This is the profile for the Mod Leader of the Original BF40K-BF1942, BF40K-BF2 and BF40K-BF2142 The birthday in the profile reflects when the mod team was first founded but the year is really 2004, the day and month are correct. I was forced to change the year because of CORPA.

Comment History  (0 - 30 of 270)
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

This is a dead mod. I transferred the mod assets to UT40k 6 years ago. I may be considering transferring the mod assets to a new mod for Arma 3.

Good karma+1 vote
bf40kadmin
bf40kadmin @ OFPWH40K

I love the work you guys have done on the mod. I need to buy Arma 2 to try your mod out. I only have Arma 3 on the pc.

Good karma+2 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I cannot as our sound guys would not let me release. All the mods assets are with UT40K now.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I sent you a PM.

Good karma0 votes
bf40kadmin
bf40kadmin @ UT40k The Future Will Come

One of my ex devs told me about that person. He posted up on the arma 3 forums but hasn't sent anything since.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Its been dead since 2009. However the bf40k content is now with UT 40k.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

I am happy for someone to try finish off the mod. I would want evidence of projects that have been completed before by potential devs coming forward. I would also want a clear plan of what they intend to do with the mod. Release dates, milestone projections the lot.
I no longer have contact almost all of the original developers. There are a lot of half finished models. Lots of bugs in the kit request system too which you would require a python coder to fix.
Would probably be better to focus on UT40k as UDK is a far more flexible gaming engine. The other thing is you are restricted to having the teams having the same size infantry model. Not a problem in UDK.

Good karma+2 votes
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Its now under UT40K all development happens there now.

This mod could only ever reopen if a new army of devs came along with a clear, concise development plan and the will to finish it off. I would also have to contact the sound developers for the mod as they have to give permission for the mod to reopen.

Good karma+1 vote
bf40kadmin
bf40kadmin @ CH_Tau_XV25

It was made by one of the ex bf40k devs 2-3 years ago. Unless you would like to volunteer to help?

Good karma+2 votes
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Adam a former BF40K dev is working on a newer Devilfish model for the mod. Check out his blog and pictures here.

Moddb.com

Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

Yes

Good karma+1 vote
bf40kadmin
bf40kadmin @ UDKInstall-UT40k-Apr11

Geo had a test.

The lasgun was a rapid fire weapon in BF40K it did not fire as fast as the hellgun however. The reload and recharge sound effects are missing i did not test the out of ammo sound.
The hellgun currently is not using its own sound effect.
Also add the multilaser effect to the chimera which should be rapid fire but lower rpm than the lasgun.
Add the lascannon effects to the Land Raider and Razorback.
To all those playing the mod I hope you enjoy what effects were made. This is the first time you will of heard them :).
Thank Sonic Valley.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k April 2001

Geo had a test.

The lasgun was a rapid fire weapon in BF40K it did not fire as fast as the hellgun however. The reload and recharge sound effects are missing i did not test the out of ammo sound.
The hellgun currently is not using its own sound effect.
Also add the multilaser effect to the chimera which should be rapid fire but lower rpm than the lasgun.
Add the lascannon effects to the Land Raider and Razorback.
To all those playing the mod I hope you enjoy what effects were made. This is the first time you will of heard them :).
Thank Sonic Valley.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

Geo are you having to put all the character models at the same size in order to reuse the animations?

If not can we scale the troops more accurately for race? Large Marines, Similar sized Guard and Eldar & etc?

Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

Geo You have the older texture for the kasrkin there. The final version had red striping on it.

Moddb.com

Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Veteran

The model is scaled to the reference BF2 soldier as it was for the original BF40K mod. We had a pro character modeller create that.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Imperial Guard Kasrkin

The model is scaled to the reference BF2 soldier as it was for the original BF40K mod. We had a pro character modeller create that.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UDKInstall-UT40k-March11

Yep thank alan for the chimera from BF40K. Although one of the bugs has been inherited which is the tracks moving in the wrong direction from the way you drive. Looks like a bug on the UVMAP maybe. Hopefully it can be fixed.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Your generalised and negative point currently provides no useful and specific information which would help benefit the mod. I.e. provide some constructive critism.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2142

No BF40K has completely stopped. I transferred all the mods art assets to UT40K.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Omnibus

Good idea for a mod. Could even do space hulk with AS.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k Build September

Key to note in the shortcut properties in the Start > Accessories > UT40k-Sept2010

In the target box is the parameter that makes the mod load

C:\UDK\UT40k-Sept2010\Binaries\Win32\UDK.exe -seekfreeloading

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k Build September

I had that error too. The last update to Directx was in June 2010. Best to download and install it. I also updated my gfx card drivers.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Please read the news posts.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40K: The Chosen

There already is an OTS 3P 40K game being worked on commercially by Relic called "Space Marine".

Geodave has already answered the aim of this mod.

Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2142

Please read the news posts as to the explanation of why the alpha never got released.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40K: The Chosen

Hi Steel

Good karma+1 vote
bf40kadmin
bf40kadmin @ Battlefield 40K - BF2

Please read the news posts I made.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k Build June 2010

Hi Ancestor,

Its playable to those who have posted above and myself.

Thanks for pointing out the problem that is unknown to us.
To reproduce the bug and resolve this we require far more detail.

Please provide us with the following information:

1. What options/maps you selected in the menu system?
(use the format in the example below to answer).

For example (The example below does work for us):

Instant Action > UT40K_Deathmatch > Missile Silo > Settings

Bot Skill Level - Experienced
Number of Opponents - 5
Goal Score 20
Time Limit 20
Force Respawn unchecked

Mutators
Enabled Mutators None used or configured.

2. Hardware, Operating system (and service pack), directx version and software drivers you are using and if they are up to date.

Good karma+1 vote
bf40kadmin
bf40kadmin @ UT40k Build June 2010

You need to hover the mouse slightly below the button you want to press.

Alternatively use the arrow keys to navigate and hit return to go forward with the selected button or hit escape to go back a step.

Good karma+1 vote
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