This is the profile for the Mod Leader of the Original BF40K-BF1942, BF40K-BF2 and BF40K-BF2142 The birthday in the profile reflects when the mod team was first founded but the year is really 2004, the day and month are correct. I was forced to change the year because of CORPA.

Comment History  (0 - 30 of 276)
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Download the latest UT40k release you can see some of the bf40k assets in there that never got released for this mod.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

It would be difficult to revive for BF2. Gamespy no longer works for servers. BF2 is no longer sold on Steam, you would need a 2nd hand copy of the game. The mod tools are unsupported. The only team still going strong for bf2 is Project reality. They have managed to make their mod a standalone game and come up with an alternative to gamespy to keep the server browser working. I imagine they would have needed help from the former devs of BF2 to get that in place. A modder would need Prs help to start any new BF2 mod or revive an old one.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ ARMA2WH40K

Sadly the public never got to experience the assets that were made for BF2/2142 versions. So I'm looking forward to the immense impact they will have on this mod.

Reply Good karma+4 votes
bf40kadmin
bf40kadmin @ ARMA2WH40K

I have made a recent agreement with LadiefromHell to donate all BF40K assets over to the mod. Over 200 sound effects, 2 theme tunes, IG, Tau and Marine models.

Reply Good karma+7 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I don't have time for modding these days. I donated the mod assets so they will not go to waste.
Just keep an eye on the Arma III 40k mod on steam and you should see bf40k sound effects, music and models appear there.

Reply Good karma+3 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Dear all,
I have made an agreement with the Warhammer 40K Arma III mod to donate bf40k assets to them.
The bf40k mod assets will be shared between Warhammer 40K Arma III and UT 40K mods

Reply Good karma+3 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

This is a dead mod. I transferred the mod assets to UT40k 6 years ago. I may be considering transferring the mod assets to a new mod for Arma 3.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ OFPWH40K

I love the work you guys have done on the mod. I need to buy Arma 2 to try your mod out. I only have Arma 3 on the pc.

Reply Good karma+2 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I cannot as our sound guys would not let me release. All the mods assets are with UT40K now.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I sent you a PM.

Reply Good karma0 votes
bf40kadmin
bf40kadmin @ UT40k The Future Will Come

One of my ex devs told me about that person. He posted up on the arma 3 forums but hasn't sent anything since.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Its been dead since 2009. However the bf40k content is now with UT 40k.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I am happy for someone to try finish off the mod. I would want evidence of projects that have been completed before by potential devs coming forward. I would also want a clear plan of what they intend to do with the mod. Release dates, milestone projections the lot.
I no longer have contact almost all of the original developers. There are a lot of half finished models. Lots of bugs in the kit request system too which you would require a python coder to fix.
Would probably be better to focus on UT40k as UDK is a far more flexible gaming engine. The other thing is you are restricted to having the teams having the same size infantry model. Not a problem in UDK.

Reply Good karma+2 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Its now under UT40K all development happens there now.

This mod could only ever reopen if a new army of devs came along with a clear, concise development plan and the will to finish it off. I would also have to contact the sound developers for the mod as they have to give permission for the mod to reopen.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ CH_Tau_XV25

It was made by one of the ex bf40k devs 2-3 years ago. Unless you would like to volunteer to help?

Reply Good karma+2 votes
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Adam a former BF40K dev is working on a newer Devilfish model for the mod. Check out his blog and pictures here.

Moddb.com

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UDKInstall-UT40k-Apr11

Geo had a test.

The lasgun was a rapid fire weapon in BF40K it did not fire as fast as the hellgun however. The reload and recharge sound effects are missing i did not test the out of ammo sound.
The hellgun currently is not using its own sound effect.
Also add the multilaser effect to the chimera which should be rapid fire but lower rpm than the lasgun.
Add the lascannon effects to the Land Raider and Razorback.
To all those playing the mod I hope you enjoy what effects were made. This is the first time you will of heard them :).
Thank Sonic Valley.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k April 2001

Geo had a test.

The lasgun was a rapid fire weapon in BF40K it did not fire as fast as the hellgun however. The reload and recharge sound effects are missing i did not test the out of ammo sound.
The hellgun currently is not using its own sound effect.
Also add the multilaser effect to the chimera which should be rapid fire but lower rpm than the lasgun.
Add the lascannon effects to the Land Raider and Razorback.
To all those playing the mod I hope you enjoy what effects were made. This is the first time you will of heard them :).
Thank Sonic Valley.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

Geo are you having to put all the character models at the same size in order to reuse the animations?

If not can we scale the troops more accurately for race? Large Marines, Similar sized Guard and Eldar & etc?

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

Geo You have the older texture for the kasrkin there. The final version had red striping on it.

Moddb.com

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Veteran

The model is scaled to the reference BF2 soldier as it was for the original BF40K mod. We had a pro character modeller create that.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

The model is scaled to the reference BF2 soldier as it was for the original BF40K mod. We had a pro character modeller create that.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UDKInstall-UT40k-March11

Yep thank alan for the chimera from BF40K. Although one of the bugs has been inherited which is the tracks moving in the wrong direction from the way you drive. Looks like a bug on the UVMAP maybe. Hopefully it can be fixed.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Your generalised and negative point currently provides no useful and specific information which would help benefit the mod. I.e. provide some constructive critism.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2142

No BF40K has completely stopped. I transferred all the mods art assets to UT40K.

Reply Good karma+2 votes
bf40kadmin
bf40kadmin @ Omnibus

Good idea for a mod. Could even do space hulk with AS.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k Build September

Key to note in the shortcut properties in the Start > Accessories > UT40k-Sept2010

In the target box is the parameter that makes the mod load

C:\UDK\UT40k-Sept2010\Binaries\Win32\UDK.exe -seekfreeloading

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k Build September

I had that error too. The last update to Directx was in June 2010. Best to download and install it. I also updated my gfx card drivers.

Reply Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Please read the news posts.

Reply Good karma+1 vote
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