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ARGHouse
ARGHouse @ FF-17A Strike Fighter

Damn nice, reminds me of the Python in ED.

Good karma+1 vote
ARGHouse
ARGHouse @ Star Trek: Continuum Remastered

One thing about the gameplay that is a bit disappointing is that fighters are as much expensive as a full HW squadron, I would suggest either decreasing the cost or have a full squadron formation.

Good karma+1 vote
ARGHouse
ARGHouse @ Ultimate Universe 2.0 - Part 1

Damn, so big, I'm going to have to wait until I get a decent connection.

Good karma+1 vote
ARGHouse
ARGHouse @ Oblivion Retextured

Can't wait for the release. Oblivion surely is fun after all these years.

Good karma+5 votes
ARGHouse
ARGHouse @ Morrowind: Total War

Good to see the Elder Scrolls based mods thriving, damn good work in all devs.

Good karma+3 votes
ARGHouse
ARGHouse @ The Elder Scrolls: Total War

So I've been fighting the armies of Oblivion a lot lately. I've found that just one of their armies takes 3-4 of mine to win. Obviously higher Dremora are overpowered, they'd have to be because they are tanks. Although I would suggest in the next version toning their size down to the standard size instead crusade size. Perhaps even making the content of mythic dawn infantry greater to the amount of Dremora would help. Cities and Castles that are occupied by Oblivion also seem to be able churn out Dremora. Yes, there may be gates their to account for that, but if you aren't going to have any gates in the next version I would suggest limiting the production of Dremora to castles.
Another gameplay suggestion, I would limit the Oblivion spawns to three phases, first 2 armies are the ones besieging Kvatch and Ald'ruhn, second phase starts after both have fallen(or are saved) at the battle of Bruma. The last phase of the spawn would obviously be the Imperial City. The combined might of the invasion is too much for anybody to handle, the only way I've survived is by exploiting a weakness in their coding by declaring a ceasefire everytime I liberate a territory.

Good karma+3 votes
ARGHouse
ARGHouse @ Poll results

Could also be possible to do the Replicator race later on, have them set up like the beast, where they start off from one Replicator mothership and then infect/enhance enemy ships.

Good karma+1 vote
ARGHouse
ARGHouse @ Poll results

The Asurans are the Alteran Replicators, so while you could have a sub-race option I don't it would matter. It would be a challenge to have the Asuran race however, the difference being they would have better shield strength, weaponry and faster build speeds.

Good karma+1 vote
ARGHouse
ARGHouse @ Poll results

Can't believe that the Ori got so little. What can I say... Hallowed are the Ori, blessed are the cheese makers.

Good karma+1 vote
ARGHouse
ARGHouse @ Babylon 5

True since it is a mega huge station.

Good karma+1 vote
ARGHouse
ARGHouse @ Faceless

Rise and shine Mr Freeman... it's time to die.

Good karma+2 votes
ARGHouse
ARGHouse @ MERP | Middle Earth Roleplaying Project

Exactly, there actions are infact in breach of Fair Use laws that allow for the modification of this software. This mod does not seek a profit thus it is legal. However there are a few examples where similar cases have won and lost. Example a) is when EA used SecuROM on their discs, creating glitches and disabling the operations of 'disc emulations' - EA was taken to court and successfully sued. Example B however is when the SciFy channel illegalized all fan representations of their property, such as the BSG mods for Homeworld 2 that were given the same Cease and Disist orders. The Corporate organization truly has a warped sence of property and the law. I'm not that impressed with Warner Bros,however not suprised since organizations in America inparticular can get away with it by turning it aside.

Good karma+3 votes
ARGHouse
ARGHouse @ Homeworld 2 Complex 8.2.4

What's the link to the Complex Mod Tools?

Good karma+1 vote
ARGHouse
ARGHouse @ EVE: RTS

All issues solved, I just have to disable to shaders folder and create a seperate HW2 with changed shortcut paths. I tried the B5mod with shaders on my main computer, it worked like a charm, so I should have success on the other one.

