This is the profile for the Mod Leader of the Original BF40K-BF1942, BF40K-BF2 and BF40K-BF2142 The birthday in the profile reflects when the mod team was first founded but the year is really 2004, the day and month are correct. I was forced to change the year because of CORPA.

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WaRtr@Kkk
WaRtr@Kkk

Try to get new animators... Or try to contact creators of other mods!!! Please don't let this die... You started it and you have to complete it! You even don't released Alpha version but you said you will release it!

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WaRtr@Kkk
WaRtr@Kkk

Will you continue in Battlefield 40K mod???

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Maxi017
Maxi017

Hallo,
da ich gelesen habe dass ihr ein neues Team/Helfer sucht wollte ich mich euch gerne zur verfügung stellen. Ich bin selber großer Fan von Warhammer 40,000 und fände es schade wenn der Mod so kurz vor der fertigstelllundg eingestellt wird. Deshalb biete ich meine aktive Hilfe und mitarbeit in dem Mod an. ich habe Kentnisse im modden da ich selber einen inofiziellen mod gemacht habe und öfters mal von einem ehemalige Mod Team Mitglied das modden lerne bzw. meine Kentnisse verbessere. ich kann euch zwar kein Team anbieten aber immerhin meine Hilfe. es würde mich sehr freuen wenn ich von euch hören könnte das ich euch helfen darf.

Entschuldigung wenn mein Englisch etwas schlecht ist aber ich bin ein Deutscher und kann die Englische Sprache nur bis zu einem gewissen Punkt.

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DiederikV
DiederikV

Dont let this die plz i realy want to play this

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55blahh55
55blahh55

Hey there. I was wondering how your progress on the BF40K mod is and if you've got any idea of when there might be a first release?
I'm just so excited about your mod and I really want to make sure it is'nt dead ;D

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bf40kadmin Creator
bf40kadmin

Projects dead at the moment and next to no progress. I have been considering whether to release what buggy alpha builds we have.

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Blackcyborg
Blackcyborg

I was wondering about Firewarrior's close-combat abilitys since they are rather poor in CC. I know that T'au have special melee-based Kroot squads but in large open maps imperial Guard snipers could easilty wipe them out before they could get a chance to get near. So will the Tau have a special melee attack that could stun the enemy so the Firewarrior has a chance to shoot back?. It would be extremly imbalanced if the tau had no stun/melee attack. Imagine haveing snipers picking off Kroot warriors and guardsmen jumping and strafeing just to get close enough and bust thier skull open with bayonets. And BTW, Kaskrin's aren't Cadian storm-troopers, thier basecly more trained and better equiped then standard guardsmen and they never fighted outside Cadia. They're just elite guards not storm-troopers.

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madlarkin8
madlarkin8

uh no you fail. read the codex. Ksrkin are stormtroopers, they are cadian stormtroopers to be exact...

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bf40kadmin Creator
bf40kadmin

Oh as for weapons, when the original team first released the bf1942 mod it was just before the commercial release of bf2. When bf2 was out we stopped work on bf1942 in favour of bf2.

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bf40kadmin Creator
bf40kadmin

The bots in bf1942 were never that clever anyway, trust me, try hosting a server on road to rome or plain old bf1942 they are pretty dumb even on hard settings sometimes. Their movement is determined by premapped waypoints.
Our mod was really intended for the multiplayer scene rather than for single player vs bots.
The bf40k extended team then picked up from where we left off and added chaos to the game, from what I last heard their mod team are no their last legs. Very little progress going on. Its a shame as they managed to get at least one release out with chaos in.
The original bf40k team have moved on from the limits of that engine and we are hard at work trying to finish things off for the IG vs Tau release for bf2 presently.

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