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Atchkizz
Atchkizz Jan 17 2014, 4:50pm says:

Should I be starting with 15 command points in single player skirmish games? I have looked but have not found anything that says that the starting number of command points has been changed. I apologize if it has been mentioned and I missed it.

+1 vote   mod: Normandy 1944: European Theater
Atchkizz
Atchkizz Nov 2 2013, 10:48am says:

I'm having a hell of a time joining a game. I've filtered out severs that are full and try to click on servers with 3-6 people in them and it keeps telling that those severs are full, even after I refresh repeatedly.

I have played some of the new maps alone however and I must say I'm impressed, nice work.

+7 votes   mod: No More Room in Hell
Atchkizz
Atchkizz Sep 8 2013, 1:27am replied:

I installed steam version (after several years of downloading) and it did indeed work.

edit: It would appear that battles of 2v2 are causing the game to crash (first attempt was a 1v1 battle). I attempted to create a 2v2 game vs ai twice and it crashed.

+1 vote   download: N44 Alpha Version 1.0 Full Repack
Atchkizz
Atchkizz Sep 7 2013, 12:22pm says:

Does this require the steam version? Game keeps crashing while the map is loading and I cannot play as soviets.

+1 vote   download: N44 Alpha Version 1.0 Full Repack
Atchkizz
Atchkizz Feb 12 2013, 7:22pm replied:

Thanks! Hope it works have been looking everywhere for a fix for this.

+2 votes   download: The Last Hope of the Third Age beta 0.31
Atchkizz
Atchkizz Feb 11 2013, 4:42pm replied:

Never mind this is bug has nothing to do with the mod.

+1 vote   download: The Last Hope of the Third Age beta 0.31
Atchkizz
Atchkizz Feb 9 2013, 11:29pm says:

30 seconds in or so my base self destructed and I lost the game.

+1 vote   download: The Last Hope of the Third Age beta 0.31
Atchkizz
Atchkizz Nov 21 2012, 8:35pm replied:

I tried joining a server that was on nms_isolated and it said "server uses different class tables"

+1 vote   mod: No More Room in Hell
Atchkizz
Atchkizz Nov 21 2012, 3:03pm replied:

I downloaded 1.06 but I believe I was able to connect to servers that said v1.05 somewhere in their names.
edit: Yes the broadway server says 1.05 beta server

+1 vote   mod: No More Room in Hell
Atchkizz
Atchkizz Nov 21 2012, 12:55pm says:

When I try to join several servers, broadway and northway are the two I remember which give me a error saying I have a different version of the map.

+1 vote   mod: No More Room in Hell
Atchkizz
Atchkizz Oct 20 2012, 11:22am says:

they look happy

+2 votes   media: CoH : realistich mod -> Red eye Nazi Attackers
Atchkizz
Atchkizz Oct 18 2012, 3:13pm replied:

So it will be fixed in the next patch?
edit: nvm wrong comment

+1 vote   mod: Aftermath:Source
Atchkizz
Atchkizz Aug 20 2012, 4:20pm says:

nevermind I gave up and did the file overwrite

+1 vote   mod: Star Wars: Empire At War - Full Mod
Atchkizz
Atchkizz Aug 20 2012, 11:04am says:

I made a mod folder and extracted contents of FULL_MOD_MAIN into GameData\Mods\Data then added FMlauncher into GameData folder but when I launch its normal SWEAW. I did try to install beta 3 by adding the files into the existing mod files.

+1 vote   mod: Star Wars: Empire At War - Full Mod
Atchkizz
Atchkizz Aug 19 2012, 9:41pm says:

in the beta 2 there are planets with no description and many of the planets i travelled to didnt allow me to build anything or land units on the surface. I think some planets did allow me to build land buildings but i believe that was intended. Did I install wrong or is it supposed to be like that?

+1 vote   download: Star Wars: Empire At War - Full Mod - Super Beta 3
Atchkizz
Atchkizz Aug 18 2012, 6:58pm replied:

So can the price for them be lowered in galactic conquest, or is it already lowered?

Don't know if this is possible but instead of all single units for fighters what if you had the option to split up the squadron into single units?

