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15 comments by abrun4 on Jul 25th, 2013

OK .. SO what would I LIKE to See in WH40K-II?

I would like to see HIVE Cities.
I did some Hives on the OFPWH40K Armageddon 2 Map, but was not really satisfied with them. :-/

I started to make NEW Hives for Armageddon 3 Map .. but still Not really what I wanted.
I know the Limits of a Building is 64m x 64m x 128m tall ... this is good to go, But a REAL HIVE per say is many many MANY Meters Tall.
SO I will have to limit it to 128m tall , yeah yeah I know there are tricks to the trade to make 256 meters tall and if not taller... But I will stay with 128m's .

Here is some concept work I am doing ..
(** Bare in mind - these are not final - **)

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The walls are 50 meters Tall, and about 50 meters wide on the outer edge.
ALL Buildings are HIGH Poly Models, the final (if I go with any of these) will be LOW Poly **Of Course**.
Image #3 and #10 show man units for Scale. They are Standard 1.8 meters tall.
With the Event of LARGE Wh40K Vehicles, I have plans for 50 meter wide streets, The Lite BLUE squares are 40m x 40m with a 10 meter white sidewalks ... yeah yeah .. who the hell makes 10 meter wide sidewalks ... WELL the World of 40K does ... :P

Currently I have a BASE size of 20m x 20m x 5 meters tall per floor (** this could change **), and I have a smaller W x L x 10 meters tall (sorry I did not write down the width or length) - Needless to say it's smaller then 20x20 meters.

I have some "Enter-able" buildings that would be 2 to 5 story's tall, as I really do not Know the Poly count of said building if it was More then 5 Stories.

Some of you might be asking ... "What about Air units Crashing into the Taller Buildings ... ?"
Well for AI .. Don't make them go Near the Taller Buildings .. as for Players .. Learn How to FLY ...

I really Do not know how these Buildings will work in A2 .. I know of some Buildings that are 100m + but by default, I think 5 stores is the Tallest that A2 has. ( I could be wrong) ^o)

End Vox Transmission !

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Release of "Pre Alpha" WH40K II Patch 0.001

Release of "Pre Alpha" WH40K II Patch 0.001

Mar 21, 2014 Patch 22 comments

Here is a Small Up Date for the Pre-Alpha that was Suppose to have gone out but was held back as the Machine Spirit was Cranky. **NOTE** You still need...

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Guest
Guest Apr 10 2015, 6:59am says:

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ladiefromhell Creator
ladiefromhell Apr 13 2015, 6:07pm replied:

? not sure if you are asking "WHEN the Release?" or "What's it About?"

+2 votes   reply to comment
Guest
Guest Apr 7 2015, 6:42am says:

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Macser Creator
Macser Apr 7 2015, 9:19am replied:

There are no Orks,Eldar or Necrons.

Yes.It's still being developed. :)

+3 votes   reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Apr 8 2015, 7:51pm replied:

Well there are going to be those races but they are still in development :)

+3 votes     reply to comment
Guest
Guest Apr 5 2015, 8:32am says:

how to download???

+2 votes     reply to comment
E_50_Panzer
E_50_Panzer Apr 5 2015, 2:28pm replied:

Here are the main files: Moddb.com

and here is a patch/update: Moddb.com

This includes Blood Pact and Imperial Guard, both with infantry and some tanks, hope you enjoy! more is coming in time ;)

+2 votes     reply to comment
ladiefromhell Creator
ladiefromhell Apr 5 2015, 7:53pm replied:

Thanks Panzer, I have asked MODDB to help fix this . but they seem to not want to help and or it's because Abrun was the one who made the MODDB Page for WH40K II, I need him to ask as MODDB is not listing to my Request.

O_O

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Guest Apr 5 2015, 8:30am says:

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E_50_Panzer
E_50_Panzer Apr 4 2015, 1:13am says:

NECRONS: Youtu.be

+3 votes     reply to comment
Macser Creator
Macser Apr 4 2015, 6:22pm replied:

Nice work on those models.Even though they're using the default anims,they still have a creepy quality to them.An emissive material on the glowy green bits and they'll be twice as good. :)

+3 votes   reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Apr 4 2015, 7:16am replied:

You now owe me a new pair of boxers, but ill consider this due payment.

+3 votes     reply to comment
ladiefromhell Creator
ladiefromhell Apr 4 2015, 10:49am replied:

My 8th Cadian Regiment are Scrambling to get the New vehicles up and running to Battle this Scourge !

O_O

+3 votes   reply to comment
E_50_Panzer
E_50_Panzer Apr 4 2015, 1:33pm replied:

Oh, I just want everyone to know that the Necrons are not USING custom animations of any kind, they are just using the standard A2 man animations as of yet. I'll get to configg'ing the OFP necron anims to this when I have the time. :)

+3 votes     reply to comment
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