The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay. This version is super beta and unrefined. It includes the contents of the Map Pack 2 with exception to the new Skirmish Maps. Comment as you see fit.
Star Wars: Empire At War
Full Mod
Super Beta 3 Plus
Date: July 29, 2012
File: SWEAWFMSB3+
Version: Super 3.0+
Size: 1.25GB
Full: 4.05GB
Type: rar
This version is unrefined and incomplete, It is an add-on meant to supplement Beta 2, Therefore Beta 2 is required. Please leave comments, any suggestions will be noted. Feedback is important in helping me improve this project. I am not able to find all of the issues by myself. It is up to you, the beta testers, to help me.
This is an unrefined and incomplete version specifically meant for those interested in QA. However, it is open to everyone as it is a major step up from Beta 2 and is still fully functional.
is this GC or skirmish or both?
Ive never really enjoyed skirmish
Primarily conquest, skirmish is a work in progress but still functional.
sweet
been looking forward to this, no mod has captured the movies like youve achieved here great job!
I love it. I really like this beta. I cannot wait till the mod is complete. Its a enjoyable with the new text and enjoyable battles. I love your mod.
Just now downloading. I'm really eager to see the enhancements that have been made over Beta 2!
First off, I'd like to say this is a great mod. I have a few questions though.
- First, will descriptions and weak/strong columns be added?
- Second, I think that space units should be able to shoot as far as they can see, the way land units can, can you implement that?
- Third, I think that AT-ATs should not have their health chipped away by infantry, turrets, small tanks, etc. Is that something you plan on changing?
- Fourth, while deploying my troops on Naboo, I got a CTD as soon as I capped the unit count, is that a known issue?
- Fifth, what is the difference between the two Hoth maps with odd names?
- Sixth, can you remove the TIE craft from the list of build-able ships in Conquest, Campaign, and Skirmish (since TIE craft don't have a hyper-drive, and have to be carried by a cruiser)?
- Seventh, are there plans to reintroduce the Interdictor and Victory?
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- The name of the Gunboat is incorrect, currently you have it listed as a B-Wing.
- The names of the various Star Destroyers are all "Star Destroyer" during the battle, and so I don't know which type is which.
Thanks.
In anwer to your questions briefly:
1) probably not
2) its still a work in progress.
3) what other way would you suggest?
4) not as far as I know. I have not encountered such a bug in this mod.
But I will keep a lookout.
5) nothing, one is a test map.
6) the TIEs will remain.
7) unlikely, despite their canon.
Gunboat? not suppose to be a buildable unit in this mod.
Still working on naming conventions.
Thank you for your input.
going to try if this version works. i don't think its my video card. it never refused anything. but still i get an exception
is it a standalone? i can't find a shortcut
It is a patch, meant to overwrite existing files.
why is the camera so over sensitive?
I haven't fixed that yet.
i don't like it. maybe i like the full version but. sirry. i don't like it
Maybe try give it more than three hours. I didn't like Project Reality when I first tried it, but after some time, I hit the curve and it grew on me... But what-ever, I appreciate your, insight, and input...
i will try. but it is just. over sensitive camera, only one foghter per squad. units have unlimited range. that are verry anoying things
where is the download for one that isn't a mirrior???
nvm i found it :D
in conquest when you build fighters as rebellion, does it build a squadron or a single unit?
All fighters are single units in this mod.
So can the price for them be lowered in galactic conquest, or is it already lowered?
Don't know if this is possible but instead of all single units for fighters what if you had the option to split up the squadron into single units?
The prices are all lowered, including build times, So far, I have not found a way to make squadrons of independent fighters. However if I do find a way, I will likely use it instead of the current setting.
in the beta 2 there are planets with no description and many of the planets i travelled to didnt allow me to build anything or land units on the surface. I think some planets did allow me to build land buildings but i believe that was intended. Did I install wrong or is it supposed to be like that?
There are allot more restrictions for building structures, all of the parameters and prerequisites are listed in the features section.
Is there a reason the icons are random? Cause I can't see what I'm choosing.
The Icons should not be scrambled. Try overwriting the MAIN files with a BACKUP, and then overwrite that with the MAIN files, this should solve the issue, If you have further issues, please contact me.
I look forward to testing this mod out. It looks promising.
cant dl form game front :P eny other way to dl it
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Hey... um any reason why i get this error?
(xml parse error-File./Data/XML/GroundStructures.xml:file only has a root node with no other content) i tried to over ride with the backups but that just crashed my PC. Any help?
When I start the campaign mode during the title crawl theres a huge white circular thing in the middle of the screen. When the first level starts it goes away. But If Vader gets anywhere near Rebel troops he stand still and gives up and the game is over. WTF? Oh and he dies way too easily in Space Skirmish.