you have as a novice?
Also, I really appreciate your support but I would ask you to PM if you want to talk about this matter. I don't want to clutter the MERP page with my novice ramblings :Pa
Do you know any book with medieval illustrations? It would be cool if building placement would also be explained (why this building is generally placed in this part of towm bla bla). An geography book would also come in handy without any overly complicated mumbo-jumbo. Just something that could help me make believable places. I'd like my source to come from one place.
Anyway, I don't want to derail this. If you want to help, PM me :)
I see. When you guys made MERP did you use a book for say interior or building design? What I'm saying is that I would like my inspiration to come from one or two sources whether it be building/interior/landscapes instead of just looking at random pictures on the internet.
I've watched some tutorials on the internet and it actually seems like a lot of fun. I think I'm gonna actually do this when I'm not pressed by time anymore.
Hmm, well for starters I would like to do something for Skyrim first but the real question was how do you make realistic/believable landscapes and buildings? Where do you get inspiration and guidelines? How do you make a realistic castle?
Truth be told, I really like building stuff in Minecraft and because of that I was thinking about trying my hand at landscape and level designing, is it anything like that? Of course, not knowing anything, I wouldn't dare apply yet to your team but I was thinking about making an island for Skyrim (maybe 1/4th of Falskaar) to see if I'm any good at this. The problem is that aside from a few Doom maps (which are not that difficult to make), I haven't done any modding before and do not know much about how to make landscapes, geography or 3D modelling (is it needed at all?) although I have heard that the Creation Kit is easy to use. If you know of any tutorials though, I would be glad to read them and maybe start my little island project and see how it goes.