A story, that happened 10 years before the unnamed hero
was thrown into the mining colony.


Myrtana, Vaduz Island. A period short before the magic barrier creation, and short after the beginning of the Orc conflict. A blacksmith's son, Lars, living a peaceful life with his father, having providing a helpful hand to one of the mysterious mages has been given a chance to depart from the Vaduz island to Khorinis with them. He may have spent his whole life on the island as a hunter or blacksmith, if not for his assistance.
There were twelve mages total, no one knew the reason of their appearance. But one thing was known; they wouldn't settle on the island for long. Fortunately Lars had remembered one of them - Corristo. They first met when blacksmith's son was a child, the magus was living in a workshop on a high hill in the center of the town. Seeing him, Lars started to ask questions finally resulting in a help offer. This started a chain of events that would finally get him offered an unexpected journey .

Hero and the world

Our hero is a young man. His
father is a retired soldier of the royal army who doesn't want to kill or participate in wars anymore and his mother died soon after son's birth. Along with his father he runs a small blacksmith's workshop on a hill outside the town. Lars' father not only teaches him his profession, but also helps his son develop combat skills. He would like however, that his son found himself some peaceful job and didn't get involved in any war. As we wrote in the story section, magicians that came to the island - after completing their priority task - will invite us to cooperate and go to the Khorinis with them. And what awaits us there? An old harbor? No, the harbor as we know it from Gothic 2 will be almost unrecognizable, dozens of ship moored at its quays, sailors, merchants, knights, slaves and travelers will fill up the entire lower sector. In addition to this, whole town will be refreshed and expanded. The Khorinis island itself will also look completely different, all burnt houses, ruined structures will again become inhabited, there will be more roads on the island, a few times more people, more farms, taverns and other interesting locations. The Valley of Mines will also be different, the Old Camp basically in an ideal state. The old citadel, and collapsed mines will become full of life. There will be quite a few mines not only in the Valley of mines, but also in Khorinis. Of course not everyone will be allowed to enter the Valley, a special permission will be required. The hero will be given various tasks and orders (not only from the magicians), which will prove numerous times to be quite a challenge for the player.

What does this mod offer?

  • New main hero;
  • Whole Khorinis and the Valley of mines that haven't been seen before!;
  • 4 New worlds;
  • New 3D models;
  • Professional dubbing (PL);
  • English translation;
  • More frequent monster respawn;
  • New abilities;
  • A lot of treasures to be found;
  • Lots of side quests;
  • Humoristic elements;
  • New items;
  • New textures;
  • New guilds and armors;
  • Increased game difficulty;
  • New skills (advanced blacksmith, fletching, mining, etc.);
  • And much more.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

New knight armor

1 month ago News 4 comments
This time as a short stuff we want to present you the new armor for knight. Enjoy!

DK paladin2
Screens from Vaduz

Screens from Vaduz

1 month ago News 2 comments

In expecting for the new portion of materials we want to show you two pictures of Vaduz island . The first one is a fragment of the City port (we still...

New armor model

New armor model

2 years ago News 4 comments

We would like to present you new armor model for the modification, inspired by The Witcher 3. Enjoy!

The degree of changes.

The degree of changes.

2 years ago News 4 comments

A brief presentation of the changes that are comprehended in The History of Khorinis.

Status of the project in 2013

Status of the project in 2013

2 years ago News 5 comments

A brief status of our mods progression from the beginning until now.

Post comment Comments  (0 - 10 of 89)
Tharr Nov 26 2015 says:

Do you use L'Hiver or Wasteland modifications of Khorinis, or you did the modifications yourself?

Haw many of you are working on this interesting project?

+1 vote     reply to comment
Guest Oct 25 2015 says:

This comment is currently awaiting admin approval, join now to view.

D4rkw0lf Oct 8 2015 says:

Looks great! An approximate release date?

+2 votes     reply to comment
Dark/ Creator
Dark/ Oct 9 2015 replied:

We will be able to say something after we show trailer from the city

+1 vote   reply to comment
321david321 Oct 11 2015 replied:

any idea when the trailer will be finished?

+1 vote     reply to comment
Juanzuga Sep 30 2014 says:

Has the proyect been abandoned? Has there been any development?

+2 votes     reply to comment
Dark/ Creator
Dark/ Oct 4 2015 replied:

We still working on it ;) Soon we plan to show some trailer

+3 votes   reply to comment
kevbam Oct 5 2015 replied:

looks great.keep up the good work!

+2 votes     reply to comment
dark_angel555 Oct 6 2015 replied:

the guys who made this mod are also the guys who created dark saga mod , so I have big faith in them. If they have new music in this one like they had in dark saga , it will blow my mind literally.

+1 vote     reply to comment
Dark/ Creator
Dark/ Oct 7 2015 replied:

We don't have anything to do with the Dark Saga mod, never. We are from Poland, not Russia

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Gothic II - The Night of the Raven
Send Message
Release date
Mod watch
Start tracking
Role Playing
Single Player
Embed Buttons
Link to The History of Khorinis by selecting a button and using the embed code provided more...
The History of Khorinis
Last Update
1 month ago
108 members