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15 comments by abrun4 on Jul 25th, 2013

OK .. SO what would I LIKE to See in WH40K-II?

I would like to see HIVE Cities.
I did some Hives on the OFPWH40K Armageddon 2 Map, but was not really satisfied with them. :-/ 

I started to make NEW Hives for Armageddon 3 Map .. but still Not really what I wanted.
I know the Limits of a Building is 64m x 64m x 128m tall ... this is good to go, But a REAL HIVE per say is many many MANY Meters Tall.
SO I will have to limit it to 128m tall , yeah yeah I know there are tricks to the trade to make 256 meters tall and if not taller... But I will stay with 128m's .

Here is some concept work I am doing .. 
(** Bare in mind - these are not final - **)

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The walls are 50 meters Tall, and about 50 meters wide on the outer edge.
ALL Buildings are HIGH Poly Models, the final (if I go with any of these) will be LOW Poly **Of Course**.
Image #3 and #10 show man units for Scale. They are Standard 1.8 meters tall.
With the Event of LARGE Wh40K Vehicles, I have plans for 50 meter wide streets, The Lite BLUE squares are 40m x 40m with a 10 meter white sidewalks ... yeah yeah .. who the hell makes 10 meter wide sidewalks ... WELL the World of 40K does ... :P 

Currently I have a BASE size of 20m x 20m x 5 meters tall per floor (** this could change **), and I have a smaller W x L x 10 meters tall (sorry I did not write down the width or length) - Needless to say it's smaller then 20x20 meters.

I have some "Enter-able" buildings that would be 2 to 5 story's tall, as I really do not Know the Poly count of said building if it was More then 5 Stories.

Some of you might be asking ... "What about Air units Crashing into the Taller Buildings ... ?"
Well for AI .. Don't make them go Near the Taller Buildings .. as for Players .. Learn How to FLY ... 

I really Do not know how these Buildings will work in A2 .. I know of some Buildings that are 100m + but by default, I think 5 stores is the Tallest that A2 has. ( I could be wrong) ^o) 

End Vox Transmission !

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Release of "Pre Alpha" WH40K II Patch 0.001

Release of "Pre Alpha" WH40K II Patch 0.001

Mar 21, 2014 Patch 13 comments

Here is a Small Up Date for the Pre-Alpha that was Suppose to have gone out but was held back as the Machine Spirit was Cranky. **NOTE** You still need...

Post comment Comments  (0 - 10 of 459)
ladiefromhell Sep 22 2014, 5:08pm says:

Lets Be Clear on this as ** I Do Not Like Seeing BASH Talk about any Mod **

This Said, Yes Mr. Hammer Bail's Work with the DoW2 Vehicles and Space Marine Man units (including ORKS) in His Mod for A3 is no Easy Task, I for one have not RIGGED a Man Model yest my self from scratch, but the WORK that Goes Into taking a Model that was never meant for a Certain Game is quite Daunting in its self. there there is his CUSTOM Animations for his 8 foot and 9 foot tall Spacemarines and ORKS..


Yes the A2 Mod COULD have gone this way as well , I Felt it was Time we Used Scratched Built Units that FIT the Game in Question .. The DoW Models we Used in OFP were still not up to Par with OFP Models but they worked..

He is doing a Great Job with what He has for TOOLS (A3 tools are worst then A2 tools).

I hope his Work gets him where he is going with it, as well I hope he continues his Mod.


+3 votes     reply to comment
marine00122 Sep 20 2014, 10:39am says:


+3 votes     reply to comment
[TFDN]derptrooper Sep 19 2014, 5:42pm says:

another A3 mod video, this time we get a good close up veiw of the orks and spess marhens.

+2 votes     reply to comment
theawesome24 Sep 19 2014, 10:09pm replied:

Nice video Can't wait till next update :)

+4 votes     reply to comment
[TFDN]derptrooper Sep 20 2014, 5:53am replied:

I don't think this A3 mod is being made by any of the a2wh40k devs,and to be honest I'm looking forward to the A2 mod more. still looks awesome though.

+2 votes     reply to comment
E_50_Panzer Sep 19 2014, 10:00pm replied:

This guy has done a good job, I would love to see more "close up view" videos from him.

+3 votes     reply to comment
theawesome24 Sep 19 2014, 3:42pm says:

wait will this mod be on arma 3 cuz that would be ******* epic.

+3 votes     reply to comment
ladiefromhell Sep 19 2014, 8:23pm replied:

The A2 Mod will be ported to A3 as soon as we have a WORK A2 Mod (give or take a Few Months to PORT Over) ....

+2 votes     reply to comment
E_50_Panzer Sep 17 2014, 9:00pm says:

Ok here is part 2 of my Eldar work:

+2 votes     reply to comment
E_50_Panzer Sep 16 2014, 3:12pm replied:

LFH has told me they are from Gmod.

+1 vote     reply to comment
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