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Comment History  (0 - 30 of 155)
ARGHouse
ARGHouse Mar 9 2013, 5:49pm says:

True since it is a mega huge station.

+1 vote     media: Babylon 5
ARGHouse
ARGHouse Dec 10 2012, 3:21am says:

Rise and shine Mr Freeman... it's time to die.

+2 votes     game: Faceless
ARGHouse
ARGHouse Nov 27 2012, 9:34am replied:

Exactly, there actions are infact in breach of Fair Use laws that allow for the modification of this software. This mod does not seek a profit thus it is legal. However there are a few examples where similar cases have won and lost. Example a) is when EA used SecuROM on their discs, creating glitches and disabling the operations of 'disc emulations' - EA was taken to court and successfully sued. Example B however is when the SciFy channel illegalized all fan representations of their property, such as the BSG mods for Homeworld 2 that were given the same Cease and Disist orders. The Corporate organization truly has a warped sence of property and the law. I'm not that impressed with Warner Bros,however not suprised since organizations in America inparticular can get away with it by turning it aside.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
ARGHouse
ARGHouse Apr 4 2012, 11:35am says:

What's the link to the Complex Mod Tools?

+1 vote     download: Homeworld 2 Complex 8.2.4
ARGHouse
ARGHouse Apr 4 2012, 1:58am says:

All issues solved, I just have to disable to shaders folder and create a seperate HW2 with changed shortcut paths. I tried the B5mod with shaders on my main computer, it worked like a charm, so I should have success on the other one.

+1 vote     mod: EVE: RTS
ARGHouse
ARGHouse Apr 1 2012, 6:46pm says:

Problem solved, the B5 mod does use HW2.0, a strain for my Processor,RAM and Graphics card. With HW2.0 mods, I would recomend those with only 1GHz and 300mb RAM and an older graphic card to just rename the shader folders to 'Shaderss', disabling it and just giving you the texture rather than full on shading and highlights.

+1 vote     mod: Babylon 5: War Without End
ARGHouse
ARGHouse Mar 31 2012, 7:46am replied:

Okay, problem solved, I required the Update. But the ships are nothing but black, a problem with the shaders, I wonder if Homeworld 2.0 is required?

+1 vote     mod: Babylon 5: War Without End
ARGHouse
ARGHouse Mar 31 2012, 4:21am replied:

I have a NVIDIA card, I tried 2 maps, I'll see if creating a seperate HW2 copy will work.

+1 vote     mod: EVE: RTS
ARGHouse
ARGHouse Mar 31 2012, 3:55am replied:

It may be RAM and GHz, 1.75 GHz and 350mb RAM, it can run HW2 easily, but obviously this mod is too heavy for my laptop to handle. My computer has 2.95 GHz and 3.50GB RAM, so if that's the problem then my Computer and Netbook should be able to handle it.

+1 vote     mod: Babylon 5: War Without End
ARGHouse
ARGHouse Mar 31 2012, 3:08am says:

Hi, I just Installed B5WWE, followed the instructions, copied into the Data folder, added in overrideBigFile, it loaded successfully... and just as the battle loader finishes, it crashes, what may be the problem?

+1 vote     mod: Babylon 5: War Without End
ARGHouse
ARGHouse Mar 30 2012, 6:32am replied:

It must be a problem on my end. Any suggestions?

+1 vote     mod: EVE: RTS
ARGHouse
ARGHouse Mar 30 2012, 6:31am says:

I'm definitely saving download for this ;D!

+1 vote     mod: Fairy Empire(Yaodu) Mod
ARGHouse
ARGHouse Mar 29 2012, 9:49pm says:

On the whole, or not quite the whole, an excellent mod, really good textures and models. One problem however that does seem to dramatically interfere with playing. You light/shading needs fixing, even in the dead of space, you would still see the gleam of ships, or atleast parts of which are illuminated, and they are only illuminated at certain distances/camera angles - right up close, a big problem, especially when zoomed out. But its probably an easy error to fix, thumbs up ;D.

+1 vote     mod: EVE: RTS
ARGHouse
ARGHouse Aug 27 2011, 12:37am says:

Now that's an explosion :D!