+1 vote   download: Star Wars: Empire At War - Full Mod - Super Beta 3
Atchkizz
Atchkizz Aug 18 2012, 2:09pm says:

in conquest when you build fighters as rebellion, does it build a squadron or a single unit?

+1 vote   download: Star Wars: Empire At War - Full Mod - Super Beta 3
Atchkizz
Atchkizz Jul 21 2012, 10:11am says:

It says in the summary that it can be used as an implement for the ww2 ctw mod. Do I just install both mods and launch the ctw mod?

+1 vote   mod: 1939-1945 Second Great War mod
Atchkizz
Atchkizz Jul 5 2012, 12:07am says:

The download provided by the mod launcher for updating itself from 1.1.2 to 1.2.0.1 doesnt seem to work. It asks to run then afterwards nothing happens. Is there a link that gives me a manual download? Also when I deny the update and try to launch from the mod launcher I get an error message saying
"The game could no be started,the path to the file is not set correctly or the game is not installed" but the shortcut for the mod itself works fine

+1 vote   mod: Blitzkrieg-Mod
Atchkizz
Atchkizz May 11 2012, 4:39pm says:

will there be any changes to damage system becuase it bugs me that 2 squads can stand right next to eachother while inflicting little damage as the animations show them missing at point blank range.

+1 vote   mod: Pegasus Mod
Atchkizz
Atchkizz May 10 2012, 4:45pm says:

will the first release have coop of some sort?

+3 votes   mod: Hypovolemia
Atchkizz
Atchkizz Mar 5 2012, 5:15pm replied:

I tried the download link and same problem, different error messages. Do I just have to keep trying until I get a correct download?

+1 vote   mod: CoH: Westfront Mod
Atchkizz
Atchkizz Mar 5 2012, 5:03pm replied:

What did you do? Just a different download link?

+1 vote   mod: CoH: Westfront Mod
Atchkizz
Atchkizz Mar 4 2012, 11:04pm replied:

I redownloaded and it looks like I have different error messages. Bad download?

+1 vote   mod: CoH: Westfront Mod
Atchkizz
Atchkizz Mar 4 2012, 10:59pm says:

problem when extracting,
CRC failed in 'Westfront 1.3\ Westfront\ Archives\ beamont_haque.sga'. File is broken.

CRC failed in 'Westfront 1.3\ Westfront\ Data\ art\ models\ races\ allies\ structures\ shared_textures\ tex_al_structures_nrm.rgt'...

CRC failed in 'Westfront 1.3\ Westfront\ Data\ art\ races\ axis\ projectiles\ stuka_rocket.rgm'. File is broken.

CRC failed in 'Westfront 1.3\ Westfront\ Data\ art\ races \ axis\ vehicles\ sdkfz163_stug_iv\ sdkfz163_stug_iv\ model\ t...

(error messages without the spaces after the "\") no way to scroll to see whole error messages.
no way to scroll to reveal whole error message.

+1 vote   mod: CoH: Westfront Mod
Atchkizz
Atchkizz Feb 9 2012, 4:38pm replied:

I meant like how it hides it in a call of duty game

+1 vote   media: Muzzle Flashes Cast Shadows
Atchkizz
Atchkizz Feb 6 2012, 4:40pm says:

will there be tracer bullet things when you shoot? If so I hope there is a muzzle flash hider or something so that you don't shoot those

+1 vote   media: Muzzle Flashes Cast Shadows
Atchkizz
Atchkizz Feb 4 2012, 12:02am replied:

Isn't the view in the sky 3rd person?

+1 vote   media: Map: hyp_subway
Atchkizz
Atchkizz Dec 30 2011, 3:52pm replied:

well what i mean is say the reticule is closer to the player with a shotgun for less precise aiming but for assault rifles its farther out so you can put the retical on the opposing player instead of aiming in the direction of the other player. I dont know how much of a difference it would make though

+2 votes   mod: Hypovolemia
Atchkizz
Atchkizz Dec 29 2011, 12:26pm says:

I dont know if this would work well with what your planning but maybe for say assault rifle or something the reticule has a limit to how far out it can go for less accurate aiming than a sniper rifle which would have the reticule able to go farther out.

+2 votes   mod: Hypovolemia
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