This is the profile for the Mod Leader of the Original BF40K-BF1942, BF40K-BF2 and BF40K-BF2142 The birthday in the profile reflects when the mod team was first founded but the year is really 2004, the day and month are correct. I was forced to change the year because of CORPA.

Comment History  (0 - 30 of 269)
bf40kadmin
bf40kadmin May 23 2014, 4:08pm says:

I love the work you guys have done on the mod. I need to buy Arma 2 to try your mod out. I only have Arma 3 on the pc.

+2 votes   mod: OFPWH40K
bf40kadmin
bf40kadmin May 23 2014, 4:03pm replied:

I cannot as our sound guys would not let me release. All the mods assets are with UT40K now.

+1 vote   mod: Battlefield 40K - BF2
bf40kadmin
bf40kadmin Oct 13 2013, 9:06am replied:

I sent you a PM.

0 votes   mod: Battlefield 40K - BF2
bf40kadmin
bf40kadmin Sep 22 2013, 2:52pm says:

One of my ex devs told me about that person. He posted up on the arma 3 forums but hasn't sent anything since.

+1 vote   article: UT40k The Future Will Come
bf40kadmin
bf40kadmin Jul 5 2012, 5:20pm replied:

Its been dead since 2009. However the bf40k content is now with UT 40k.

+1 vote   mod: Battlefield 40K - BF2
bf40kadmin
bf40kadmin Jun 23 2012, 1:12pm replied:

I am happy for someone to try finish off the mod. I would want evidence of projects that have been completed before by potential devs coming forward. I would also want a clear plan of what they intend to do with the mod. Release dates, milestone projections the lot.
I no longer have contact almost all of the original developers. There are a lot of half finished models. Lots of bugs in the kit request system too which you would require a python coder to fix.
Would probably be better to focus on UT40k as UDK is a far more flexible gaming engine. The other thing is you are restricted to having the teams having the same size infantry model. Not a problem in UDK.

+2 votes   mod: Battlefield 40K - BF2
bf40kadmin
bf40kadmin Jun 23 2012, 1:01pm replied:

Its now under UT40K all development happens there now.

This mod could only ever reopen if a new army of devs came along with a clear, concise development plan and the will to finish it off. I would also have to contact the sound developers for the mod as they have to give permission for the mod to reopen.

+1 vote   mod: Battlefield 40K - BF2
bf40kadmin
bf40kadmin May 14 2012, 5:19pm says:

It was made by one of the ex bf40k devs 2-3 years ago. Unless you would like to volunteer to help?

+2 votes   media: CH_Tau_XV25
bf40kadmin
bf40kadmin Jul 4 2011, 1:23pm says:

Adam a former BF40K dev is working on a newer Devilfish model for the mod. Check out his blog and pictures here.

Moddb.com

+1 vote   mod: UT40K: The Chosen
bf40kadmin
bf40kadmin May 23 2011, 2:39am replied:

Yes

+1 vote   media: Imperial Guard Kasrkin
bf40kadmin
bf40kadmin Apr 3 2011, 4:33pm says:

Geo had a test.

The lasgun was a rapid fire weapon in BF40K it did not fire as fast as the hellgun however. The reload and recharge sound effects are missing i did not test the out of ammo sound.
The hellgun currently is not using its own sound effect.
Also add the multilaser effect to the chimera which should be rapid fire but lower rpm than the lasgun.
Add the lascannon effects to the Land Raider and Razorback.
To all those playing the mod I hope you enjoy what effects were made. This is the first time you will of heard them :).
Thank Sonic Valley.

+1 vote   download: UDKInstall-UT40k-Apr11
bf40kadmin
bf40kadmin Apr 3 2011, 4:32pm says:

Geo had a test.

The lasgun was a rapid fire weapon in BF40K it did not fire as fast as the hellgun however. The reload and recharge sound effects are missing i did not test the out of ammo sound.
The hellgun currently is not using its own sound effect.
Also add the multilaser effect to the chimera which should be rapid fire but lower rpm than the lasgun.
Add the lascannon effects to the Land Raider and Razorback.
To all those playing the mod I hope you enjoy what effects were made. This is the first time you will of heard them :).
Thank Sonic Valley.

+1 vote   article: UT40k April 2001
bf40kadmin
bf40kadmin Mar 25 2011, 4:55am says:

Geo are you having to put all the character models at the same size in order to reuse the animations?

If not can we scale the troops more accurately for race? Large Marines, Similar sized Guard and Eldar & etc?

+1 vote   media: Imperial Guard Kasrkin
bf40kadmin
bf40kadmin Mar 21 2011, 4:16am replied:

Geo You have the older texture for the kasrkin there. The final version had red striping on it.

Moddb.com

+1 vote   media: Imperial Guard Kasrkin
bf40kadmin
bf40kadmin Mar 21 2011, 4:15am replied:

The model is scaled to the reference BF2 soldier as it was for the original BF40K mod. We had a pro character modeller create that.

