Post news Report RSS Weekly Bulletin 31/08/2015

A quick summary of some of the things we did last month. So not really a weekly bulletin, I know.

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Nod Campaign. GDI Campaign. Snow Theatre. Veinhole Monster.
These are some of the big things which we've always given as excuses for delaying release. They're also all things we've been working on this month. The reason for the lack of frequent updates, beyond laziness, has been the gargantuan size of these projects.

The Nod campaign was shown off last time, and not much has changed. I've shuffled missions around to flow slightly better, and I've added small details to some of the maps. I've even finished off one or two more since last time. In the most recent build, a bunch of valuable assets have been added officially - like the Landing Craft below:


The GDI campaign has developed in leaps and bounds. We started with a bunch of old missions and broken sequences and vague ideas about progression, but we've taken into account some public opinion and we've hammered things into a shape which even vaguely looks like a campaign.

As turmoil in North Africa comes to a head, you must weather the changing times and maintain order on a continent slipping into chaos. The Mutants, spurred on by some unseen upheaval, push westwards into GDI controlled Algeria. Scavengers along the coast have begun activating CABAL Relays and an army of cyborgs is marching towards the port of Algiers. GDI has no idea what is ahead of them when the mutants arrive.


And the mutants roll over their ill equipped border posts.


We chose this opening because it allows a similar trajectory to that of the Nod story, beginning from nothing in an uncaring world, but rising to be one of the most important people on the planet. This means that when the campaign begins you cannot expect droppods to rain from the sky to bail your crappy little base out. GDI doesn't give a shit that they've lost some tiny outpost in the wastelands of Algeria. GDI hardly even cares about Europe, Asia, or the Americas, let alone Africa. Why waste the energy dropping anything back to Earth when it took so much effort to get it into space in the first place?

The actions you take as this local GDI commander will impact your credibility in the eyes of GDI High Command, the Rank-and-File of GDI, and the Forgotten (Cabal is berserk and Nod hates you by default). But everything comes at a price. GDI is slowly trying to distance itself from the Forgotten, so helping the mutants will earn some disdain from GDI. But killing mutants isn't what the average GDI soldier signed up for, so doing so will earn some distrust and disrespect from your troops and subordinates. And the Forgotten... who knows what they want.

We've also been doing stuff with the mutated environments of the temperate theatre. These developments came about as I worked on the snow theatre and realised that the current flora will not look very good in the less vivid palette of the snow. So both I and SCIPCIÓN (of Global Crisis) have been producing some additional flora and fauna. Some of them will work for snow, but we're still feeling our way towards what snow-borne Tiberium flora should actually look like.



Another Tiberium development are the Tiberium Columnae. These huge monoliths are extremely rare, although GDI has managed to artificially shape Tiberium Mortifera using resonance technology to control its growth. The science is, I'm sure, fascinating. In any case, these things are extremely volatile and prone to spontaneously shatter, coating their surroundings in deadly strains of Tiberium.


Last of all, the snow theatre got a lot of love, with replacement ice, ice shores, and ice/water cliffs. This brings almost everything into line in the snow theatre. Next is the not inconsequential task of converting the urban assets from the temperate to the snow theatre, but even that is starting to look like a less Sisyphean task.



Thanks for bearing with us, hopefully we'll have another bulletin next week!

Post comment Comments
Nuttah
Nuttah - - 1,201 comments

Sweeet, updates!

Also, shouldn't your performance still affect Nod's overall opinion on you?
Sure, they won't like you any more, but word of mouth might be all the difference between a buggy and attack bike patrol voiding themselves as they turn a corner into the muzzle blasts of your fortified checkpoint, and a flight of banshees busting their ***** out moments before they start exploding.

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Orac| Author
Orac| - - 896 comments

Perhaps you're right. This is a good point which may influence a few future missions.

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Nuttah
Nuttah - - 1,201 comments

Yaaaay, I'm being potentially useful!
My parents must be so proud of me. :)

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Darth_Weasel
Darth_Weasel - - 426 comments

There was one C&C mod I played where your decisions could actually cause you to defect to the NOD while playing as GDI or stay with GDI.

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Nuttah
Nuttah - - 1,201 comments

Oh? Anyone got a name for that?
All I know that did anything like that was a game I rather not talk about.
Well, and Star Wars: Force Commander, but that's not C&C.

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SquishyforGDI
SquishyforGDI - - 400 comments

DTA?

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Rampastring
Rampastring - - 1,187 comments

That indeed sounds like DTA's campaign :)

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Darth_Weasel
Darth_Weasel - - 426 comments

Yes it's DTA.

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AYBABTU
AYBABTU - - 125 comments

This looks amazing great work!

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MrTimm
MrTimm - - 4,994 comments

Looks like a remake of TS with all this better asset.

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⭐NourEldin
⭐NourEldin - - 666 comments

Cool.

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Trempler
Trempler - - 662 comments

God I love all your work here, best stuff ever, so waiting for it :)

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BioDestroyer
BioDestroyer - - 2,857 comments

"GDI doesn't give a **** that they've lost some tiny outpost in the wastelands of Algeria. GDI hardly even cares about Europe, Asia, or the Americas, let alone Africa."

Fight the oppressors. Join the Brotherhood of Nod.

PS: Everything looks awesome. Can't wait for it. :)

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HorribleGoat
HorribleGoat - - 862 comments

Looks absolutely brilliant!

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ReaperAA
ReaperAA - - 123 comments

Question/Request

Are there chances of seeing new animation/explosion effects, like those in TI. Coz the TS explosions don't do justice to ur mod.

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Orac| Author
Orac| - - 896 comments

I'm not sure. TI got a lot of their explosion set by ripping them from a host of other games, which I feel a little bit uncool about (and even if I was a-okay with it, I wouldn't really know where to start). So we'll get some new explosions whenever I either have time to make them myself or stumble across a good GPL-ish set.

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ReaperAA
ReaperAA - - 123 comments

Hi Orac, I think these might prove useful for adding new explosions.
Just some old threads I dug in.
Ppmforums.com
Ppmforums.com

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Orac| Author
Orac| - - 896 comments

What we really need are the likes of these -
Artbeats.com
The masters from which Westwood made their explosions. At $600 for the set, these are not likely to be a possibility. But occasionally I look for things like it.
TD/RA1's explosions are good but too small and RA2's explosions have a comicbooky, cartoony style to them which clashes with the aesthetics of TS and TO. The conversion from the RA2 palette also adds a lot of yellow, while I would like to see fiery reds.

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LordofGilneas
LordofGilneas - - 694 comments

Maaaan I can't wait for this mod to come out!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Yeah nice update!

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SquishyforGDI
SquishyforGDI - - 400 comments

Hype hype hype!!!!!! Worth the wait

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Modsammler
Modsammler - - 18 comments

So, am I getting that right, my actions in this campaign will change how the campaign flows? This is AWESOME! :D

Reminds me of the game "D-Day" were secondary and secret objectives changed not only the current mission, but also future missions.

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Isaac_The_Madd
Isaac_The_Madd - - 24 comments

I think It may be time for our next monthly bulletin.

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Orac| Author
Orac| - - 896 comments

Yeah probably. I've got a couple of assets to tidy up first but there's another bulletin on the way.

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Isaac_The_Madd
Isaac_The_Madd - - 24 comments

Can you officially rename it the monthly bulletin,instead of the weekly bulletin?

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