Veteran game developer, Technical Director at Desk Dragons Interactive, former developer at Pitbull Studio (Epic Games UK) and Lionhead Studios (Microsoft Games). I do games, virtual reality and augmented reality.
Some video footage of my level design work; A full lap of CTF-Scabeiathrax (now in Beta!), followed by some early shots of the supremely destructible DM-Autumn, and finally the skybox, base area and temple interior for a future warfare map WAR-RedHarvest.
Scabeiathrax took around 100 hours of development time to reach it's current level of completion, and the layout could do with some additional work.
Autumn contains a number of custom physics classes, and will also include special weapons to interact with them more appropriately, as well as advanced cloth physics, and deformable walls on top of the destruction. Oh, and I'll fix up the disappearing fragment pieces too!
Finally, RedHarvest is a leviathan warfare map, set in an industrial mining facility, built on top of a Gigeresque temple area. It should feature some rather unusual layout, that unlike other similar maps, revolves around more systematic and objective node capture, in more indoor locations, despite the majority of the map taking place outdoors.