I'm an Unreal Technology Consultant currently located in Newcastle, UK. I studied Computer Games Programming at the University of Derby and Computer Games Development at the University of Central Lancashire. I have an avid interest in game design from a technical perspective and visual effects. In my spare time I enjoy my local live music scene, and a good pint of ale (or six). I currently work for Pitbull on Epic Games' projects, recently worked at Lionhead Studios, shipping Fable: The Journey and co-authored the third volume of the UE3 Mastering Unreal Technologies books.
Some video footage of my level design work; A full lap of CTF-Scabeiathrax (now in Beta!), followed by some early shots of the supremely destructible DM-Autumn, and finally the skybox, base area and temple interior for a future warfare map WAR-RedHarvest.
Scabeiathrax took around 100 hours of development time to reach it's current level of completion, and the layout could do with some additional work.
Autumn contains a number of custom physics classes, and will also include special weapons to interact with them more appropriately, as well as advanced cloth physics, and deformable walls on top of the destruction. Oh, and I'll fix up the disappearing fragment pieces too!
Finally, RedHarvest is a leviathan warfare map, set in an industrial mining facility, built on top of a Gigeresque temple area. It should feature some rather unusual layout, that unlike other similar maps, revolves around more systematic and objective node capture, in more indoor locations, despite the majority of the map taking place outdoors.