+1 vote     media: FX v1.87 Spoilers
ARGHouse
ARGHouse Aug 27 2011, 12:37am says:

You can't get a disc explosion in space, the balst is going to spread in a sphere. Nice graphic however :D

+1 vote     media: FX v1.87 Spoilers
ARGHouse
ARGHouse Jun 23 2011, 11:42pm says:

Ah good start you've got here, all you need to do is improve the models and textures. Some better backgrounds may be needed as well, maybe realistic starscapes perhaps. I would also look at a certain Deviant by the name of Mallacore, you may be familar since his designs are quite popular in the fan community - he may let you borrow models for your mod. Or they may come to inspire you. can't wait to play however ;D!

+1 vote     mod: Stargate Space Conflict
ARGHouse
ARGHouse Jun 11 2011, 11:27pm says:

Nice design, this mod is getting interesting :D!

+1 vote     media: Nassar Assault Corvette
ARGHouse
ARGHouse Apr 27 2011, 1:26am says:

Wow, you are 15 and you came up with UXMOD, that is really impressive :D!

+1 vote     member: Unit_X
ARGHouse
ARGHouse Apr 27 2011, 12:52am says:

Okay, that looks a lot like the Sulaco. Bloody awesome :D!

+1 vote     media: UXMOD-Screenshots
ARGHouse
ARGHouse Apr 23 2011, 9:22pm says:

I remember this concept, it is one of my favorite mechs he has done.

+1 vote     media: AIA light mech - camo testing
ARGHouse
ARGHouse Apr 19 2011, 10:03pm says:

This kinda reminds me when you look out into space and the blackness turns into a spider shaped... thing, Babylon 5 of course. I'd **** my pants if I saw that in the void.

+1 vote     media: Dark Star
ARGHouse
ARGHouse Apr 1 2011, 4:39am says:

I remember this, a beautiful classic.

+1 vote     media: Lazarus Cruiser
ARGHouse
ARGHouse Feb 25 2011, 5:30am says:

Fully awesome, can't wait to get it. Like your use of the D9 soundtrack.

+1 vote     media: Short gameplay video
ARGHouse
ARGHouse Feb 18 2011, 12:34am replied:

There is one however called Infinity 'the quest for Earth' that uses T2 for planets and environments - I saw the vid, absolutely stunning. If you are using T2 for games then I would use 3000 RAM, I have one at the moment that is capable of that power - most of the RAM got fried in a surge so it's currently being repaired. You can also use T2 for full on planets for XBox 360 games seeing that the Xbox has some massive horse power in the speed and graphics.

0 votes     media: Megacity
ARGHouse
ARGHouse Feb 17 2011, 8:21am replied:

Terragen 1 did parts of a surface... Terragen 2 does it all.

+1 vote     media: Megacity
ARGHouse
ARGHouse Feb 17 2011, 12:47am replied:

I'm aware that Terragen 2 can easily come up with a planet in superb detail - you're going to need a massive amount of RAM however.

+1 vote     media: Megacity
ARGHouse
ARGHouse Feb 15 2011, 11:08pm says:

Hmm, wait, will we be able to do real scale surface bombardments in this mod - no probably not. I think that city and outpost markers would however show up on a planet for interaction.

+1 vote     media: Megacity
ARGHouse
ARGHouse Jan 3 2011, 5:03am says:

Can't wait to see a release. I've got to say this but this should turn out to be a lot more better than the actual Halo. It had a good story line but it was hidden behind all of this 'point and shot' of which has become pretty generic. Now challenging thinking awaits with this new installment, keep up the top quality work!

+1 vote     mod: Halo: Starside Intercept
ARGHouse
ARGHouse Dec 25 2010, 10:32pm says:

Good choice, Arrakis has to be my favorite track - I wonder if they based the name of Arrakis in Dune? Nice to see an update Mololu!

+1 vote     media: Bringing the Light
ARGHouse
ARGHouse Dec 11 2010, 7:52pm says:

I can see Warragul... under that usual strip of cloud.

+1 vote     media: Planetary Improvements
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