+1 vote   media: Imperial Guard Veteran
bf40kadmin
bf40kadmin Mar 21 2011, 4:14am replied:

The model is scaled to the reference BF2 soldier as it was for the original BF40K mod. We had a pro character modeller create that.

+1 vote   media: Imperial Guard Kasrkin
bf40kadmin
bf40kadmin Mar 2 2011, 8:33am says:

Yep thank alan for the chimera from BF40K. Although one of the bugs has been inherited which is the tracks moving in the wrong direction from the way you drive. Looks like a bug on the UVMAP maybe. Hopefully it can be fixed.

+1 vote   download: UDKInstall-UT40k-March11
bf40kadmin
bf40kadmin Mar 1 2011, 7:44am replied:

Your generalised and negative point currently provides no useful and specific information which would help benefit the mod. I.e. provide some constructive critism.

+1 vote   mod: UT40K: The Chosen
bf40kadmin
bf40kadmin Dec 30 2010, 7:23pm replied:

No BF40K has completely stopped. I transferred all the mods art assets to UT40K.

+1 vote   mod: Battlefield 40K - BF2142
bf40kadmin
bf40kadmin Nov 16 2010, 4:46pm says:

Good idea for a mod. Could even do space hulk with AS.

+1 vote   mod: Omnibus
bf40kadmin
bf40kadmin Sep 2 2010, 1:44pm says:

Key to note in the shortcut properties in the Start > Accessories > UT40k-Sept2010

In the target box is the parameter that makes the mod load

C:\UDK\UT40k-Sept2010\Binaries\Win32\UDK.exe -seekfreeloading

+1 vote   download: UT40k Build September
bf40kadmin
bf40kadmin Sep 2 2010, 1:42pm replied:

I had that error too. The last update to Directx was in June 2010. Best to download and install it. I also updated my gfx card drivers.

+1 vote   download: UT40k Build September
bf40kadmin
bf40kadmin Sep 1 2010, 2:10pm replied:

Please read the news posts.

+1 vote   mod: UT40K: The Chosen
bf40kadmin
bf40kadmin Aug 26 2010, 3:10pm replied:

There already is an OTS 3P 40K game being worked on commercially by Relic called "Space Marine".

Geodave has already answered the aim of this mod.

+1 vote   mod: UT40K: The Chosen
bf40kadmin
bf40kadmin Aug 9 2010, 7:37pm replied:

Please read the news posts as to the explanation of why the alpha never got released.

+1 vote   mod: Battlefield 40K - BF2142
bf40kadmin
bf40kadmin Jul 10 2010, 4:37pm replied:

Hi Steel

+1 vote   mod: UT40K: The Chosen
bf40kadmin
bf40kadmin Jul 6 2010, 1:43pm replied:

Please read the news posts I made.

+1 vote   mod: Battlefield 40K - BF2
bf40kadmin
bf40kadmin Jun 20 2010, 5:55am replied:

Hi Ancestor,

Its playable to those who have posted above and myself.

Thanks for pointing out the problem that is unknown to us.
To reproduce the bug and resolve this we require far more detail.

Please provide us with the following information:

1. What options/maps you selected in the menu system?
(use the format in the example below to answer).

For example (The example below does work for us):

Instant Action > UT40K_Deathmatch > Missile Silo > Settings

Bot Skill Level - Experienced
Number of Opponents - 5
Goal Score 20
Time Limit 20
Force Respawn unchecked

Mutators
Enabled Mutators None used or configured.

2. Hardware, Operating system (and service pack), directx version and software drivers you are using and if they are up to date.

+1 vote   download: UT40k Build June 2010
bf40kadmin
bf40kadmin Jun 12 2010, 6:32pm says:

You need to hover the mouse slightly below the button you want to press.

Alternatively use the arrow keys to navigate and hit return to go forward with the selected button or hit escape to go back a step.

+1 vote   download: UT40k Build June 2010
bf40kadmin
bf40kadmin Jun 7 2010, 11:08am replied:

Development has ceased on this mod. I have merged with UT40K.

+1 vote   mod: Battlefield 40K - BF2142
bf40kadmin
bf40kadmin Mar 9 2007, 3:32am says:

Our order of development will be this:

IG - Cadian Shock Troops Battle Group & T'au - T'au Sect -> Space Marines - Blood Angels Chapter ->
Chaos - (Legion Undecided) -> Eldar - (Craftworld Undecided) -> Orks - (Clan Undecided)

Tyranids can't be supported properly in the BF2/2142 engine because of animation skeleton limitations. If you want those look up the Exterminatous mod for Half Life 2.

We have enough on our plates as it is, and we are sticking to that plan of development we are not changing it.

We will release each race in stages.

+1 vote   mod: Battlefield 40K - BF2
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