Good karma+1 vote
ARGHouse
ARGHouse @ Babylon 5: War Without End

Problem solved, the B5 mod does use HW2.0, a strain for my Processor,RAM and Graphics card. With HW2.0 mods, I would recomend those with only 1GHz and 300mb RAM and an older graphic card to just rename the shader folders to 'Shaderss', disabling it and just giving you the texture rather than full on shading and highlights.

Good karma+1 vote
ARGHouse
ARGHouse @ Babylon 5: War Without End

Okay, problem solved, I required the Update. But the ships are nothing but black, a problem with the shaders, I wonder if Homeworld 2.0 is required?

Good karma+1 vote
ARGHouse
ARGHouse @ EVE: RTS

I have a NVIDIA card, I tried 2 maps, I'll see if creating a seperate HW2 copy will work.

Good karma+1 vote
ARGHouse
ARGHouse @ Babylon 5: War Without End

It may be RAM and GHz, 1.75 GHz and 350mb RAM, it can run HW2 easily, but obviously this mod is too heavy for my laptop to handle. My computer has 2.95 GHz and 3.50GB RAM, so if that's the problem then my Computer and Netbook should be able to handle it.

Good karma+1 vote
ARGHouse
ARGHouse @ Babylon 5: War Without End

Hi, I just Installed B5WWE, followed the instructions, copied into the Data folder, added in overrideBigFile, it loaded successfully... and just as the battle loader finishes, it crashes, what may be the problem?

Good karma+1 vote
ARGHouse
ARGHouse @ EVE: RTS

It must be a problem on my end. Any suggestions?

Good karma+1 vote
ARGHouse
ARGHouse @ Fairy Empire(Yaodu) Mod

I'm definitely saving download for this ;D!

Good karma+1 vote
ARGHouse
ARGHouse @ EVE: RTS

On the whole, or not quite the whole, an excellent mod, really good textures and models. One problem however that does seem to dramatically interfere with playing. You light/shading needs fixing, even in the dead of space, you would still see the gleam of ships, or atleast parts of which are illuminated, and they are only illuminated at certain distances/camera angles - right up close, a big problem, especially when zoomed out. But its probably an easy error to fix, thumbs up ;D.

Good karma+1 vote
ARGHouse
ARGHouse @ FX v1.87 Spoilers

Now that's an explosion :D!

Good karma+1 vote
ARGHouse
ARGHouse @ FX v1.87 Spoilers

You can't get a disc explosion in space, the balst is going to spread in a sphere. Nice graphic however :D

Good karma+1 vote
ARGHouse
ARGHouse @ Classic - Stargate Space Conflict

Ah good start you've got here, all you need to do is improve the models and textures. Some better backgrounds may be needed as well, maybe realistic starscapes perhaps. I would also look at a certain Deviant by the name of Mallacore, you may be familar since his designs are quite popular in the fan community - he may let you borrow models for your mod. Or they may come to inspire you. can't wait to play however ;D!

Good karma+1 vote
ARGHouse
ARGHouse @ Nassar Assault Corvette

Nice design, this mod is getting interesting :D!

Good karma+1 vote
ARGHouse
ARGHouse @ Unlimited_X

Wow, you are 15 and you came up with UXMOD, that is really impressive :D!

Good karma+1 vote
ARGHouse
ARGHouse @ UXMOD-Screenshots

Okay, that looks a lot like the Sulaco. Bloody awesome :D!

Good karma+1 vote
ARGHouse
ARGHouse @ AIA light mech - camo testing

I remember this concept, it is one of my favorite mechs he has done.

Good karma+1 vote
ARGHouse
ARGHouse @ Dark Star

This kinda reminds me when you look out into space and the blackness turns into a spider shaped... thing, Babylon 5 of course. I'd **** my pants if I saw that in the void.

Good karma+1 vote
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