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True since it is a mega huge station.
Rise and shine Mr Freeman... it's time to die.
Exactly, there actions are infact in breach of Fair Use laws that allow for the modification of this software. This mod does not seek a profit thus it is legal. However there are a few examples where similar cases have won and lost. Example a) is when EA used SecuROM on their discs, creating glitches and disabling the operations of 'disc emulations' - EA was taken to court and successfully sued. Example B however is when the SciFy channel illegalized all fan representations of their property, such as the BSG mods for Homeworld 2 that were given the same Cease and Disist orders. The Corporate organization truly has a warped sence of property and the law. I'm not that impressed with Warner Bros,however not suprised since organizations in America inparticular can get away with it by turning it aside.
What's the link to the Complex Mod Tools?
All issues solved, I just have to disable to shaders folder and create a seperate HW2 with changed shortcut paths. I tried the B5mod with shaders on my main computer, it worked like a charm, so I should have success on the other one.
Problem solved, the B5 mod does use HW2.0, a strain for my Processor,RAM and Graphics card. With HW2.0 mods, I would recomend those with only 1GHz and 300mb RAM and an older graphic card to just rename the shader folders to 'Shaderss', disabling it and just giving you the texture rather than full on shading and highlights.
Okay, problem solved, I required the Update. But the ships are nothing but black, a problem with the shaders, I wonder if Homeworld 2.0 is required?
I have a NVIDIA card, I tried 2 maps, I'll see if creating a seperate HW2 copy will work.
It may be RAM and GHz, 1.75 GHz and 350mb RAM, it can run HW2 easily, but obviously this mod is too heavy for my laptop to handle. My computer has 2.95 GHz and 3.50GB RAM, so if that's the problem then my Computer and Netbook should be able to handle it.
Hi, I just Installed B5WWE, followed the instructions, copied into the Data folder, added in overrideBigFile, it loaded successfully... and just as the battle loader finishes, it crashes, what may be the problem?
It must be a problem on my end. Any suggestions?
I'm definitely saving download for this ;D!
On the whole, or not quite the whole, an excellent mod, really good textures and models. One problem however that does seem to dramatically interfere with playing. You light/shading needs fixing, even in the dead of space, you would still see the gleam of ships, or atleast parts of which are illuminated, and they are only illuminated at certain distances/camera angles - right up close, a big problem, especially when zoomed out. But its probably an easy error to fix, thumbs up ;D.
Now that's an explosion :D!
You can't get a disc explosion in space, the balst is going to spread in a sphere. Nice graphic however :D
Ah good start you've got here, all you need to do is improve the models and textures. Some better backgrounds may be needed as well, maybe realistic starscapes perhaps. I would also look at a certain Deviant by the name of Mallacore, you may be familar since his designs are quite popular in the fan community - he may let you borrow models for your mod. Or they may come to inspire you. can't wait to play however ;D!
Nice design, this mod is getting interesting :D!
Wow, you are 15 and you came up with UXMOD, that is really impressive :D!
Okay, that looks a lot like the Sulaco. Bloody awesome :D!
I remember this concept, it is one of my favorite mechs he has done.
This kinda reminds me when you look out into space and the blackness turns into a spider shaped... thing, Babylon 5 of course. I'd **** my pants if I saw that in the void.
I remember this, a beautiful classic.
Fully awesome, can't wait to get it. Like your use of the D9 soundtrack.
There is one however called Infinity 'the quest for Earth' that uses T2 for planets and environments - I saw the vid, absolutely stunning. If you are using T2 for games then I would use 3000 RAM, I have one at the moment that is capable of that power - most of the RAM got fried in a surge so it's currently being repaired. You can also use T2 for full on planets for XBox 360 games seeing that the Xbox has some massive horse power in the speed and graphics.
Terragen 1 did parts of a surface... Terragen 2 does it all.
I'm aware that Terragen 2 can easily come up with a planet in superb detail - you're going to need a massive amount of RAM however.
Hmm, wait, will we be able to do real scale surface bombardments in this mod - no probably not. I think that city and outpost markers would however show up on a planet for interaction.
Can't wait to see a release. I've got to say this but this should turn out to be a lot more better than the actual Halo. It had a good story line but it was hidden behind all of this 'point and shot' of which has become pretty generic. Now challenging thinking awaits with this new installment, keep up the top quality work!
Good choice, Arrakis has to be my favorite track - I wonder if they based the name of Arrakis in Dune? Nice to see an update Mololu!
I can see Warragul... under that usual strip of cloud.