Image RSS Feed Latest Screens
UpDated Leman Russ & Vanquisher UpDated Leman Russ & Vanquisher UpDated Leman Russ & Vanquisher
Blog RSS Feed Report abuse Latest News: WIP

15 comments by abrun4 on Jul 25th, 2013

OK .. SO what would I LIKE to See in WH40K-II?

I would like to see HIVE Cities.
I did some Hives on the OFPWH40K Armageddon 2 Map, but was not really satisfied with them. :-/ 

I started to make NEW Hives for Armageddon 3 Map .. but still Not really what I wanted.
I know the Limits of a Building is 64m x 64m x 128m tall ... this is good to go, But a REAL HIVE per say is many many MANY Meters Tall.
SO I will have to limit it to 128m tall , yeah yeah I know there are tricks to the trade to make 256 meters tall and if not taller... But I will stay with 128m's .

Here is some concept work I am doing .. 
(** Bare in mind - these are not final - **)

Posted ImagePosted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image

The walls are 50 meters Tall, and about 50 meters wide on the outer edge.
ALL Buildings are HIGH Poly Models, the final (if I go with any of these) will be LOW Poly **Of Course**.
Image #3 and #10 show man units for Scale. They are Standard 1.8 meters tall.
With the Event of LARGE Wh40K Vehicles, I have plans for 50 meter wide streets, The Lite BLUE squares are 40m x 40m with a 10 meter white sidewalks ... yeah yeah .. who the hell makes 10 meter wide sidewalks ... WELL the World of 40K does ... :P 

Currently I have a BASE size of 20m x 20m x 5 meters tall per floor (** this could change **), and I have a smaller W x L x 10 meters tall (sorry I did not write down the width or length) - Needless to say it's smaller then 20x20 meters.

I have some "Enter-able" buildings that would be 2 to 5 story's tall, as I really do not Know the Poly count of said building if it was More then 5 Stories.

Some of you might be asking ... "What about Air units Crashing into the Taller Buildings ... ?"
Well for AI .. Don't make them go Near the Taller Buildings .. as for Players .. Learn How to FLY ... 

I really Do not know how these Buildings will work in A2 .. I know of some Buildings that are 100m + but by default, I think 5 stores is the Tallest that A2 has. ( I could be wrong) ^o) 

End Vox Transmission !

Downloads RSS Feed Latest Downloads
Release of "Pre Alpha" WH40K II Patch 0.001

Release of "Pre Alpha" WH40K II Patch 0.001

Mar 21, 2014 Patch 12 comments

Here is a Small Up Date for the Pre-Alpha that was Suppose to have gone out but was held back as the Machine Spirit was Cranky. **NOTE** You still need...

Post comment Comments  (0 - 10 of 398)
uk_spawn
uk_spawn Jun 23 2014, 6:05am says:

Just wanted to state that I have been busy in my real life stuff and have been unable to achieve what i had said/promised previously to the time scale said. Please don't think iv given up, just taking a brake. The work will start up again as soon as im able to.

Apologies for any inconvenience and delay. SPAWN

+8 votes     reply to comment
anto-shturmovik
anto-shturmovik Jun 23 2014, 3:06pm replied:

Yeah, we're not in a hurry. People who keep harassing modders because they're slow are a pain in the...

+7 votes     reply to comment
ViVisektVi
ViVisektVi Jun 23 2014, 6:34am replied: Online

Take your time.

+6 votes     reply to comment
uk_spawn
uk_spawn Jun 24 2014, 3:02pm replied:

Thanks,

+5 votes     reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Jun 21 2014, 11:51am says:

Will The wh40k units be on the same scale as the normal arma units this time? sort of looking forward to making some earth armys vs warhammer faction battles.

+3 votes     reply to comment
uk_spawn
uk_spawn Jun 21 2014, 12:07pm replied:

No that's not the case, units will be to the scale

+2 votes     reply to comment
uk_spawn
uk_spawn Jun 21 2014, 12:14pm replied:

to the scale they should be, ie 7.5ft marines. like this...
Media.moddb.com

+3 votes     reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Jun 21 2014, 2:05pm replied:

So gaurdsmen will be the same size as the regular arma 2 units but the SMs will be a few heads taller? That's pretty much what I'm looking for.

+3 votes     reply to comment
uk_spawn
uk_spawn Jun 21 2014, 2:22pm replied:

indeed

+3 votes     reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Jun 22 2014, 5:15am replied:

Thanks man :)

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
ARMA 2: Combined Operations Icon
Platform
Windows
Contact
Send Message
Official Page
S1.zetaboards.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single, Multiplayer & Co-Op
Embed Buttons

Promote ARMA2WH40K on your homepage or blog by selecting a button and using the HTML code provided (more).

ARMA2WH40K
ARMA2WH40K
Statistics
Rank
905 of 21,962
Last Update
1 month ago
Watchers
330 members
Files
1