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Comment History  (0 - 30 of 155)
ARGHouse Mar 9 2013, 5:49pm says:

True since it is a mega huge station.

+1 vote   media: Babylon 5
ARGHouse Dec 10 2012, 3:21am says:

Rise and shine Mr Freeman... it's time to die.

+2 votes   game: Faceless
ARGHouse Nov 27 2012, 9:34am replied:

Exactly, there actions are infact in breach of Fair Use laws that allow for the modification of this software. This mod does not seek a profit thus it is legal. However there are a few examples where similar cases have won and lost. Example a) is when EA used SecuROM on their discs, creating glitches and disabling the operations of 'disc emulations' - EA was taken to court and successfully sued. Example B however is when the SciFy channel illegalized all fan representations of their property, such as the BSG mods for Homeworld 2 that were given the same Cease and Disist orders. The Corporate organization truly has a warped sence of property and the law. I'm not that impressed with Warner Bros,however not suprised since organizations in America inparticular can get away with it by turning it aside.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
ARGHouse Apr 4 2012, 11:35am says:

What's the link to the Complex Mod Tools?

+1 vote   download: Homeworld 2 Complex 8.2.4
ARGHouse Apr 4 2012, 1:58am says:

All issues solved, I just have to disable to shaders folder and create a seperate HW2 with changed shortcut paths. I tried the B5mod with shaders on my main computer, it worked like a charm, so I should have success on the other one.

+1 vote   mod: EVE: RTS
ARGHouse Apr 1 2012, 6:46pm says:

Problem solved, the B5 mod does use HW2.0, a strain for my Processor,RAM and Graphics card. With HW2.0 mods, I would recomend those with only 1GHz and 300mb RAM and an older graphic card to just rename the shader folders to 'Shaderss', disabling it and just giving you the texture rather than full on shading and highlights.

+1 vote   mod: Babylon 5: War Without End
ARGHouse Mar 31 2012, 7:46am replied:

Okay, problem solved, I required the Update. But the ships are nothing but black, a problem with the shaders, I wonder if Homeworld 2.0 is required?

+1 vote   mod: Babylon 5: War Without End
ARGHouse Mar 31 2012, 4:21am replied:

I have a NVIDIA card, I tried 2 maps, I'll see if creating a seperate HW2 copy will work.

+1 vote   mod: EVE: RTS
ARGHouse Mar 31 2012, 3:55am replied:

It may be RAM and GHz, 1.75 GHz and 350mb RAM, it can run HW2 easily, but obviously this mod is too heavy for my laptop to handle. My computer has 2.95 GHz and 3.50GB RAM, so if that's the problem then my Computer and Netbook should be able to handle it.

+1 vote   mod: Babylon 5: War Without End
ARGHouse Mar 31 2012, 3:08am says:

Hi, I just Installed B5WWE, followed the instructions, copied into the Data folder, added in overrideBigFile, it loaded successfully... and just as the battle loader finishes, it crashes, what may be the problem?

+1 vote   mod: Babylon 5: War Without End
ARGHouse Mar 30 2012, 6:32am replied:

It must be a problem on my end. Any suggestions?

+1 vote   mod: EVE: RTS
ARGHouse Mar 30 2012, 6:31am says:

I'm definitely saving download for this ;D!

+1 vote   mod: Fairy Empire(Yaodu) Mod
ARGHouse Mar 29 2012, 9:49pm says:

On the whole, or not quite the whole, an excellent mod, really good textures and models. One problem however that does seem to dramatically interfere with playing. You light/shading needs fixing, even in the dead of space, you would still see the gleam of ships, or atleast parts of which are illuminated, and they are only illuminated at certain distances/camera angles - right up close, a big problem, especially when zoomed out. But its probably an easy error to fix, thumbs up ;D.

+1 vote   mod: EVE: RTS
ARGHouse Aug 27 2011, 12:37am says:

Now that's an explosion :D!

