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15 comments by abrun4 on Jul 25th, 2013

OK .. SO what would I LIKE to See in WH40K-II?

I would like to see HIVE Cities.
I did some Hives on the OFPWH40K Armageddon 2 Map, but was not really satisfied with them. :-/ 

I started to make NEW Hives for Armageddon 3 Map .. but still Not really what I wanted.
I know the Limits of a Building is 64m x 64m x 128m tall ... this is good to go, But a REAL HIVE per say is many many MANY Meters Tall.
SO I will have to limit it to 128m tall , yeah yeah I know there are tricks to the trade to make 256 meters tall and if not taller... But I will stay with 128m's .

Here is some concept work I am doing .. 
(** Bare in mind - these are not final - **)

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The walls are 50 meters Tall, and about 50 meters wide on the outer edge.
ALL Buildings are HIGH Poly Models, the final (if I go with any of these) will be LOW Poly **Of Course**.
Image #3 and #10 show man units for Scale. They are Standard 1.8 meters tall.
With the Event of LARGE Wh40K Vehicles, I have plans for 50 meter wide streets, The Lite BLUE squares are 40m x 40m with a 10 meter white sidewalks ... yeah yeah .. who the hell makes 10 meter wide sidewalks ... WELL the World of 40K does ... :P 

Currently I have a BASE size of 20m x 20m x 5 meters tall per floor (** this could change **), and I have a smaller W x L x 10 meters tall (sorry I did not write down the width or length) - Needless to say it's smaller then 20x20 meters.

I have some "Enter-able" buildings that would be 2 to 5 story's tall, as I really do not Know the Poly count of said building if it was More then 5 Stories.

Some of you might be asking ... "What about Air units Crashing into the Taller Buildings ... ?"
Well for AI .. Don't make them go Near the Taller Buildings .. as for Players .. Learn How to FLY ... 

I really Do not know how these Buildings will work in A2 .. I know of some Buildings that are 100m + but by default, I think 5 stores is the Tallest that A2 has. ( I could be wrong) ^o) 

End Vox Transmission !

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Release of "Pre Alpha" WH40K II Patch 0.001

Release of "Pre Alpha" WH40K II Patch 0.001

Mar 21, 2014 Patch 12 comments

Here is a Small Up Date for the Pre-Alpha that was Suppose to have gone out but was held back as the Machine Spirit was Cranky. **NOTE** You still need...

Post comment Comments  (0 - 10 of 398)
uk_spawn Jun 23 2014, 6:05am says:

Just wanted to state that I have been busy in my real life stuff and have been unable to achieve what i had said/promised previously to the time scale said. Please don't think iv given up, just taking a brake. The work will start up again as soon as im able to.

Apologies for any inconvenience and delay. SPAWN

+6 votes     reply to comment
anto-shturmovik Jun 23 2014, 3:06pm replied:

Yeah, we're not in a hurry. People who keep harassing modders because they're slow are a pain in the...

+6 votes     reply to comment
ViVisektVi Jun 23 2014, 6:34am replied:

Take your time.

+5 votes     reply to comment
uk_spawn Jun 24 2014, 3:02pm replied:


+4 votes     reply to comment
[TFDN]derptrooper Jun 21 2014, 11:51am says:

Will The wh40k units be on the same scale as the normal arma units this time? sort of looking forward to making some earth armys vs warhammer faction battles.

+2 votes     reply to comment
uk_spawn Jun 21 2014, 12:07pm replied:

No that's not the case, units will be to the scale

+2 votes     reply to comment
uk_spawn Jun 21 2014, 12:14pm replied:

to the scale they should be, ie 7.5ft marines. like this...

+3 votes     reply to comment
[TFDN]derptrooper Jun 21 2014, 2:05pm replied:

So gaurdsmen will be the same size as the regular arma 2 units but the SMs will be a few heads taller? That's pretty much what I'm looking for.

+2 votes     reply to comment
uk_spawn Jun 21 2014, 2:22pm replied:


+3 votes     reply to comment
[TFDN]derptrooper Jun 22 2014, 5:15am replied:

Thanks man :)

+3 votes     reply to comment
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