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15 comments by abrun4 on Jul 25th, 2013

OK .. SO what would I LIKE to See in WH40K-II?

I would like to see HIVE Cities.
I did some Hives on the OFPWH40K Armageddon 2 Map, but was not really satisfied with them. :-/ 

I started to make NEW Hives for Armageddon 3 Map .. but still Not really what I wanted.
I know the Limits of a Building is 64m x 64m x 128m tall ... this is good to go, But a REAL HIVE per say is many many MANY Meters Tall.
SO I will have to limit it to 128m tall , yeah yeah I know there are tricks to the trade to make 256 meters tall and if not taller... But I will stay with 128m's .

Here is some concept work I am doing .. 
(** Bare in mind - these are not final - **)

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The walls are 50 meters Tall, and about 50 meters wide on the outer edge.
ALL Buildings are HIGH Poly Models, the final (if I go with any of these) will be LOW Poly **Of Course**.
Image #3 and #10 show man units for Scale. They are Standard 1.8 meters tall.
With the Event of LARGE Wh40K Vehicles, I have plans for 50 meter wide streets, The Lite BLUE squares are 40m x 40m with a 10 meter white sidewalks ... yeah yeah .. who the hell makes 10 meter wide sidewalks ... WELL the World of 40K does ... :P 

Currently I have a BASE size of 20m x 20m x 5 meters tall per floor (** this could change **), and I have a smaller W x L x 10 meters tall (sorry I did not write down the width or length) - Needless to say it's smaller then 20x20 meters.

I have some "Enter-able" buildings that would be 2 to 5 story's tall, as I really do not Know the Poly count of said building if it was More then 5 Stories.

Some of you might be asking ... "What about Air units Crashing into the Taller Buildings ... ?"
Well for AI .. Don't make them go Near the Taller Buildings .. as for Players .. Learn How to FLY ... 

I really Do not know how these Buildings will work in A2 .. I know of some Buildings that are 100m + but by default, I think 5 stores is the Tallest that A2 has. ( I could be wrong) ^o) 

End Vox Transmission !

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Release of "Pre Alpha" WH40K II Patch 0.001

Release of "Pre Alpha" WH40K II Patch 0.001

Mar 21, 2014 Patch 13 comments

Here is a Small Up Date for the Pre-Alpha that was Suppose to have gone out but was held back as the Machine Spirit was Cranky. **NOTE** You still need...

Post comment Comments  (0 - 10 of 457)
[TFDN]derptrooper 16hours 28mins ago says:

another A3 mod video, this time we get a good close up veiw of the orks and spess marhens.

+2 votes     reply to comment
theawesome24 12hours 1min ago replied:

Nice video Can't wait till next update :)

+3 votes     reply to comment
[TFDN]derptrooper 4hours 17mins ago replied:

I don't think this A3 mod is being made by any of the a2wh40k devs,and to be honest I'm looking forward to the A2 mod more. still looks awesome though.

+1 vote     reply to comment
E_50_Panzer 12hours 9mins ago replied:

This guy has done a good job, I would love to see more "close up view" videos from him.

+2 votes     reply to comment
theawesome24 18hours 27mins ago says:

wait will this mod be on arma 3 cuz that would be ******* epic.

+3 votes     reply to comment
ladiefromhell 13hours 46mins ago replied:

The A2 Mod will be ported to A3 as soon as we have a WORK A2 Mod (give or take a Few Months to PORT Over) ....

+2 votes     reply to comment
E_50_Panzer Sep 17 2014, 9:00pm says:

Ok here is part 2 of my Eldar work:

+2 votes     reply to comment
E_50_Panzer Sep 16 2014, 2:24pm replied:

I am not sure, but are those the Fallout 3 40k mod Eldar infantry?

+2 votes     reply to comment
[TFDN]derptrooper Sep 16 2014, 2:30pm replied:

The guardians sort of look like the ones in the fallout conversion mod. Could this be the same guy?

+2 votes     reply to comment
E_50_Panzer Sep 16 2014, 3:12pm replied:

LFH has told me they are from Gmod.

+1 vote     reply to comment
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