+1 vote   media: FX v1.87 Spoilers
ARGHouse Aug 27 2011, 12:37am says:

You can't get a disc explosion in space, the balst is going to spread in a sphere. Nice graphic however :D

+1 vote   media: FX v1.87 Spoilers
ARGHouse Jun 23 2011, 11:42pm says:

Ah good start you've got here, all you need to do is improve the models and textures. Some better backgrounds may be needed as well, maybe realistic starscapes perhaps. I would also look at a certain Deviant by the name of Mallacore, you may be familar since his designs are quite popular in the fan community - he may let you borrow models for your mod. Or they may come to inspire you. can't wait to play however ;D!

+1 vote   mod: Stargate Space Conflict
ARGHouse Jun 11 2011, 11:27pm says:

Nice design, this mod is getting interesting :D!

+1 vote   media: Nassar Assault Corvette
ARGHouse Apr 27 2011, 1:26am says:

Wow, you are 15 and you came up with UXMOD, that is really impressive :D!

+1 vote   member: Unit_X
ARGHouse Apr 27 2011, 12:52am says:

Okay, that looks a lot like the Sulaco. Bloody awesome :D!

+1 vote   media: UXMOD-Screenshots
ARGHouse Apr 23 2011, 9:22pm says:

I remember this concept, it is one of my favorite mechs he has done.

+1 vote   media: AIA light mech - camo testing
ARGHouse Apr 19 2011, 10:03pm says:

This kinda reminds me when you look out into space and the blackness turns into a spider shaped... thing, Babylon 5 of course. I'd **** my pants if I saw that in the void.

+1 vote   media: Dark Star
ARGHouse Apr 1 2011, 4:39am says:

I remember this, a beautiful classic.

+1 vote   media: Lazarus Cruiser
ARGHouse Feb 25 2011, 5:30am says:

Fully awesome, can't wait to get it. Like your use of the D9 soundtrack.

+1 vote   media: Short gameplay video
ARGHouse Feb 18 2011, 12:34am replied:

There is one however called Infinity 'the quest for Earth' that uses T2 for planets and environments - I saw the vid, absolutely stunning. If you are using T2 for games then I would use 3000 RAM, I have one at the moment that is capable of that power - most of the RAM got fried in a surge so it's currently being repaired. You can also use T2 for full on planets for XBox 360 games seeing that the Xbox has some massive horse power in the speed and graphics.

0 votes   media: Megacity
ARGHouse Feb 17 2011, 8:21am replied:

Terragen 1 did parts of a surface... Terragen 2 does it all.

+1 vote   media: Megacity
ARGHouse Feb 17 2011, 12:47am replied:

I'm aware that Terragen 2 can easily come up with a planet in superb detail - you're going to need a massive amount of RAM however.

+1 vote   media: Megacity
ARGHouse Feb 15 2011, 11:08pm says:

Hmm, wait, will we be able to do real scale surface bombardments in this mod - no probably not. I think that city and outpost markers would however show up on a planet for interaction.

+1 vote   media: Megacity
ARGHouse Jan 3 2011, 5:03am says:

Can't wait to see a release. I've got to say this but this should turn out to be a lot more better than the actual Halo. It had a good story line but it was hidden behind all of this 'point and shot' of which has become pretty generic. Now challenging thinking awaits with this new installment, keep up the top quality work!

+1 vote   mod: Halo: Starside Intercept
ARGHouse Dec 25 2010, 10:32pm says:

Good choice, Arrakis has to be my favorite track - I wonder if they based the name of Arrakis in Dune? Nice to see an update Mololu!

+1 vote   media: Bringing the Light
ARGHouse Dec 11 2010, 7:52pm says:

I can see Warragul... under that usual strip of cloud.

+1 vote   media: Planetary Improvements
ARGHouse Oct 30 2010, 2:01am says:

Hmm, the script looks similar to Arabic... this gives me a few ideas.

+1 vote   media: God Stands by Our Side
ARGHouse Jun 1 2010, 2:42am says:

I forgot to add my link:

I work on both sci fi and historical, either way I would be happy to help out with your masterpiece.

+1 vote   member: AugustusLucifer
ARGHouse May 29 2010, 3:07am says:

For the Tibetan faction I would suggest that you also use tracks from Himalaya for the strategy map music. Also search for some Tibetan Horns, one such place you can look at is PersianHub. EB also used some for the steppe factions so you should show them what your doing and ask to use their Tibetan horn tracks (also ack the compossers, Nick Wylie and Morgan Cassey.)

