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15 comments by abrun4 on Jul 25th, 2013

OK .. SO what would I LIKE to See in WH40K-II?

I would like to see HIVE Cities.
I did some Hives on the OFPWH40K Armageddon 2 Map, but was not really satisfied with them. :-/

I started to make NEW Hives for Armageddon 3 Map .. but still Not really what I wanted.
I know the Limits of a Building is 64m x 64m x 128m tall ... this is good to go, But a REAL HIVE per say is many many MANY Meters Tall.
SO I will have to limit it to 128m tall , yeah yeah I know there are tricks to the trade to make 256 meters tall and if not taller... But I will stay with 128m's .

Here is some concept work I am doing ..
(** Bare in mind - these are not final - **)

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The walls are 50 meters Tall, and about 50 meters wide on the outer edge.
ALL Buildings are HIGH Poly Models, the final (if I go with any of these) will be LOW Poly **Of Course**.
Image #3 and #10 show man units for Scale. They are Standard 1.8 meters tall.
With the Event of LARGE Wh40K Vehicles, I have plans for 50 meter wide streets, The Lite BLUE squares are 40m x 40m with a 10 meter white sidewalks ... yeah yeah .. who the hell makes 10 meter wide sidewalks ... WELL the World of 40K does ... :P

Currently I have a BASE size of 20m x 20m x 5 meters tall per floor (** this could change **), and I have a smaller W x L x 10 meters tall (sorry I did not write down the width or length) - Needless to say it's smaller then 20x20 meters.

I have some "Enter-able" buildings that would be 2 to 5 story's tall, as I really do not Know the Poly count of said building if it was More then 5 Stories.

Some of you might be asking ... "What about Air units Crashing into the Taller Buildings ... ?"
Well for AI .. Don't make them go Near the Taller Buildings .. as for Players .. Learn How to FLY ...

I really Do not know how these Buildings will work in A2 .. I know of some Buildings that are 100m + but by default, I think 5 stores is the Tallest that A2 has. ( I could be wrong) ^o)

End Vox Transmission !

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Release of "Pre Alpha" WH40K II Patch 0.001

Release of "Pre Alpha" WH40K II Patch 0.001

Mar 21, 2014 Patch 19 comments

Here is a Small Up Date for the Pre-Alpha that was Suppose to have gone out but was held back as the Machine Spirit was Cranky. **NOTE** You still need...

Post comment Comments  (0 - 10 of 565)
ladiefromhell Creator
ladiefromhell Mar 22 2015, 8:17am says:

I want to post that "E_50_Panzer" Has been doing a Fantastic Job with the WH40K II Mod, His Models are coming along very Well. For some one who has very little knowledge in Model making from the start.

He Has come a Long way.
I am sorry I have not been able to help him in many thing s of the model making and ways of the configs, textures etc...

His New work I hope his will post soon.. O_o

LFH

+3 votes   reply to comment
E_50_Panzer
E_50_Panzer Mar 22 2015, 3:30pm replied:

Thank you, I am happy that people enjoy my work :)

And I would just like everyone here to know that I will not be around for a few weeks as lots of family stuff is going on. :\

+3 votes     reply to comment
ladiefromhell Creator
ladiefromhell Mar 13 2015, 3:29pm says:

I Can show you what I have been doing since ArmA tools are FOOKED :

The Up dated Thunderhawk:

S1.zetaboards.com

O_O

+3 votes   reply to comment
ladiefromhell Creator
ladiefromhell Mar 13 2015, 3:25pm says:

OK OK OK .. NOW Hear this .. Now Hear this !!!!

BIS YOU Guys are FOOKING RETARDS ! ..
STEAM .. YOU GUYS ARE FOOKING RETARDS TOO ..

STOP FOOKING With the ArmA tools .. No One is getting any Work done ..
I am not alone in this .. sooo many PPL are having to RE-INSTALL ArmA tools cause you DUMB FOOKS have NO CLUE how to do anything .. !

I Have had to RE-INSTALL MY ArmA Tools more then 8 Times since Feb. 2015 cause STEAM and ArmA like to DO updates to tools that ARE NOT BROKEN ..

For the Ones Waiting on A2 Files for WH40K II Mod .. I am sorry , you will have to wait a Longer now that ARMA wants to FOOK things ! ...

LFH

+3 votes   reply to comment
E_50_Panzer
E_50_Panzer Mar 13 2015, 7:57pm replied:

Someone would like a beer, no?

+2 votes     reply to comment
ladiefromhell Creator
ladiefromhell Mar 16 2015, 9:44pm replied:

YEP !

O_o

+2 votes   reply to comment
Davschall
Davschall Feb 23 2015, 2:02am says:

Holy badass in the extreme, would love to see this in arma 3 but I can understand the reasoning behind not. Well gems like this are why I still have A2 and A2:OA installed!

+3 votes     reply to comment
ladiefromhell Creator
ladiefromhell Feb 23 2015, 7:59pm replied:

please see below post
O_o

+1 vote   reply to comment
Davschall
Davschall Feb 23 2015, 9:56pm replied:

Yea I know, thats why I said I understand the reasoning why you're not. It's also why I said, I still have A2 and A2:OA installed.

I only said I would love to see it come to arma 3, but I can understand why its not (at this point).

Hopefully that didnt come across as rude, so in good faith I will say, thanks for all of your hard work! I promise I wasnt being some entitled person who thinks you should drop everything you've already worked on and just work on an ARMA 3 version just for me lol. Its your mod so its your right what will or will not be done with it!

+3 votes     reply to comment
ladiefromhell Creator
ladiefromhell Feb 24 2015, 7:09am replied:

my bad .. I some times do not read the full ABC's and I kinda shoot my Bolter off b4 I aim ..

+2 votes   reply to comment
abrun4 Creator
abrun4 Feb 24 2015, 2:36am replied:

Its all good man! No offense taken. :D

+2 votes   reply to comment
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