UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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CH_Tau_XV25
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PROGRAMREBELLEN
PROGRAMREBELLEN Dec 17 2011, 4:35pm says:

looks kinda cute

+4 votes     reply to comment
Chompster
Chompster Dec 18 2011, 1:38pm replied:

lol yea

+3 votes     reply to comment
Héllalujah!
Héllalujah! Nov 17 2012, 2:34am replied:

Ermmm,thats is the fat guy of the stealth suit squads =D =P XD

+5 votes     reply to comment
PROGRAMREBELLEN
PROGRAMREBELLEN Nov 17 2012, 9:19am replied:

The Squad leader :D

+3 votes     reply to comment
zombieOnion
zombieOnion Jan 8 2012, 7:55pm says:

You should do something more with the texture.
Now it looks very flat, too light and too colorful.
Are you using normalmaps and specularmaps?

+2 votes     reply to comment
Dragux
Dragux Mar 5 2012, 1:22pm says:

is it possible to get a side view as well of the model? right now it looks like the model is more cylinder based than it is box based.

Images.dakkadakka.com

The model that your using, the XV_25 StealthSuit, has more boxed components than it does cylinder based components. I would recommend that if your going to build it, create the armor pieces as separate components and just attach them to follow the body during your animations.

The models joints look like they are just painted there to look like armor is added, maybe if possible add a few swift loops to those spots (3, 1 at the end, 1 at the center, and 1 at the other end) so you can give it that bulky look its got.

Overall though, i like how you guys have progressed in this mod, UT4 is around the corner though and i dont know if your planning to move to that engine or continue on this engine.

looking forward to more info though

+2 votes     reply to comment
bf40kadmin
bf40kadmin May 14 2012, 5:19pm says:

It was made by one of the ex bf40k devs 2-3 years ago. Unless you would like to volunteer to help?

+2 votes     reply to comment
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Description

CH_Tau_XV25 from the BF40k mod team
rigged and imported by me

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Type
Entertainment
Date
Dec 17th, 2011
By
Geodav
Size
800×600
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