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AYBABTU
AYBABTU Jul 11 2014, 1:05am replied:

In case anyone is wondering it does work.

+1 vote     mod: StarCraft: Burning Ground
AYBABTU
AYBABTU Jul 10 2014, 9:24pm says:

Does anyone know if this will work with the digital version of starcraft from battlenet?

+1 vote     mod: StarCraft: Burning Ground
AYBABTU
AYBABTU Mar 11 2014, 11:28am replied:

I know one of the Scandinavian countries actually built a tank that does that and it was to make it a smaller target and also it means that they can put less armour on the sides making the tank lighter

+2 votes     media: Nod Tick Tank ingame
AYBABTU
AYBABTU Dec 17 2013, 1:50am says:

Quite cool finding this mod as I'm starting to learn german

+1 vote     media: Enderal in Motion!
AYBABTU
AYBABTU Dec 11 2013, 7:00pm says:

Looks incredible great job!

+1 vote     media: I am the king ! (Preview) by SaioTV
AYBABTU
AYBABTU Dec 9 2013, 1:32pm says:

I love all of your castles

+2 votes     media: I am the king !
AYBABTU
AYBABTU Nov 3 2013, 12:16am replied:

I was in the closed alpha and it wasn't that fun for me as a more casual C&C player they were trying to go for a starcraft style economy game not the crazy macro intensive gameplay we're all used to not saying that couldn't work but I found it a little lacking. Would be interesting to see what other people thought though.

+4 votes     article: Hey guys, sad news in the C&C world.
AYBABTU
AYBABTU May 10 2013, 2:13pm says:

Now by mercenaries war do you mean like the 3 Terran nations when they went to war before SC1 or is it something else

+1 vote     media: interface beta
AYBABTU
AYBABTU Apr 19 2013, 4:58pm says:

are you going to be able to take all of the unit statistics from Generals or are you going to need to do some improvising

+2 votes     media: Phase I ? Is History !
AYBABTU
AYBABTU Apr 16 2013, 1:55pm says:

I wasn't going to get RA3 for just the Red Alert 1 mod but I'll definitely get it if stuff like this gets released

+3 votes     media: Better shadows
AYBABTU
AYBABTU Apr 12 2013, 2:02pm replied:

sorry got confused with this and another generals conversion that was for tiberium wars had me really confused until I realized they were different mods lol

+1 vote     media: China ECM Tank
AYBABTU
AYBABTU Apr 11 2013, 7:10pm says:

Whats with the RA3 goldmines?

0 votes     media: China ECM Tank
AYBABTU
AYBABTU Mar 18 2013, 10:11pm says:

whenever I hear that music I think I'm watching the intro to a Monty Python Movie

+1 vote     media: I am the king !
AYBABTU
AYBABTU Mar 18 2013, 9:48pm replied:

just did the same this looks great

+1 vote     article: 2012 Winter Update, Final Week
AYBABTU
AYBABTU Feb 23 2013, 12:55pm replied:

Love that book

+6 votes     article: Rise of the Reds Update: The Stories of Others, Part III
AYBABTU
AYBABTU Feb 3 2013, 4:34pm says:

looks kind of like a landing zone of some kind it could give reinforcements like the c&c 1 nod landing strip.

+6 votes     media: Random building
AYBABTU
AYBABTU Dec 2 2012, 11:40pm replied:

I support this

+5 votes     media: Tiberium Essence 1.52
AYBABTU
AYBABTU Oct 27 2012, 12:28am replied:

I'm pretty sure you only have access to the radar scan in skirmish and multiplayer for both TE and the regular game.

+1 vote     mod: Tiberium Essence
AYBABTU
AYBABTU Oct 26 2012, 9:19pm says:

are you guys doing a leading platform or is your goal as of now to release all of them at once but if you can't say that's cool I understand.

+2 votes     game: Project Warfare
AYBABTU
AYBABTU Sep 25 2012, 11:23pm says:

was about to install bfme2 on my current pc and I can't find the install key :(

+3 votes     mod: Command & Conquer: Generals Universe
AYBABTU
AYBABTU Sep 15 2012, 7:27pm says:

So Good!!!

+1 vote     article: Black Mesa v1.0 released
AYBABTU
AYBABTU Aug 1 2012, 9:05pm says:

Good to see your sticking with it

+2 votes     media: New Game Logo
AYBABTU
AYBABTU Apr 29 2012, 2:29am says:

love it great job keep can't wait to see more

+2 votes     media: WIP: TItan updates #2
AYBABTU
AYBABTU Apr 5 2012, 5:28pm replied:

They seem good the wolverine can almost fit inside the doors and they're supposed to be like 15 ft tall...

+1 vote     media: Civilian Buildings
AYBABTU
AYBABTU Apr 4 2012, 6:43pm replied:

SAM - Space to Air Missile (fixed it for you) :P

+2 votes     media: GDI Grizzly Battlecruiser
AYBABTU
AYBABTU Feb 27 2012, 6:44pm says:

Hi I tried to install the mod I have the first decade and I get the insert correct cd error. I've looked around on tons of forums for a fix but I haven't seen anything I can get regular zero hour to run by renaming the .exe but then rise of the reds can't find it does anyone know how I can fix the problem or at least mod my version of rise of the red so that it targets the renamed .exe

Any help would be appriciated

+1 vote     mod: Rise of the Reds
AYBABTU
AYBABTU Feb 15 2012, 1:16am replied:

lol

+3 votes     media: Crowd Control
AYBABTU
AYBABTU Feb 7 2012, 9:07pm says:

Finally after 9 years I'm getting generals off amazon and waiting until the 10th is taking forevar!!!

+2 votes     game: C&C Generals: Zero Hour
AYBABTU
AYBABTU Jan 20 2012, 10:12pm replied:

Ya I first saw it a couple months ago and I found an old website but at that particular point it seemed pretty abandoned so this was a great surprise to see an update from you guys!

+1 vote     mod: Command & Conquer 2142
AYBABTU
AYBABTU Jan 18 2012, 1:29am says:

At first I thought the mod was dead and then I was like :( and then I saw it was going strong and I was :D

+5 votes     mod: Command & Conquer 2142
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