Anyways, good work on the preview!

+1 vote   media: Tibet Preview Soundtrack
ARGHouse Jan 10 2010, 9:31pm says:

Due to all that Ion fire & that the Battlecruiser is flanked, it looks so screwed!

+1 vote   media: Tadamir
ARGHouse Dec 1 2009, 8:11am replied:

I shall do a Speed paint 3 quarter of this in Photoshop CS4 or Corel 10, then it should look truly "RAWR"!

+1 vote   media: HW3 SoT Vaygr Interceptor
ARGHouse Nov 21 2009, 8:51am replied:


+1 vote   media: Me with Nanosuit 3 and Famas G3 :D
ARGHouse Nov 19 2009, 6:49am says:

One of the most best Famas G5's I've ever seen!

+1 vote   media: Me with Nanosuit 3 and Famas G3 :D
ARGHouse Nov 19 2009, 6:48am says:

Wow, looks like the pelican from Halo. I'll put C&C 4 on my wish list!

+1 vote   media: Hammerhead, one unit that i like in C&C 4, as yet
ARGHouse Oct 31 2009, 9:22am says:

Don't worry, I know what tool you are talking about, I previously had a trial of CS3 and I would also tweak pictures using this tool.

+1 vote   media: Raider Study
ARGHouse Sep 4 2009, 4:12am says:

Awesome, is it some sort of Carrier of frigate, you didn't say?

+1 vote   article: New EA Cotton tender mesh in the works
ARGHouse Aug 10 2009, 5:02am says:

I've started to design a Carrier for the Criidaar and the concept is getting there.
You however, need to polish up on the stories grammar, send it through me and I will edit it.

+1 vote   mod: Homeworld : Shattered
ARGHouse Aug 2 2009, 12:23am says:

Try and get Vbulletin to put a firewall or something on your website, however did it is an anti-nerd whatever person.

-1 votes   article: Dude. Where's my website?
ARGHouse Jul 11 2009, 5:29am replied:

I think it's Taiidan, Talros is a Taiidani-nut.

+1 vote   media: Carrier concept
ARGHouse May 7 2009, 4:49am says:

Looks kinda like the Gehenna outskirts, i've down afew pictures like this for my GDS course.

+2 votes   media: Another incredible location
ARGHouse Mar 15 2009, 2:56am says:

When I try to download this using Realplayer it is fragmented and broken, novideo at all and the music keeps on breaking, could you please fix this problem?

+1 vote   media: TFS v2.5 Official Teaser Trailer
ARGHouse Mar 6 2009, 7:56am says:

I would like to officialy aplly as concept artist.

Age:14 turning 15 soon
Time Zone: GMT+10:00
Skill: alot
Skill level: middle, trying to get to RC's level
Example of work if applicable: my profile,
Time available per week: 0.1 days per week, not much but I will try to do as much as possible. Im already working on it.

+1 vote   article: Recruiting
ARGHouse Feb 22 2009, 9:33pm replied:

It's in my profile,

+1 vote   member: ARGHouse
ARGHouse Feb 20 2009, 7:48pm replied:

???what the??? I'da delete that comment ChadaFACE or you might run into an admin soon.

+1 vote   member: hisdivineshadow706
ARGHouse Feb 15 2009, 1:03am says:

What do you contribute a to one of your mods? what do you do?

+1 vote   member: Audiopulse
ARGHouse Feb 11 2009, 9:38pm says:

What are you working on at the moment, The corvette is still going but I get less time seeing that I am at school and you are not... I think, Germany might be different when it comes to year levels or you might be in Uni' so there. Im thinking of re-starting the Tekanko mod soon, want to help out, Tekanako and the Harino republic are indusrial and conceptual and the Cylin look kinda like Ori. Im thinking that I could make them look partially Anterean (AFF).
Ohhh... I may live in Gippsland but I live in Warragul and that place didn't get hit by the fires.

+1 vote   member: Talros
ARGHouse Jan 31 2009, 4:40am says:

I mean I want more instead of what more.

+1 vote   media: Light corvette concept
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