Myrtana, Vaduz Island. A period short before the magic barrier creation, and short after the beginning of the Orc conflict. A blacksmith's son, Lars, living a peaceful life with his father, having providing a helpful hand to one of the mysterious mages has been given a chance to depart from the Vaduz island to Khorinis with them. He may have spent his whole life on the island as a hunter or blacksmith, if not for his assistance.
There were twelve mages total, no one knew the reason of their appearance. But one thing was known; they wouldn't settle on the island for long. Fortunately Lars had remembered one of them - Corristo. They first met when blacksmith's son was a child, the magus was living in a workshop on a high hill in the center of the town. Seeing him, Lars started to ask questions finally resulting in a help offer. This started a chain of events that would finally get him offered an unexpected journey .
Hero and the world
Our hero is a young man. His father is a retired soldier of the royal army who doesn't want to kill or participate in wars anymore and his mother died soon after son's birth. Along with his father he runs a small blacksmith's workshop on a hill outside the town. Lars' father not only teaches him his profession, but also helps his son develop combat skills. He would like however, that his son found himself some peaceful job and didn't get involved in any war. As we wrote in the story section, magicians that came to the island - after completing their priority task - will invite us to cooperate and go to the Khorinis with them. And what awaits us there? An old harbor? No, the harbor as we know it from Gothic 2 will be almost unrecognizable, dozens of ship moored at its quays, sailors, merchants, knights, slaves and travelers will fill up the entire lower sector. In addition to this, whole town will be refreshed and expanded. The Khorinis island itself will also look completely different, all burnt houses, ruined structures will again become inhabited, there will be more roads on the island, a few times more people, more farms, taverns and other interesting locations. The Valley of Mines will also be different, the Old Camp basically in an ideal state. The old citadel, and collapsed mines will become full of life. There will be quite a few mines not only in the Valley of mines, but also in Khorinis. Of course not everyone will be allowed to enter the Valley, a special permission will be required. The hero will be given various tasks and orders (not only from the magicians), which will prove numerous times to be quite a challenge for the player.
What does this mod offer?